6 new magic sounds from zookeeper, wired sounds into necromancer line.

This commit is contained in:
J.W. Bjerk 2006-03-08 03:21:39 +00:00
parent 2cafc9b3b6
commit 73f121fd0a
12 changed files with 196 additions and 10 deletions

View file

@ -5,8 +5,10 @@ SVN trunk (1.1.1+svn):
* The South Guard
* all the unit names are not translatable
* made translatable some forgotten strings
* switched over to [music] from music=
* Proven By The Sword: fixed recall of Javelineers
* removed the uneeded Dread Lich
* removed the uneeded Dread Lich
* added custom SG flag
* Heir to the Throne
* switched over to [music] from music=
* minor gameplay improvement for Swamp of Dread
@ -75,7 +77,7 @@ SVN trunk (1.1.1+svn):
* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
3 gryphon sounds, miss, 2 orc-die, 2 troll-hit, 2 troll-die, water blast,
wolf-die, wolf-hit
wolf-die, wolf-hit, 4 dark magic, 2 lightning
* sound added to units:
* death sounds: all drakes, dwarves, orcs & goblins, magi, monsters,
nagas, saurians, trolls, some undead, woses

View file

@ -30,8 +30,9 @@
unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
get_hit_sound=groan.wav
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[death]
[frame]
begin=0
@ -66,7 +67,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
[/animation]
[/attack]
[attack]
name=magic
name=chill tempest
type=cold
special=magical
range=ranged
@ -74,6 +75,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
number=5
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
@ -86,7 +88,32 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
image="units/undead-necromancers/ancient-lich-attack.png"
[/frame]
[frame]
sound=magicmissile.wav
sound=magic-dark-big.ogg
begin=-200
end=-199
image="units/undead-necromancers/ancient-lich-attack.png"
[/frame]
[frame]
begin=-199
end=0
image="units/undead-necromancers/ancient-lich-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-200
image="units/undead-necromancers/ancient-lich-attack.png"
[/frame]
[frame]
sound=magic-dark-big-miss.ogg
begin=-200
end=-199
image="units/undead-necromancers/ancient-lich-attack.png"

View file

@ -27,6 +27,8 @@ In such condition, their only weapon is the craft they have so committed themsel
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=shadow wave
type=cold
@ -36,6 +38,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
number=2
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
@ -73,7 +76,68 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
image="units/undead-necromancers/adept-ranged-6.png"
[/frame]
[frame]
sound=magicmissile.wav
sound=magic-dark.ogg
begin=-200
end=-199
image="units/undead-necromancers/adept-ranged-6.png"
[/frame]
[frame]
begin=-199
end=-180
image="units/undead-necromancers/adept-ranged-6.png"
[/frame]
[frame]
begin=-180
end=-130
image="units/undead-necromancers/adept-ranged-7.png"
[/frame]
[frame]
begin=-130
end=-70
image="units/undead-necromancers/adept-ranged-8.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
sound=magic-dark-miss.ogg
begin=-450
end=-400
image="units/undead-necromancers/adept-ranged-1.png"
[/frame]
[frame]
begin=-400
end=-350
image="units/undead-necromancers/adept-ranged-2.png"
[/frame]
[frame]
begin=-350
end=-310
image="units/undead-necromancers/adept-ranged-3.png"
[/frame]
[frame]
begin=-310
end=-260
image="units/undead-necromancers/adept-ranged-4.png"
[/frame]
[frame]
begin=-260
end=-210
image="units/undead-necromancers/adept-ranged-5.png"
[/frame]
[frame]
begin=-210
end=-200
image="units/undead-necromancers/adept-ranged-6.png"
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=-199
image="units/undead-necromancers/adept-ranged-6.png"
@ -117,6 +181,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
image="units/undead-necromancers/adept-die4.png"
[/frame]
[/death]
[female]
gender=female
name= _ "female^Dark Adept"
@ -127,6 +192,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
[/frame]
[/defend]
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
[animation]
[frame]

View file

@ -26,6 +26,8 @@ The ultimate prize of the dark arts is complete domination of death and life. Da
Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=staff
icon=attacks/staff-necromantic.png
@ -42,6 +44,14 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
sound=staff.wav
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/undead-necromancers/dark_sorcerer-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=chill wave
@ -52,6 +62,7 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
number=2
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
@ -64,7 +75,27 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[frame]
sound=magicmissile.wav
sound=magic-dark-miss.ogg
begin=-200
end=-199
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=-199
image="units/undead-necromancers/dark_sorcerer-attack2.png"

View file

@ -30,6 +30,7 @@ It is not known, save perhaps by the inner circles of necromancy, whether life i
Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
@ -47,7 +48,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
[/animation]
[/attack]
[attack]
name=magic
name=chill tempest
type=cold
special=magical
range=ranged
@ -55,6 +56,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
number=3
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
@ -70,7 +72,27 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
begin=-200
end=0
image="units/undead-necromancers/lich-ranged2.png"
sound=magicmissile.wav
sound=magic-dark-big.ogg
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/undead-necromancers/lich-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/lich-ranged2.png"
sound=magic-dark-big-miss.ogg
[/frame]
[/animation]
[/attack]

View file

@ -27,6 +27,8 @@ This ability, in all aspects, is the first step towards cheating death of its ul
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=staff
icon=attacks/staff-necromantic.png
@ -37,6 +39,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
[animation]
hit=yes
[frame]
begin=-100
end=-100
@ -49,6 +52,20 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
image="units/undead-necromancers/necromancer-staff2.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=-100
image="units/undead-necromancers/necromancer-staff1.png"
sound=miss.wav
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/necromancer-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=chill wave
@ -59,6 +76,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
number=2
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
@ -74,7 +92,27 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
begin=-200
end=0
image="units/undead-necromancers/necromancer-ranged2.png"
sound=magicmissile.wav
sound=magic-dark.ogg
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-200
image="units/undead-necromancers/necromancer-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/necromancer-ranged2.png"
sound=magic-dark-miss.ogg
[/frame]
[/animation]
[/attack]

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