3 new skeleton sounds.

Sound enhancements to various units, especially skeletons, includeing
campaign specific units.
This commit is contained in:
J.W. Bjerk 2006-03-09 03:34:51 +00:00
parent 29d6657c1c
commit 3095ed56c6
22 changed files with 357 additions and 243 deletions

View file

@ -14,7 +14,6 @@ SVN trunk (1.1.1+svn):
* minor gameplay improvement for Swamp of Dread
* new story art
* Northern Winter - added turns for balancing
* Mountain Pass and Valley of Statues removed for being more hassle than fun
* The Rise of Wesnoth
* Replaced all occurences of the Demilich with the normal Lich
* Updated path information
@ -77,13 +76,12 @@ SVN trunk (1.1.1+svn):
* sound
* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
3 gryphon sounds, miss, 2 orc-die, 2 troll-hit, 2 troll-die, water blast,
wolf-die, wolf-hit, 4 dark magic, 2 lightning
3 gryphon sounds, miss, 2 orc-die, 3 skeleton, 2 troll-hit, 2 troll-die,
water blast, wolf-die, wolf-hit, 4 dark magic, 2 lightning
* sound added to units:
* death sounds: all drakes, dwarves, orcs & goblins, magi, monsters,
nagas, saurians, trolls, some undead, woses
* elvish scout and bat line movement, lightbeam attacks,
elves, gryphons, some ghost attacks
nagas, saurians, trolls, all skeletons, woses
* lightbeam attacks, elves, gryphons, some ghost attacks
* language and i18n:
* new translations: Vietnamese
* updated translations: Catalan, Czech, Dutch, German, Finnish, French,

View file

@ -15,9 +15,6 @@
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[resistance]
blade=60
pierce=40
@ -27,6 +24,10 @@
holy=100
[/resistance]
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[attack]
name=jaw
icon=attacks/fangs.png

View file

@ -4,13 +4,7 @@
race=human
gender=male
image="units/human-loyalists/bowman.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/bowman-defend.png"
[/frame]
[/defend]
hitpoints=33
movement_type=smallfoot
movement=5
@ -23,6 +17,7 @@
usage=archer
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
@ -39,21 +34,27 @@
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=6
number=2
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/bowman-attack-sword.png"
[/frame]
[/animation]
range=melee
damage=6
number=2
[animation]
hit=no
[frame]
sound=miss.wav
begin=-250
end=100
image="units/human-loyalists/bowman-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
@ -134,4 +135,12 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/bowman-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Bone Shooter"
race=undead
image="units/undead-skeletal/boneshooter.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/boneshooter-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=undeadfoot
movement=5
@ -24,6 +18,8 @@
unit_description= _ "Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
die_sound=skeleton-die.ogg
[death]
[frame]
begin=0
@ -49,10 +45,21 @@
damage=6
number=2
[animation]
hit=yes
[frame]
begin=-100
end=100
image="units/undead-skeletal/boneshooter-attack.png"
sound=knife.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead-skeletal/boneshooter-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
@ -125,4 +132,12 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/boneshooter-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Death Knight"
race=undead
image="units/undead-skeletal/deathknight.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/deathknight-defend.png"
[/frame]
[/defend]
image_leading="units/undead-skeletal/deathknight-leading.png"
hitpoints=66
movement_type=undeadfoot
@ -25,7 +19,9 @@
[/abilities]
usage=fighter
unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
get_hit_sound=skeleton-hit.wav
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[death]
[frame]
begin=0
@ -46,12 +42,18 @@
number=4
icon=attacks/battleaxe.png
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-100
end=100
image="units/undead-skeletal/deathknight-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-100
end=100
image="units/undead-skeletal/deathknight-attack.png"
@ -117,4 +119,12 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/deathknight-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Deathblade"
race=undead
image="units/undead-skeletal/deathblade.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/deathblade-defend.png"
[/frame]
[/defend]
hitpoints=39
movement_type=undeadfoot
movement=6
@ -23,13 +17,15 @@
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
impact=120
pierce=40
[/resistance]
unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[death]
[frame]
begin=0
@ -49,6 +45,7 @@
damage=8
number=5
[animation]
hit=yes
[frame]
begin=-400
end=-250
@ -66,5 +63,32 @@
image="units/undead-skeletal/deathblade-attack3.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-400
end=-250
image="units/undead-skeletal/deathblade-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/undead-skeletal/deathblade-attack2.png"
sound=miss.wav
[/frame]
[frame]
begin=-150
end=0
image="units/undead-skeletal/deathblade-attack3.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/deathblade-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Draug"
race=undead
image="units/undead-skeletal/draug.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/draug-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=undeadfoot
movement=5
@ -23,13 +17,15 @@
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[death]
[frame]
begin=0
@ -42,6 +38,7 @@
image="units/undead-skeletal/draug-die-2.png"
[/frame]
[/death]
[attack]
name=axe
type=blade
@ -49,6 +46,7 @@
damage=12
number=4
[animation]
hit=yes
[frame]
begin=-100
end=0
@ -61,5 +59,27 @@
image="units/undead-skeletal/draug-attack2.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=0
image="units/undead-skeletal/draug-attack1.png"
sound=miss.wav
[/frame]
[frame]
begin=0
end=100
image="units/undead-skeletal/draug-attack2.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/draug-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Revenant"
race=undead
image="units/undead-skeletal/revenant.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/revenant-defend.png"
[/frame]
[/defend]
hitpoints=47
movement_type=undeadfoot
movement=5
@ -23,7 +17,8 @@
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end."
get_hit_sound=skeleton-hit.wav
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[resistance]
blade=60
pierce=40
@ -48,16 +43,30 @@
damage=8
number=4
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-100
end=100
image="units/undead-skeletal/revenant-attack.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-100
end=100
image="units/undead-skeletal/revenant-attack.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/revenant-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,22 +4,7 @@
race=undead
image="units/undead-skeletal/soulshooter.png"
image_long="units/undead-skeletal/soulshooter-ranged.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/undead-skeletal/soulshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/undead-skeletal/soulshooter-ranged.png"
[/frame]
[/defend]
hitpoints=50
movement_type=undeadfoot
movement=5
@ -32,14 +17,16 @@
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
usage=archer
get_hit_sound=skeleton-big-hit.ogg
die_sound=skeleton-big-die.ogg
[attack]
name=stab
icon=attacks/bone-arrow-stab.png
@ -48,10 +35,21 @@
damage=8
number=2
[animation]
hit=yes
[frame]
begin=-100
end=100
image="units/undead-skeletal/soulshooter-attack.png"
sound=knife.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead-skeletal/soulshooter-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
@ -97,11 +95,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/undead-skeletal/soulshooter-ranged4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/undead-skeletal/soulshooter-ranged4.png"
[/frame]
@ -148,11 +141,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/undead-skeletal/soulshooter-ranged4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/undead-skeletal/soulshooter-ranged4.png"
[/frame]
@ -164,4 +152,21 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/undead-skeletal/soulshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/undead-skeletal/soulshooter-ranged.png"
[/frame]
[/defend]
[/unit]

