Include local factors in the tooltip showing damage vs. unit types.
Fixes bug #19533
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3 changed files with 4 additions and 8 deletions
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@ -230,6 +230,7 @@ Version 1.11.0-svn:
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for shrouded or (visibly) occupied hexes.
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* Fixed bug #19844: Block recruiting into shrouded hexes.
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* Fixed bug #19783: Disable commands while WML menu items are executing.
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* Fixed bug #19533: Both damage tooltips now take into account local factors.
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* Whiteboard:
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* Fixed bug #19626: segfaults on window resize
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* Fixed bug #19369: Using planning mode can cause losing ability to move my units
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@ -133,6 +133,7 @@ Version 1.11.0-svn:
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for shrouded or (visibly) occupied hexes.
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* Fixed bug #19844: Block recruiting into shrouded hexes.
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* Fixed bug #19783: Disable commands while WML menu items are executing.
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* Fixed bug #19533: Both damage tooltips now take into account local factors.
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* Whiteboard:
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* Fixed bug #19369: Using planning mode can cause losing ability to move my
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@ -567,11 +567,10 @@ static int attack_info(const attack_type &at, config &res, unit *u, const map_lo
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if (under_leadership(*resources::units, displayed_unit_hex, &leader_bonus).valid())
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damage_multiplier += leader_bonus;
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// Assume no specific resistance.
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damage_multiplier *= 100;
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bool slowed = u->get_state(unit::STATE_SLOWED);
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int damage_divisor = slowed ? 20000 : 10000;
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int damage = round_damage(base_damage, damage_multiplier, damage_divisor);
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// Assume no specific resistance (i.e. multiply by 100).
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int damage = round_damage(base_damage, damage_multiplier * 100, damage_divisor);
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int base_nattacks = at.num_attacks();
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int nattacks = base_nattacks;
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@ -654,11 +653,6 @@ static int attack_info(const attack_type &at, config &res, unit *u, const map_lo
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}
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}
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// Get global ToD.
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damage_multiplier = 100;
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tod_bonus = combat_modifier(map_location::null_location, u->alignment(), u->is_fearless());
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damage_multiplier += tod_bonus;
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typedef std::pair<int, std::set<std::string> > resist_units;
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BOOST_FOREACH(const resist_units &resist, resistances) {
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int damage = round_damage(base_damage, damage_multiplier * resist.first, damage_divisor);
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