Update changelogs, RELEASE_NOTES,
...for another scenario now could benefit from playtesting.
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@ -37,6 +37,7 @@ The Clang compiler now also defaults to strict compilation when building with CM
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The campaign Under the Burning Suns has had extensive code changes.
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While most of them should not be visible, there are several changes that affect difficulty.
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[list]
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[*] In scenario 2, if healers are preventing dehydration in units, they are now unable to also heal them. This makes the elves unhealable during the day except in oases.
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[*] The first tunnel collapse in scenario 6b, "In the Domain of the Dwarves", no longer kills both guards.
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[*] The AI behaviour for the messenger in scenario 8, "Out of the Frying Pan", has been much improved.
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[*] The chest at the end of the cave in scenario 8 now grants more gold on easy difficulties than hard and the amount will always take you to positive gold.
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@ -86,6 +86,8 @@ Version 1.11.0-svn:
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* New AI for human messenger in "Out of the Frying Pan"
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* Taking ring of speed is now optional
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* Finding the map in scenario 3 is now useful
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* Healers now prevent dehydration instead of removing it, so they no longer heal
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dehydrated units
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* Editor:
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* New gui theme, fixes the editor being broken on low resolutions.
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* Smaller font for displaying the terrain information.
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@ -57,6 +57,8 @@ Version 1.11.0-svn:
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* New and much improved AI for human messenger in "Out of the Frying Pan".
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* Taking ring of speed is now optional.
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* Finding the map in scenario 3 is now useful.
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* Healers now prevent dehydration instead of removing it, so they no longer heal
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dehydrated units.
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* Editor:
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* New gui theme, fixes the editor being broken on low resolutions.
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