Drake Sounds: fixed death sound, added melee miss sound.

This commit is contained in:
J.W. Bjerk 2006-02-25 14:44:23 +00:00
parent 22c855e332
commit 9f3a28ff47
23 changed files with 47 additions and 40 deletions

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@ -27,6 +27,7 @@
{TURNS 40 32 24}
# Scenario Introduction - Summer
{SG_BORN_TO_THE_BANNER}

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@ -32,6 +32,7 @@
{TURNS 40 32 28}
# Scenario Introduction - Not all is right in Westin.
{SG_PROVEN_BY_THE_SWORD}

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@ -26,6 +26,7 @@
victory_when_enemies_defeated=no
{TURNS 30 24 20}
# The South Guard
[side]

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@ -27,6 +27,7 @@
{TURNS 40 32 28}
victory_when_enemies_defeated=no
# The South Guard
[side]

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@ -29,6 +29,7 @@
victory_when_enemies_defeated=yes
{TURNS 50 40 35}
[side]
side=1
type=Horseman Commander

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@ -22,6 +22,7 @@
turns=18
victory_when_enemies_defeated=no
# Sir Gerrick's Men
[side]

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@ -27,6 +27,7 @@
victory_when_enemies_defeated=no
turns=24
# The South Guard
[side]

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@ -21,6 +21,7 @@
victory_when_enemies_defeated=no
{TURNS 50 40 36}
# The South Guard
[side]

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@ -24,6 +24,7 @@
victory_when_enemies_defeated=no
disallow_recall=yes
# The South Guard
[side]

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@ -26,6 +26,7 @@
turns=-1
victory_when_enemies_defeated=no
# The South Guard
[side]

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@ -27,6 +27,7 @@
victory_when_enemies_defeated=yes
turns=60
# The South Guard
[side]

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@ -10,6 +10,7 @@
{SG_ELF_EPILOGUE}
[side]
side=1
type=Horseman Commander

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@ -10,6 +10,7 @@
{SG_BANDIT_EPILOGUE}
[side]
side=1
type=Horseman Commander

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@ -32,6 +32,7 @@
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -68,10 +69,7 @@
end=1050
image="units/drakes/blademaster-die-7.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=sword
@ -94,6 +92,7 @@
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -30,6 +30,7 @@
usage=archer
unit_description= _ "Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -61,10 +62,7 @@
end=900
image="units/drakes/burner-die-6.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
@ -84,6 +82,7 @@
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -26,6 +26,7 @@
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -77,10 +78,7 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
end=1500
image="units/drakes/clasher-die-10.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=sword
@ -98,6 +96,7 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -19,6 +19,7 @@
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
@ -74,10 +75,7 @@
image="units/drakes/enforcer-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[resistance]
@ -99,6 +97,7 @@
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]
@ -119,6 +118,7 @@
[sound]
time=-50
sound=mace.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]
@ -139,6 +139,7 @@
[sound]
time=-50
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -30,6 +30,7 @@
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -71,10 +72,7 @@
end=1200
image="units/drakes/fighter-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=scimitar
@ -97,6 +95,7 @@
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -30,6 +30,7 @@
usage=archer
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[resistance]
fire=40
[/resistance]
@ -69,10 +70,7 @@
end=1050
image="units/drakes/fire-die-7.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=claws
@ -90,6 +88,7 @@
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -37,6 +37,7 @@
Special Notes: the leadership of a Flameheart enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -73,10 +74,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
end=1050
image="units/drakes/flameheart-die-7.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=sword
@ -105,6 +103,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -36,6 +36,7 @@
Special Notes: the leadership of a Flare enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -77,10 +78,7 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
end=1200
image="units/drakes/flare-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=sword
@ -99,6 +97,7 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -24,6 +24,7 @@
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
@ -66,10 +67,7 @@
end=1350
image="units/drakes/gladiator-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[resistance]
@ -91,6 +89,7 @@
[sound]
time=-150
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]
@ -112,6 +111,7 @@
[sound]
time=-100
sound=spear.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]
@ -132,6 +132,7 @@
[sound]
time=-50
sound=mace.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]

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@ -32,6 +32,7 @@
# unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover."
unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -73,10 +74,7 @@
end=1200
image="units/drakes/glider-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=slam
@ -99,6 +97,7 @@
[sound]
time=-50
sound=sword-swish.wav
miss_sound=miss.wav
[/sound]
[/animation]
[/attack]