Add SPECIAL_NOTES_UNPOISON.
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#define SPECIAL_NOTES_CURES
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_" This unit is capable of healing those around it, and curing them of poison."#enddef
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#define SPECIAL_NOTES_UNPOISON
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_" This unit is capable of neutralizing the effects of poison in units around it."#enddef
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#define SPECIAL_NOTES_REGENERATES
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_" This unit regenerates, which allows it to heal as though always stationed in a village."#enddef
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