UtBS: changed Human Commander's movetype to smallfoot

This commit is contained in:
Elvish_Hunter 2012-05-08 19:36:47 +00:00
parent 760b3ce485
commit d3fee6ae1a
3 changed files with 3 additions and 4 deletions

View file

@ -56,6 +56,7 @@ Version 1.11.0-svn:
* Minor spelling and grammar corrections
* Made it so that all units are rehydrated quietly upon victory in scenario two
* Updated the Stun weapon special code to use [object] duration=turn
* The Human Commander unit now uses the smallfoot movetype instead of woodland
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.
* Smaller font for displaying the terrain information.

View file

@ -14,15 +14,12 @@
{MAGENTA_IS_THE_TEAM_COLOR}
{DEFENSE_ANIM "units/humans/human-commander-defend.png" "units/humans/human-commander.png" {SOUND_LIST:HUMAN_HIT} }
hitpoints=72
movement_type=woodland
movement_type=smallfoot
[movement_costs]
hills=1
sand=1
cave=2
[/movement_costs]
[defense]
swamp_water=50
forest=40
hills=50
sand=40
[/defense]

View file

@ -28,6 +28,7 @@ Version 1.11.0-svn:
upgraded.
* Fix appearance of flood on wooden boards.
* Made it so that all units are rehydrated quietly upon victory in scenario two
* The Human Commander unit now uses the smallfoot movetype instead of woodland
* Editor:
* New gui theme, fixes the editor being broken on low resolutions.