remove more double spaces in dialog and descriptions
This commit is contained in:
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30 changed files with 94 additions and 94 deletions
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@ -119,11 +119,11 @@
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#define DIALOGUE_SH_PURSUE
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[message]
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speaker=Drogan
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message=_ "That was bravely done, lad, holding the orcs off by yourself. The mages taught you well. But there is grave news from the village; your sister Dela was wounded in the attack. Healers attend her, but she may not live out the hour."
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message=_ "That was bravely done, lad, holding the orcs off by yourself. The mages taught you well. But there is grave news from the village; your sister Dela was wounded in the attack. Healers attend her, but she may not live out the hour."
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[/message]
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[message]
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speaker=Malin Keshar
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message=_ "Orcs. Foul, pestilent creatures. The wide green world would be a better place with them all dead. Dead!"
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message=_ "Orcs. Foul, pestilent creatures. The wide green world would be a better place with them all dead. Dead!"
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[/message]
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[message]
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speaker=Drogan
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@ -388,7 +388,7 @@
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#define DIALOGUE_OW_START
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[message]
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speaker=Malin Keshar
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message=_ "Since the very founding of Wesnoth you have hounded humans at every turn. You have raided my home at every opportunity. You have trampled our fields, slaughtered our livestock. You have brought war to a place of peace, and death to a place of life. You have killed without remorse, and despoiled that which was once beautiful. You have murdered my father and caused endless trouble to me. Now I shall have my revenge on you. Expect no mercy from me, because you have long since lost the right to it. I will crush you into the dust. The attacks on Hal'al will stop here and now. When I bring word of your demise the town will cheer my triumphant return."
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message=_ "Since the very founding of Wesnoth you have hounded humans at every turn. You have raided my home at every opportunity. You have trampled our fields, slaughtered our livestock. You have brought war to a place of peace, and death to a place of life. You have killed without remorse, and despoiled that which was once beautiful. You have murdered my father and caused endless trouble to me. Now I shall have my revenge on you. Expect no mercy from me, because you have long since lost the right to it. I will crush you into the dust. The attacks on Hal'al will stop here and now. When I bring word of your demise the town will cheer my triumphant return."
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[/message]
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[message]
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speaker=Borth
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@ -485,7 +485,7 @@
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[/message]
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[message]
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speaker=Dela Keshar
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message=_ "You will pay for Drogan's death. Now that I have seen the true evil to which you have come, I will commit every guardsman to your demise. It pains me to think that you were once my brother."
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message=_ "You will pay for Drogan's death. Now that I have seen the true evil to which you have come, I will commit every guardsman to your demise. It pains me to think that you were once my brother."
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[/message]
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[message]
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speaker=Malin Keshar
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@ -528,7 +528,7 @@
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story=_ "Malin replies, 'They are no longer countrymen of mine, since they have rejected me twice now.'"
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[/part]
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[part]
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story=_ "Darken Volk continues, 'Excellent. We travel, then, to the city of Tath. There is a lord of that city by the name of Karres. He was trained as a mage in his youth, and now uses his wealth to support a large number of mages in their studies. Among his library is the book we seek. We will need to break into his manor and seek the book inside.'"
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story=_ "Darken Volk continues, 'Excellent. We travel, then, to the city of Tath. There is a lord of that city by the name of Karres. He was trained as a mage in his youth, and now uses his wealth to support a large number of mages in their studies. Among his library is the book we seek. We will need to break into his manor and seek the book inside.'"
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[/part]
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[/story]
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#enddef
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@ -548,7 +548,7 @@
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#define DIALOGUE_ASF_ALARM
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[message]
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x,y=$x1,$y1
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message=_ "Sir! Undead creatures are coming out of the forest! Wake the guard immediately!"
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message=_ "Sir! Undead creatures are coming out of the forest! Wake the guard immediately!"
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[/message]
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[message]
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speaker=Taylor
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@ -1059,7 +1059,7 @@
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[/filter]
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[message]
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speaker=narrator
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message=_ "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering."
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message=_ "Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering."
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image=wesnoth-icon.png
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[/message]
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[/event]
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@ -20,7 +20,7 @@
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=mixed fighter
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unit_description= _ "On the frontiers of Wesnoth, all able-bodied men and women must be able to defend the town at need. While the men are most often trained in the use of sword or bow, the women learn the use of staff and sling. The most proficient are more than a match for any orcs foolish enough to engage them in combat."
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unit_description= _ "On the frontiers of Wesnoth, all able-bodied men and women must be able to defend the town at need. While the men are most often trained in the use of sword or bow, the women learn the use of staff and sling. The most proficient are more than a match for any orcs foolish enough to engage them in combat."
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[defend]
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hits=miss
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@ -18,7 +18,7 @@
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experience=50
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cost=41
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usage=fighter
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unit_description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
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unit_description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
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Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.
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"+{SPECIAL_NOTES_POISON}
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@ -109,7 +109,7 @@ Men let weapons fall from nerveless fingers and horses reared in terror as that
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[message]
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description=Konrad II
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message= _ "It shall be so. But it is also to be thought that you three have served Us, and Our Kingdom, full well. We are minded to reward you."
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message= _ "It shall be so. But it is also to be thought that you three have served Us, and Our Kingdom, full well. We are minded to reward you."
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[/message]
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[message]
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@ -898,7 +898,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
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[message]
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side=2
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canrecruit=0
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message= _ "Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!"
