don't use random traits in the team survival and wesbowl
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c138b3ef61
commit
87839dd90c
5 changed files with 51 additions and 32 deletions
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@ -177,6 +177,22 @@
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[/unit]
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#enddef
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#define MP_GENERIC_UNIT SIDE TYPE X Y
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# Creates a generic unit of TYPE belonging to SIDE at X,Y, which has a
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# random name no traits.
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# This can be removed and GENERIC_UNIT be used instead once random traits
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# work in multiplayer.
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[unit]
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side={SIDE}
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type={TYPE}
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x={X}
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y={Y}
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generate_description=yes
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random_traits=no
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upkeep=full
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[/unit]
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#enddef
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#define CREATE_UNIT SIDE TYPE X Y UNIT_ID OTHER
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# Creates a unit of TYPE belonging to SIDE at X,Y. UNIT_ID can be used
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# when filtering on it. For example, let's create a wose for player 1
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@ -37,6 +37,7 @@ Defeat:
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facing={FACING}
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x={X}
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y={Y}
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random_traits=no
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[/unit]
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#enddef
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@ -6,7 +6,7 @@
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side=5
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x={X}
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y={Y}
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random_traits=no
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random_traits=no
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[/unit]
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#enddef
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@ -17,7 +17,7 @@
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x={X}
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y={Y}
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variation={VARIATION}
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random_traits=no
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#random_traits=no
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[/unit]
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#enddef
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@ -200,48 +200,48 @@
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#enddef
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#define TS_SPAWN1 UNIT
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{IF_ALIVE 2 ({CREATE_UNIT 1 ({UNIT}) 12 10 () ()})}
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{IF_ALIVE 3 ({CREATE_UNIT 1 ({UNIT}) 29 7 () ()})}
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{IF_ALIVE 4 ({CREATE_UNIT 1 ({UNIT}) 41 18 () ()})}
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{IF_ALIVE 5 ({CREATE_UNIT 1 ({UNIT}) 36 32 () ()})}
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{IF_ALIVE 6 ({CREATE_UNIT 1 ({UNIT}) 19 36 () ()})}
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{IF_ALIVE 7 ({CREATE_UNIT 1 ({UNIT}) 7 25 () ()})}
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{IF_ALIVE 2 ({MP_GENERIC_UNIT 1 ({UNIT}) 12 10})}
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{IF_ALIVE 3 ({MP_GENERIC_UNIT 1 ({UNIT}) 29 7})}
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{IF_ALIVE 4 ({MP_GENERIC_UNIT 1 ({UNIT}) 41 18})}
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{IF_ALIVE 5 ({MP_GENERIC_UNIT 1 ({UNIT}) 36 32})}
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{IF_ALIVE 6 ({MP_GENERIC_UNIT 1 ({UNIT}) 19 36})}
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{IF_ALIVE 7 ({MP_GENERIC_UNIT 1 ({UNIT}) 7 25})}
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#enddef
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#define TS_SPAWN2 UNIT
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{IF_ALIVE 2 ({CREATE_UNIT 1 ({UNIT}) 19 7 () ()})}
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{IF_ALIVE 3 ({CREATE_UNIT 1 ({UNIT}) 36 10 () ()})}
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{IF_ALIVE 4 ({CREATE_UNIT 1 ({UNIT}) 41 25 () ()})}
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{IF_ALIVE 5 ({CREATE_UNIT 1 ({UNIT}) 29 36 () ()})}
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{IF_ALIVE 6 ({CREATE_UNIT 1 ({UNIT}) 12 32 () ()})}
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{IF_ALIVE 7 ({CREATE_UNIT 1 ({UNIT}) 7 18 () ()})}
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{IF_ALIVE 2 ({MP_GENERIC_UNIT 1 ({UNIT}) 19 7})}
