Fixed bug #19677.
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3 changed files with 8 additions and 2 deletions
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@ -102,6 +102,9 @@ Version 1.11.0-svn:
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proxy unit with the on-map unit at the same location
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* new: helper.round function
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* Multiplayer:
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* A New Land:
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* Made it so that the "Elvish Shaman" option in the elvish unit selection
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menu gets translated. Fixes bug #19677.
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* Fix an accidental terrain type change in Isar's Cross
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* Fix attacker side being human in 6p_Team_Survival (bug #19400)
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* Ignore Pango markup in map descriptions (bug #19210)
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@ -164,7 +167,7 @@ Version 1.11.0-svn:
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* Fixed bug #19615: Can see part of opponents' planned moves in local multiplayer game
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* WML engine:
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* new key: [untit]/[unit_type] vision=<number>, decouples movement and sight range.
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* new tag: [movement_type] [vision_costs], used for calculating sight range if present.
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* new tag: [movement_type] [vision_costs], used for calculating sight range if present.
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* new action tag: [clear_menu_item] id=...
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* new key: [set_menu_item][command]delayed_variable_substitution=yes|no
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* Removed support for the deprecated "colour=", "debug_border_colour=",
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@ -577,7 +577,7 @@ Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$s
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{PICK_RECRUIT_OPTION ("units/elves-wood/archer.png~TC($side_number|,magenta)") "Elvish Archer" _"Elvish Archer" ally_5}
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{PICK_RECRUIT_OPTION ("units/elves-wood/fighter.png~TC($side_number|,magenta)") "Elvish Fighter" _"Elvish Fighter" ally_6}
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{PICK_RECRUIT_OPTION ("units/elves-wood/scout.png~TC($side_number|,magenta)") "Elvish Scout" _"Elvish Scout" ally_7}
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{PICK_RECRUIT_OPTION ("units/elves-wood/shaman.png~TC($side_number|,magenta)") "Elvish Shaman" _"Elvish Shaman" ally_8}
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{PICK_RECRUIT_OPTION ("units/elves-wood/shaman.png~TC($side_number|,magenta)") "Elvish Shaman" _"female^Elvish Shaman" ally_8}
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#textdomain wesnoth-anl
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[/message]
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@ -50,6 +50,9 @@ Version 1.11.0-svn:
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Slovak, Spanish.
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* Multiplayer:
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* A New Land:
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* Made it so that the "Elvish Shaman" option in the elvish unit selection
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menu gets translated. Fixes bug #19677.
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* Fix an accidental terrain type change in Isar's Cross.
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* Fix attacker side being human in 6p_Team_Survival.
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* Canceling the sides setup screen when hosting a MP game now brings the
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