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message= _ "Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!"
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[/message]
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[message]
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description=Konrad
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@ -219,7 +219,7 @@
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[/message]
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[message]
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description=Baldras
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message= _ "Do it. Try to hold them back until us old-timers can get there and finish them off. I have a feeling if you can distract the leader, the rest of them will be thrown into confusion."
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message= _ "Do it. Try to hold them back until us old-timers can get there and finish them off. I have a feeling if you can distract the leader, the rest of them will be thrown into confusion."
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[/message]
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[message]
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description=Baldras
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@ -251,7 +251,7 @@
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[/message]
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[message]
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description=Baldras
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message= _ "The King stopped sending patrols out here once the war started. Once that happened, the burden fell to us. We are citizens of Wesnoth, and as long as her banner flies we will resist the horde."
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message= _ "The King stopped sending patrols out here once the war started. Once that happened, the burden fell to us. We are citizens of Wesnoth, and as long as her banner flies we will resist the horde."
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[/message]
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[message]
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description=Harper
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@ -145,7 +145,7 @@
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[/message]
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[message]
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description=Tarwen
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message= _ "Insolent peasants, you will kneel before your betters! Asheviere is the queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy words with you. Your magistrate will be coming with us, and we do not care if it is dead or alive."
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message= _ "Insolent peasants, you will kneel before your betters! Asheviere is the queen of Wesnoth. The King fell three weeks ago at Abez. I shall not bandy words with you. Your magistrate will be coming with us, and we do not care if it is dead or alive."
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[/message]
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{GENERIC_UNIT 2 Cavalryman 19 7}
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@ -251,12 +251,12 @@
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[message]
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role=Advisor
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message= _ "That is true. We have always flown to their aid, and they to ours. This is something we should face together."
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message= _ "That is true. We have always flown to their aid, and they to ours. This is something we should face together."
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[/message]
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[message]
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description=Baldras
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message= _ "Very well. We will go to Delwyn and share counsel with them. I never thought Wesnoth would fall into darkness. Now, not only do the orcs threaten our lands, but some sinister thing is happening with the ascent of the Queen to the throne."
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message= _ "Very well. We will go to Delwyn and share counsel with them. I never thought Wesnoth would fall into darkness. Now, not only do the orcs threaten our lands, but some sinister thing is happening with the ascent of the Queen to the throne."
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[/message]
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[message]
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@ -171,11 +171,11 @@
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[/message]
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[message]
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description=Relnan
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message= _ "It has been a long time, old friend. Your news worries us. Yet, there is no problem we have not worked out here at our secret meeting place."
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message= _ "It has been a long time, old friend. Your news worries us. Yet, there is no problem we have not worked out here at our secret meeting place."
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[/message]
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[message]
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description=Baldras
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message= _ "You do not understand. We attacked a Wesnoth army patrol. Not only that, the leader was no man I had ever seen in Annuvin province before. Never has one been sent out here as a patrol captain who was so ruthless and cruel."
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message= _ "You do not understand. We attacked a Wesnoth army patrol. Not only that, the leader was no man I had ever seen in Annuvin province before. Never has one been sent out here as a patrol captain who was so ruthless and cruel."
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[/message]
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[message]
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description=Harper
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[/message]
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[message]
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description=Relnan
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message= _ "I think they are, old friend. And that rank smell on the wind tells another tale; saurians approach. To arms!"
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message= _ "I think they are, old friend. And that rank smell on the wind tells another tale; saurians approach. To arms!"
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[/message]
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{MOVE_UNIT (description=Urk Delek) 42 29}
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[message]
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@ -186,15 +186,15 @@
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[message]
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description=Lord Maddock
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message= _ "Baldras, your trip here was not wise. The Queen's patrols have been visiting the local villages and bringing the elders here. Those that swear allegience to the Queen are allowed to return home. Those that do not..."
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message= _ "Baldras, your trip here was not wise. The Queen's patrols have been visiting the local villages and bringing the elders here. Those that swear allegience to the Queen are allowed to return home. Those that do not..."
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[/message]
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[message]
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description=Baldras
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message= _ "...are dispatched on the spot. I know the price of dissent. But what of you?"
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message= _ "...are dispatched on the spot. I know the price of dissent. But what of you?"
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[/message]
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[message]
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description=Lord Maddock
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message= _ "Well, they do not come within the walls of my city. They are actually camped nearby, and the main garrison is further southeast at Halstead. I know my time will soon come to swear allegience, but they do not press me. They are afraid I will refuse."
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message= _ "Well, they do not come within the walls of my city. They are actually camped nearby, and the main garrison is further southeast at Halstead. I know my time will soon come to swear allegience, but they do not press me. They are afraid I will refuse."
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[/message]
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[message]
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description=Baldras
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[/message]
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[message]
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description=Lord Maddock
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message= _ "Yes. The Queen ascended to the throne through the vilest of treachery. However, while most of my forces were sent with the King to fight the orcs, we have a strong enough contingent here to make the Queen's forces think twice about attacking Elensefar outright."
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message= _ "Yes. The Queen ascended to the throne through the vilest of treachery. However, while most of my forces were sent with the King to fight the orcs, we have a strong enough contingent here to make the Queen's forces think twice about attacking Elensefar outright."
