[[Balancing changes]]

* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly'
  to 'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
* added a magical ranged 9-3 arcane attack to the Lich
* increased the arcane resistance of the Ghoul line from -40% to 20%
* increased the arcane resistance of the Ghost line from -30 to -10%
This commit is contained in:
Gunter Labes 2007-09-14 09:42:34 +00:00
parent 91dedbcc60
commit 7f593b877d
11 changed files with 151 additions and 29 deletions

View file

@ -60,6 +60,15 @@
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly' to
'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
* added a magical ranged 9-3 arcane attack to the Lich
* increased the arcane resistance of the Ghoul line from -40% to 20%
* increased the arcane resistance of the Ghost line from -30 to -10%
* user interface:
* In help, for each ability and special weapon topic, display a list of
hyperlinks to encountered units having this ability/special (bug #9567)

View file

@ -89,6 +89,12 @@
{TRAIT_UNDEAD}
[/race]
[race]
id=bats
name= _ "race^Bats"
num_traits=2
[/race]
[race]
id=ogre
name= _ "race^Ogres"
@ -924,6 +930,54 @@
[/resistance]
[/movetype]
[movetype]
name=gruefoot
[movement_costs]
deep_water=99
shallow_water=3
swamp_water=2
grassland=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
tundra=2
canyon=99
cavewall=99
fungus=2
[/movement_costs]
[defense]
deep_water=90
shallow_water=80
swamp_water=70
grassland=60
sand=70
forest=50
hills=50
mountains=40
village=40
castle=40
cave=60
tundra=70
canyon=80
cavewall=60
fungus=40
[/defense]
[resistance]
blade=90
pierce=70
impact=100
fire=90
cold=60
arcane=80
[/resistance]
[/movetype]
[movetype]
name=undeadfoot
[movement_costs]
@ -1066,7 +1120,7 @@
impact=50
fire=90
cold=30
arcane=130
arcane=110
[/resistance]
[/movetype]

View file

@ -2,11 +2,11 @@
[unit]
id=Blood Bat
name= _ "Blood Bat"
race=undead
race=bats
image="units/undead/bloodbat.png"
ellipse="misc/ellipse"
hitpoints=27
movement_type=undeadfly
movement_type=fly
movement=9
experience=100
level=1
@ -20,6 +20,17 @@
Special Notes:"+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/bloodbat-defend.png" "units/undead/bloodbat.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[movement_costs]
cave=1
fungus=1
[/movement_costs]
[defense]
cave=50
fungus=50
[/defense]
[resistance]
cold=70
[/resistance]
[movement_anim]
[frame]
begin=0

View file

@ -2,11 +2,11 @@
[unit]
id=Vampire Bat
name= _ "Vampire Bat"
race=undead
race=bats
image="units/undead/bat.png"
ellipse="misc/ellipse-nozoc"
hitpoints=17
movement_type=undeadfly
movement_type=fly
movement=8
experience=14
level=0
@ -19,6 +19,17 @@
Special Notes:"+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[movement_costs]
cave=1
fungus=1
[/movement_costs]
[defense]
cave=50
fungus=50
[/defense]
[resistance]
cold=70
[/resistance]
[movement_anim]
[frame]
begin=0

View file

@ -7,7 +7,7 @@
ellipse="misc/ellipse"
profile=portraits/Alex_Jarocha-Ernst/ghoul.png
hitpoints=33
movement_type=undeadfoot
movement_type=gruefoot
movement=5
experience=35
level=1
@ -22,16 +22,6 @@ It is because of such things that necromancy is condemned with an almost primal
Special Notes:"+{SPECIAL_NOTES_POISON}
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "units/undead/ghoul-defend.png" "units/undead/ghoul.png" ghoul-hit.wav }
[movement_costs]
deep_water=99
shallow_water=3
[/movement_costs]
[resistance]
impact=100
fire=90
cold=60
arcane=140
[/resistance]
[death]
start_time=0
[frame]

View file

@ -7,7 +7,7 @@
profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=47
movement_type=undeadfoot
movement_type=gruefoot
movement=5
experience=40
{AMLA_NECROHEAL}
@ -22,16 +22,6 @@
Special Notes: When this creature gains enough experience in combat, it renews itself as if freshly summoned, healing all damage sustained."+{SPECIAL_NOTES_POISON}
die_sound=ghoul-hit.wav
{DEFENSE_ANIM "units/undead/necrophage-defend-2.png" "units/undead/necrophage-defend-1.png" ghoul-hit.wav }
[movement_costs]
deep_water=99
shallow_water=3
[/movement_costs]
[resistance]
impact=100
fire=90
cold=60
arcane=140
[/resistance]
[attack]
name=claws
description=_"claws"

View file

@ -28,8 +28,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/undead-necromancers/adept-defend-2.png" "units/undead-necromancers/adept-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=shadow wave
description=_"shadow wave"
name=chill wave
description=_"chill wave"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
@ -39,6 +39,18 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
number=2
icon=attacks/dark-missile.png
[/attack]
[attack]
name=shadow wave
description=_"shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=7
number=2
icon=attacks/dark-missile.png
[/attack]
[death]
[frame]
begin=0

View file

@ -42,6 +42,18 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
number=2
icon=attacks/dark-missile.png
[/attack]
[attack]
name=shadow wave
description=_"shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=2
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[attack_filter]
name=chill wave

View file

@ -55,6 +55,18 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
number=3
icon=attacks/dark-missile.png
[/attack]
[attack]
name=shadow wave
description=_"shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=9
number=3
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[attack_filter]
name=chill tempest

View file

@ -46,6 +46,18 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
number=2
icon=attacks/dark-missile.png
[/attack]
[attack]
name=shadow wave
description=_"shadow wave"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=2
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[attack_filter]
name=chill wave

View file

@ -57,6 +57,15 @@ Version 1.3.7+svn:
* Increase the XP requirement to advance to the Fugitive from 77 to 120.
* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
* Changed the movement type of the Vampire Bat line from 'undeadfly' to
'fly' (with adjustments).
* Added a magical ranged 7-2 arcane attack to the Dark Adept.
* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
* Added a magical ranged 12-2 arcane attack to the Necromancer.
* Added a magical ranged 9-3 arcane attack to the Lich.
* Increased the arcane resistance of the Ghoul line from -40% to 20%.
* Increased the arcane resistance of the Ghost line from -30 to -10%.
* User interface
* OK in the status menu replaced with more informative "Scroll To".