Remove image_long= from the elf units which still had them.
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9 changed files with 0 additions and 9 deletions
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@ -5,7 +5,6 @@
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race=elf
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gender=male,female
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image="units/elves-wood/avenger.png"
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image_long="units/elves-wood/avenger-bow.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=55
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movement_type=woodland
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@ -4,7 +4,6 @@
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name= _ "Elvish Captain"
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race=elf
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image="units/elves-wood/captain.png"
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image_long="units/elves-wood/captain-bow.png"
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[leading_anim]
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[frame]
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begin=-150
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@ -18,7 +18,6 @@
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usage=fighter
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unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is masterfully executed."
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die_sound={SOUND_LIST:ELF_HIT}
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image_long="units/elves-wood/champion-bow.png"
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[attack]
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name=sword
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description=_"sword"
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@ -4,7 +4,6 @@
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name= _ "Elvish Fighter"
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race=elf
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image="units/elves-wood/fighter.png"
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image_long="units/elves-wood/fighter-bow.png"
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ellipse="misc/ellipse"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=33
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@ -4,7 +4,6 @@
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name= _ "Elvish Hero"
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race=elf
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image="units/elves-wood/hero.png"
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image_long="units/elves-wood/hero-bow.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=51
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movement_type=woodland
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@ -5,7 +5,6 @@
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race=elf
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gender=male,female
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image="units/elves-wood/marksman.png"
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image_long="units/elves-wood/marksman-bow.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=37
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movement_type=woodland
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@ -4,7 +4,6 @@
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name= _ "Elvish Marshal"
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race=elf
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image="units/elves-wood/marshal.png"
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image_long="units/elves-wood/marshal-bow.png"
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[leading_anim]
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[frame]
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begin=-150
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@ -5,7 +5,6 @@
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race=elf
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gender=male,female
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image="units/elves-wood/ranger.png"
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image_long="units/elves-wood/ranger-bow.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=42
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movement_type=woodland
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@ -5,7 +5,6 @@
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race=elf
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gender=male,female
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image="units/elves-wood/sharpshooter.png"
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image_long="units/elves-wood/sharpshooter-bow.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=47
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movement_type=woodland
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