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[/message]
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[message]
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description=Lord Maddock
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message= _ "We have an uneasy peace until they are done with the smaller villages and finally come around to obtaining my oath. The treaty between Elensefar and Wesnoth is ancient, but I am not so naive as to place my full trust in it. Not in these wicked times."
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message= _ "We have an uneasy peace until they are done with the smaller villages and finally come around to obtaining my oath. The treaty between Elensefar and Wesnoth is ancient, but I am not so naive as to place my full trust in it. Not in these wicked times."
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[/message]
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[message]
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description=Harper
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[/message]
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[message]
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description=Lord Maddock
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message= _ "I am unwilling to start a civil war. I believe the Queen will remain preoccupied with order throughout the kingdom and, more importantly, with quelling the Northerner threat. We are a matter she will choose to deal with later rather than sooner, if she can."
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message= _ "I am unwilling to start a civil war. I believe the Queen will remain preoccupied with order throughout the kingdom and, more importantly, with quelling the Northerner threat. We are a matter she will choose to deal with later rather than sooner, if she can."
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[/message]
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[message]
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description=Kestrel
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message= _ "A foolish miscalculation, Lord Maddock. These men with which you consort are outlaws and fugitives. They are a well-organized gang of criminals and murderers. We will kill them and then expect your oath of allegiance to Queen Asheviere."
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message= _ "A foolish miscalculation, Lord Maddock. These men with which you consort are outlaws and fugitives. They are a well-organized gang of criminals and murderers. We will kill them and then expect your oath of allegiance to Queen Asheviere."
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[/message]
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[message]
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description=Lord Maddock
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[/message]
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[message]
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description=Kestrel
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message= _ "We are accursed. We were once under the command of Prince Eldred, the King's son and betrayer. The price for our treason is this hellish existence. We know not who or what inflicted this curse upon us, but our mortal deaths may be only the beginning of the penance we are doomed to pay."
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message= _ "We are accursed. We were once under the command of Prince Eldred, the King's son and betrayer. The price for our treason is this hellish existence. We know not who or what inflicted this curse upon us, but our mortal deaths may be only the beginning of the penance we are doomed to pay."
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[/message]
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[kill]
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[/message]
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[message]
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description=Lord Maddock
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message= _ "I will not. Unless you want me to round up the city's thieves to fight for you, I do not have the troops to spare. However, I am not the only one who commands men in this corner of Wesnoth."
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message= _ "I will not. Unless you want me to round up the city's thieves to fight for you, I do not have the troops to spare. However, I am not the only one who commands men in this corner of Wesnoth."
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[/message]
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[message]
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description=Baldras
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name=time over
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[message]
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description=Baldras
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message= _ "Look, more riders come from the southeast. We cannot survive another assault. We are finished!"
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message= _ "Look, more riders come from the southeast. We cannot survive another assault. We are finished!"
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[/message]
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[endlevel]
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result=defeat
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[message]
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x,y=5,13
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message= _ "I'm glad we finally get to spend some time near a city. I was sick of marching through swamps and woods chasing down locals. If this terrorist shows up at Carcyn I'll put his head at the end of my pole."
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message= _ "I'm glad we finally get to spend some time near a city. I was sick of marching through swamps and woods chasing down locals. If this terrorist shows up at Carcyn I'll put his head at the end of my pole."
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[/message]
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[message]
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x,y=7,12
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[/message]
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[message]
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speaker=unit
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message= _ "I have come to find you. You must make it into the city without being seen. The soldiers are normally out hunting for my kind, but a company of heavy infantry arrived three days ago and took over the patrols."
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message= _ "I have come to find you. You must make it into the city without being seen. The soldiers are normally out hunting for my kind, but a company of heavy infantry arrived three days ago and took over the patrols."
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[/message]
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[message]
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speaker=second_unit
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[/message]
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[message]
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speaker=unit
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message= _ "Yes, just south of here. You should avoid the main gate. The west gate is heavily traveled but is less guarded than the east gate. Try to sneak in that way."
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message= _ "Yes, just south of here. You should avoid the main gate. The west gate is heavily traveled but is less guarded than the east gate. Try to sneak in that way."
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[/message]
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[if]
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[variable]
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[then]
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[message]
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speaker=second_unit
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message= _ "We already tangled with some guards. The city is probably swarming with soldiers by now. We cannot go that way. "
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message= _ "We already tangled with some guards. The city is probably swarming with soldiers by now. We cannot go that way. "
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[/message]
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[/then]
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[else]
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[/if]
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[message]
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speaker=unit
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message= _ "You must. Make a run for it if you have to. There is a small path that leads out of the city to the southeast and into the forest; look for the signpost. My brother Hans is waiting for you at that gate so he can take you to our master."
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message= _ "You must. Make a run for it if you have to. There is a small path that leads out of the city to the southeast and into the forest; look for the signpost. My brother Hans is waiting for you at that gate so he can take you to our master."
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[/message]
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[/event]
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[event]
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name=time over
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[message]
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description=Baldras
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message= _ "We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle."
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message= _ "We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle."
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[/message]
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[endlevel]
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result=defeat
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[/message]
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[message]
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description=Helicrom
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message= _ "I am Helicrom, and you should not be so glib. I control dangerous men. My henchmen can slip unseen through any city, rob a man while he sleeps, or attack a caravan head-on. It's not noble work, but our pursuits require plenty of gold."
