Fix for the grassland-to-water transition next to desert road.

Fixed the missing transitions for desert crater and rubble.

Removed desert plants overlay from desert crater and rubble.
This commit is contained in:
Jan Rietema 2007-09-17 13:43:43 +00:00
parent 6bc7ab2f1e
commit b757303732

View file

@ -479,9 +479,9 @@
{TERRAIN_BASE_PROB Dd desert7 50}
{TERRAIN_BASE Dd desert}
{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant}
{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant2}
{TERRAIN_OVERLAY_PROB Dd overlay 5 desert-plant3}
{TERRAIN_OVERLAY_PROB Dd^ overlay 5 desert-plant}
{TERRAIN_OVERLAY_PROB Dd^ overlay 5 desert-plant2}
{TERRAIN_OVERLAY_PROB Dd^ overlay 5 desert-plant3}
#33% 33% 33%
@ -883,18 +883,20 @@
{TERRAIN_ADJACENT -320 Ds (!,Ds) sand}
# fixing the grassland to water transition glitch next to desert road:
{TERRAIN_ADJACENT_3_DIFFERENT 2 Rd W* Gg desert-road road-water-grass-transition}
# Desert and desert road transitions, with desert road transitioning extra
# nicely with desert and desert villages.
{TERRAIN_ADJACENT -330 Dd^ (Dd^V*) desert}
{TERRAIN_ADJACENT -330 Dd^,Dd^D* (Dd^V*) desert}
{TERRAIN_ADJACENT -345 Rd (Dd^V*) desert-road}
# we need a specific rule to raise road-to-water transitions above
# desert-to-water in the case where desert-village, road and shallow water meet
{TERRAIN_ADJACENT_3_DIFFERENT -345 Rd W* Dd^V* desert-road road-water-desert-transition}
{TERRAIN_ADJACENT -355 Rd (!,Rd,Dd) desert-road}
{TERRAIN_ADJACENT -350 Dd (!,Rd,Dd^,Dd^V*) desert}
{TERRAIN_ADJACENT -340 Dd^ Rd desert}
{TERRAIN_ADJACENT -350 Dd (!,Rd,Dd) desert}
{TERRAIN_ADJACENT -340 Dd^,Dd^D* Rd desert}
# Water Transitions draw below everything else