bumped version to 1.11.0

fixed changelogs to only have 80 chars per line
This commit is contained in:
Nils Kneuper 2012-08-25 10:44:34 +00:00
parent be4f062434
commit f11c76e410
3 changed files with 79 additions and 54 deletions

View file

@ -1,4 +1,4 @@
Version 1.11.0-svn:
Version 1.11.0:
* Add-ons client:
* The Update Add-ons dialog has been replaced with an alternate view mode
for the main Add-ons Manager
@ -23,22 +23,25 @@ Version 1.11.0-svn:
important spot so we can evaluate battle simulation on them.
* In akihara_recruitment, the struct situation became a class.
* New AI formula 'aki_eval' for testing a battle evaluation
* AI now properly considers the expected damage from poison when attacking using poisoners.
* AI now properly considers the expected damage from poison when attacking
using poisoners.
* Adding a new scenario for the ai-arena-small in order to test the new AI.
* Adding new files for the new AI (ai/akihara/recruitment.?pp)
* Campaigns:
* Added a note to all final scenarios, stating which one is the last scenario
* A Tale of Two Brothers:
* Fix bug #19949: Turns left counter initially incorrect when objectives change and
turn limit is extended
* The Chase: fixed some missing messages if no unit with role=speaker is present
* Fix bug #19949: Turns left counter initially incorrect when objectives
change and turn limit is extended
* The Chase: fixed some missing messages if no unit with role=speaker is
present
* Dead Water:
* Updated the Stun weapon special code to use [object] duration=turn
* Delfadors Memoirs:
* Showdown in the Northern Swamp: added to conditional notes in objectives
about who should kill Iliah-Malal
* Dead Water:
* Changed uses of "ai turn" to "side # turn" ("[event]name=ai turn" breaks replays)
* Changed uses of "ai turn" to "side # turn" ("[event]name=ai turn" breaks
replays)
* Descent into Darkness:
* Fix most possible cases for Darken Volk becoming "stuck"
in 09_A_Small_Favor3.
@ -48,11 +51,12 @@ Version 1.11.0-svn:
* Implemented FR #19418: the Orcs destroy the villages near Konrad's castle
when capturing them in The Elves Besieged
* Fixed bug #19531: scroll to reinforcement units in Blackwater Port
* Fixed bug #19517: The injured sergeant in HttT: Cliffs of Thoria will now always
become visible when he is discovered.
* Fixed bug #19517: The injured sergeant in HttT: Cliffs of Thoria will now
always become visible when he is discovered.
* Legend of Wesmere:
* Fix bug #19577 - some terrain was not snow covered
* Fix bug #19565 - yetis remaining under fog when they appear in scenario 10
* Fix bug #19565 - yetis remaining under fog when they appear in scenario
10
* Liberty:
* Fixed unknown unit type errors in 04_Unlawful_Orders
* Sceptre of Fire:
@ -62,20 +66,20 @@ Version 1.11.0-svn:
* Son of the Black Eye:
* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
Civil War
* Fixed bug #19684: Kapou'e says a different message if he kills the first Elf
in Silent Forest
* Fixed bug #19684: Kapou'e says a different message if he kills the first
Elf in Silent Forest
* Silent Forest: the messages that appear upon killing the first Elf can be
translated differently depending on the Elf's gender
* Fixed bug #19686: fixed two variable checks that prevented some strings from
being displayed in Back Home
* Fixed bug #19686: fixed two variable checks that prevented some strings
from being displayed in Back Home
* The Hammer of Thursagan:
* Fixed bug #19743: in Mages and Drakes, Perrin has two different messages about
apprentices, depending on the difficult level
* Fixed bug #19743: in Mages and Drakes, Perrin has two different messages
about apprentices, depending on the difficult level
* Karrag now gets enough gold to actually recruit when met
* The South Guard:
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich is seen,
and if the player allies with the Elves, then both Urza Afalas and Mal M'Brin must
be defeated
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
is seen, and if the player allies with the Elves, then both Urza Afalas
and Mal M'Brin must be defeated
* Tutorial:
* Applied patch #3203: Allow to end the scenario via the right-click menu.
* Fixed bug #19316: Narrator messages are now translated.
@ -90,16 +94,19 @@ Version 1.11.0-svn:
* Fix bug #19630
* Fix some minor unreported bugs
* Minor spelling and grammar corrections
* Made it so that all units are rehydrated quietly upon victory in scenario two
* Made it so that all units are rehydrated quietly upon victory in scenario
two
* Updated the Stun weapon special code to use [object] duration=turn
* The Human Commander unit now uses the smallfoot movetype instead of woodland
* The Human Commander unit now uses the smallfoot movetype instead of
woodland
* Display dehydration status in the sidebar
* Ensure player always has positive gold leaving the cave in Out of the Frying Pan
* Ensure player always has positive gold leaving the cave in Out of the
