Commit graph

2322 commits

Author SHA1 Message Date
Steven Panek
b91a7e954e Updated the British English translation. 2012-09-03 03:48:04 +00:00
Steven Panek
34d78a9e18 Updated the Croatian translation. 2012-09-02 17:35:37 +00:00
Nils Kneuper
2e9e3a4ab4 updated French translation 2012-08-31 22:07:44 +00:00
Nils Kneuper
ec04829f22 updated Italian translation 2012-08-30 20:52:55 +00:00
J. Tyne
ad6430f28f Enable recruit/recall context menu options when right-clicking on a leader.
In this case, the right-click is interpreted as "this unit recruits",
rather than "recruit here".
2012-08-29 11:49:28 +00:00
J. Tyne
d92643c612 Play healing animation when poison is cured. 2012-08-28 20:20:16 +00:00
Ignacio R. Morelle
3771d25656 gui1: Restore saved games info count test,
...preventing a segmentation fault when deleting all saved games in
the Load Game dialog

This is a trunk-specific regression. The test is intact in 1.10.
2012-08-27 23:34:26 +00:00
Ignacio R. Morelle
f80c7042bc Correct recent changelog entries' formatting 2012-08-27 22:07:35 +00:00
Simon Forsyth
352a082037 Make unit id unique.
Fixes bug reported by Korakinos in forum. Cloned from 1.10 branch.
2012-08-27 17:43:49 +00:00
Nils Kneuper
d7e8b4c364 post release version bump to 1.11.0+svn 2012-08-25 11:55:47 +00:00
Nils Kneuper
f11c76e410 bumped version to 1.11.0
fixed changelogs to only have 80 chars per line
2012-08-25 10:44:34 +00:00
Fabian Müller
3f7bbb96f6 Update the changelog regarding the new editor features. 2012-08-25 09:00:51 +00:00
Lari Nieminen
a2ee776349 Updated changelogs and added Loci to EI credits. 2012-08-24 23:30:13 +00:00
J. Tyne
f409590dd5 Include local factors in the tooltip showing damage vs. unit types.
Fixes bug #19533
2012-08-23 20:58:01 +00:00
Simon Forsyth
f1f6a1f1f2 Set gold to 300 rather than adding it.
The length of the scenario combined with the upkeep of the preplaced
units usually means Karrag still had negative gold despite the amount
added before.
2012-08-19 12:16:03 +00:00
Simon Forsyth
00c9a227c1 Preserve recall list at end of scenario 7 2012-08-19 04:58:39 +00:00
Steven Panek
1057540de7 Fixed list of updated languages. 2012-08-17 03:29:31 +00:00
Steven Panek
fb1560620a Updated the British English translation. 2012-08-16 18:06:55 +00:00
J. Tyne
5021c47cbe Changelog entries for 2012-08-15T21:20:16Z!jt_coding@verizon.net 2012-08-15 21:27:52 +00:00
Elvish_Hunter
62aa925dd0 TB: fixed some missing messages if no unit with role=speaker...
...is present in The Chase. Bug reported by AI0867 on IRC
2012-08-09 16:54:30 +00:00
Simon Forsyth
9a939a807d Replace Dark Assassin images with new ones by Sleepwalker 2012-07-27 21:25:08 +00:00
Simon Forsyth
0db12a3414 Adjust turn limit before showing objectives. Fixes bug #19949. 2012-07-17 02:57:02 +00:00
Nils Kneuper
12182724cf updated Lithuanian translation 2012-07-16 19:34:25 +00:00
Simon Forsyth
34bf079342 Update changelogs, RELEASE_NOTES,
...for another scenario now could benefit from playtesting.
2012-07-14 17:23:32 +00:00
J. Tyne
a1c095a7fa Changelog entries for 2012-07-08T20:23:08Z!jt_coding@verizon.net 2012-07-08 20:25:48 +00:00
J. Tyne
cdbe06adac Suppress recruit/recall commands from the context menu...
...for shrouded and visibly occupied hexes.