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message= _ "I am Helicrom, and you should not be so glib. I control dangerous men. My henchmen can slip unseen through any city, rob a man while he sleeps, or attack a caravan head-on. It's not noble work, but our pursuits require plenty of gold."
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[/message]
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[message]
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description=Baldras
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[/message]
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[message]
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description=Helicrom
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message= _ "The former King's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum, you might say, were dealt with harshly. We are outcasts because we seek to master shadow magic. Our secrecy and security are not cheap."
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message= _ "The former King's magic ministry kept a tight control on the training and employment of mages in Wesnoth. Those of us who dared to... depart from the curriculum, you might say, were dealt with harshly. We are outcasts because we seek to master shadow magic. Our secrecy and security are not cheap."
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[/message]
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[message]
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description=Baldras
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message= _ "I have heard of you. Necromancers. Barely-human scum, I say."
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message= _ "I have heard of you. Necromancers. Barely-human scum, I say."
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[/message]
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[message]
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description=Helicrom
|
||||
message= _ "Wrong. Necromancers become slaves to their lich masters and eventually lose their humanity. We have proven that practicing the dark arts need not lead down that path to damnation. We remain human, and seek the mystical secret of balance between the ways of light and darkness. We dance between both ways, adhering to neither."
|
||||
message= _ "Wrong. Necromancers become slaves to their lich masters and eventually lose their humanity. We have proven that practicing the dark arts need not lead down that path to damnation. We remain human, and seek the mystical secret of balance between the ways of light and darkness. We dance between both ways, adhering to neither."
|
||||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
|
@ -232,7 +232,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Helicrom
|
||||
message= _ "We don't. You have sought us out. But, I do know of your situation and am willing to help. Any weakening the Throne of Wesnoth, whether it be occupied by King or Queen, aids us."
|
||||
message= _ "We don't. You have sought us out. But, I do know of your situation and am willing to help. Any weakening the Throne of Wesnoth, whether it be occupied by King or Queen, aids us."
|
||||
[/message]
|
||||
[message]
|
||||
description=Helicrom
|
||||
|
@ -317,11 +317,11 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "Studies? Peace? You mean to continue feeding on the lawful citizens of Wesnoth. There will be no peace for them."
|
||||
message= _ "Studies? Peace? You mean to continue feeding on the lawful citizens of Wesnoth. There will be no peace for them."
|
||||
[/message]
|
||||
[message]
|
||||
description=Helicrom
|
||||
message= _ "No one here is in a position to be dispensing moral judgments. Regardless, you cannot overestimate the value of the service you have performed here today. I will help you to the utmost of my ability."
|
||||
message= _ "No one here is in a position to be dispensing moral judgments. Regardless, you cannot overestimate the value of the service you have performed here today. I will help you to the utmost of my ability."
|
||||
[/message]
|
||||
[message]
|
||||
description=Helicrom
|
||||
|
@ -368,7 +368,7 @@
|
|||
[command]
|
||||
[message]
|
||||
description=Helicrom
|
||||
message= _ "Done. My finest mages and thieves are at your disposal. Use them well."
|
||||
message= _ "Done. My finest mages and thieves are at your disposal. Use them well."
|
||||
[/message]
|
||||
|
||||
[allow_recruit]
|
||||
|
@ -386,7 +386,7 @@
|
|||
[command]
|
||||
[message]
|
||||
description=Helicrom
|
||||
message= _ "Alright. I need time to clean up this forest and recall my men from the countryside. We will be ready to march in 7 days. All now hinges on you! Until then..."
|
||||
message= _ "Alright. I need time to clean up this forest and recall my men from the countryside. We will be ready to march in 7 days. All now hinges on you! Until then..."
|
||||
[/message]
|
||||
|
||||
[set_variable]
|
||||
|
@ -409,7 +409,7 @@
|
|||
name=time over
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle."
|
||||
message= _ "We have spent too much time here. Surely the Queen's forces have returned to Dallben. Our mission is unfinished, but we must return to fight a suicide battle."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
|
|
|
@ -147,7 +147,7 @@
|
|||
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "The words of Lord Maddock have weighed heavy on me these past few days. It has dawned on me that we can never win. We will never defeat the entire army of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, how should I ever expect to?"
|
||||
message= _ "The words of Lord Maddock have weighed heavy on me these past few days. It has dawned on me that we can never win. We will never defeat the entire army of Wesnoth. Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, how should I ever expect to?"
|
||||
[/message]
|
||||
[message]
|
||||
description=Harper
|
||||
|
@ -155,7 +155,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "The garrison. The towers of Halstead are more than a garrison, nephew, they are a fortress. They used to protect this area from the enemies of Wesnoth; I never imagined they would house the enemies of Wesnoth."
|
||||
message= _ "The garrison. The towers of Halstead are more than a garrison, nephew, they are a fortress. They used to protect this area from the enemies of Wesnoth; I never imagined they would house the enemies of Wesnoth."
|
||||
[/message]
|
||||
|
||||
{LOYAL_UNIT 1 Dragoon 11 1 Pitcher ( _ "Pitcher")}
|
||||
|
@ -179,7 +179,7 @@
|
|||
|
||||
[message]
|
||||
description=Pitcher
|
||||
message= _ "Master Baldras, I bring news from the north. During the past week, several patrols have again ventured across the Great River into Annuvin. A man named Relnan opposed them with a small militia. He was victorious."
