[[Balancing changes]]
* changed the race of the Vampire Bat line from 'undead' to 'bats' * changed the movement type of the Vampire Bat line from 'undeadfly' to 'fly' (with adjustments) * added a magical ranged 7-2 arcane attack to the Dark Adept * added a magical ranged 9-2 arcane attack to the Dark Sorcerer * added a magical ranged 12-2 arcane attack to the Necromancer * added a magical ranged 9-3 arcane attack to the Lich * increased the arcane resistance of the Ghoul line from -40% to 20% * increased the arcane resistance of the Ghost line from -30 to -10%
This commit is contained in:
parent
91dedbcc60
commit
7f593b877d
11 changed files with 151 additions and 29 deletions
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@ -60,6 +60,15 @@
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* increased the XP requirement to advance to the Fugitive from 77 to 120
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* decreased the melee attack of the Fugitive from 12-2 to 11-2
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* decreased the ranged attack of the Fugitive from 8-4 to 7-4
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* changed the race of the Vampire Bat line from 'undead' to 'bats'
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* changed the movement type of the Vampire Bat line from 'undeadfly' to
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'fly' (with adjustments)
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* added a magical ranged 7-2 arcane attack to the Dark Adept
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* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
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* added a magical ranged 12-2 arcane attack to the Necromancer
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* added a magical ranged 9-3 arcane attack to the Lich
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* increased the arcane resistance of the Ghoul line from -40% to 20%
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* increased the arcane resistance of the Ghost line from -30 to -10%
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* user interface:
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* In help, for each ability and special weapon topic, display a list of
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hyperlinks to encountered units having this ability/special (bug #9567)
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@ -89,6 +89,12 @@
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{TRAIT_UNDEAD}
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[/race]
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[race]
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id=bats
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name= _ "race^Bats"
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num_traits=2
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[/race]
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[race]
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id=ogre
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name= _ "race^Ogres"
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@ -924,6 +930,54 @@
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[/resistance]
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[/movetype]
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[movetype]
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name=gruefoot
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[movement_costs]
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deep_water=99
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shallow_water=3
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swamp_water=2
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grassland=1
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sand=2
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forest=2
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hills=2
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mountains=3
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village=1
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castle=1
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cave=2
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tundra=2
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canyon=99
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cavewall=99
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fungus=2
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[/movement_costs]
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[defense]
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deep_water=90
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shallow_water=80
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swamp_water=70
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grassland=60
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sand=70
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forest=50
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hills=50
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mountains=40
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village=40
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castle=40
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cave=60
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tundra=70
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canyon=80
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cavewall=60
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fungus=40
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[/defense]
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[resistance]
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blade=90
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pierce=70
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impact=100
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fire=90
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cold=60
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=undeadfoot
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[movement_costs]
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@ -1066,7 +1120,7 @@
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impact=50
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fire=90
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cold=30
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arcane=130
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arcane=110
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[/resistance]
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[/movetype]
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@ -2,11 +2,11 @@
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[unit]
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id=Blood Bat
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name= _ "Blood Bat"
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race=undead
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race=bats
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image="units/undead/bloodbat.png"
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ellipse="misc/ellipse"
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hitpoints=27
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movement_type=undeadfly
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movement_type=fly
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movement=9
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experience=100
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level=1
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@ -20,6 +20,17 @@
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Special Notes:"+{SPECIAL_NOTES_DRAIN}
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{DEFENSE_ANIM "units/undead/bloodbat-defend.png" "units/undead/bloodbat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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[/resistance]
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[movement_anim]
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[frame]
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begin=0
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@ -2,11 +2,11 @@
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[unit]
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id=Vampire Bat
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name= _ "Vampire Bat"
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race=undead
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race=bats
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image="units/undead/bat.png"
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ellipse="misc/ellipse-nozoc"
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hitpoints=17
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movement_type=undeadfly
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movement_type=fly
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movement=8
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experience=14
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level=0
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@ -19,6 +19,17 @@
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Special Notes:"+{SPECIAL_NOTES_DRAIN}
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{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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[/resistance]
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[movement_anim]
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[frame]
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begin=0
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@ -7,7 +7,7 @@
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ellipse="misc/ellipse"
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profile=portraits/Alex_Jarocha-Ernst/ghoul.png
