New images for light beam attack.

This commit is contained in:
Richard Kettering 2007-08-20 06:35:28 +00:00
parent b745162ae0
commit 8a2c686f94

View file

@ -412,6 +412,177 @@
[/else]
#enddef
#define MISSILE_FRAME_LIGHT_BEAM
# Animate a beam of light coming down from the heavens.
[if]
direction=n,ne,nw
[missile_frame]
duration=30
image="halo/holy/light-beam-1.png"
image_diagonal="halo/holy/light-beam-1.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-2.png"
image_diagonal="halo/holy/light-beam-2.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-3.png"
image_diagonal="halo/holy/light-beam-3.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-4.png"
image_diagonal="halo/holy/light-beam-4.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-5.png"
image_diagonal="halo/holy/light-beam-5.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-6.png"
image_diagonal="halo/holy/light-beam-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=130
image="halo/holy/light-beam-7.png"
image_diagonal="halo/holy/light-beam-7.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-6.png"
image_diagonal="halo/holy/light-beam-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-5.png"
image_diagonal="halo/holy/light-beam-5.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-4.png"
image_diagonal="halo/holy/light-beam-4.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-3.png"
image_diagonal="halo/holy/light-beam-3.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-2.png"
image_diagonal="halo/holy/light-beam-2.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-1.png"
image_diagonal="halo/holy/light-beam-1.png"
offset=1.0
[/missile_frame]
[/if]
[else]
direction=s,se,sw
### Once again, an animation which is flipped when facing south is unflipped through additional images.
[missile_frame]
duration=30
image="halo/holy/light-beam-s-1.png"
image_diagonal="halo/holy/light-beam-s-1.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-2.png"
image_diagonal="halo/holy/light-beam-s-2.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-3.png"
image_diagonal="halo/holy/light-beam-s-3.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-4.png"
image_diagonal="halo/holy/light-beam-s-4.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-5.png"
image_diagonal="halo/holy/light-beam-s-5.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=30
image="halo/holy/light-beam-s-6.png"
image_diagonal="halo/holy/light-beam-s-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=130
image="halo/holy/light-beam-s-7.png"
image_diagonal="halo/holy/light-beam-s-7.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-6.png"
image_diagonal="halo/holy/light-beam-s-6.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-5.png"
image_diagonal="halo/holy/light-beam-s-5.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-4.png"
image_diagonal="halo/holy/light-beam-s-4.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-3.png"
image_diagonal="halo/holy/light-beam-s-3.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-2.png"
image_diagonal="halo/holy/light-beam-s-2.png"
offset=1.0
[/missile_frame]
[missile_frame]
duration=70
image="halo/holy/light-beam-s-1.png"
image_diagonal="halo/holy/light-beam-s-1.png"
offset=1.0
[/missile_frame]
[/else]
#enddef
#define MISSILE_FRAME_FIRE_BREATH N_OFFSET S_OFFSET N_DIAGONAL_OFFSET S_DIAGONAL_OFFSET
# Animate a projectile for a fire-breath attack.
[if]