|
||||
message= _ "Master Baldras, I bring news from the north. During the past week, several patrols have again ventured across the Great River into Annuvin. A man named Relnan opposed them with a small militia. He was victorious."
|
||||
[/message]
|
||||
[message]
|
||||
description=Majel
|
||||
|
@ -187,11 +187,11 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Pitcher
|
||||
message= _ "I am afraid it is not. The Queen is sending a branch of her main field army directly from Weldyn. As soon as they arrive, they will burn every village to the ground. No one will live."
|
||||
message= _ "I am afraid it is not. The Queen is sending a branch of her main field army directly from Weldyn. As soon as they arrive, they will burn every village to the ground. No one will live."
|
||||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "The troop movements all make sense now. We must stop this army from reaching the garrison. We cannot swallow them whole, but we can gnaw away at them. They mustn't take one step without us being there to harass and delay them. When they reach Halstead they must be exhausted or dying."
|
||||
message= _ "The troop movements all make sense now. We must stop this army from reaching the garrison. We cannot swallow them whole, but we can gnaw away at them. They mustn't take one step without us being there to harass and delay them. When they reach Halstead they must be exhausted or dying."
|
||||
[/message]
|
||||
[message]
|
||||
description=Harper
|
||||
|
@ -297,7 +297,7 @@
|
|||
[message]
|
||||
id=fire_hot
|
||||
speaker=unit
|
||||
message= _ "Ow! Fire hot! No step in fire!"
|
||||
message= _ "Ow! Fire hot! No step in fire!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -317,7 +317,7 @@
|
|||
[else]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "What a bloody mess. We must attack Halstead next. If we wait, they will become invincible. If we can burn it to the ground before that happens, our people may have a chance. Rest well tonight, because tomorrow's battle will decide the fate of our homes, our families, and our freedom."
|
||||
message= _ "What a bloody mess. We must attack Halstead next. If we wait, they will become invincible. If we can burn it to the ground before that happens, our people may have a chance. Rest well tonight, because tomorrow's battle will decide the fate of our homes, our families, and our freedom."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
|
@ -348,7 +348,7 @@
|
|||
name=time over
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "We have spent too much time here. Surely the entire Wesnoth army marches on our position. We are done for!"
|
||||
message= _ "We have spent too much time here. Surely the entire Wesnoth army marches on our position. We are done for!"
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
[part]
|
||||
show_title=no
|
||||
background="halstead_story2.jpg"
|
||||
story= _ "The grand army of Wesnoth, personally led by the High Council of Archmagi, scoured the plains of all manner of hostile creature, be it beast, orc, or elf. The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread. The country of Wesnoth had been carved in deed as well as in name."
|
||||
story= _ "The grand army of Wesnoth, personally led by the High Council of Archmagi, scoured the plains of all manner of hostile creature, be it beast, orc, or elf. The city-state of Elensefar was formally united to the kingdom and settlements rapidly spread. The country of Wesnoth had been carved in deed as well as in name."
|
||||
[/part]
|
||||
[part]
|
||||
show_title=no
|
||||
|
@ -29,12 +29,12 @@
|
|||
[part]
|
||||
show_title=no
|
||||
background="halstead_story4.jpg"
|
||||
story= _ "Hundreds of feet tall, the mountain towered high above the plains, its sheer walls both inspiring and terrifying. Men from all over the countryside labored there, building the most formidable fortress ever conceived. It became the Stronghold of Halstead."
|
||||
story= _ "Hundreds of feet tall, the mountain towered high above the plains, its sheer walls both inspiring and terrifying. Men from all over the countryside labored there, building the most formidable fortress ever conceived. It became the Stronghold of Halstead."
|
||||
[/part]
|
||||
[part]
|
||||
show_title=no
|
||||
background="halstead_story5.jpg"
|
||||
story= _ "This sentinel of the western plains stood watch as Wesnoth prospered for many centuries under the protection it provided. No war has overcome it, and its walls have never been overrun. The blood of invaders stains its parapets and the bones of the defeated crumble at the base of Halstead's frozen waves of stone."
|
||||
story= _ "This sentinel of the western plains stood watch as Wesnoth prospered for many centuries under the protection it provided. No war has overcome it, and its walls have never been overrun. The blood of invaders stains its parapets and the bones of the defeated crumble at the base of Halstead's frozen waves of stone."
|
||||
[/part]
|
||||
|
||||
[part]
|
||||
|
@ -273,7 +273,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "That may not be too far from the truth. During the time of the Great Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient era forged the walls of Halstead from the rock below."
|
||||
message= _ "That may not be too far from the truth. During the time of the Great Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an ancient era forged the walls of Halstead from the rock below."
|
||||
[/message]
|
||||
[message]
|
||||
description=Harper
|
||||
|
@ -288,7 +288,7 @@
|
|||
[then]
|
||||
[message]
|
||||
description=Helicrom
|
||||
message= _ "No, my young friend. Halstead indeed has a weakness. Among my many assets is access to a wealth of secrets few in Wesnoth are privy to."
|
||||
message= _ "No, my young friend. Halstead indeed has a weakness. Among my many assets is access to a wealth of secrets few in Wesnoth are privy to."
