revert parts of 2008-01-14T22:08:08Z!benoit.timbert@free.fr
(removes the header markup from the special notes and the added newlines between them)
This commit is contained in:
parent
1db8ca8ad9
commit
493f7b1cd6
1 changed files with 30 additions and 88 deletions
|
@ -1,147 +1,89 @@
|
|||
#textdomain wesnoth
|
||||
#define SPECIAL_NOTES
|
||||
"
|
||||
<header>text='"+_"
|
||||
_"
|
||||
|
||||
Special Notes:"+"'</header>
|
||||
"#enddef
|
||||
Special Notes:"#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SPIRIT
|
||||
_" Spirits have very unusual resistances to damage, and move quite slowly over open water."+"
|
||||
|
||||
"#enddef
|
||||
_" Spirits have very unusual resistances to damage, and move quite slowly over open water."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_ARCANE
|
||||
_" This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_HEALS
|
||||
_" This unit is capable of basic healing, though it can only delay the effects of poison, not cure them entirely."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit is capable of basic healing, though it can only delay the effects of poison, not cure them entirely."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_CURES
|
||||
_" This unit is capable of healing those around it, and curing them of poison."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit is capable of healing those around it, and curing them of poison."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_UNPOISON
|
||||
_" This unit is capable of neutralizing the effects of poison in units around it."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit is capable of neutralizing the effects of poison in units around it."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_REGENERATES
|
||||
_" This unit regenerates, which allows it to heal as though always stationed in a village."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit regenerates, which allows it to heal as though always stationed in a village."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_STEADFAST
|
||||
_" The steadiness of this unit reduces damage from some attacks, but only while defending."+"
|
||||
|
||||
"#enddef
|
||||
_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_LEADERSHIP
|
||||
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."+"
|
||||
|
||||
"#enddef
|
||||
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SKIRMISHER
|
||||
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_ILLUMINATES
|
||||
_" Illumination increases the lighting level in adjacent areas."+"
|
||||
|
||||
"#enddef
|
||||
_" Illumination increases the lighting level in adjacent areas."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_TELEPORT
|
||||
_" This unit can teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit can teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_AMBUSH
|
||||
_" In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."+"
|
||||
|
||||
"#enddef
|
||||
_" In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_NIGHTSTALK
|
||||
_" This unit is able to hide at night, leaving no trace of its presence."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit is able to hide at night, leaving no trace of its presence."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_CONCEALMENT
|
||||
_" This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SUBMERGE
|
||||
_" This unit can move unseen in deep water, requiring no air from the surface."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit can move unseen in deep water, requiring no air from the surface."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_FEEDING
|
||||
_" This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit gains 1 hitpoint added to its maximum whenever it kills a living unit."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_BERSERK
|
||||
_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."+"
|
||||
|
||||
"#enddef
|
||||
_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_BACKSTAB
|
||||
_" If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy."+"
|
||||
|
||||
"#enddef
|
||||
_" If there is an enemy of the target on the opposite side of the target. This unit may backstab, inflicting double damage, by creeping around behind that enemy."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_PLAGUE
|
||||
_" Foes who lose their life to the plague will rise again in unlife."+"
|
||||
|
||||
"#enddef
|
||||
_" Foes who lose their life to the plague will rise again in unlife."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SLOW
|
||||
_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_STONE
|
||||
_" The ability to turn the living to stone makes this unit extremely dangerous."+"
|
||||
|
||||
"#enddef
|
||||
_" The ability to turn the living to stone makes this unit extremely dangerous."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_MARKSMAN
|
||||
_" This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."+"
|
||||
|
||||
"#enddef
|
||||
_" This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_MAGICAL
|
||||
_" The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent."+"
|
||||
|
||||
"#enddef
|
||||
_" The ranged attacks of this unit are magical, and always have a high chance of hitting an opponent."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_SWARM
|
||||
_" The swarming attacks of this unit become less deadly whenever its members are wounded."+"
|
||||
|
||||
"#enddef
|
||||
_" The swarming attacks of this unit become less deadly whenever its members are wounded."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_CHARGE
|
||||
_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."+"
|
||||
|
||||
"#enddef
|
||||
_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_DRAIN
|
||||
_" During battle, this unit can drain life from victims to renew its own health."+"
|
||||
|
||||
"#enddef
|
||||
_" During battle, this unit can drain life from victims to renew its own health."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_FIRSTSTRIKE
|
||||
_" The length of this unit's weapon allows it to strike first in melee, even in defense."+"
|
||||
|
||||
"#enddef
|
||||
_" The length of this unit's weapon allows it to strike first in melee, even in defense."#enddef
|
||||
|
||||
#define SPECIAL_NOTES_POISON
|
||||
_" The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures."+"
|
||||
|
||||
"#enddef
|
||||
_" The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures."#enddef
|
||||
|
|
Loading…
Add table
Reference in a new issue