updated sound and animation of custom SG units.

This commit is contained in:
J.W. Bjerk 2006-03-08 06:23:35 +00:00
parent 73f121fd0a
commit 64d44ad9b4
7 changed files with 270 additions and 106 deletions

View file

@ -4,20 +4,7 @@
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
image_leading=deoran/junior-commander-leading.png
profile=portraits/deoran-junior.png
hitpoints=32
@ -35,6 +22,7 @@
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound=groan.wav
die_sound=groan-strong.wav
[attack]
name=spear
type=pierce
@ -42,6 +30,7 @@
damage=4
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
@ -52,7 +41,39 @@
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -4,20 +4,7 @@
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran-knight.png
hitpoints=38
@ -38,6 +25,7 @@
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound=groan.wav
die_sound=groan-strong.wav
[attack]
name=lance
type=pierce
@ -46,6 +34,7 @@
damage=6
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
@ -56,7 +45,39 @@
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -4,13 +4,7 @@
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
image_leading=deoran/dismounted-commander-leading.png
hitpoints=60
alignment=lawful
@ -27,6 +21,7 @@
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound=groan.wav
die_sound=groan-strong.wav
[attack]
name=lance
type=pierce
@ -35,6 +30,7 @@
damage=15
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
@ -44,7 +40,30 @@
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=miss.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -4,13 +4,7 @@
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
@ -28,6 +22,7 @@
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=glaive
icon=attacks/human-sword.png
@ -36,6 +31,7 @@
damage=8
number=3
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
@ -47,5 +43,26 @@
image="gerrick/infantry-commander-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/infantry-commander-attack.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,13 +4,7 @@
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
@ -30,6 +24,7 @@
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=glaive
icon=attacks/human-sword.png
@ -38,6 +33,7 @@
damage=11
number=3
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
@ -49,7 +45,21 @@
image="gerrick/assault-commander-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
@ -59,6 +69,7 @@
special=slow
icon=attacks/rectangular_shield.png
[animation]
hit=yes
[frame]
sound=sword-clang.wav
begin=-250
@ -70,5 +81,26 @@
image="gerrick/assault-commander-attack-shield.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack-shield.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,20 +3,7 @@
name= _ "Chocobone"
race=undead
image="chocobone/chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
@ -32,6 +19,61 @@
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
die_sound=wail.wav
[attack]
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
@ -44,24 +86,4 @@
image="chocobone/chocobone-die-2.png"
[/frame]
[/death]
[attack]
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
[animation]
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Demilich"
race=undead
image="lich/demilich.png"
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
@ -26,20 +20,9 @@
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
die_sound=groan-strong.wav
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
@ -52,11 +35,13 @@
begin=-100
end=100
image="lich/demilich-attack.png"
sound=wail.wav
[/frame]
[/animation]
[/attack]
[attack]
name=magic
name=chill tempest
type=cold
special=magical
range=ranged
@ -64,6 +49,7 @@
number=4
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
@ -79,7 +65,32 @@
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magicmissile.wav
sound=magic-dark-big.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big-miss.wav
[/frame]
[frame]
begin=-100
@ -88,4 +99,25 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
[/unit]