The full set of the new skeleton sounds (by Chessmate), wired to core units.

This commit is contained in:
Lari Nieminen 2007-11-07 15:06:23 +00:00
parent 9983f301f6
commit c901ff5f8e
22 changed files with 23 additions and 14 deletions

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@ -205,6 +205,15 @@
#define SOUND_LIST:ORC_SMALL_DIE
orc-small-die-1.ogg,orc-small-die-2.ogg #enddef
#define SOUND_LIST:SKELETON_HIT
skeleton-hit-1.wav,skeleton-hit-2.wav,skeleton-hit-3.wav #enddef
#define SOUND_LIST:SKELETON_BIG_HIT
skeleton-big-hit-1.wav,skeleton-big-hit-2.wav,skeleton-big-hit-3.wav #enddef
#define SOUND_LIST:SKELETON_DIE
skeleton-die-1.wav,skeleton-die-2.wav #enddef
#define SOUND_LIST:TROLL_HIT
troll-hit-1.wav,troll-hit-2.wav,troll-hit-3.wav,troll-hit-4.wav #enddef

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@ -45,7 +45,7 @@
damage=25
number=2
[/attack]
{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" skeleton-big-hit.wav }
{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim]
[attack_filter]
name=claws

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@ -45,8 +45,8 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=14
number=3
[/attack]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" skeleton-big-hit.wav melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" skeleton-big-hit.wav ranged}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
[attack_anim]
[attack_filter]
name=bow

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@ -17,7 +17,7 @@
Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound=skeleton-die.wav
die_sound=skeleton-big-die.wav
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
@ -44,8 +44,8 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=10
number=3
[/attack]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bone-shooter-melee-defend-1.png" skeleton-hit.wav melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shooter-bow.png" skeleton-hit.wav ranged}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bone-shooter-melee-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shooter-bow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
[attack_anim]
[attack_filter]
name=bow

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@ -21,7 +21,7 @@
Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" skeleton-hit.wav }
{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" {SOUND_LIST:SKELETON_HIT} }
[attack]
name=spear
description=_"spear"

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@ -48,7 +48,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=8
number=5
[/attack]
{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" skeleton-big-hit.wav }
{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim]
[attack_filter]
name=axe

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@ -36,7 +36,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=12
number=4
[/attack]
{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" skeleton-big-hit.wav }
{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim]
[attack_filter]
name=axe

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@ -35,7 +35,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=8
number=4
[/attack]
{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" skeleton-big-hit.wav }
{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim]
[attack_filter]
name=axe

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@ -18,8 +18,8 @@
unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.
Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
die_sound=skeleton-die.wav
{DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" skeleton-hit.wav }
die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" {SOUND_LIST:SKELETON_HIT} }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]

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@ -18,8 +18,8 @@
Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound=skeleton-die.wav
{DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" skeleton-hit.wav }
die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]