added variation to Asheviere and fixed icon typo for Elder Mage

This commit is contained in:
Scott Klempner 2006-03-03 22:16:32 +00:00
parent 650dce3915
commit 0733dbc20c
2 changed files with 147 additions and 125 deletions

View file

@ -1,68 +1,97 @@
[unit]
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=200
image="human-queen-die-1.png"
begin=0
end=200
image="human-queen-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-queen-die-2.png"
begin=200
end=400
image="human-queen-die-2.png"
[/frame]
[/death]
[attack]
name=scepter
icon=attacks/mace.png
type=impact
range=melee
damage=5
number=2
name=scepter
icon=attacks/mace.png
type=impact
range=melee
damage=5
number=2
[animation]
[frame]
sound=staff.wav
begin=-100
end=-99
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=cold
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
name=cold
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
sound=magicmissile.wav
begin=-200
end=-199
[/frame]
[missile_frame]
begin=-200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[variation]
variation_name=dead_queen
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen-die-2.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
[attack]
name=sword
type=blade
range=melee
damage=1
number=1
[/attack]
[/variation]
[/unit]

View file

@ -1,85 +1,78 @@
[unit]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact
range=melee
damage=8
number=2
name=staff
type=impact
range=melee
damage=8
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elder-mage-attack.png"
sound=staff.wav
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
begin=-100
end=100
image="units/elder-mage-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=lightning
icon=attacks/lighning.png
type=fire
range=ranged
special=magical
damage=14
number=4
name=lightning
icon=attacks/lightning.png
type=fire
range=ranged
special=magical
damage=14
number=4
[animation]
[missile_frame]
begin=-100
end=0
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
#halo=halo/elder-mage-halo7.png
#halo_x,halo_y=13,-26
[/missile_frame]
[frame]
begin=-600
end=-200
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[frame]
sound=lightning.wav
begin=-200
end=-199
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
image="units/elder-mage-ranged.png"
[/frame]
[frame]
begin=-199
end=0
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[frame]
begin=-600
end=0
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
# halo=halo/elder-mage-halo7.png
# halo_x,halo_y=13,-26
[/missile_frame]
[/animation]
[/attack]
[/unit]