Made all keeps be called "Keep", all castles be called "Castle"...

...and all roads be called "Road", instead of using the racial names
(like "Elven Castle"). Revert if you heavily object.
This commit is contained in:
Lari Nieminen 2007-09-17 09:30:16 +00:00
parent a83bbb7267
commit c087decc42

View file

@ -166,7 +166,7 @@
[terrain]
symbol_image=castle/elven/tile
id=castle
name= _ "Elven Castle"
name= _ "Castle"
string=Cv
aliasof=Ch
unit_height_adjust=3
@ -177,7 +177,7 @@
[terrain]
symbol_image=castle/dwarven-castle-tile
id=dwarven_castle
name= _ "Dwarven Castle"
name= _ "Castle"
string=Cud
aliasof=Ch
unit_height_adjust=0
@ -236,7 +236,7 @@
[terrain]
symbol_image=castle/encampment-keep-tile
id=encampment_keep
name= _ "Encampment keep"
name= _ "Keep"
string=Ke
aliasof=Ch
unit_height_adjust=0
@ -260,7 +260,7 @@
[terrain]
symbol_image=castle/elven/keep-tile
id=elven_keep
name= _ "Elven Keep"
name= _ "Keep"
string=Kv
aliasof=Ch
unit_height_adjust=20
@ -272,7 +272,7 @@
[terrain]
symbol_image=castle/dwarven-keep-tile
id=dwarven_keep
name= _ "Dwarven keep"
name= _ "Keep"
string=Kud
aliasof=Ch
unit_height_adjust=0
@ -284,7 +284,7 @@
[terrain]
symbol_image=castle/ruined-keep-tile
id=ruined_keep
name= _ "Ruined keep"
name= _ "Keep"
string=Khr
aliasof=Ch
unit_height_adjust=20
@ -296,7 +296,7 @@
[terrain]
symbol_image=castle/sunken-keep-tile
id=sunken_keep
name= _ "Sunken keep"
name= _ "Keep"
string=Khw
aliasof=Ch, Ww
unit_height_adjust=20
@ -308,7 +308,7 @@
[terrain]
symbol_image=castle/swamp-keep-tile
id=swamp_keep
name= _ "Swamp keep"
name= _ "Keep"
string=Khs
aliasof=Ch, Ss
unit_height_adjust=20
@ -542,7 +542,7 @@
[terrain]
symbol_image=desert-road
id=road
name= _ "Desert road"
name= _ "Road"
string=Rd
aliasof=Gg
editor_group=desert, flat
@ -569,7 +569,7 @@
[terrain]
symbol_image=flat/stone-path
id=stone_path
name= _ "Stone path"
name= _ "Road"
string=Rp
aliasof=Gg
editor_group=flat