3 new skeleton sounds.
Sound enhancements to various units, especially skeletons, includeing campaign specific units.
This commit is contained in:
parent
29d6657c1c
commit
3095ed56c6
22 changed files with 357 additions and 243 deletions
10
changelog
10
changelog
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@ -14,7 +14,6 @@ SVN trunk (1.1.1+svn):
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* minor gameplay improvement for Swamp of Dread
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* new story art
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* Northern Winter - added turns for balancing
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* Mountain Pass and Valley of Statues removed for being more hassle than fun
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* The Rise of Wesnoth
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* Replaced all occurences of the Demilich with the normal Lich
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* Updated path information
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@ -77,13 +76,12 @@ SVN trunk (1.1.1+svn):
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* sound
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* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
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additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
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3 gryphon sounds, miss, 2 orc-die, 2 troll-hit, 2 troll-die, water blast,
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wolf-die, wolf-hit, 4 dark magic, 2 lightning
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3 gryphon sounds, miss, 2 orc-die, 3 skeleton, 2 troll-hit, 2 troll-die,
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water blast, wolf-die, wolf-hit, 4 dark magic, 2 lightning
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* sound added to units:
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* death sounds: all drakes, dwarves, orcs & goblins, magi, monsters,
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nagas, saurians, trolls, some undead, woses
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* elvish scout and bat line movement, lightbeam attacks,
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elves, gryphons, some ghost attacks
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nagas, saurians, trolls, all skeletons, woses
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* lightbeam attacks, elves, gryphons, some ghost attacks
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* language and i18n:
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* new translations: Vietnamese
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* updated translations: Catalan, Czech, Dutch, German, Finnish, French,
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@ -15,9 +15,6 @@
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{AMLA_TOUGH 3}
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cost=100
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usage=fighter
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unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
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get_hit_sound=skeleton-hit.wav
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die_sound=wail-long.wav
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[resistance]
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blade=60
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pierce=40
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@ -27,6 +24,10 @@
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holy=100
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[/resistance]
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unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[attack]
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name=jaw
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icon=attacks/fangs.png
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@ -4,13 +4,7 @@
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race=human
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gender=male
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image="units/human-loyalists/bowman.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/bowman-defend.png"
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[/frame]
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[/defend]
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hitpoints=33
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movement_type=smallfoot
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movement=5
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@ -23,6 +17,7 @@
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usage=archer
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unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[death]
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[frame]
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begin=0
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@ -39,21 +34,27 @@
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name=sword
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icon=attacks/human-sword.png
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type=blade
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range=melee
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damage=6
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number=2
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/bowman-attack-sword.png"
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[/frame]
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[/animation]
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range=melee
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damage=6
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number=2
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-250
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end=100
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image="units/human-loyalists/bowman-attack-sword.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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@ -134,4 +135,12 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/bowman-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -3,13 +3,7 @@
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name= _ "Bone Shooter"
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race=undead
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image="units/undead-skeletal/boneshooter.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/boneshooter-defend.png"
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[/frame]
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[/defend]
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hitpoints=40
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movement_type=undeadfoot
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movement=5
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@ -24,6 +18,8 @@
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unit_description= _ "Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
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usage=archer
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get_hit_sound=skeleton-hit.wav
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die_sound=skeleton-die.ogg
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[death]
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[frame]
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begin=0
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@ -49,10 +45,21 @@
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damage=6
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number=2
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[animation]
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hit=yes
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[frame]
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begin=-100
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end=100
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image="units/undead-skeletal/boneshooter-attack.png"
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sound=knife.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-100
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end=100
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image="units/undead-skeletal/boneshooter-attack.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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@ -125,4 +132,12 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/boneshooter-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -3,13 +3,7 @@
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name= _ "Death Knight"
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race=undead
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image="units/undead-skeletal/deathknight.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/deathknight-defend.png"
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[/frame]
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[/defend]
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image_leading="units/undead-skeletal/deathknight-leading.png"
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hitpoints=66
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movement_type=undeadfoot
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@ -25,7 +19,9 @@
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[/abilities]
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usage=fighter
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unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
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get_hit_sound=skeleton-hit.wav
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[death]
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[frame]
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begin=0
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@ -46,12 +42,18 @@
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number=4
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icon=attacks/battleaxe.png
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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begin=-100
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end=100
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image="units/undead-skeletal/deathknight-attack.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-100
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end=100
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image="units/undead-skeletal/deathknight-attack.png"
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@ -117,4 +119,12 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/deathknight-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -3,13 +3,7 @@
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name= _ "Deathblade"
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race=undead
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image="units/undead-skeletal/deathblade.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/deathblade-defend.png"
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[/frame]
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[/defend]
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hitpoints=39
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movement_type=undeadfoot
