Benoît Timbert
15d52bcc59
Fix the Huntsman's textdomain
2007-09-22 14:53:32 +00:00
Benoît Timbert
294cfef991
Since bats is now an independent race, but the bats in their own directory
2007-09-22 14:47:54 +00:00
Benoît Timbert
d99c146783
Switch the bats undead variation to 'saurian'
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(default doesn't make sense here, and IMHO among the available ones
'saurian' fits better)
2007-09-22 14:44:06 +00:00
Lari Nieminen
29487a16c9
Commented out the Dwarvish Fighter idle anim again, this time with a comment.
2007-09-21 10:11:48 +00:00
Eric S. Raymond
694dcaf970
Get some use out of previously unreferenced PNGs.
...
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Eric S. Raymond
eace0cbc5c
Clean up some image-file mislocations.
2007-09-21 02:33:33 +00:00
Gunter Labes
03eaf7a4b8
remove the CREATE_UNIT macro now that it's nowhere used anymore
2007-09-19 00:28:07 +00:00
Benoît Timbert
bbbeb3df2f
WC/Soulless fix: make a second version of fearless
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that will be given even if the random trait generation is disabled
2007-09-18 20:39:47 +00:00
Gunter Labes
87839dd90c
don't use random traits in the team survival and wesbowl
2007-09-18 19:57:05 +00:00
Lari Nieminen
c611068d24
Remove image_long= from the elf units which still had them.
2007-09-18 19:48:27 +00:00
Lari Nieminen
04fe54fbe3
Fix a bug in female Dark Sorcerer magic animation filtering.
2007-09-18 16:23:42 +00:00
Lari Nieminen
69a2a613c2
Make the Ancient Lich use the same animation on both magic attacks.
2007-09-18 16:18:27 +00:00
Lari Nieminen
02f487df58
Fix a wmllint-caused anomaly.
2007-09-18 16:10:01 +00:00
Lari Nieminen
4925fc0159
Updated my credits comments
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(and removed graphics-related comments of Eleazar in the sound effects
section).
2007-09-18 14:32:08 +00:00
Nils Kneuper
ade1830ae1
some little improvements from the manual.txt
2007-09-17 22:22:27 +00:00
Lari Nieminen
b3707841bb
Add a CLEAR_FOG macro...
...
...for temporarily (for the duration of an event) clearing fog from
specific locations. Requires a helper unit, so also added a separate
dir for these kind of fake units in the units directory.
2007-09-17 17:00:56 +00:00
Lari Nieminen
b3606b9ab6
Added a HIGHLIGHT_UNIT macro for flashing units
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...in the same way HIGHLIGHT_IMAGE does. Not to generally be used in mainline.
2007-09-17 15:27:59 +00:00
Jan Rietema
b757303732
Fix for the grassland-to-water transition next to desert road.
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Fixed the missing transitions for desert crater and rubble.
Removed desert plants overlay from desert crater and rubble.
2007-09-17 13:43:43 +00:00
Jan Rietema
d487834ecd
Added a macro for layering rules for specific three-way junctions of terrains
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...(TERRAIN_ADJACENT_3_DIFFERENT).
Applied this rule to fix desert road-water-desert village glitch.
2007-09-17 10:36:16 +00:00
Lari Nieminen
c087decc42
Made all keeps be called "Keep", all castles be called "Castle"...
...
...and all roads be called "Road", instead of using the racial names
(like "Elven Castle"). Revert if you heavily object.
2007-09-17 09:30:16 +00:00
Jan Rietema
a83bbb7267
merged the transition rules for desert and desert villages
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to all but desert road.
2007-09-17 09:28:38 +00:00
Moritz Göbelbecker
8b9c270112
Improve cave floor transitions
2007-09-16 11:17:25 +00:00
Lari Nieminen
98ac8fe01c
No, really, this time the transitions will be right. Honest!
2007-09-15 22:17:51 +00:00
Lari Nieminen
5ae6e3cdda
Probably fix the desert transitions for real now.
2007-09-15 21:25:56 +00:00
Lari Nieminen
dd8e99a13e
Make desert, desert road and desert villages transition between each other...
...
...extra nicely.
2007-09-15 21:13:12 +00:00
Jan Rietema
99df7a4df2
rearranged desert and desert road transition...
