Steven Panek
b91a7e954e
Updated the British English translation.
2012-09-03 03:48:04 +00:00
Steven Panek
34d78a9e18
Updated the Croatian translation.
2012-09-02 17:35:37 +00:00
Nils Kneuper
2e9e3a4ab4
updated French translation
2012-08-31 22:07:44 +00:00
Nils Kneuper
ec04829f22
updated Italian translation
2012-08-30 20:52:55 +00:00
J. Tyne
ad6430f28f
Enable recruit/recall context menu options when right-clicking on a leader.
...
In this case, the right-click is interpreted as "this unit recruits",
rather than "recruit here".
2012-08-29 11:49:28 +00:00
J. Tyne
d92643c612
Play healing animation when poison is cured.
2012-08-28 20:20:16 +00:00
Ignacio R. Morelle
3771d25656
gui1: Restore saved games info count test,
...
...preventing a segmentation fault when deleting all saved games in
the Load Game dialog
This is a trunk-specific regression. The test is intact in 1.10.
2012-08-27 23:34:26 +00:00
Ignacio R. Morelle
f80c7042bc
Correct recent changelog entries' formatting
2012-08-27 22:07:35 +00:00
Simon Forsyth
352a082037
Make unit id unique.
...
Fixes bug reported by Korakinos in forum. Cloned from 1.10 branch.
2012-08-27 17:43:49 +00:00
Nils Kneuper
d7e8b4c364
post release version bump to 1.11.0+svn
2012-08-25 11:55:47 +00:00
Nils Kneuper
f11c76e410
bumped version to 1.11.0
...
fixed changelogs to only have 80 chars per line
2012-08-25 10:44:34 +00:00
Fabian Müller
3f7bbb96f6
Update the changelog regarding the new editor features.
2012-08-25 09:00:51 +00:00
Lari Nieminen
a2ee776349
Updated changelogs and added Loci to EI credits.
2012-08-24 23:30:13 +00:00
J. Tyne
f409590dd5
Include local factors in the tooltip showing damage vs. unit types.
...
Fixes bug #19533
2012-08-23 20:58:01 +00:00
Simon Forsyth
f1f6a1f1f2
Set gold to 300 rather than adding it.
...
The length of the scenario combined with the upkeep of the preplaced
units usually means Karrag still had negative gold despite the amount
added before.
2012-08-19 12:16:03 +00:00
Simon Forsyth
00c9a227c1
Preserve recall list at end of scenario 7
2012-08-19 04:58:39 +00:00
Steven Panek
1057540de7
Fixed list of updated languages.
2012-08-17 03:29:31 +00:00
Steven Panek
fb1560620a
Updated the British English translation.
2012-08-16 18:06:55 +00:00
J. Tyne
5021c47cbe
Changelog entries for 2012-08-15T21:20:16Z!jt_coding@verizon.net
2012-08-15 21:27:52 +00:00
Elvish_Hunter
62aa925dd0
TB: fixed some missing messages if no unit with role=speaker...
...
...is present in The Chase. Bug reported by AI0867 on IRC
2012-08-09 16:54:30 +00:00
Simon Forsyth
9a939a807d
Replace Dark Assassin images with new ones by Sleepwalker
2012-07-27 21:25:08 +00:00
Simon Forsyth
0db12a3414
Adjust turn limit before showing objectives. Fixes bug #19949 .
2012-07-17 02:57:02 +00:00
Nils Kneuper
12182724cf
updated Lithuanian translation
2012-07-16 19:34:25 +00:00
Simon Forsyth
34bf079342
Update changelogs, RELEASE_NOTES,
...
...for another scenario now could benefit from playtesting.
2012-07-14 17:23:32 +00:00
J. Tyne
a1c095a7fa
Changelog entries for 2012-07-08T20:23:08Z!jt_coding@verizon.net
2012-07-08 20:25:48 +00:00
J. Tyne
cdbe06adac
Suppress recruit/recall commands from the context menu...
...
...for shrouded and visibly occupied hexes.
Part of a fix for bug #19844 .
2012-07-08 18:59:16 +00:00
Simon Forsyth
6a2aec5acb
Finding the map in scenario 3 now reveals the part of the map...
