updated sound and animation of custom SG units.
This commit is contained in:
parent
73f121fd0a
commit
64d44ad9b4
7 changed files with 270 additions and 106 deletions
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@ -4,20 +4,7 @@
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name= _ "Junior Commander"
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race=human
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image=deoran/junior-commander.png
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[movement_anim]
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[frame]
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begin=0
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end=150
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image=deoran/junior-commander-moving.png
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image=deoran/junior-commander-defend.png
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[/frame]
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[/defend]
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image_leading=deoran/junior-commander-leading.png
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profile=portraits/deoran-junior.png
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hitpoints=32
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@ -35,6 +22,7 @@
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unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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[attack]
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name=spear
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type=pierce
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@ -42,6 +30,7 @@
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damage=4
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number=3
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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@ -52,7 +41,39 @@
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begin=-100
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end=100
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image=deoran/junior-commander-attack.png
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sound=spear.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image=deoran/junior-commander-attack.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image=deoran/junior-commander-attack.png
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image=deoran/junior-commander-moving.png
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image=deoran/junior-commander-defend.png
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[/frame]
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[/defend]
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[/unit]
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@ -4,20 +4,7 @@
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name= _ "Horseman Commander"
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race=human
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image=deoran/horseman-commander.png
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[movement_anim]
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[frame]
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begin=0
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end=150
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image=deoran/horseman-commander-moving.png
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image=deoran/horseman-commander-defend.png
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[/frame]
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[/defend]
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image_leading=deoran/horseman-commander-defend.png
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profile=portraits/deoran-knight.png
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hitpoints=38
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@ -38,6 +25,7 @@
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unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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[attack]
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name=lance
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type=pierce
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@ -46,6 +34,7 @@
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damage=6
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number=3
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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@ -56,7 +45,39 @@
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound=spear.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image=deoran/horseman-commander-moving.png
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image=deoran/horseman-commander-attack.png
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image=deoran/horseman-commander-moving.png
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image=deoran/horseman-commander-defend.png
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[/frame]
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[/defend]
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[/unit]
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@ -4,13 +4,7 @@
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name= _ "Dismounted Commander"
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race=human
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image=deoran/dismounted-commander.png
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[defend]
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[frame]
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begin=-150
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end=150
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image=deoran/dismounted-commander-defend.png
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[/frame]
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[/defend]
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image_leading=deoran/dismounted-commander-leading.png
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hitpoints=60
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alignment=lawful
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@ -27,6 +21,7 @@
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unit_description= _ "Deoran was still a dangerous commander, even without his horse."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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[attack]
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name=lance
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type=pierce
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@ -35,6 +30,7 @@
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damage=15
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number=2
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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@ -44,7 +40,30 @@
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begin=-100
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end=0
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image=deoran/dismounted-commander-attack2.png
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sound=spear.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image=deoran/dismounted-commander-attack1.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=deoran/dismounted-commander-attack2.png
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image=deoran/dismounted-commander-defend.png
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[/frame]
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[/defend]
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[/unit]
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@ -4,13 +4,7 @@
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name= _ "Infantry Lieutenant"
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race=human
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image="gerrick/infantry-commander.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="gerrick/infantry-commander-defend.png"
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[/frame]
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[/defend]
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image_leading="gerrick/infantry-commander-leading.png"
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profile=portraits/sir-gerrick.png
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hitpoints=48
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@ -28,6 +22,7 @@
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unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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[attack]
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name=glaive
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icon=attacks/human-sword.png
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@ -36,6 +31,7 @@
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damage=8
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number=3
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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@ -47,5 +43,26 @@
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image="gerrick/infantry-commander-attack.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="gerrick/infantry-commander-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="gerrick/infantry-commander-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -4,13 +4,7 @@
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name= _ "Infantry Commander"
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race=human
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image="gerrick/assault-commander.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="gerrick/assault-commander-defend.png"
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[/frame]
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[/defend]
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image_leading="gerrick/assault-commander-leading.png"
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profile=portraits/sir-gerrick.png
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hitpoints=54
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@ -30,6 +24,7 @@
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unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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[attack]
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name=glaive
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icon=attacks/human-sword.png
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@ -38,6 +33,7 @@
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damage=11
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number=3
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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@ -49,7 +45,21 @@
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image="gerrick/assault-commander-attack.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="gerrick/assault-commander-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=shield
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type=impact
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@ -59,6 +69,7 @@
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special=slow
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icon=attacks/rectangular_shield.png
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[animation]
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hit=yes
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[frame]
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sound=sword-clang.wav
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begin=-250
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@ -70,5 +81,26 @@
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image="gerrick/assault-commander-attack-shield.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="gerrick/assault-commander-attack-shield.png"
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="gerrick/assault-commander-defend.png"
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[/frame]
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[/defend]
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[/unit]
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name= _ "Chocobone"
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race=undead
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image="chocobone/chocobone.png"
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="chocobone/chocobone-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="chocobone/chocobone-defend.png"
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[/frame]
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[/defend]
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hitpoints=45
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movement_type=undeadfoot
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movement=9
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usage=scout
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unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
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get_hit_sound=skeleton-hit.wav
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die_sound=wail.wav
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[attack]
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name=spear
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type=pierce
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range=melee
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special=charge
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damage=9
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number=2
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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image="chocobone/chocobone-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="chocobone/chocobone-attack.png"
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sound=spear.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image="chocobone/chocobone-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="chocobone/chocobone-attack.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="chocobone/chocobone-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="chocobone/chocobone-defend.png"
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[/frame]
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[/defend]
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[death]
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[frame]
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begin=0
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image="chocobone/chocobone-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=spear
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type=pierce
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range=melee
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special=charge
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damage=9
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number=2
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[animation]
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[frame]
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begin=-200
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end=-100
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image="chocobone/chocobone-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="chocobone/chocobone-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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name= _ "Demilich"
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race=undead
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image="lich/demilich.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="lich/demilich-defend.png"
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[/frame]
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[/defend]
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profile="portraits/gwiti-demilich.png"
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hitpoints=80
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movement_type=undeadfoot
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cost=60
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usage=fighter
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unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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[death]
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[frame]
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begin=0
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end=200
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image="lich/demilich-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="lich/demilich-die-2.png"
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[/frame]
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[/death]
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get_hit_sound=skeleton-hit.wav
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die_sound=wail-long.wav
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[attack]
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name=touch
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type=cold
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@ -52,11 +35,13 @@
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begin=-100
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end=100
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image="lich/demilich-attack.png"
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sound=wail.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=magic
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name=chill tempest
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type=cold
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special=magical
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range=ranged
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number=4
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icon=attacks/dark-missile.png
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[animation]
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hit=yes
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[missile_frame]
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begin=-200
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end=0
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begin=-200
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end=-100
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image="lich/demilich-ranged2.png"
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sound=magicmissile.wav
|
||||
sound=magic-dark-big.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
sound=magic-dark-big-miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
|
@ -88,4 +99,25 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="lich/demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="lich/demilich-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="lich/demilich-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[/unit]
|
||||
|
|
Loading…
Add table
Reference in a new issue