Healers do not remove dehydration effects.
Effectively the same as before, but damage remains reduced.
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@ -247,19 +247,6 @@ Hd, Dd*, Rd #enddef
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[filter_location]
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terrain={HYDRATING_TILES}
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[/filter_location]
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# adjacent healers will remove dehydration
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[or]
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[filter_adjacent]
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is_enemy=no
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[and]
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ability=healing
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[or]
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ability=curing
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[/or]
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[/and]
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[/filter_adjacent]
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[/or]
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[/and]
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)}
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[/event]
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