|
||||
[/message]
|
||||
[message]
|
||||
description=Helicrom
|
||||
|
@ -304,7 +304,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Helicrom
|
||||
message= _ "I believe it will. Each tower has a passage down to the catacombs. If we can reach the center of each tower, one of our men can escape down to the bowels of the mountain and destroy its support. I am sure we will need to demolish no less than all four supports to raze the fortress."
|
||||
message= _ "I believe it will. Each tower has a passage down to the catacombs. If we can reach the center of each tower, one of our men can escape down to the bowels of the mountain and destroy its support. I am sure we will need to demolish no less than all four supports to raze the fortress."
|
||||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
|
@ -330,7 +330,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "I believe it will. Each tower has a passage down to the catacombs. If we can reach the center of each tower, one of our men can escape down to the bowels of the mountain and destroy its support. I am sure we will need to demolish no less than all four supports to raze the fortress."
|
||||
message= _ "I believe it will. Each tower has a passage down to the catacombs. If we can reach the center of each tower, one of our men can escape down to the bowels of the mountain and destroy its support. I am sure we will need to demolish no less than all four supports to raze the fortress."
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
|
@ -340,11 +340,11 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "We must be cautious. Look there, a substantial orc force is also advancing on Halstead. They must think Wesnoth's army is spread out right now."
|
||||
message= _ "We must be cautious. Look there, a substantial orc force is also advancing on Halstead. They must think Wesnoth's army is spread out right now."
|
||||
[/message]
|
||||
[message]
|
||||
description=Harper
|
||||
message= _ "Heh. They're in for a surprise. This may work to our advantage."
|
||||
message= _ "Heh. They're in for a surprise. This may work to our advantage."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -416,7 +416,7 @@
|
|||
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar must be defenseless now. More hinges on this battle than I thought."
|
||||
message= _ "Amazing. Lord Maddock sent his house guards... his finest troops! Elensefar must be defenseless now. More hinges on this battle than I thought."
|
||||
[/message]
|
||||
[message]
|
||||
role=farseer
|
||||
|
@ -688,7 +688,7 @@
|
|||
name=time over
|
||||
[message]
|
||||
speaker=narrator
|
||||
message= _ "After more than a week of fierce fighting, the main body of Asheviere's host arrived from Weldyn. The battle was soon finished. Every last man from the province of Annuvin was executed."
|
||||
message= _ "After more than a week of fierce fighting, the main body of Asheviere's host arrived from Weldyn. The battle was soon finished. Every last man from the province of Annuvin was executed."
|
||||
image="wesnoth-icon.png"
|
||||
[/message]
|
||||
[endlevel]
|
||||
|
@ -759,7 +759,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Baldras
|
||||
message= _ "But we are so close to the end. We must finish this. I am sorry you will not be able to enjoy our freedom. Goodbye, Harper."
|
||||
message= _ "But we are so close to the end. We must finish this. I am sorry you will not be able to enjoy our freedom. Goodbye, Harper."
|
||||
[/message]
|
||||
{VARIABLE harper_dead 1}
|
||||
[/event]
|
||||
|
@ -791,7 +791,7 @@
|
|||
[/message]
|
||||
[message]
|
||||
description=Dommel
|
||||
message= _ "You will never successfully oppose Asheviere. Her power is too great... This small victory today is but a reprieve from the unimaginable pain you will suffer when the full force of her wrath descends upon you."
|
||||
message= _ "You will never successfully oppose Asheviere. Her power is too great... This small victory today is but a reprieve from the unimaginable pain you will suffer when the full force of her wrath descends upon you."
|
||||
[/message]
|
||||
|
||||
[if]
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
{DOT 158 209}
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "The Elense riders routed the orcish army, small as it was, and sent them back across the Great River. They then scattered to the countryside and were not heard from again. Baldras thought this odd behavior when he heard about it."
|
||||
story= _ "The Elense riders routed the orcish army, small as it was, and sent them back across the Great River. They then scattered to the countryside and were not heard from again. Baldras thought this odd behavior when he heard about it."
|
||||
background="maps/wesnoth.png"
|
||||
{CROSS 149 230}
|
||||
{DOT 168 230}
|
||||
|
@ -29,7 +29,7 @@
|
|||
{CROSS 206 217}
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "As the main body of Asheviere's army neared the ruins of Halstead, strange things began to happen. Every night, men would disappear. Others were found hacked to bloody pieces. Unexplained misfortune plagued the marching columns. Soldiers dropped dead where they stood, slain by unseen assassins. Fear of an undead menace spread through the ranks."
|
||||
story= _ "As the main body of Asheviere's army neared the ruins of Halstead, strange things began to happen. Every night, men would disappear. Others were found hacked to bloody pieces. Unexplained misfortune plagued the marching columns. Soldiers dropped dead where they stood, slain by unseen assassins. Fear of an undead menace spread through the ranks."
|
||||
background="maps/wesnoth.png"
|
||||
{CROSS 155 287}
|
||||
{CROSS 145 284}
|
||||
|
@ -38,7 +38,7 @@
|
|||
{CROSS 134 255}
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, it was too much. Their shock that such a thing could happen combined with the invisible terror stalking them convinced Asheviere's second in command the entire countryside was cursed. He quickly retreated to the traditional border and set up strong defenses against the west."
|
||||
story= _ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, it was too much. Their shock that such a thing could happen combined with the invisible terror stalking them convinced Asheviere's second in command the entire countryside was cursed. He quickly retreated to the traditional border and set up strong defenses against the west."