Frying Pan
* New AI for human messenger in "Out of the Frying Pan"
* Taking all items is now optional
* Finding the map in scenario 3 is now useful
* Healers now prevent dehydration instead of removing it, so they no longer heal
dehydrated units
* Healers now prevent dehydration instead of removing it, so they no longer
heal dehydrated units
* New art for Dark Assassin
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.
@ -233,19 +240,24 @@ Version 1.11.0-svn:
* Fixed bug #19533: Both damage tooltips now take into account local factors.
* Whiteboard:
* Fixed bug #19626: segfaults on window resize
* Fixed bug #19369: Using planning mode can cause losing ability to move my units
* Fixed bug #19369: Using planning mode can cause losing ability to move my
units
* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
* Fixed bug #19581: Leader can still move after a planned recall
* Shortened all context menu items
* Fixed bug #19619: In local games, units keep ghosted appearance during opponent's turn
* Fixed bug #19619: In local games, units keep ghosted appearance during
opponent's turn
* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard
* Fixed bug #19618: Problems with ending turn with impossible moves
* Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game
* Fixed bug #19615: Can see part of opponents' planned moves in local
multiplayer game
* Refactored wb::side_actions
* Refactored the highlighter and the visitor
* WML engine:
* new key: [unit]/[unit_type] vision=<number>, decouples movement and sight range.
* new tag: [movement_type] [vision_costs], used for calculating sight range if present.
* new key: [unit]/[unit_type] vision=<number>, decouples movement and sight
range.
* new tag: [movement_type] [vision_costs], used for calculating sight range
if present.
* new action tag: [clear_menu_item] id=...
* new key: [set_menu_item][command]delayed_variable_substitution=yes|no
* Removed support for the deprecated "colour=", "debug_border_colour=",
@ -262,8 +274,8 @@ Version 1.11.0-svn:
percentage) (feature/bug #11590)
* [find_path] now returns a "hexes" key instead of a "length" key inside
the output array
* Introduce inline SSF support in action tags [allow_recruit], [disallow_recruit],
[set_recruit], [gold] and [modify_ai]
* Introduce inline SSF support in action tags [allow_recruit],
[disallow_recruit], [set_recruit], [gold] and [modify_ai]
* [gold][filter_side] and [modify_ai][filter_side] are deprecated, use inline
SSF instead
* Action tags [modify_side], [place_shroud] and [remove_shroud] now default
@ -274,9 +286,11 @@ Version 1.11.0-svn:
This also adds SSF support in [store_villages].
* Added support for resistance_multiplier= key in [harm_unit]
* Fixed bug #19498: [modify_unit] duplicating units if x,y changed
* Added inline SLF support in [scroll_to], by using the first matching location
* Added inline SLF support in [scroll_to], by using the first matching
location
* Introduce inline SSF support in [objectives] and [show_objectives]
* The [drain] weapon special now supports value=, multiply=, divide=, add= and sub=
* The [drain] weapon special now supports value=, multiply=, divide=, add=
and sub=
* Added [heal_on_hit] for healing/harming the user by a fixed amount
* Drained HP amounts can now be negative. Trigger this by setting
a negative value in the [drain] or [heal_on_hit] weapon special
@ -298,7 +312,8 @@ Version 1.11.0-svn:
instead
* Border hexes are included when using radius= in the SLF of [remove_shroud]
and [place_shroud] (they were already included for directly matched hexes).
* Retrofitted CLEAR_FOG and UNCLEAR_FOG macros to make use of [lift_fog] and [reset_fog]
* Retrofitted CLEAR_FOG and UNCLEAR_FOG macros to make use of [lift_fog] and
[reset_fog]
* Replaced variable i by TRANSFORM_UNIT_i in macro TRANSFORM_UNIT
* Fix $owner_side in capture events fired due to unit movement
* Introduce [item]redraw=yes|no (def yes) parameter
@ -350,13 +365,15 @@ Version 1.11.0-svn:
* Fixed: A preprocessor bug looking beyond the end of a buffer.
* Fixed: Binding a temporary in the network code, possibly causing
crashing.
* Fixed bug #19658: In replays, units sometimes refresh movement when it is not their turn
* Fixed bug #19658: In replays, units sometimes refresh movement when it is
not their turn
* Added: Enabled BREAKPOINT and WES_HALT macros on the Pandora.
* Fixed bug #19678: Escape the pipe-symbol in the wiki: TerrainCodeTableWML.
* Fixed bug #19469: Missing scenario hash results in Remote scenario always
added to game description
* Fixed bug #19322: Empty sides not being listed at the status table
* Fixed bug #19681: Use the created cache instead of rebuilding it all the time
* Fixed bug #19681: Use the created cache instead of rebuilding it all the
time
* Fixed bug #16544: Fail to read `empty' cache files.
* Fix bug #19681: Cache is never valid
* Added shroud_data to the inspection window (FR #19623).