Part of a fix for bug #19844.
2012-07-08 18:59:16 +00:00
Simon Forsyth
6a2aec5acb Finding the map in scenario 3 now reveals the part of the map...
...outside the cave in scenario 4
2012-07-05 01:25:53 +00:00
Simon Forsyth
9b056eed92 Taking the ring of speed is now optional 2012-07-05 00:56:04 +00:00
Simon Forsyth
1211afd87e Use new AI by mattsc for messenger in Out of the Frying Pan
Balancing required
2012-07-04 12:20:48 +00:00
Simon Forsyth
6498378901 Esnure player always has positive gold from chest at end of cave...
...in Out of the Frying Pan

since this rewards players who recruit heavily at the start of the
scenario, the maximum gold awarded is reduced

Award algorithm is the same as at scenario end, except that at least
50 gold will be given to players who really kept a lot of gold.
2012-06-29 12:09:40 +00:00
J. Tyne
5cf885022a Changelog entries for 2012-06-25T01:17:55Z!jt_coding@verizon.net. 2012-06-25 01:34:04 +00:00
Simon Forsyth
42e4545e09 update changelog 2012-06-19 00:46:20 +00:00
Elvish_Hunter
a46252cbdb TSG, Choice in the Fog: if the player is allied with the Elves,
...both Urza Afalas and Mal M'Brin must be defeated to win. Second
part of the fix for bug #19758
2012-06-12 09:19:02 +00:00
Nils Kneuper
c948287a01 updated Greek translation 2012-06-09 06:56:45 +00:00
Steven Panek
c1084b7511 Updated the Japanese translation. 2012-06-03 18:38:24 +00:00
Elvish_Hunter
d944bacfc6 TSG: in Choice in the Fog, Urza Afalas' sighted event is fired...
...also when the Lich is seen. Fixes bug #19758
2012-05-31 08:26:51 +00:00
Nils Kneuper
f20d95bf50 updated Chinese (Traditional) translation 2012-05-30 16:32:57 +00:00
Ignacio R. Morelle
a46cc6ed2a Various indentation/spacing fixes for the players_changelog 2012-05-20 08:33:08 +00:00
Ignacio R. Morelle
071bd055bd Add changelog entries for the Add-ons help section,
...and update players_changelog

All of the add-on client changes mentioned in the full changelog affect
the UI, so all of them have been copied over.
2012-05-20 08:25:08 +00:00
Elvish_Hunter
691bbbed8b SotBE::8: Kapou'e talks differently if he kills the first Elf;
...also, the messages can be translated depending on the Elf's
gender. Fixes bug #19684
2012-05-19 08:34:17 +00:00
Anonymissimus
179190bdc1 changelogs update 2012-05-17 20:07:16 +00:00
Elvish_Hunter
d3fee6ae1a UtBS: changed Human Commander's movetype to smallfoot 2012-05-08 19:36:47 +00:00
Ignacio R. Morelle
820689b0f8 More changelog indentation fixes 2012-05-01 20:49:17 +00:00
Ignacio R. Morelle
5bf73d68b5 help: Add more elaborate descriptions for...
...the Units, Abilities and Weapon Specials sections (bug #13914)

The intention is to reduce confusion when these sections are initially
empty for a fresh configuration. The discovery system is now hinted at
in these descriptions.
2012-05-01 20:47:01 +00:00
Steven Panek
9d440b00c3 Added missing colons; removed gratuitous space before colons... 2012-04-30 19:59:56 +00:00
Steven Panek
2caea903b0 Fixed bug #19677. 2012-04-30 19:49:59 +00:00
Fabian Müller
b6597782ee Support for vision= in [unit] and [unit_type].
If present it's used instead of the movement to calculate the sight of the unit.

Support for [vision_costs] in [movement_type].

If present it's used for the costs when calculationg the sight of the unit.
2012-04-30 18:03:48 +00:00
Gabriel Morin
d7e8cd1c93 Changelog entries for bugs fixed as side-effects of my recent fixes. 2012-04-23 04:16:28 +00:00
Steven Panek
fe956e1415 Updated the changelogs. 2012-04-23 00:16:16 +00:00
Elvish_Hunter
006f6d2f33 Added IS_LAST_SCENARIO to all final campaign scenarios 2012-04-22 08:46:46 +00:00