...
...outside the cave in scenario 4
2012-07-05 01:25:53 +00:00
Simon Forsyth
9b056eed92
Taking the ring of speed is now optional
2012-07-05 00:56:04 +00:00
Simon Forsyth
1211afd87e
Use new AI by mattsc for messenger in Out of the Frying Pan
...
Balancing required
2012-07-04 12:20:48 +00:00
Simon Forsyth
6498378901
Esnure player always has positive gold from chest at end of cave...
...
...in Out of the Frying Pan
since this rewards players who recruit heavily at the start of the
scenario, the maximum gold awarded is reduced
Award algorithm is the same as at scenario end, except that at least
50 gold will be given to players who really kept a lot of gold.
2012-06-29 12:09:40 +00:00
J. Tyne
5cf885022a
Changelog entries for 2012-06-25T01:17:55Z!jt_coding@verizon.net.
2012-06-25 01:34:04 +00:00
Simon Forsyth
42e4545e09
update changelog
2012-06-19 00:46:20 +00:00
Elvish_Hunter
a46252cbdb
TSG, Choice in the Fog: if the player is allied with the Elves,
...
...both Urza Afalas and Mal M'Brin must be defeated to win. Second
part of the fix for bug #19758
2012-06-12 09:19:02 +00:00
Nils Kneuper
c948287a01
updated Greek translation
2012-06-09 06:56:45 +00:00
Steven Panek
c1084b7511
Updated the Japanese translation.
2012-06-03 18:38:24 +00:00
Elvish_Hunter
d944bacfc6
TSG: in Choice in the Fog, Urza Afalas' sighted event is fired...
...
...also when the Lich is seen. Fixes bug #19758
2012-05-31 08:26:51 +00:00
Nils Kneuper
f20d95bf50
updated Chinese (Traditional) translation
2012-05-30 16:32:57 +00:00
Ignacio R. Morelle
a46cc6ed2a
Various indentation/spacing fixes for the players_changelog
2012-05-20 08:33:08 +00:00
Ignacio R. Morelle
071bd055bd
Add changelog entries for the Add-ons help section,
...
...and update players_changelog
All of the add-on client changes mentioned in the full changelog affect
the UI, so all of them have been copied over.
2012-05-20 08:25:08 +00:00
Elvish_Hunter
691bbbed8b
SotBE::8: Kapou'e talks differently if he kills the first Elf;
...
...also, the messages can be translated depending on the Elf's
gender. Fixes bug #19684
2012-05-19 08:34:17 +00:00
Anonymissimus
179190bdc1
changelogs update
2012-05-17 20:07:16 +00:00
Elvish_Hunter
d3fee6ae1a
UtBS: changed Human Commander's movetype to smallfoot
2012-05-08 19:36:47 +00:00
Ignacio R. Morelle
820689b0f8
More changelog indentation fixes
2012-05-01 20:49:17 +00:00
Ignacio R. Morelle
5bf73d68b5
help: Add more elaborate descriptions for...
...
...the Units, Abilities and Weapon Specials sections (bug #13914 )
The intention is to reduce confusion when these sections are initially
empty for a fresh configuration. The discovery system is now hinted at
in these descriptions.
2012-05-01 20:47:01 +00:00
Steven Panek
9d440b00c3
Added missing colons; removed gratuitous space before colons...
2012-04-30 19:59:56 +00:00
Steven Panek
2caea903b0
Fixed bug #19677 .
2012-04-30 19:49:59 +00:00
Fabian Müller
b6597782ee
Support for vision= in [unit] and [unit_type].
...
If present it's used instead of the movement to calculate the sight of the unit.
Support for [vision_costs] in [movement_type].
If present it's used for the costs when calculationg the sight of the unit.
2012-04-30 18:03:48 +00:00
Gabriel Morin
d7e8cd1c93
Changelog entries for bugs fixed as side-effects of my recent fixes.
2012-04-23 04:16:28 +00:00
Steven Panek
fe956e1415
Updated the changelogs.
2012-04-23 00:16:16 +00:00
Elvish_Hunter
006f6d2f33
Added IS_LAST_SCENARIO to all final campaign scenarios
2012-04-22 08:46:46 +00:00