bumped version to 1.11.0
fixed changelogs to only have 80 chars per line
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parent
be4f062434
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3 changed files with 79 additions and 54 deletions
87
changelog
87
changelog
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@ -1,4 +1,4 @@
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Version 1.11.0-svn:
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Version 1.11.0:
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* Add-ons client:
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* The Update Add-ons dialog has been replaced with an alternate view mode
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for the main Add-ons Manager
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@ -23,22 +23,25 @@ Version 1.11.0-svn:
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important spot so we can evaluate battle simulation on them.
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* In akihara_recruitment, the struct situation became a class.
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* New AI formula 'aki_eval' for testing a battle evaluation
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* AI now properly considers the expected damage from poison when attacking using poisoners.
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* AI now properly considers the expected damage from poison when attacking
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using poisoners.
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* Adding a new scenario for the ai-arena-small in order to test the new AI.
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* Adding new files for the new AI (ai/akihara/recruitment.?pp)
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* Campaigns:
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* Added a note to all final scenarios, stating which one is the last scenario
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* A Tale of Two Brothers:
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* Fix bug #19949: Turns left counter initially incorrect when objectives change and
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turn limit is extended
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* The Chase: fixed some missing messages if no unit with role=speaker is present
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* Fix bug #19949: Turns left counter initially incorrect when objectives
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change and turn limit is extended
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* The Chase: fixed some missing messages if no unit with role=speaker is
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present
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* Dead Water:
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* Updated the Stun weapon special code to use [object] duration=turn
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* Delfadors Memoirs:
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* Showdown in the Northern Swamp: added to conditional notes in objectives
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about who should kill Iliah-Malal
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* Dead Water:
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* Changed uses of "ai turn" to "side # turn" ("[event]name=ai turn" breaks replays)
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* Changed uses of "ai turn" to "side # turn" ("[event]name=ai turn" breaks
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replays)
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* Descent into Darkness:
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* Fix most possible cases for Darken Volk becoming "stuck"
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in 09_A_Small_Favor3.
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@ -48,11 +51,12 @@ Version 1.11.0-svn:
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* Implemented FR #19418: the Orcs destroy the villages near Konrad's castle
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when capturing them in The Elves Besieged
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* Fixed bug #19531: scroll to reinforcement units in Blackwater Port
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* Fixed bug #19517: The injured sergeant in HttT: Cliffs of Thoria will now always
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become visible when he is discovered.
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* Fixed bug #19517: The injured sergeant in HttT: Cliffs of Thoria will now
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always become visible when he is discovered.
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* Legend of Wesmere:
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* Fix bug #19577 - some terrain was not snow covered
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* Fix bug #19565 - yetis remaining under fog when they appear in scenario 10
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* Fix bug #19565 - yetis remaining under fog when they appear in scenario
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10
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* Liberty:
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* Fixed unknown unit type errors in 04_Unlawful_Orders
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* Sceptre of Fire:
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@ -62,20 +66,20 @@ Version 1.11.0-svn:
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* Son of the Black Eye:
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* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
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Civil War
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* Fixed bug #19684: Kapou'e says a different message if he kills the first Elf
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in Silent Forest
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* Fixed bug #19684: Kapou'e says a different message if he kills the first
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Elf in Silent Forest
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* Silent Forest: the messages that appear upon killing the first Elf can be
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translated differently depending on the Elf's gender
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* Fixed bug #19686: fixed two variable checks that prevented some strings from
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being displayed in Back Home
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* Fixed bug #19686: fixed two variable checks that prevented some strings
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from being displayed in Back Home
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* The Hammer of Thursagan:
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* Fixed bug #19743: in Mages and Drakes, Perrin has two different messages about
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apprentices, depending on the difficult level
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* Fixed bug #19743: in Mages and Drakes, Perrin has two different messages
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about apprentices, depending on the difficult level
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* Karrag now gets enough gold to actually recruit when met
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* The South Guard:
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* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich is seen,
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and if the player allies with the Elves, then both Urza Afalas and Mal M'Brin must
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be defeated
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* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
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is seen, and if the player allies with the Elves, then both Urza Afalas
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and Mal M'Brin must be defeated
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* Tutorial:
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* Applied patch #3203: Allow to end the scenario via the right-click menu.
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* Fixed bug #19316: Narrator messages are now translated.