|
||||
background="maps/wesnoth.png"
|
||||
{DOT_TIME 160 252 49}
|
||||
{DOT_TIME 152 264 49}
|
||||
|
@ -53,7 +53,7 @@
|
|||
background="maps/wesnoth.png"
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the ground. In a panic, they raced through the forest to Delwyn. It was likewise devastated. However, they did find one clue as to what happened..."
|
||||
story= _ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the ground. In a panic, they raced through the forest to Delwyn. It was likewise devastated. However, they did find one clue as to what happened..."
|
||||
background="maps/wesnoth.png"
|
||||
{DOT_TIME 139 240 0}
|
||||
{DOT_TIME 143 228 0}
|
||||
|
@ -66,7 +66,7 @@
|
|||
{DOT 197 170}
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "...a grimy note nailed to a charred post that read, 'Baldras, You would have been proud. We gave 'em hell. But in the end, it wasn't enough.'"
|
||||
story= _ "...a grimy note nailed to a charred post that read, 'Baldras, You would have been proud. We gave 'em hell. But in the end, it wasn't enough.'"
|
||||
background=epilogue1.jpg
|
||||
[/part]
|
||||
[part]
|
||||
|
@ -74,7 +74,7 @@
|
|||
background=epilogue2.jpg
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "'If you wish to find us, head west. When you reach the land's end, just keep going. See you soon, old friend. - Relnan' "
|
||||
story= _ "'If you wish to find us, head west. When you reach the land's end, just keep going. See you soon, old friend. - Relnan' "
|
||||
background=epilogue3.jpg
|
||||
[/part]
|
||||
[/story]
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
cost=36
|
||||
ability=leadership
|
||||
usage=fighter
|
||||
unit_description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings."
|
||||
unit_description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[defend]
|
||||
[frame]
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
cost=90
|
||||
{AMLA_TOUGH 3}
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."
|
||||
unit_description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."
|
||||
get_hit_sound={SOUND_LIST:HUMAN_OLD_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
|
|
|
@ -46,7 +46,7 @@
|
|||
alignment=neutral
|
||||
hitpoints=67
|
||||
cost=66
|
||||
unit_description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
|
||||
unit_description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
|
|
@ -17,13 +17,13 @@
|
|||
story= _ "For many years it was indeed so. Dwarven Doors was a peaceful and prosperous place. Until the orcs came... "
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and besieged Dwarven Doors."
|
||||
story= _ "The raids were mere probes, at first, and the orcs mere rabble. But they grew more numerous, and threatening, and the raiding parties became war-bands and then companies. Then there arose a great warlord among the Bloody Sword tribe, the chieftain called Khazg Black-Tusk; and he raised an army, and besieged Dwarven Doors."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succour. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles."
|
||||
story= _ "It was a time of doom and great deeds, of fire and blood and slaughter. The men and dwarves of the city fought valiantly. But there were always, it seemed, more orcs to replace the slain, while the defenders could find no succour. Pleas for help went unheeded in other lands, for they were far away and felt unthreatened by the orcs, and were wrapped up in their own affairs and struggles."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever."
|
||||
story= _ "After a year and a day of grim battle the city fell. Its streets ran with gore. The dwarves were pushed back into the caverns of Knalga, while the humans of Dwarven Doors who survived the sack were enslaved by the orcs. Cut off from contact with the surface, the dwarves of Knalga fought on, but knew their utter subjugation could not be averted forever."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Dark years passed; human generations grew up in slavery, and came near to forgetting that their ancestors had been free - and might have completely forgotten were it not for a fateful day in 518 YW. That day that changed the lives of the people of Dwarven Doors - forever."
|
||||
|
@ -46,10 +46,10 @@
|
|||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see."
|
||||
story= _ "After that day, nothing could be the same. Hope rose in their hearts like a flame long-smothered but rekindled. The brightest and boldest of them began to plan and to train in secret. And the orcish masters, grown stupid from their own arrogance, did not see."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mother's arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
|
||||
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mother's arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
|
||||
[/part]
|
||||
[part]
|
||||
story= _ "Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
|
||||
|
@ -175,7 +175,7 @@
|
|||
|
||||
[message]
|
||||
description=Tallin
|
||||
message= _ "We must use our strength of numbers. Stay shoulder-to shoulder with the man next to you; never get isolated, especially not on open ground. Swarm them -- surround them, five or six to one, and they will go down."
|
||||
message= _ "We must use our strength of numbers. Stay shoulder-to shoulder with the man next to you; never get isolated, especially not on open ground. Swarm them -- surround them, five or six to one, and they will go down."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
|
|
@ -70,7 +70,7 @@
|
|||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "That is the problem lad, we ha' been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha' been as much as we could do to survive. We'll ha' more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna' reach while the orcs and trolls held them. But metal will be scarce for a while yet; ore will have to be briught in for smelting, first."
|
||||
story= _ "That is the problem lad, we ha' been stranded in these tunnels for years now, almost completely cut off from sources of food or metals or tools. It ha' been as much as we could do to survive. We'll ha' more food again now that we can reach the surface, and tools aplenty there are in the stores where we couldna' reach while the orcs and trolls held them. But metal will be scarce for a while yet; ore will have to be briught in for smelting, first."