View file

@ -24,6 +24,7 @@
[/abilities]
unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master."
get_hit_sound=skeleton-hit.wav
die_sound=skeleton-die.ogg
[death]
[frame]
begin=0
@ -48,6 +49,7 @@
damage=7
number=3
[animation]
hit=yes
[frame]
begin=-100
end=0
@ -60,5 +62,19 @@
image="units/undead-skeletal/skeleton-attackb.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=0
image="units/undead-skeletal/skeleton-attack.png"
sound=miss.wav
[/frame]
[frame]
begin=0
end=100
image="units/undead-skeletal/skeleton-attackb.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -21,14 +21,16 @@
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
usage=archer
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
usage=archer
get_hit_sound=skeleton-hit.wav
die_sound=skeleton-die.ogg
[attack]
name=fist
icon=attacks/fist-skeletal.png
@ -37,15 +39,21 @@
damage=3
number=2
[animation]
[frame]
sound=fist-swish.wav
begin=-250
end=-249
[/frame]
hit=yes
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound=fist-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead-skeletal/archer-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
@ -76,11 +84,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/undead-skeletal/archer-attack2.png"
[/frame]
@ -112,11 +115,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/undead-skeletal/archer-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/undead-skeletal/archer-attack2.png"
[/frame]

View file

@ -25,6 +25,7 @@ Trapped within a shroud of vile enchantments, a spirit likens unto the wind in t
Special Notes: Ghosts have very unusual resistances to damage, and move quite slowly over open water."
get_hit_sound=groan.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold

View file

@ -23,8 +23,9 @@
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
Special Notes: while a unit with the same allegiance as the nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. Nightgaunts are able to hide at night, leaving no trace of their presence."
get_hit_sound=groan.wav
get_hit_sound=wail.wav
die_sound=wail-long.wav
[abilities]
{ABILITY_NIGHTSTALK}
[/abilities]
@ -64,19 +65,9 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
number=3
special=backstab
[animation]
hit=yes
[frame]
begin=-150
end=-100
image="units/undead/nightgaunt-attack.png"
[/frame]
[frame]
sound=wail.wav
begin=-100
end=-99
image="units/undead/nightgaunt-attack.png"
[/frame]
[frame]
begin=-99
end=0
image="units/undead/nightgaunt-attack.png"
[/frame]
@ -84,6 +75,21 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
begin=0
end=150
image="units/undead/nightgaunt-attack2.png"
sound=dagger-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-150
end=0
image="units/undead/nightgaunt-attack.png"
[/frame]
[frame]
begin=0
end=150
image="units/undead/nightgaunt-attack2.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]

View file

@ -27,7 +27,9 @@
That is a question which is easily answered by a necromancer.
Special Notes: while a unit with the same allegiance as the shadow distracts an enemy, the shadow may strike at the opponent's back, inflicting double damage. Shadows have very unusual resistances to damage, and move quite slowly over open water. Shadows are able to hide at night, leaving no trace of their presence."
get_hit_sound=groan.wav
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=claws
type=blade
@ -37,11 +39,21 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
number=3
special=backstab
[animation]
hit=yes
[frame]
begin=-100
end=100
image="units/undead/shadow-attack.png"
sound=wail-sml.wav
sound=dagger-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead/shadow-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]

