Added IS_LAST_SCENARIO to all final campaign scenarios

This commit is contained in:
Elvish_Hunter 2012-04-22 08:46:46 +00:00
parent f32b5d0e08
commit 006f6d2f33
20 changed files with 40 additions and 0 deletions

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@ -13,6 +13,7 @@ Version 1.11.0-svn:
* Reject add-ons with names or titles that begin with a WML text format
markup character (any of *, `, ~, {, ^, }, |, @, #, <, &)
* Campaigns:
* Added a note to all final scenarios, stating which one is the last scenario
* Delfadors Memoirs:
* Showdown in the Northern Swamp: added to conditional notes in objectives
about who should kill Iliah-Malal

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@ -123,6 +123,7 @@ Your enemy is well-defended against attacks from the south. Use rangers to sneak
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
#ifdef EASY
[set_variable]

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@ -372,6 +372,8 @@
description= _ "Death of Kai Krellis"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
# If one of the bad guys was killed in the second scenario,

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@ -89,6 +89,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
{OBJ_POTION_HOLY 23 3 object7_holywater}
[/event]

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@ -80,6 +80,8 @@
bonus=yes
carryover_percentage=40
[/gold_carryover]
{IS_LAST_SCENARIO}
[/objectives]
{MODIFY_UNIT (id=Mal Keshar) profile (portraits/malin_lich-ancient.png)}

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@ -67,6 +67,8 @@
description= _ "Death of Gweddry"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -178,6 +178,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -40,6 +40,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -115,6 +115,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
note={NO_GOLD_CARRYOVER_NOTE}
[/objectives]

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@ -311,6 +311,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
#Initialize the counter and switches
@ -391,6 +392,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
{AI_CONTROLLER_NOTE}
[/objectives]
@ -603,6 +605,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
{AI_CONTROLLER_NOTE}
[/objectives]

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@ -782,6 +782,8 @@
description= _ "Death of Hamel"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
{AI_CONTROLLER_NOTE}
[/objectives]
[/event]

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@ -172,6 +172,8 @@
description= _ "Death of Thursagan"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]
@ -452,6 +454,8 @@
description= _ "Death of Thursagan"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]
@ -828,6 +832,8 @@
description= _ "Death of Thursagan"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -38,6 +38,8 @@
condition=lose
[/objective]
{IS_LAST_SCENARIO}
{AI_CONTROLLER_NOTE}
{GREAT_HORDE_NOTE}

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@ -429,6 +429,8 @@
description=_"Death of Dulcatulos"
condition="lose"
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[set_variable]

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@ -288,6 +288,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -414,6 +414,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
note= _ "The Council of Westin will arrive on turn $council_arrive_turn|."
[/objectives]
@ -431,6 +432,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/else]
[/if]
@ -476,6 +478,7 @@
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/then]
[/if]

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@ -263,6 +263,8 @@
description= _ "Death of Ethiliel"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -61,6 +61,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/event]
@ -258,6 +259,7 @@ But I am still troubled. I wonder... is this sense of foreboding I feel merely a
[/objective]
{TURNS_RUN_OUT}
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -264,6 +264,8 @@
description= _ "Death of Kaleh"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]
@ -919,6 +921,8 @@
description= _ "Death of Kaleh"
condition=lose
[/objective]
{IS_LAST_SCENARIO}
[/objectives]
[/event]

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@ -4,6 +4,7 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.11.0-svn:
* Campaigns:
* Added a note to all final scenarios, stating which one is the last scenario
* Descent into Darkness:
* Fix most possible cases for Darken Volk becoming "stuck"
in 09_A_Small_Favor3.