6 new magic sounds from zookeeper, wired sounds into necromancer line.
This commit is contained in:
parent
2cafc9b3b6
commit
73f121fd0a
12 changed files with 196 additions and 10 deletions
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@ -5,8 +5,10 @@ SVN trunk (1.1.1+svn):
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* The South Guard
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* all the unit names are not translatable
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* made translatable some forgotten strings
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* switched over to [music] from music=
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* Proven By The Sword: fixed recall of Javelineers
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* removed the uneeded Dread Lich
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* removed the uneeded Dread Lich
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* added custom SG flag
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* Heir to the Throne
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* switched over to [music] from music=
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* minor gameplay improvement for Swamp of Dread
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@ -75,7 +77,7 @@ SVN trunk (1.1.1+svn):
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* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
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additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
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3 gryphon sounds, miss, 2 orc-die, 2 troll-hit, 2 troll-die, water blast,
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wolf-die, wolf-hit
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wolf-die, wolf-hit, 4 dark magic, 2 lightning
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* sound added to units:
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* death sounds: all drakes, dwarves, orcs & goblins, magi, monsters,
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nagas, saurians, trolls, some undead, woses
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@ -30,8 +30,9 @@
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unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
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Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
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get_hit_sound=groan.wav
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get_hit_sound=skeleton-hit.wav
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die_sound=wail-long.wav
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[death]
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[frame]
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begin=0
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@ -66,7 +67,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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[/animation]
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[/attack]
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[attack]
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name=magic
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name=chill tempest
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type=cold
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special=magical
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range=ranged
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@ -74,6 +75,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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number=5
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icon=attacks/dark-missile.png
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[animation]
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hit=yes
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[missile_frame]
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begin=-200
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end=0
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@ -86,7 +88,32 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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image="units/undead-necromancers/ancient-lich-attack.png"
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[/frame]
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[frame]
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sound=magicmissile.wav
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sound=magic-dark-big.ogg
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begin=-200
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end=-199
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image="units/undead-necromancers/ancient-lich-attack.png"
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[/frame]
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[frame]
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begin=-199
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end=0
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image="units/undead-necromancers/ancient-lich-attack.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-250
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end=-200
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image="units/undead-necromancers/ancient-lich-attack.png"
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[/frame]
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[frame]
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sound=magic-dark-big-miss.ogg
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begin=-200
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end=-199
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image="units/undead-necromancers/ancient-lich-attack.png"
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@ -27,6 +27,8 @@ In such condition, their only weapon is the craft they have so committed themsel
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Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=shadow wave
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type=cold
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@ -36,6 +38,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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number=2
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icon=attacks/dark-missile.png
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[animation]
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hit=yes
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[missile_frame]
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begin=-200
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end=0
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@ -73,7 +76,68 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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image="units/undead-necromancers/adept-ranged-6.png"
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[/frame]
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[frame]
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sound=magicmissile.wav
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sound=magic-dark.ogg
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begin=-200
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end=-199
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image="units/undead-necromancers/adept-ranged-6.png"
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[/frame]
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[frame]
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begin=-199
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end=-180
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image="units/undead-necromancers/adept-ranged-6.png"
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[/frame]
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[frame]
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begin=-180
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end=-130
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image="units/undead-necromancers/adept-ranged-7.png"
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[/frame]
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[frame]
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begin=-130
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end=-70
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image="units/undead-necromancers/adept-ranged-8.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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sound=magic-dark-miss.ogg
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begin=-450
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end=-400
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image="units/undead-necromancers/adept-ranged-1.png"
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[/frame]
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[frame]
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begin=-400
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end=-350
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image="units/undead-necromancers/adept-ranged-2.png"
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[/frame]
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[frame]
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begin=-350
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end=-310
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image="units/undead-necromancers/adept-ranged-3.png"
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[/frame]
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[frame]
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begin=-310
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end=-260
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image="units/undead-necromancers/adept-ranged-4.png"
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[/frame]
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[frame]
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begin=-260
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end=-210
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image="units/undead-necromancers/adept-ranged-5.png"
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[/frame]
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[frame]
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begin=-210
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end=-200
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image="units/undead-necromancers/adept-ranged-6.png"
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[/frame]
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[frame]
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sound=magic-dark-miss.ogg
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begin=-200
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end=-199
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image="units/undead-necromancers/adept-ranged-6.png"
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@ -117,6 +181,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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image="units/undead-necromancers/adept-die4.png"
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[/frame]
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[/death]
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[female]
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gender=female
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name= _ "female^Dark Adept"
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@ -127,6 +192,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
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[/frame]