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{IF_ALIVE 3 ({MP_GENERIC_UNIT 1 ({UNIT}) 36 10})}
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{IF_ALIVE 4 ({MP_GENERIC_UNIT 1 ({UNIT}) 41 25})}
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{IF_ALIVE 5 ({MP_GENERIC_UNIT 1 ({UNIT}) 29 36})}
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{IF_ALIVE 6 ({MP_GENERIC_UNIT 1 ({UNIT}) 12 32})}
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{IF_ALIVE 7 ({MP_GENERIC_UNIT 1 ({UNIT}) 7 18})}
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#enddef
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#define TS_SWAMP_SPAWN UNIT
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{IF_ALIVE 2 ({CREATE_UNIT 1 ({UNIT}) 15 6 () ()})}
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{IF_ALIVE 3 ({CREATE_UNIT 1 ({UNIT}) 35 7 () ()})}
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{IF_ALIVE 4 ({CREATE_UNIT 1 ({UNIT}) 44 22 () ()})}
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{IF_ALIVE 5 ({CREATE_UNIT 1 ({UNIT}) 33 37 () ()})}
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{IF_ALIVE 6 ({CREATE_UNIT 1 ({UNIT}) 13 36 () ()})}
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{IF_ALIVE 7 ({CREATE_UNIT 1 ({UNIT}) 4 20 () ()})}
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{IF_ALIVE 2 ({MP_GENERIC_UNIT 1 ({UNIT}) 15 6})}
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{IF_ALIVE 3 ({MP_GENERIC_UNIT 1 ({UNIT}) 35 7})}
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{IF_ALIVE 4 ({MP_GENERIC_UNIT 1 ({UNIT}) 44 22})}
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{IF_ALIVE 5 ({MP_GENERIC_UNIT 1 ({UNIT}) 33 37})}
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{IF_ALIVE 6 ({MP_GENERIC_UNIT 1 ({UNIT}) 13 36})}
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{IF_ALIVE 7 ({MP_GENERIC_UNIT 1 ({UNIT}) 4 20})}
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#enddef
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#define TS_LAKE_SPAWN UNIT
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{IF_ALIVE 2 ({CREATE_UNIT 1 ({UNIT}) 17 10 () ()})}
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{IF_ALIVE 3 ({CREATE_UNIT 1 ({UNIT}) 32 10 () ()})}
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{IF_ALIVE 4 ({CREATE_UNIT 1 ({UNIT}) 39 22 () ()})}
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{IF_ALIVE 5 ({CREATE_UNIT 1 ({UNIT}) 31 33 () ()})}
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{IF_ALIVE 6 ({CREATE_UNIT 1 ({UNIT}) 16 32 () ()})}
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{IF_ALIVE 7 ({CREATE_UNIT 1 ({UNIT}) 9 21 () ()})}
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{IF_ALIVE 2 ({MP_GENERIC_UNIT 1 ({UNIT}) 17 10})}
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{IF_ALIVE 3 ({MP_GENERIC_UNIT 1 ({UNIT}) 32 10})}
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{IF_ALIVE 4 ({MP_GENERIC_UNIT 1 ({UNIT}) 39 22})}
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{IF_ALIVE 5 ({MP_GENERIC_UNIT 1 ({UNIT}) 31 33})}
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{IF_ALIVE 6 ({MP_GENERIC_UNIT 1 ({UNIT}) 16 32})}
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{IF_ALIVE 7 ({MP_GENERIC_UNIT 1 ({UNIT}) 9 21})}
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#enddef
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#define TS_HOME_SPAWN UNIT
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{IF_ALIVE 2 ({CREATE_UNIT 1 ({UNIT}) 18 12 () ()})}
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{IF_ALIVE 3 ({CREATE_UNIT 1 ({UNIT}) 30 12 () ()})}
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{IF_ALIVE 4 ({CREATE_UNIT 1 ({UNIT}) 36 21 () ()})}
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{IF_ALIVE 5 ({CREATE_UNIT 1 ({UNIT}) 30 30 () ()})}
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{IF_ALIVE 6 ({CREATE_UNIT 1 ({UNIT}) 18 13 () ()})}
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{IF_ALIVE 7 ({CREATE_UNIT 1 ({UNIT}) 12 21 () ()})}
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{IF_ALIVE 2 ({MP_GENERIC_UNIT 1 ({UNIT}) 18 12})}
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{IF_ALIVE 3 ({MP_GENERIC_UNIT 1 ({UNIT}) 30 12})}
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{IF_ALIVE 4 ({MP_GENERIC_UNIT 1 ({UNIT}) 36 21})}
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{IF_ALIVE 5 ({MP_GENERIC_UNIT 1 ({UNIT}) 30 30})}
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{IF_ALIVE 6 ({MP_GENERIC_UNIT 1 ({UNIT}) 18 13})}
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{IF_ALIVE 7 ({MP_GENERIC_UNIT 1 ({UNIT}) 12 21})}
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#enddef
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#define TS_SPAWNS
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@ -134,6 +134,7 @@
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type=Elvish Archer
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side=1
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x,y={POS}
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random_traits=no
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[/unit]
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#enddef
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@ -142,6 +143,7 @@
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type=Elvish Archer
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side=2
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x,y={POS}
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random_traits=no
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[/unit]
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#enddef
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