Simplify the light beam animation

(no need for the vertically mirrored duplicate images).
This commit is contained in:
Lari Nieminen 2007-09-24 16:49:04 +00:00
parent 21ceb0fb9d
commit c969f4119e
8 changed files with 28 additions and 55 deletions

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@ -197,7 +197,7 @@
# to provide a standard set of conditions to play the idle animation
#define STANDARD_IDLE_FILTER
# Poisoned units should have no idle animation.
# Poisoned units should have no idle animation.
[unit_filter]
[not]
[wml_filter]
@ -426,163 +426,136 @@
[missile_frame]
duration=30
image="halo/holy/light-beam-1.png"
image_diagonal="halo/holy/light-beam-1.png"
halo="halo/holy/light-beam-1.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-2.png"
image_diagonal="halo/holy/light-beam-2.png"
halo="halo/holy/light-beam-2.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-3.png"
image_diagonal="halo/holy/light-beam-3.png"
halo="halo/holy/light-beam-3.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-4.png"
image_diagonal="halo/holy/light-beam-4.png"
halo="halo/holy/light-beam-4.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-5.png"
image_diagonal="halo/holy/light-beam-5.png"
halo="halo/holy/light-beam-5.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-6.png"
image_diagonal="halo/holy/light-beam-6.png"
halo="halo/holy/light-beam-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=130
image="halo/holy/light-beam-7.png"
image_diagonal="halo/holy/light-beam-7.png"
halo="halo/holy/light-beam-7.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-6.png"
image_diagonal="halo/holy/light-beam-6.png"
halo="halo/holy/light-beam-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-5.png"
image_diagonal="halo/holy/light-beam-5.png"
halo="halo/holy/light-beam-5.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-4.png"
image_diagonal="halo/holy/light-beam-4.png"
halo="halo/holy/light-beam-4.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-3.png"
image_diagonal="halo/holy/light-beam-3.png"
halo="halo/holy/light-beam-3.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-2.png"
image_diagonal="halo/holy/light-beam-2.png"
halo="halo/holy/light-beam-2.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-1.png"
image_diagonal="halo/holy/light-beam-1.png"
halo="halo/holy/light-beam-1.png"
offset=1.0
[/missile_frame]
[/if]
[else]
direction=s,se,sw
### Once again, an animation which is flipped when facing south is unflipped through additional images.
[missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-1.png"
image_diagonal="halo/holy/light-beam-s-1.png"
halo="halo/holy/light-beam-1.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-2.png"
image_diagonal="halo/holy/light-beam-s-2.png"
halo="halo/holy/light-beam-2.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-3.png"
image_diagonal="halo/holy/light-beam-s-3.png"
halo="halo/holy/light-beam-3.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-4.png"
image_diagonal="halo/holy/light-beam-s-4.png"
halo="halo/holy/light-beam-4.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-5.png"
image_diagonal="halo/holy/light-beam-s-5.png"
halo="halo/holy/light-beam-5.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-6.png"
image_diagonal="halo/holy/light-beam-s-6.png"
halo="halo/holy/light-beam-6.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=130
image="halo/holy/light-beam-s-7.png"
image_diagonal="halo/holy/light-beam-s-7.png"
halo="halo/holy/light-beam-7.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-6.png"
image_diagonal="halo/holy/light-beam-s-6.png"
halo="halo/holy/light-beam-6.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-5.png"
image_diagonal="halo/holy/light-beam-s-5.png"
halo="halo/holy/light-beam-5.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-4.png"
image_diagonal="halo/holy/light-beam-s-4.png"
halo="halo/holy/light-beam-4.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-3.png"
image_diagonal="halo/holy/light-beam-s-3.png"
halo="halo/holy/light-beam-3.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-2.png"
image_diagonal="halo/holy/light-beam-s-2.png"
halo="halo/holy/light-beam-2.png~FL(vert)"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-1.png"
image_diagonal="halo/holy/light-beam-s-1.png"
halo="halo/holy/light-beam-1.png~FL(vert)"
offset=1.0
[/missile_frame]
[/else]