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[/defend]
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get_hit_sound=female-hit.wav
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die_sound=female-hit.wav
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[attack]
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[animation]
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[frame]
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@ -26,6 +26,8 @@ The ultimate prize of the dark arts is complete domination of death and life. Da
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Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always have a high chance of hitting an opponent."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=staff
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icon=attacks/staff-necromantic.png
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@ -42,6 +44,14 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
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sound=staff.wav
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[/frame]
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[/animation]
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[animation]
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[frame]
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begin=-100
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end=100
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image="units/undead-necromancers/dark_sorcerer-attack.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=chill wave
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@ -52,6 +62,7 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
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number=2
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icon=attacks/dark-missile.png
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[animation]
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hit=yes
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[missile_frame]
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begin=-200
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end=0
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@ -64,7 +75,27 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
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image="units/undead-necromancers/dark_sorcerer-attack2.png"
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[/frame]
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[frame]
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sound=magicmissile.wav
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sound=magic-dark-miss.ogg
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begin=-200
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end=-199
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image="units/undead-necromancers/dark_sorcerer-attack2.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-300
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end=-200
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image="units/undead-necromancers/dark_sorcerer-attack2.png"
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[/frame]
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[frame]
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sound=magic-dark-miss.ogg
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begin=-200
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end=-199
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image="units/undead-necromancers/dark_sorcerer-attack2.png"
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@ -30,6 +30,7 @@ It is not known, save perhaps by the inner circles of necromancy, whether life i
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Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
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get_hit_sound=skeleton-hit.wav
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die_sound=wail-long.wav
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[attack]
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name=touch
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type=cold
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@ -47,7 +48,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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[/animation]
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[/attack]
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[attack]
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name=magic
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name=chill tempest
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type=cold
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special=magical
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range=ranged
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@ -55,6 +56,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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number=3
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icon=attacks/dark-missile.png
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[animation]
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hit=yes
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[missile_frame]
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begin=-200
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end=0
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@ -70,7 +72,27 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
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begin=-200
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end=0
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image="units/undead-necromancers/lich-ranged2.png"
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sound=magicmissile.wav
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sound=magic-dark-big.ogg
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[/frame]
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[/animation]
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[animation]
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hit=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-300
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end=-200
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image="units/undead-necromancers/lich-ranged1.png"
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[/frame]
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[frame]
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begin=-200
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end=0
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image="units/undead-necromancers/lich-ranged2.png"
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sound=magic-dark-big-miss.ogg
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[/frame]
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[/animation]
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[/attack]
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@ -27,6 +27,8 @@ This ability, in all aspects, is the first step towards cheating death of its ul
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Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=staff
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icon=attacks/staff-necromantic.png
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@ -37,6 +39,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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special=plague(Walking Corpse)
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icon=attacks/plaguestaff.png
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[animation]
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hit=yes
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[frame]
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begin=-100
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end=-100
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@ -49,6 +52,20 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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image="units/undead-necromancers/necromancer-staff2.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-100
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end=-100
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image="units/undead-necromancers/necromancer-staff1.png"
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sound=miss.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/undead-necromancers/necromancer-staff2.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=chill wave
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@ -59,6 +76,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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number=2
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icon=attacks/dark-missile.png
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[animation]
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hit=yes
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[missile_frame]
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begin=-200
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end=0
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@ -74,7 +92,27 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
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begin=-200
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end=0
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image="units/undead-necromancers/necromancer-ranged2.png"
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sound=magicmissile.wav
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sound=magic-dark.ogg
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[/frame]
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[/animation]
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[animation]
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hit=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-200
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image="units/undead-necromancers/necromancer-ranged1.png"
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[/frame]
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[frame]
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begin=-200
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end=0
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image="units/undead-necromancers/necromancer-ranged2.png"
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sound=magic-dark-miss.ogg
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[/frame]
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[/animation]
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[/attack]
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BIN
sounds/lightning-miss.ogg
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BIN
sounds/lightning-miss.ogg
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BIN
sounds/lightning.ogg
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BIN
sounds/lightning.ogg
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BIN
sounds/magic-dark-big-miss.ogg
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BIN
sounds/magic-dark-big-miss.ogg
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BIN
sounds/magic-dark-big.ogg
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BIN
sounds/magic-dark-big.ogg
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BIN
sounds/magic-dark-miss.ogg
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BIN
sounds/magic-dark-miss.ogg
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BIN
sounds/magic-dark.ogg
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BIN
sounds/magic-dark.ogg
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