Nils Kneuper
e9b52b7af2
[[South Guard tuning]]
...
- gave the option to recruit footpads in every mission to be better able to
fight skelletons
- changed guards in the 3rd mission to be outlaw units instead of loyal units
- gave 6 extra turns in the 3rd mission for killing the leader so that the
mission should be winnable without too many probs if the leader stayed in his
castle
2006-03-16 15:41:12 +00:00
J.W. Bjerk
b4068354da
Tweaks to SG 1st scenario to make the merfolk more interesting:
...
added traits to the volunteers, moved them 1 turn closer, and added
more swamp for them to fight in.
2006-03-16 06:03:40 +00:00
J.W. Bjerk
a0a4d13dfb
fixed errors in unit CFGs. switched drakes to new flame sound.
2006-03-16 01:44:11 +00:00
Scott Klempner
e225a73784
TRoW music fixes
2006-03-14 07:05:21 +00:00
Scott Klempner
ac943280e7
httt music fixes
2006-03-14 06:35:55 +00:00
Nils Kneuper
cb7717a0b1
removed sentance that was doubled
2006-03-13 15:03:41 +00:00
Joseph Simmons
683792ff0a
use {DEFAULT_MP_MUSIC_PLAYLIST} for all scenarios.
...
I may want to use custom playlists later, but for now, this is good.
2006-03-12 20:33:28 +00:00
Nils Kneuper
213a04f1d5
fixed swordsman icon in the difficulty selection
2006-03-12 14:12:09 +00:00
Nils Kneuper
a9df4a6d10
changes to music for Two Brothers
2006-03-12 12:15:07 +00:00
J.W. Bjerk
e11f22d558
made custome SG flag work on case sensitive systems
2006-03-11 23:31:57 +00:00
J.W. Bjerk
e7782f4ccc
12 new (temporary) human hit & die sounds. Wired into all human units.
2006-03-11 16:43:41 +00:00
J.W. Bjerk
39f3d7832d
removed depreciated music from TSG, and wired in new gameplay tracks.
2006-03-11 00:06:03 +00:00
Joseph Simmons
d4616c576b
Made objectives more clear
2006-03-10 23:40:51 +00:00
Benoît Timbert
ce057d6fb5
Use {IS_HERO}
2006-03-10 22:57:12 +00:00
Nils Kneuper
ed4cc7b479
seitch to using the {IS_HERO} macro in Two Brothers
2006-03-10 22:44:06 +00:00
Benoît Timbert
ea1fb98605
Moved the hero icon from EI & TSG into the main directories
2006-03-10 22:17:19 +00:00
Richard Kettering
6294ddf4d7
New Delfador portrait.
2006-03-09 14:08:31 +00:00
J.W. Bjerk
3095ed56c6
3 new skeleton sounds.
...
Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
2006-03-09 03:34:51 +00:00
Scott Klempner
aa4915f708
httt bigmap dots update - transitional
2006-03-08 20:31:30 +00:00
J.W. Bjerk
1b3bdc24e1
sound enhancements to various units,
...
...especially elves and horsemen, includeing campaign specific units.
2006-03-08 14:24:05 +00:00
J.W. Bjerk
0765084c40
sound enhancements to various units, includeing campaign specific units.
2006-03-08 07:55:24 +00:00
J.W. Bjerk
64d44ad9b4
updated sound and animation of custom SG units.
2006-03-08 06:23:35 +00:00
Gunter Labes
c5c71e60b2
typo fix
2006-03-07 23:38:12 +00:00
Joseph Simmons
f50615a004
Changed to "bonus=yes" for captured.
2006-03-07 13:29:11 +00:00
Jérémy Rosen
96363b5cda
small fix in sound WML
2006-03-07 08:57:02 +00:00
Nils Kneuper
95a3387303
removed SotBE from mainline
2006-03-06 17:00:07 +00:00
Nils Kneuper
54e097b1bc
moved orcish units from SotBE to mainline
...
(preparing to remove SotBE from mainline)
2006-03-06 16:52:40 +00:00
Nils Kneuper
5564b7367e
completely remove the Demilich from trow
2006-03-06 16:17:18 +00:00
Nils Kneuper
261805a7db
made the demilich in trow be a normal lich
2006-03-06 16:14:08 +00:00
Nils Kneuper
ac71aaeb24
removed tdh from mainline
2006-03-06 16:06:19 +00:00
Nils Kneuper
e9d9deefb0
fixed spelling of "Barag Gor" back to the old state
2006-03-06 15:30:21 +00:00
Gunter Labes
0b8f121823
added missing #textdomain
2006-03-05 17:39:48 +00:00
J.W. Bjerk
cf096585f4
added custom SG flag to all scenarios. :)
2006-03-05 14:52:06 +00:00
J.W. Bjerk
6ee6ea7d21
modified 3 of the last SG maps to use mostly 'dead' grass in winter.
2006-03-05 03:42:03 +00:00
J.W. Bjerk
6ca4437644
added die sounds to SG units.
2006-03-05 01:23:37 +00:00
Scott Klempner
eeed11f9ce
HttT story enhancements
2006-03-03 22:16:56 +00:00
Scott Klempner
0733dbc20c
added variation to Asheviere and fixed icon typo for Elder Mage
2006-03-03 22:16:32 +00:00
Jérémy Rosen
0b9b041025
change in sound handling WML within animations,
...
...sound are now part of the frame, and not a separate element
2006-03-02 23:33:46 +00:00
Scott Klempner
f86341b30e
httt improvements: story, dots, music, etc.
2006-03-02 21:43:50 +00:00
Scott Klempner
db57eee0df
trow dialog cleanup
2006-03-02 15:22:47 +00:00
Scott Klempner
f21f8f3869
renamed httt filenames
2006-03-01 17:06:59 +00:00
Scott Klempner
9e92eb1f91
renamed httt filenames
2006-03-01 17:01:45 +00:00
Scott Klempner
9aa3caf885
removed bug-causing characters
2006-03-01 16:50:57 +00:00
Scott Klempner
353b354f5c
HttT balance for snow terrain change
2006-03-01 00:04:07 +00:00
J.W. Bjerk
8e82dcdbae
wired claw-undead, and human-greatsword into appropriate unit CFGs.
2006-02-26 17:16:13 +00:00
Richard Kettering
545455b3b9
Redirected references to "wesnoth-bw.jpg" to "wesnoth.png"...
...
...to facilitate removal of the old maps.
2006-02-26 06:06:59 +00:00
J.W. Bjerk
9f3a28ff47
Drake Sounds: fixed death sound, added melee miss sound.
2006-02-25 14:44:23 +00:00
Nils Kneuper
981bb2b4b8
make sure that the magic gate does not show in the list of def. values
2006-02-25 14:10:04 +00:00
Scott Klempner
0ff86f1609
swapping necromancer and dark sorcerer step 3
2006-02-25 06:28:35 +00:00
J.W. Bjerk
d52630bd92
a few more sounds.
2006-02-25 02:42:20 +00:00