remove double spaces also in multiline strings

This commit is contained in:
Gunter Labes 2007-09-15 12:09:33 +00:00
parent 3288b0b6cf
commit c95ece4093
4 changed files with 4 additions and 4 deletions

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@ -466,7 +466,7 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
[message]
description=Delfador
message=_ "Yes: it's a magical quintain.
See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round.
See the 3-5 in its description? The first number tells you that it does three points of damage when it hits. The second tells you that it gets five chances to hit you per combat round.
If it hits every time, you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
[/message]
{PRINT (_ "Click on the End Turn button on the bottom right")}

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@ -222,7 +222,7 @@ The current time of day can be observed under the minimap in the status pane. Fo
Units have a certain amount of experience required to advance (this is 20% less for units with the Intelligent trait). Once they achieve this amount, they immediately advance to the next level, healing fully in the process. In some cases, you will be given a choice of advancement options." + _"
While most units have three levels, not all do. Occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its maximum level, it may have an After Maximum Level Advancement (AMLA) available to it. The AMLA will modify the unit each time the unit reaches the experience goal, but the unit will remain the same level. The typical AMLA effect is for the unit to raise the maximum HP by 3. The first AMLA will normally be reached with 100 XP gained (80 XP for intelligent units). However, gaining an AMLA becomes progressively harder for each AMLA the unit receives, and so it is often more useful to try to advance your lower level units.
While most units have three levels, not all do. Occasional units (such as <ref>dst=unit_Mage text=Magi</ref>) may have four. Once a unit has reached its maximum level, it may have an After Maximum Level Advancement (AMLA) available to it. The AMLA will modify the unit each time the unit reaches the experience goal, but the unit will remain the same level. The typical AMLA effect is for the unit to raise the maximum HP by 3. The first AMLA will normally be reached with 100 XP gained (80 XP for intelligent units). However, gaining an AMLA becomes progressively harder for each AMLA the unit receives, and so it is often more useful to try to advance your lower level units.
Note that only a small number of units, for example the Necrophage, will actually heal with AMLA effects. Most units just gain the bonus to the Maximum HP."
[/topic]

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@ -19,7 +19,7 @@
usage=fighter
unit_description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish.
Special Notes: When this creature gains enough experience in combat, it renews itself as if freshly summoned, healing all damage sustained."+{SPECIAL_NOTES_POISON}
Special Notes: When this creature gains enough experience in combat, it renews itself as if freshly summoned, healing all damage sustained."+{SPECIAL_NOTES_POISON}
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "units/undead/necrophage-defend-2.png" "units/undead/necrophage-defend-1.png" ghoul-hit.wav }
[attack]

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@ -17,7 +17,7 @@
usage=mixed fighter
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
Despite any design they may have of using this to wrest their own immortality from nature's grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power.
Despite any design they may have of using this to wrest their own immortality from nature's grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}