Removed the IF_TERRAIN macro,

...since it hasn't been needed for anything in a long while.
This commit is contained in:
Lari Nieminen 2007-09-01 21:42:46 +00:00
parent 0655d2a5b2
commit 681344e706

View file

@ -163,41 +163,6 @@
{CLEAR_VARIABLE STORE_UNIT_VAR_store}
#enddef
#define IF_TERRAIN X Y TYPES CONTENTS
# This is a way to check whether or not the terrain in the given coordinates
# is of the given type or types. Might be useful, since filtering by terrain
# isn't possible directly.
#
# You can use it, for example, like this:
#! [event]
#! name=moveto
#! first_time_only=no
#!
#! {IF_TERRAIN $x1 $y1 gfm (
#! [then]
#! {DEBUG_MSG "Stepped on grassland, forest or mountains!"}
#! [/then]
#! )}
#! [/event]
[store_locations]
x={X}
y={Y}
terrain={TYPES}
variable=IF_TERRAIN_temp
[/store_locations]
[if]
[variable]
name=IF_TERRAIN_temp.length
not_equals=0
[/variable]
{CONTENTS}
[/if]
{CLEAR_VARIABLE IF_TERRAIN_temp}
#enddef
#define GENERIC_UNIT SIDE TYPE X Y
# Creates a generic unit of TYPE belonging to SIDE at X,Y, which has a
# random name and traits (just like a recruited unit).