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@ -90,16 +94,19 @@ Version 1.11.0-svn:
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* Fix bug #19630
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* Fix some minor unreported bugs
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* Minor spelling and grammar corrections
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* Made it so that all units are rehydrated quietly upon victory in scenario two
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* Made it so that all units are rehydrated quietly upon victory in scenario
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two
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* Updated the Stun weapon special code to use [object] duration=turn
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* The Human Commander unit now uses the smallfoot movetype instead of woodland
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* The Human Commander unit now uses the smallfoot movetype instead of
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woodland
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* Display dehydration status in the sidebar
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* Ensure player always has positive gold leaving the cave in Out of the Frying Pan
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* Ensure player always has positive gold leaving the cave in Out of the
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Frying Pan
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* New AI for human messenger in "Out of the Frying Pan"
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* Taking all items is now optional
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* Finding the map in scenario 3 is now useful
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* Healers now prevent dehydration instead of removing it, so they no longer heal
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dehydrated units
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* Healers now prevent dehydration instead of removing it, so they no longer
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heal dehydrated units
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* New art for Dark Assassin
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* Editor:
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* New gui theme, fixes the editor being broken on low resolutions.
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@ -233,19 +240,24 @@ Version 1.11.0-svn:
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* Fixed bug #19533: Both damage tooltips now take into account local factors.
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* Whiteboard:
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* Fixed bug #19626: segfaults on window resize
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* Fixed bug #19369: Using planning mode can cause losing ability to move my units
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* Fixed bug #19369: Using planning mode can cause losing ability to move my
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units
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* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
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* Fixed bug #19581: Leader can still move after a planned recall
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* Shortened all context menu items
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* Fixed bug #19619: In local games, units keep ghosted appearance during opponent's turn
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* Fixed bug #19619: In local games, units keep ghosted appearance during
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opponent's turn
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* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard
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* Fixed bug #19618: Problems with ending turn with impossible moves
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* Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game
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* Fixed bug #19615: Can see part of opponents' planned moves in local
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multiplayer game
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* Refactored wb::side_actions
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* Refactored the highlighter and the visitor
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* WML engine:
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* new key: [unit]/[unit_type] vision=<number>, decouples movement and sight range.
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* new tag: [movement_type] [vision_costs], used for calculating sight range if present.
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* new key: [unit]/[unit_type] vision=<number>, decouples movement and sight
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range.
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* new tag: [movement_type] [vision_costs], used for calculating sight range
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if present.
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* new action tag: [clear_menu_item] id=...
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* new key: [set_menu_item][command]delayed_variable_substitution=yes|no
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* Removed support for the deprecated "colour=", "debug_border_colour=",
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@ -262,8 +274,8 @@ Version 1.11.0-svn:
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percentage) (feature/bug #11590)
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* [find_path] now returns a "hexes" key instead of a "length" key inside
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the output array
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* Introduce inline SSF support in action tags [allow_recruit], [disallow_recruit],
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[set_recruit], [gold] and [modify_ai]
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* Introduce inline SSF support in action tags [allow_recruit],
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[disallow_recruit], [set_recruit], [gold] and [modify_ai]
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* [gold][filter_side] and [modify_ai][filter_side] are deprecated, use inline
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SSF instead
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* Action tags [modify_side], [place_shroud] and [remove_shroud] now default
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This also adds SSF support in [store_villages].
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* Added support for resistance_multiplier= key in [harm_unit]
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* Fixed bug #19498: [modify_unit] duplicating units if x,y changed
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* Added inline SLF support in [scroll_to], by using the first matching location
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* Added inline SLF support in [scroll_to], by using the first matching
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location
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* Introduce inline SSF support in [objectives] and [show_objectives]
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* The [drain] weapon special now supports value=, multiply=, divide=, add= and sub=
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* The [drain] weapon special now supports value=, multiply=, divide=, add=
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and sub=
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* Added [heal_on_hit] for healing/harming the user by a fixed amount
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* Drained HP amounts can now be negative. Trigger this by setting
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a negative value in the [drain] or [heal_on_hit] weapon special
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instead
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* Border hexes are included when using radius= in the SLF of [remove_shroud]
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and [place_shroud] (they were already included for directly matched hexes).
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* Retrofitted CLEAR_FOG and UNCLEAR_FOG macros to make use of [lift_fog] and [reset_fog]
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* Retrofitted CLEAR_FOG and UNCLEAR_FOG macros to make use of [lift_fog] and
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[reset_fog]
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* Replaced variable i by TRANSFORM_UNIT_i in macro TRANSFORM_UNIT
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* Fix $owner_side in capture events fired due to unit movement
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* Introduce [item]redraw=yes|no (def yes) parameter
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* Fixed: A preprocessor bug looking beyond the end of a buffer.
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* Fixed: Binding a temporary in the network code, possibly causing
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crashing.
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* Fixed bug #19658: In replays, units sometimes refresh movement when it is not their turn
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* Fixed bug #19658: In replays, units sometimes refresh movement when it is
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not their turn
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* Added: Enabled BREAKPOINT and WES_HALT macros on the Pandora.
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* Fixed bug #19678: Escape the pipe-symbol in the wiki: TerrainCodeTableWML.
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* Fixed bug #19469: Missing scenario hash results in Remote scenario always
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added to game description
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* Fixed bug #19322: Empty sides not being listed at the status table
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* Fixed bug #19681: Use the created cache instead of rebuilding it all the time
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* Fixed bug #19681: Use the created cache instead of rebuilding it all the
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time
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* Fixed bug #16544: Fail to read `empty' cache files.
