Update changelogs, RELEASE_NOTES,

...for another scenario now could benefit from playtesting.
This commit is contained in:
Simon Forsyth 2012-07-14 17:23:32 +00:00
parent 4a7ca46565
commit 34bf079342
3 changed files with 5 additions and 0 deletions

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@ -37,6 +37,7 @@ The Clang compiler now also defaults to strict compilation when building with CM
The campaign Under the Burning Suns has had extensive code changes.
While most of them should not be visible, there are several changes that affect difficulty.
[list]
[*] In scenario 2, if healers are preventing dehydration in units, they are now unable to also heal them. This makes the elves unhealable during the day except in oases.
[*] The first tunnel collapse in scenario 6b, "In the Domain of the Dwarves", no longer kills both guards.
[*] The AI behaviour for the messenger in scenario 8, "Out of the Frying Pan", has been much improved.
[*] The chest at the end of the cave in scenario 8 now grants more gold on easy difficulties than hard and the amount will always take you to positive gold.

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@ -86,6 +86,8 @@ Version 1.11.0-svn:
* New AI for human messenger in "Out of the Frying Pan"
* Taking ring of speed is now optional
* Finding the map in scenario 3 is now useful
* Healers now prevent dehydration instead of removing it, so they no longer heal
dehydrated units
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.
* Smaller font for displaying the terrain information.

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@ -57,6 +57,8 @@ Version 1.11.0-svn:
* New and much improved AI for human messenger in "Out of the Frying Pan".
* Taking ring of speed is now optional.
* Finding the map in scenario 3 is now useful.
* Healers now prevent dehydration instead of removing it, so they no longer heal
dehydrated units.
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.