One more feeding improvement:
check the ability presence, not the type. This should make feeding usable event if you [base_unit] the unit :)
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2 changed files with 3 additions and 3 deletions
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@ -464,7 +464,7 @@ Enemy units cannot see this unit while it is in deep water, except if they have
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#enddef
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# wmllint: unbalanced-on
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#define ABILITY_FEEDING FEEDER_TYPE
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#define ABILITY_FEEDING
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# Canned definition of the Feeding ability to be included in an
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# [abilities] clause. Note: this is deliberately unbalanced WML,
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# in order to close the abilities clause then insert the event
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@ -491,7 +491,7 @@ This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.
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[/filter]
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[filter_second]
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type={FEEDER_TYPE}
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ability=feeding
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[/filter_second]
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[unstore_unit]
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@ -20,7 +20,7 @@
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unit_description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
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die_sound=ghoul-hit.wav
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[abilities]
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{ABILITY_FEEDING Necrophage}
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{ABILITY_FEEDING}
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[/abilities]
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{DEFENSE_ANIM "units/undead/necrophage-defend-2.png" "units/undead/necrophage-defend-1.png" ghoul-hit.wav }
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[attack]
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