[[South Guard tuning]]
- gave the option to recruit footpads in every mission to be better able to fight skelletons - changed guards in the 3rd mission to be outlaw units instead of loyal units - gave 6 extra turns in the 3rd mission for killing the leader so that the mission should be winnable without too many probs if the leader stayed in his castle
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4 changed files with 49 additions and 26 deletions
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@ -67,7 +67,7 @@ next_scenario=2_The_Chase
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side=1
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canrecruit=1
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controller=human
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recruit=Horseman,Bowman,Spearman
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recruit=Horseman,Bowman,Spearman,Footpad
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[unit]
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description=Bjarn
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user_description= _ "Bjarn"
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@ -142,7 +142,7 @@ next_scenario=2_The_Chase
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[unit]
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description=Villager
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user_description= _ "Villager"
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type=Bowman
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type=Footpad
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side=1
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x=32
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y=18
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@ -42,7 +42,7 @@ victory_when_enemies_defeated=no
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[event]
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name=prestart
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[objectives]
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side=1
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side=1
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[objective]
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description= _ "Fight your way through the woods before the kidnappers escape"
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condition=win
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@ -78,7 +78,7 @@ victory_when_enemies_defeated=no
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canrecruit=1
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{IS_HERO}
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controller=human
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recruit=Horseman,Bowman,Spearman
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recruit=Horseman,Bowman,Spearman,Footpad
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team_name=good
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shroud=yes
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[/side]
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@ -282,6 +282,21 @@ victory_when_enemies_defeated=no
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description=Muff Toras
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message= _ "Curses! I hope the reinforcements get here so I can escape soon."
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[/message]
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[objectives]
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side=1
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[objective]
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description= _ "Kill the Dark Adept before his reinforcements arrive"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Arne"
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condition=lose
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[/objective]
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[objective]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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[/objectives]
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[/event]
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[event]
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@ -88,7 +88,7 @@ victory_when_enemies_defeated=no
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canrecruit=1
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{IS_HERO}
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controller=human
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recruit=Horseman,Bowman,Spearman
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recruit=Horseman,Bowman,Spearman,Footpad
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team_name=good
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shroud=yes
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[/side]
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@ -113,7 +113,6 @@ victory_when_enemies_defeated=no
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#else
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recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept
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#endif
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recruit=Dark Adept,Skeleton,Ghost,Vampire Bat
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#ifdef EASY
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income=7
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#endif
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@ -123,9 +122,9 @@ victory_when_enemies_defeated=no
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team_name=evil
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[unit]
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side=2
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description=Guard
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description=Guard_leader
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user_description= _ "Guard"
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type=Royal Guard
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type=Assassin
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x=28
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y=25
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[/unit]
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@ -133,7 +132,7 @@ victory_when_enemies_defeated=no
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side=2
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description=Guard
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user_description= _ "Guard"
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type=Swordsman
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type=Bandit
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x=30
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y=24
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[/unit]
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@ -142,7 +141,7 @@ victory_when_enemies_defeated=no
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side=2
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description=Guard
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user_description= _ "Guard"
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type=Swordsman
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type=Bandit
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x=28
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y=23
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[/unit]
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@ -150,7 +149,7 @@ victory_when_enemies_defeated=no
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side=2
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description=Guard
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user_description= _ "Guard"
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type=Swordsman
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type=Bandit
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x=27
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y=27
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[/unit]
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@ -233,7 +232,7 @@ victory_when_enemies_defeated=no
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message= _ "Arne arrived at the castle and was immediately challenged by some guards."
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[/message]
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[message]
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type=Royal Guard
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description=Guard_leader
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message= _ "Halt! Friend or foe? Give the password."
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[/message]
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@ -245,7 +244,7 @@ victory_when_enemies_defeated=no
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message= _ "Alrek!"
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[command]
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[message]
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type=Royal Guard
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description=Guard_leader
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message= _ "Wrong! Die!"
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[/message]
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[/command]
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@ -254,7 +253,7 @@ victory_when_enemies_defeated=no
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message= _ "Argol!"
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[command]
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[message]
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type=Royal Guard
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description=Guard_leader
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message= _ "Oh dear, that's wrong. Any last words?"
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[/message]
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[/command]
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@ -263,12 +262,15 @@ victory_when_enemies_defeated=no
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message= _ "Sithrak!"
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[command]
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[message]
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type=Royal Guard
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description=Guard_leader
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message= _ "Pass, friend."
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[/message]
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[kill]
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description=Guard
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[/kill]
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[kill]
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description=Guard_leader
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[/kill]
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[remove_shroud]
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side=1
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x=0-38
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@ -299,9 +301,9 @@ victory_when_enemies_defeated=no
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name=turn 3
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[unit]
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side=2
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description=Guard2
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description=Guard2_leader
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user_description= _ "Guard"
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type=Swordsman
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type=Rouge
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x=16
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y=23
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[/unit]
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@ -309,7 +311,7 @@ victory_when_enemies_defeated=no
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side=2
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description=Guard2
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user_description= _ "Guard"
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type=Swordsman
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type=Bandit
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x=17
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y=23
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[/unit]
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@ -317,7 +319,7 @@ victory_when_enemies_defeated=no
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side=2
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description=Guard2
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user_description= _ "Guard"
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type=Swordsman
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type=Bandit
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x=16
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y=22
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[/unit]
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@ -326,13 +328,13 @@ victory_when_enemies_defeated=no
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side=2
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description=Guard2
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user_description= _ "Guard"
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type=Swordsman
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type=Bandit
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x=17
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y=22
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[/unit]
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#endif
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[message]
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description=Guard2
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description=Guard2_leader
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message= _ "Are you our relief arriving? Does this mean we get to leave here now?"
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[/message]
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[message]
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@ -341,7 +343,7 @@ victory_when_enemies_defeated=no
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image="arne.png"
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[/message]
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[message]
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description=Guard2
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description=Guard2_leader
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message= _ "Um, you're supposed to give the password."
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[/message]
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[message]
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@ -352,19 +354,22 @@ victory_when_enemies_defeated=no
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message= _ "Eleben."
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[command]
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[message]
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description=Guard2
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description=Guard2_leader
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message= _ "Thanks! Irritating little formality, isn't it?"
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[/message]
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[kill]
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description=Guard2
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[/kill]
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[kill]
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description=Guard2_leader
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[kill]
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[/command]
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[/option]
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[option]
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message= _ "Elbrethil."
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[command]
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[message]
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description=Guard2
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description=Guard2_leader
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message="That's the wrong password! These aren't our relief! Get them!"
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[/message]
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[/command]
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@ -373,7 +378,7 @@ victory_when_enemies_defeated=no
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message= _ "Toras."
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[command]
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[message]
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description=Guard2
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description=Guard2_leader
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message= _ "Wrong! So you thought to trick us into deserting our posts? Die!"
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[/message]
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[/command]
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@ -415,6 +420,9 @@ victory_when_enemies_defeated=no
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condition=lose
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[/objective]
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[/objectives]
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[modify_turns]
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add=6
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[/modify_turns]
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[/event]
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[event]
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@ -81,7 +81,7 @@ next_scenario=null
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canrecruit=1
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{IS_HERO}
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controller=human
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recruit=Horseman,Bowman,Spearman
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recruit=Horseman,Bowman,Spearman,Footpad
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team_name=good
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fog=yes
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[/side]
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