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hitpoints=33
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movement_type=undeadfoot
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movement_type=gruefoot
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movement=5
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experience=35
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level=1
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@ -22,16 +22,6 @@ It is because of such things that necromancy is condemned with an almost primal
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Special Notes:"+{SPECIAL_NOTES_POISON}
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die_sound=ghoul-hit.wav
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{DEFENSE_ANIM "units/undead/ghoul-defend.png" "units/undead/ghoul.png" ghoul-hit.wav }
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[movement_costs]
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deep_water=99
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shallow_water=3
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[/movement_costs]
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[resistance]
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impact=100
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fire=90
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cold=60
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arcane=140
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[/resistance]
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[death]
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start_time=0
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[frame]
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@ -7,7 +7,7 @@
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profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=47
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movement_type=undeadfoot
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movement_type=gruefoot
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movement=5
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experience=40
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{AMLA_NECROHEAL}
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Special Notes: When this creature gains enough experience in combat, it renews itself as if freshly summoned, healing all damage sustained."+{SPECIAL_NOTES_POISON}
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die_sound=ghoul-hit.wav
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{DEFENSE_ANIM "units/undead/necrophage-defend-2.png" "units/undead/necrophage-defend-1.png" ghoul-hit.wav }
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[movement_costs]
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deep_water=99
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shallow_water=3
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[/movement_costs]
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[resistance]
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impact=100
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fire=90
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cold=60
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arcane=140
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[/resistance]
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[attack]
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name=claws
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description=_"claws"
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@ -28,8 +28,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/undead-necromancers/adept-defend-2.png" "units/undead-necromancers/adept-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
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[attack]
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name=shadow wave
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description=_"shadow wave"
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name=chill wave
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description=_"chill wave"
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type=cold
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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number=2
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icon=attacks/dark-missile.png
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[/attack]
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[attack]
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name=shadow wave
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description=_"shadow wave"
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type=arcane
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=7
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number=2
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icon=attacks/dark-missile.png
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[/attack]
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[death]
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[frame]
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begin=0
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number=2
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icon=attacks/dark-missile.png
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[/attack]
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[attack]
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name=shadow wave
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description=_"shadow wave"
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type=arcane
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=9
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number=2
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icon=attacks/dark-missile.png
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[/attack]
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[attack_anim]
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[attack_filter]
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name=chill wave
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number=3
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icon=attacks/dark-missile.png
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[/attack]
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[attack]
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name=shadow wave
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description=_"shadow wave"
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type=arcane
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=9
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number=3
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icon=attacks/dark-missile.png
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[/attack]
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[attack_anim]
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[attack_filter]
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name=chill tempest
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number=2
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icon=attacks/dark-missile.png
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[/attack]
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[attack]
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name=shadow wave
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description=_"shadow wave"
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type=arcane
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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range=ranged
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damage=12
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number=2
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icon=attacks/dark-missile.png
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[/attack]
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[attack_anim]
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[attack_filter]
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name=chill wave
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@ -57,6 +57,15 @@ Version 1.3.7+svn:
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* Increase the XP requirement to advance to the Fugitive from 77 to 120.
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* Decreased the melee attack of the Fugitive from 12-2 to 11-2.
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* Decreased the ranged attack of the Fugitive from 8-4 to 7-4.
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* Changed the race of the Vampire Bat line from 'undead' to 'bats'.
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* Changed the movement type of the Vampire Bat line from 'undeadfly' to
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'fly' (with adjustments).
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* Added a magical ranged 7-2 arcane attack to the Dark Adept.
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* Added a magical ranged 9-2 arcane attack to the Dark Sorcerer.
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* Added a magical ranged 12-2 arcane attack to the Necromancer.
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* Added a magical ranged 9-3 arcane attack to the Lich.
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* Increased the arcane resistance of the Ghoul line from -40% to 20%.
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* Increased the arcane resistance of the Ghost line from -30 to -10%.
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* User interface
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* OK in the status menu replaced with more informative "Scroll To".
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