...
...to allow roads to connect to villages. Also layered desert terrains
will now look better next to sand (villages / oasis).
2007-09-15 15:01:28 +00:00
Gunter Labes
1b98547119
last double space fixes.. done by hand :-/
2007-09-15 13:05:21 +00:00
Gunter Labes
c95ece4093
remove double spaces also in multiline strings
2007-09-15 12:09:33 +00:00
Gunter Labes
85f5d31fb6
more double space removal..
2007-09-15 11:50:33 +00:00
Gunter Labes
fd7a62ab15
remove more double spaces in dialog and descriptions
2007-09-15 11:32:46 +00:00
Lari Nieminen
7c600220a0
Tweaked the fire aura a bit.
2007-09-15 09:24:57 +00:00
Lari Nieminen
db46b5229f
Added an aura image for campfires and such, still WIP.
2007-09-15 09:09:12 +00:00
Lari Nieminen
de53870b4f
Make desert road transition under desert and sand, instead of on top of them.
2007-09-15 08:54:48 +00:00
Ali El Gariani
88d97c80e3
Since the race description pages are not ready, remove the "Races" sections.
...
The race description is now an hidden topic in each units/race subsection
You can still access it by clicking on the race hyperlink of a unit page
We will probably make this page more accessible/visible later.
2007-09-14 19:07:10 +00:00
Ali El Gariani
132331e9a1
Hide the "Unknown Unit" page from the left-panel view.
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(also pull its id from to code and move it in a separate const)
2007-09-14 17:31:21 +00:00
Lari Nieminen
41823a8a2b
Make the Horseman line use spear.ogg instead of the ancient spear.wav.
2007-09-14 14:32:39 +00:00
Gunter Labes
0ef840be93
minor tweaks
2007-09-14 12:22:55 +00:00
Gunter Labes
3c1cd3b21c
added a magical ranged 9-5 arcane attack to the Ancient Lich
2007-09-14 11:55:05 +00:00
Lari Nieminen
c8caab18b7
Made the adept line cold attacks use iceball.png as the attack icon,
...
...and made both magic attacks use the same animations and sounds
(until different ones are made or wired in).
2007-09-14 09:52:15 +00:00
Gunter Labes
7f593b877d
[[Balancing changes]]
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* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
* added a magical ranged 9-3 arcane attack to the Lich
* increased the arcane resistance of the Ghoul line from -40% to 20%
* increased the arcane resistance of the Ghost line from -30 to -10%
2007-09-14 09:42:34 +00:00
Lari Nieminen
91dedbcc60
Fixed a few little typos...
...
...and clarified invalidation of undo on recruitment a bit.
2007-09-14 08:26:30 +00:00
Lari Nieminen
ca7fd818be
Made HIGHLIGHT_ITEM one blink longer...
...
...and use halo= instead of image= for the blinking (so that the
blinking gets drawn on top of units and fog).
2007-09-13 08:03:51 +00:00
Ali El Gariani
2c3991da68
Add a "Races" section, with one topic for each race.
...
The topic contains the race description if defined and a list of links
to units of this race. Unit's page have also a field "race:" with a
link to these pages.
Not sure if it will stay like this, but now the code to handle it is
ready.
But note that it's now very similar to Abilities and Specials
sections.
2007-09-12 17:24:51 +00:00
Gunter Labes
9cbbd49513
convert double spaces between sentences to single spaces
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...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Eric S. Raymond
d307fe8169
Spelling fix.
2007-09-12 10:01:42 +00:00
Nils Kneuper
14697f592c
updated Russian translation, added a new translator to the credits
2007-09-12 08:38:49 +00:00
David Philippi
1d9f44633d
utils/wesnoth-pngcrush (199 KB saved)
2007-09-11 18:47:43 +00:00
Dimitar Ilccov
1e48016857
Changed the incorrect statement that cavalry units get 40% in forest
...
in the game help
2007-09-11 12:57:24 +00:00
Lari Nieminen
241310bab1
A nicer lighthouse aura
...
(lighting within a radius of two hexes) in the same style as the new
illuminates aura.
2007-09-11 12:21:56 +00:00
Benoît Timbert
6e08a93de2
Fixed attack animation filtering in the Halberdier
2007-09-10 21:58:56 +00:00