Healers do not remove dehydration effects.

Effectively the same as before, but damage remains reduced.
This commit is contained in:
Simon Forsyth 2012-07-14 17:06:37 +00:00
parent da6b8563a8
commit 4a7ca46565

View file

@ -247,19 +247,6 @@ Hd, Dd*, Rd #enddef
[filter_location]
terrain={HYDRATING_TILES}
[/filter_location]
# adjacent healers will remove dehydration
[or]
[filter_adjacent]
is_enemy=no
[and]
ability=healing
[or]
ability=curing
[/or]
[/and]
[/filter_adjacent]
[/or]
[/and]
)}
[/event]