View file

@ -2,7 +2,7 @@ This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.11.0-svn:
Version 1.11.0:
* Add-ons client:
* The Update Add-ons dialog has been replaced with an alternate view mode
for the main Add-ons Manager.
@ -19,11 +19,13 @@ Version 1.11.0-svn:
connection (i.e. while installing multiple add-ons).
* Campaigns:
* Added a note to all final scenarios, stating which one is the last scenario
* Added a note to all final scenarios, stating which one is the last
scenario.
* A Tale of Two Brothers:
* Fix bug #19949: Turns left counter initially incorrect when objectives change and
turn limit is extended.
* The Chase: fixed some missing messages if no unit with role=speaker is present
* Fix bug #19949: Turns left counter initially incorrect when objectives
change and turn limit is extended.
* The Chase: fixed some missing messages if no unit with role=speaker is
present.
* Descent into Darkness:
* Fix most possible cases for Darken Volk becoming "stuck"
in 09_A_Small_Favor3.
@ -40,16 +42,16 @@ Version 1.11.0-svn:
* Son of the Black Eye:
* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
Civil War.
* Fixed bug #19684: Kapou'e says a different message if he kills the first Elf
in Silent Forest
* Fixed bug #19684: Kapou'e says a different message if he kills the first
Elf in Silent Forest
* Silent Forest: the messages that appear upon killing the first Elf can be
translated differently depending on the Elf's gender
* The Hammer of Thursagan:
* Karrag now gets enough gold to actually recruit when met.
* The South Guard:
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich is seen,
and if the player allies with the Elves, then both Urza Afalas and Mal M'Brin must
be defeated
* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
is seen, and if the player allies with the Elves, then both Urza Afalas
and Mal M'Brin must be defeated
* Tutorial:
* Applied patch #3203: Allow to end the scenario via the right-click menu.
* Fixed bug #19316: Narrator messages are now translated.
@ -60,15 +62,18 @@ Version 1.11.0-svn:
* Made it so that Kaleh gets the default AMLA after he's been fully
upgraded.
* Fix appearance of flood on wooden boards.
* Made it so that all units are rehydrated quietly upon victory in scenario two.
* The Human Commander unit now uses the smallfoot movetype instead of woodland.
* Made it so that all units are rehydrated quietly upon victory in scenario
two.
* The Human Commander unit now uses the smallfoot movetype instead of
woodland.
* Display dehydration status in the sidebar.
* Ensure player always has positive gold leaving the cave in Out of the Frying Pan.
* Ensure player always has positive gold leaving the cave in Out of the
Frying Pan.
* New and much improved AI for human messenger in "Out of the Frying Pan".
* Taking all items is now optional.
* Finding the map in scenario 3 is now useful.
* Healers now prevent dehydration instead of removing it, so they no longer heal
dehydrated units.
* Healers now prevent dehydration instead of removing it, so they no longer
heal dehydrated units.
* New art for Dark Assassin.
* Editor:
@ -142,16 +147,19 @@ Version 1.11.0-svn:
* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
* Fixed bug #19581: Leader can still move after a planned recall.
* Shortened all context menu items.
* Fixed bug #19619: In local games, units keep ghosted appearance during opponent's turn.
* Fixed bug #19619: In local games, units keep ghosted appearance during
opponent's turn.
* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard.
* Fixed bug #19618: Problems with ending turn with impossible moves.
* Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game.
* Fixed bug #19615: Can see part of opponents' planned moves in local
multiplayer game.
* Miscellaneous and bug fixes:
* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
platforms using XDG layout (no compiled-in preferences path override).
* Fixed bug #19503 : "maximum auto saves" setting now works correctly.
* Units can now have a new value ("vision") which is used for sight range instead of movement.
* Units can now have a new value ("vision") which is used for sight range
instead of movement.
* Vision range can have its own costs now.
* Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735)

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@ -23,7 +23,7 @@
#ifdef VERSION
#undef VERSION
#endif
#define VERSION "1.11.0-svn"
#define VERSION "1.11.0"
#ifndef PACKAGE
#define PACKAGE "wesnoth"
#endif