remove the CREATE_UNIT macro now that it's nowhere used anymore

This commit is contained in:
Gunter Labes 2007-09-19 00:28:07 +00:00
parent 57cec259d6
commit 03eaf7a4b8

View file

@ -193,33 +193,6 @@
[/unit]
#enddef
#define CREATE_UNIT SIDE TYPE X Y UNIT_ID OTHER
# Creates a unit of TYPE belonging to SIDE at X,Y. UNIT_ID can be used
# when filtering on it. For example, let's create a wose for player 1
# at 4,7
#
#! {CREATE_UNIT 1 "Wose" 4 7 () ()}
#
# As a second example, let's make it a female wose which can recruit and
# is name "Woselina":
#
#! {CREATE_UNIT 1 "Wose" 4 7 "Woselina" (
# canrecruit=1
# )}
[unit]
side={SIDE}
type={TYPE}
x={X}
y={Y}
description={UNIT_ID}
user_description=" "
upkeep=full
animate=yes
{OTHER}
[/unit]
#enddef
#define MOVE_UNIT FILTER TO_X TO_Y
# Moves a unit from its current location to the given location along a
# relatively straight line displaying the movement just like [move_unit_fake]