[[South Guard tuning]]

- gave the option to recruit footpads in every mission to be better able to
  fight skelletons

- changed guards in the 3rd mission to be outlaw units instead of loyal units

- gave 6 extra turns in the 3rd mission for killing the leader so that the 
  mission should be winnable without too many probs if the leader stayed in his
  castle
This commit is contained in:
Nils Kneuper 2006-03-16 15:41:12 +00:00
parent 04cdc2ac18
commit e9b52b7af2
4 changed files with 49 additions and 26 deletions

View file

@ -67,7 +67,7 @@ next_scenario=2_The_Chase
side=1
canrecruit=1
controller=human
recruit=Horseman,Bowman,Spearman
recruit=Horseman,Bowman,Spearman,Footpad
[unit]
description=Bjarn
user_description= _ "Bjarn"
@ -142,7 +142,7 @@ next_scenario=2_The_Chase
[unit]
description=Villager
user_description= _ "Villager"
type=Bowman
type=Footpad
side=1
x=32
y=18

View file

@ -42,7 +42,7 @@ victory_when_enemies_defeated=no
[event]
name=prestart
[objectives]
side=1
side=1
[objective]
description= _ "Fight your way through the woods before the kidnappers escape"
condition=win
@ -78,7 +78,7 @@ victory_when_enemies_defeated=no
canrecruit=1
{IS_HERO}
controller=human
recruit=Horseman,Bowman,Spearman
recruit=Horseman,Bowman,Spearman,Footpad
team_name=good
shroud=yes
[/side]
@ -282,6 +282,21 @@ victory_when_enemies_defeated=no
description=Muff Toras
message= _ "Curses! I hope the reinforcements get here so I can escape soon."
[/message]
[objectives]
side=1
[objective]
description= _ "Kill the Dark Adept before his reinforcements arrive"
condition=win
[/objective]
[objective]
description= _ "Death of Arne"
condition=lose
[/objective]
[objective]
description= _ "Turns run out"
condition=lose
[/objective]
[/objectives]
[/event]
[event]

View file

@ -88,7 +88,7 @@ victory_when_enemies_defeated=no
canrecruit=1
{IS_HERO}
controller=human
recruit=Horseman,Bowman,Spearman
recruit=Horseman,Bowman,Spearman,Footpad
team_name=good
shroud=yes
[/side]
@ -113,7 +113,6 @@ victory_when_enemies_defeated=no
#else
recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept
#endif
recruit=Dark Adept,Skeleton,Ghost,Vampire Bat
#ifdef EASY
income=7
#endif
@ -123,9 +122,9 @@ victory_when_enemies_defeated=no
team_name=evil
[unit]
side=2
description=Guard
description=Guard_leader
user_description= _ "Guard"
type=Royal Guard
type=Assassin
x=28
y=25
[/unit]
@ -133,7 +132,7 @@ victory_when_enemies_defeated=no
side=2
description=Guard
user_description= _ "Guard"
type=Swordsman
type=Bandit
x=30
y=24
[/unit]
@ -142,7 +141,7 @@ victory_when_enemies_defeated=no
side=2
description=Guard
user_description= _ "Guard"
type=Swordsman
type=Bandit
x=28
y=23
[/unit]
@ -150,7 +149,7 @@ victory_when_enemies_defeated=no
side=2
description=Guard
user_description= _ "Guard"
type=Swordsman
type=Bandit
x=27
y=27
[/unit]
@ -233,7 +232,7 @@ victory_when_enemies_defeated=no
message= _ "Arne arrived at the castle and was immediately challenged by some guards."
[/message]
[message]
type=Royal Guard
description=Guard_leader
message= _ "Halt! Friend or foe? Give the password."
[/message]
@ -245,7 +244,7 @@ victory_when_enemies_defeated=no
message= _ "Alrek!"
[command]
[message]
type=Royal Guard
description=Guard_leader
message= _ "Wrong! Die!"
[/message]
[/command]
@ -254,7 +253,7 @@ victory_when_enemies_defeated=no
message= _ "Argol!"
[command]
[message]
type=Royal Guard
description=Guard_leader
message= _ "Oh dear, that's wrong. Any last words?"
[/message]
[/command]
@ -263,12 +262,15 @@ victory_when_enemies_defeated=no
message= _ "Sithrak!"
[command]
[message]
type=Royal Guard
description=Guard_leader
message= _ "Pass, friend."
[/message]
[kill]
description=Guard
[/kill]
[kill]
description=Guard_leader
[/kill]
[remove_shroud]
side=1
x=0-38
@ -299,9 +301,9 @@ victory_when_enemies_defeated=no
name=turn 3
[unit]
side=2
description=Guard2
description=Guard2_leader
user_description= _ "Guard"
type=Swordsman
type=Rouge
x=16
y=23
[/unit]
@ -309,7 +311,7 @@ victory_when_enemies_defeated=no
side=2
description=Guard2
user_description= _ "Guard"
type=Swordsman
type=Bandit
x=17
y=23
[/unit]
@ -317,7 +319,7 @@ victory_when_enemies_defeated=no
side=2
description=Guard2
user_description= _ "Guard"
type=Swordsman
type=Bandit
x=16
y=22
[/unit]
@ -326,13 +328,13 @@ victory_when_enemies_defeated=no
side=2
description=Guard2
user_description= _ "Guard"
type=Swordsman
type=Bandit
x=17
y=22
[/unit]
#endif
[message]
description=Guard2
description=Guard2_leader
message= _ "Are you our relief arriving? Does this mean we get to leave here now?"
[/message]
[message]
@ -341,7 +343,7 @@ victory_when_enemies_defeated=no
image="arne.png"
[/message]
[message]
description=Guard2
description=Guard2_leader
message= _ "Um, you're supposed to give the password."
[/message]
[message]
@ -352,19 +354,22 @@ victory_when_enemies_defeated=no
message= _ "Eleben."
[command]
[message]
description=Guard2
description=Guard2_leader
message= _ "Thanks! Irritating little formality, isn't it?"
[/message]
[kill]
description=Guard2
[/kill]
[kill]
description=Guard2_leader
[kill]
[/command]
[/option]
[option]
message= _ "Elbrethil."
[command]
[message]
description=Guard2
description=Guard2_leader
message="That's the wrong password! These aren't our relief! Get them!"
[/message]
[/command]
@ -373,7 +378,7 @@ victory_when_enemies_defeated=no
message= _ "Toras."
[command]
[message]
description=Guard2
description=Guard2_leader
message= _ "Wrong! So you thought to trick us into deserting our posts? Die!"
[/message]
[/command]
@ -415,6 +420,9 @@ victory_when_enemies_defeated=no
condition=lose
[/objective]
[/objectives]
[modify_turns]
add=6
[/modify_turns]
[/event]
[event]

View file

@ -81,7 +81,7 @@ next_scenario=null
canrecruit=1
{IS_HERO}
controller=human
recruit=Horseman,Bowman,Spearman
recruit=Horseman,Bowman,Spearman,Footpad
team_name=good
fog=yes
[/side]