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* Fix bug #19681: Cache is never valid
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* Added shroud_data to the inspection window (FR #19623).
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@ -2,7 +2,7 @@ This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.11.0-svn:
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Version 1.11.0:
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* Add-ons client:
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* The Update Add-ons dialog has been replaced with an alternate view mode
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for the main Add-ons Manager.
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@ -19,11 +19,13 @@ Version 1.11.0-svn:
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connection (i.e. while installing multiple add-ons).
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* Campaigns:
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* Added a note to all final scenarios, stating which one is the last scenario
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* Added a note to all final scenarios, stating which one is the last
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scenario.
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* A Tale of Two Brothers:
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* Fix bug #19949: Turns left counter initially incorrect when objectives change and
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turn limit is extended.
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* The Chase: fixed some missing messages if no unit with role=speaker is present
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* Fix bug #19949: Turns left counter initially incorrect when objectives
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change and turn limit is extended.
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* The Chase: fixed some missing messages if no unit with role=speaker is
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present.
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* Descent into Darkness:
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* Fix most possible cases for Darken Volk becoming "stuck"
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in 09_A_Small_Favor3.
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* Son of the Black Eye:
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* Removed Al'Brock and Flar'Tar death as defeat condition in objectives in
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Civil War.
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* Fixed bug #19684: Kapou'e says a different message if he kills the first Elf
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in Silent Forest
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* Fixed bug #19684: Kapou'e says a different message if he kills the first
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Elf in Silent Forest
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* Silent Forest: the messages that appear upon killing the first Elf can be
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translated differently depending on the Elf's gender
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* The Hammer of Thursagan:
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* Karrag now gets enough gold to actually recruit when met.
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* The South Guard:
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* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich is seen,
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and if the player allies with the Elves, then both Urza Afalas and Mal M'Brin must
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be defeated
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* Fixed bug #19758: Urza Afalas' sighted event is fired also when the Lich
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is seen, and if the player allies with the Elves, then both Urza Afalas
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and Mal M'Brin must be defeated
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* Tutorial:
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* Applied patch #3203: Allow to end the scenario via the right-click menu.
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* Fixed bug #19316: Narrator messages are now translated.
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* Made it so that Kaleh gets the default AMLA after he's been fully
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upgraded.
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* Fix appearance of flood on wooden boards.
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* Made it so that all units are rehydrated quietly upon victory in scenario two.
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* The Human Commander unit now uses the smallfoot movetype instead of woodland.
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* Made it so that all units are rehydrated quietly upon victory in scenario
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two.
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* The Human Commander unit now uses the smallfoot movetype instead of
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woodland.
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* Display dehydration status in the sidebar.
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* Ensure player always has positive gold leaving the cave in Out of the Frying Pan.
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* Ensure player always has positive gold leaving the cave in Out of the
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Frying Pan.
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* New and much improved AI for human messenger in "Out of the Frying Pan".
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* Taking all items is now optional.
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* Finding the map in scenario 3 is now useful.
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* Healers now prevent dehydration instead of removing it, so they no longer heal
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dehydrated units.
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* Healers now prevent dehydration instead of removing it, so they no longer
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heal dehydrated units.
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* New art for Dark Assassin.
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* Editor:
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@ -142,16 +147,19 @@ Version 1.11.0-svn:
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* Fixed bug #19408: Crash shortly after executing invalid multi-turn move
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* Fixed bug #19581: Leader can still move after a planned recall.
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* Shortened all context menu items.
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* Fixed bug #19619: In local games, units keep ghosted appearance during opponent's turn.
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* Fixed bug #19619: In local games, units keep ghosted appearance during
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opponent's turn.
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* Fixed bug #19613: Multiple attacks after planning attacks in whiteboard.
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* Fixed bug #19618: Problems with ending turn with impossible moves.
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* Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game.
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* Fixed bug #19615: Can see part of opponents' planned moves in local
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multiplayer game.
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* Miscellaneous and bug fixes:
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* Fix wrong preferences path suffix (1.1 instead of 1.10) on Linux and other
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platforms using XDG layout (no compiled-in preferences path override).
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* Fixed bug #19503 : "maximum auto saves" setting now works correctly.
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* Units can now have a new value ("vision") which is used for sight range instead of movement.
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* Units can now have a new value ("vision") which is used for sight range
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instead of movement.
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* Vision range can have its own costs now.
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* Fixed: Out-of-sync message in EI::16_Weldyn_under_Attack (bug #19735)
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@ -23,7 +23,7 @@
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#ifdef VERSION
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#undef VERSION
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#endif
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#define VERSION "1.11.0-svn"
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#define VERSION "1.11.0"
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#ifndef PACKAGE
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#define PACKAGE "wesnoth"
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#endif
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