View file

@ -3,13 +3,7 @@
name= _ "Spectre"
race=undead
image="units/undead/spectre.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/spectre-defend.png"
[/frame]
[/defend]
hitpoints=33
movement_type=undeadspirit
movement=7
@ -25,7 +19,7 @@
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
Special Notes: a strike from their blade will drain life from the victim, to renew the spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water."
get_hit_sound=groan.wav
get_hit_sound=wail.wav
die_sound=wail-long.wav
[death]
[frame]
@ -57,6 +51,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
number=4
special=drain
[animation]
hit=yes
[frame]
begin=-100
end=100
@ -64,6 +59,15 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead/spectre-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=wail
@ -86,14 +90,17 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[frame]
sound=wail.wav
begin=-200
end=-199
image="units/undead/spectre-attack1.png"
[/frame]
[frame]
begin=-199
end=50
image="units/undead/spectre-attack1.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead/spectre-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Wraith"
race=undead
image="units/undead/wraith.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/wraith-defend.png"
[/frame]
[/defend]
hitpoints=25
movement_type=undeadspirit
movement=7
@ -24,7 +18,9 @@
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water."
get_hit_sound=groan.wav
get_hit_sound=wail.wav
die_sound=wail-long.wav
[attack]
name=baneblade
type=blade
@ -33,6 +29,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
number=4
special=drain
[animation]
hit=yes
[frame]
begin=-100
end=100
@ -40,7 +37,17 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-100
end=100
image="units/undead/wraith-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
@ -72,4 +79,12 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/undead/wraith-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -31,6 +31,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
usage=fighter
get_hit_sound=entangle.wav
die_sound=entangle.wav
[attack]
name=crush
type=impact
@ -47,11 +48,6 @@ Special Notes: Woses regenerate by using natural resources around them, without
[frame]
sound=miss.wav
begin=-75
end=-74
image=""units/woses/wose-attack-1.png""
[/frame]
[frame]
begin=-74
end=-50
image=""units/woses/wose-attack-1.png""
[/frame]
@ -76,11 +72,6 @@ Special Notes: Woses regenerate by using natural resources around them, without
[frame]
sound=fist-swish.wav
begin=-75
end=-74
image=""units/woses/wose-attack-1.png""
[/frame]
[frame]
begin=-74
end=-50
image=""units/woses/wose-attack-1.png""
[/frame]

View file

@ -3,13 +3,7 @@
name= _ "Ancient Wose"
race=wose
image="units/woses/wose-ancient.png"
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-ancient-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
@ -32,6 +26,51 @@ Special Notes: Woses regenerate by using natural resources around them, without
usage=fighter
get_hit_sound=entangle.wav
die_sound=entangle.wav
[attack]
name=crush
type=impact
range=melee
damage=25
number=2
[animation]
hits=no
[frame]
begin=-200
end=-75
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
sound=miss.wav
begin=-75
end=100
image=""units/woses/wose-ancient-attack.png""
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-75
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
sound=fist-swish.wav
begin=-75
end=100
image=""units/woses/wose-ancient-attack.png""
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-ancient-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
@ -49,49 +88,4 @@ Special Notes: Woses regenerate by using natural resources around them, without
image="units/woses/wose-ancient-die-3.png"
[/frame]
[/death]
[attack]
name=crush
type=impact
range=melee
damage=25
number=2
[animation]
hits=no
[frame]
begin=-200
end=-75
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
sound=miss.wav
begin=-75
end=-74
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
begin=-74
end=100
image=""units/woses/wose-ancient-attack.png""
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-75
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
sound=fist-swish.wav
begin=-75
end=-74
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
begin=-74
end=100
image=""units/woses/wose-ancient-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Elder Wose"
race=wose
image="units/woses/wose-elder.png"
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-elder-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
@ -31,6 +25,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
usage=fighter
get_hit_sound=entangle.wav
die_sound=entangle.wav
[attack]
name=crush
type=impact
@ -41,39 +36,27 @@ Special Notes: Woses regenerate by using natural resources around them, without
hits=no
[frame]
begin=-100
end=-75
image=""units/woses/wose-elder-attack.png""
[/frame]
[frame]
sound=miss.wav
begin=-75
end=-74
image=""units/woses/wose-elder-attack.png""
[/frame]
[frame]
begin=-74
end=100
image=""units/woses/wose-elder-attack.png""
image="units/woses/wose-elder-attack.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=-75
image=""units/woses/wose-elder-attack.png""
[/frame]
[frame]
sound=fist-swish.wav
begin=-75
end=-74
image=""units/woses/wose-elder-attack.png""
[/frame]
[frame]
begin=-74
end=100
image=""units/woses/wose-elder-attack.png""
image="units/woses/wose-elder-attack.png"
sound=fist-swish.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-elder-defend.png"
[/frame]
[/defend]
[/unit]

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