|
||||
background=portraits/Hamel.jpg
|
||||
[/part]
|
||||
|
||||
|
|
|
@ -833,7 +833,7 @@
|
|||
|
||||
[message]
|
||||
description=Hamel
|
||||
message= _ "Aye. We must do both. I'm thinking it might be best if I muster my folk to start on the weapon-making while you and your followers pursue yon lich. By the time you've laid him to final rest and return here, we'll ha' made a good start on the work."
|
||||
message= _ "Aye. We must do both. I'm thinking it might be best if I muster my folk to start on the weapon-making while you and your followers pursue yon lich. By the time you've laid him to final rest and return here, we'll ha' made a good start on the work."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "Aye, lad. Her kin will have come either to do battle or pay ransom. By the looks of things, they've busked themselves for either."
|
||||
story= _ "Aye, lad. Her kin will have come either to do battle or pay ransom. By the looks of things, they've busked themselves for either."
|
||||
background=portraits/Hamel.jpg
|
||||
[/part]
|
||||
|
||||
|
@ -75,7 +75,7 @@
|
|||
[/part]
|
||||
|
||||
[part]
|
||||
story= _ "Allies? I take it we're to go to them and ask them to join us in return for our help in rescuing their Princess? You heard their message - those elves have got their noses so high in the air they canna see over them. They wouldna ally themsel' with the likes o' us."
|
||||
story= _ "Allies? I take it we're to go to them and ask them to join us in return for our help in rescuing their Princess? You heard their message - those elves have got their noses so high in the air they canna see over them. They wouldna ally themsel' with the likes o' us."
|
||||
background=portraits/Hamel.jpg
|
||||
[/part]
|
||||
|
||||
|
|
|
@ -371,7 +371,7 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, the
|
|||
|
||||
[message]
|
||||
description=Delfador
|
||||
message=_ "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
|
||||
message=_ "Child, you have 32 hitpoints and a sword. I'm fairly sure you'll win."
|
||||
[/message]
|
||||
|
||||
{GENDER ([message]
|
||||
|
|
|
@ -521,7 +521,7 @@ Most units have about 50% defense in rocky caves, whereas cavalry are limited to
|
|||
title= _ "Mushroom Grove"
|
||||
text= "<img>src=terrain/mushrooms-tile.png align=left box=no</img>
|
||||
|
||||
" + _ "Mushroom groves are vast underground forests of giant mushrooms, which thrive in the damp darkness. Most units have trouble negotiating the spongy floor of smaller fungi, but they have plenty of cover behind the larger stalks. Mounted units, however, become completely mired and lack proper freedom of movement in combat. Undead units have a natural affinity for decay and function quite well in mushroom forests.
|
||||
" + _ "Mushroom groves are vast underground forests of giant mushrooms, which thrive in the damp darkness. Most units have trouble negotiating the spongy floor of smaller fungi, but they have plenty of cover behind the larger stalks. Mounted units, however, become completely mired and lack proper freedom of movement in combat. Undead units have a natural affinity for decay and function quite well in mushroom forests.
|
||||
|
||||
Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receive only 20%."
|
||||
[/topic]
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
undead_variation=archer
|
||||
cost=54
|
||||
usage=archer
|
||||
unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
|
||||
unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
#huntsmen are better than normal units at woods and swamps
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
undead_variation=archer
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
|
||||
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
# [defend]
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
undead_variation=archer
|
||||
cost=14
|
||||
usage=archer
|
||||
unit_description= _ "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
|
||||
unit_description= _ "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
|
||||
die_sound={SOUND_LIST:ORC_SMALL_DIE}
|
||||
{DEFENSE_ANIM "units/orcs/archer-defend.png" "units/orcs/archer.png" {SOUND_LIST:ORC_SMALL_HIT} }
|
||||
[death]
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=mixed fighter
|
||||
unit_description= _ "From time to time, an orc will arise who has a natural charisma and command over his ilk. If they are also strong and cunning, they will inevitably find themselves leading a great horde of warriors, and they will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together.
|
||||
unit_description= _ "From time to time, an orc will arise who has a natural charisma and command over his ilk. If they are also strong and cunning, they will inevitably find themselves leading a great horde of warriors, and they will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:ORC_DIE}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
{AMLA_TOUGH 3}
|
||||
cost=27
|
||||
usage=fighter
|
||||
unit_description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish.
|
||||
unit_description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish.
|
||||
|
||||
Special Notes: When this creature gains enough experience in combat, it renews itself as if freshly summoned, healing all damage sustained."+{SPECIAL_NOTES_POISON}
|
||||
die_sound=ghoul-hit.wav
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
advanceto=Lich,Necromancer
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
|
||||
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
|
||||
|
||||
Despite any design they may have of using this to wrest their own immortality from nature's grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power.
|
||||
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=fighter
|
||||
unit_description= _ "There is little left, in these towering ruins, of the men they once were. Warriors at heart, they are now lost in the dream of unlife; wandering through the battles of their memory and fighting desperately for release, for a peace bought only by strength of arms. And so they struggle; both unthinking, and unrelenting.
|
||||
unit_description= _ "There is little left, in these towering ruins, of the men they once were. Warriors at heart, they are now lost in the dream of unlife; wandering through the battles of their memory and fighting desperately for release, for a peace bought only by strength of arms. And so they struggle; both unthinking, and unrelenting.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
|
||||
die_sound=skeleton-big-die.wav
|
||||
|
|
Loading…
Add table
Reference in a new issue