no more idle animations for units next to a hostile unit
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2 changed files with 10 additions and 2 deletions
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@ -18,6 +18,7 @@ Version 1.3.7+svn:
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does it for us (and better)
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* graphics:
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* new graphics for the highwayman
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* no more idle animations for units next to an enemy unit
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* miscellaneous and bug fixes
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* various bug fixes and code cleanups
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@ -197,8 +197,7 @@
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# to provide a standard set of conditions to play the idle animation
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#define STANDARD_IDLE_FILTER
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# Poisoned units should have no idle animation. This macro defines a
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# filter that excludes them.
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# Poisoned units should have no idle animation.
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[unit_filter]
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[not]
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[wml_filter]
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@ -208,6 +207,14 @@
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[/wml_filter]
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[/not]
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[/unit_filter]
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# Units next to enemis should not have idle anims
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[unit_filter]
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[not]
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[filter_adjacent]
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is_enemy="yes"
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[/filter_adjacent]
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[/not]
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[/unit_filter]
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#enddef
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#define FRAME_ON_SLOW CONTENTS
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