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movement=6
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@ -23,13 +17,15 @@
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
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get_hit_sound=skeleton-hit.wav
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[resistance]
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blade=60
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impact=120
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pierce=40
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[/resistance]
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unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[death]
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[frame]
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begin=0
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@ -49,6 +45,7 @@
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damage=8
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number=5
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[animation]
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hit=yes
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[frame]
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begin=-400
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end=-250
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@ -66,5 +63,32 @@
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image="units/undead-skeletal/deathblade-attack3.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-400
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end=-250
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image="units/undead-skeletal/deathblade-attack1.png"
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[/frame]
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[frame]
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begin=-250
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end=-150
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image="units/undead-skeletal/deathblade-attack2.png"
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sound=miss.wav
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[/frame]
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[frame]
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begin=-150
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end=0
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image="units/undead-skeletal/deathblade-attack3.png"
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/deathblade-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -3,13 +3,7 @@
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name= _ "Draug"
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race=undead
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image="units/undead-skeletal/draug.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/draug-defend.png"
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[/frame]
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[/defend]
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hitpoints=66
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movement_type=undeadfoot
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movement=5
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@ -23,13 +17,15 @@
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
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get_hit_sound=skeleton-hit.wav
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[resistance]
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blade=60
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pierce=40
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impact=120
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[/resistance]
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unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[death]
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[frame]
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begin=0
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image="units/undead-skeletal/draug-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=axe
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type=blade
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@ -49,6 +46,7 @@
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damage=12
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number=4
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[animation]
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hit=yes
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[frame]
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begin=-100
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end=0
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@ -61,5 +59,27 @@
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image="units/undead-skeletal/draug-attack2.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-100
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end=0
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image="units/undead-skeletal/draug-attack1.png"
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sound=miss.wav
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[/frame]
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[frame]
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begin=0
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end=100
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image="units/undead-skeletal/draug-attack2.png"
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/draug-defend.png"
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[/frame]
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[/defend]
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[/unit]
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name= _ "Revenant"
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race=undead
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image="units/undead-skeletal/revenant.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/revenant-defend.png"
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[/frame]
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[/defend]
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hitpoints=47
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movement_type=undeadfoot
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movement=5
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{ABILITY_SUBMERGE}
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[/abilities]
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unit_description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end."
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get_hit_sound=skeleton-hit.wav
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get_hit_sound=skeleton-big-hit.ogg
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die_sound=skeleton-big-die.ogg
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[resistance]
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blade=60
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pierce=40
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@ -48,16 +43,30 @@
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damage=8
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number=4
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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begin=-100
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end=100
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image="units/undead-skeletal/revenant-attack.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-100
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end=100
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image="units/undead-skeletal/revenant-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/revenant-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -4,22 +4,7 @@
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race=undead
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image="units/undead-skeletal/soulshooter.png"
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image_long="units/undead-skeletal/soulshooter-ranged.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/soulshooter-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/soulshooter-ranged.png"
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[/frame]
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[/defend]
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hitpoints=50
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movement_type=undeadfoot
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movement=5
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@ -32,14 +17,16 @@
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
|
||||
unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
|
||||
usage=archer
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
[/resistance]
|
||||
unit_description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of the anguish of their empty and incoherent existence."
|
||||
usage=archer
|
||||
get_hit_sound=skeleton-big-hit.ogg
|
||||
die_sound=skeleton-big-die.ogg
|
||||
|
||||
[attack]
|
||||
name=stab
|
||||
icon=attacks/bone-arrow-stab.png
|
||||
|
@ -48,10 +35,21 @@
|
|||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/soulshooter-attack.png"
|
||||
sound=knife.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/soulshooter-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -97,11 +95,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/undead-skeletal/soulshooter-ranged4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/undead-skeletal/soulshooter-ranged4.png"
|
||||
[/frame]
|
||||
|
@ -148,11 +141,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/undead-skeletal/soulshooter-ranged4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/undead-skeletal/soulshooter-ranged4.png"
|
||||
[/frame]
|
||||
|
@ -164,4 +152,21 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/soulshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/soulshooter-ranged.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
[/abilities]
|
||||
unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=skeleton-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -48,6 +49,7 @@
|
|||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -60,5 +62,19 @@
|
|||
image="units/undead-skeletal/skeleton-attackb.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/skeleton-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/undead-skeletal/skeleton-attackb.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -21,14 +21,16 @@
|
|||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
|
||||
usage=archer
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
[/resistance]
|
||||
unit_description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their master's hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."
|
||||
usage=archer
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
die_sound=skeleton-die.ogg
|
||||
|
||||
[attack]
|
||||
name=fist
|
||||
icon=attacks/fist-skeletal.png
|
||||
|
@ -37,15 +39,21 @@
|
|||
damage=3
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
sound=fist-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/archer-attack.png"
|
||||
sound=fist-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/archer-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -76,11 +84,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
|
@ -112,11 +115,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/undead-skeletal/archer-attack2.png"
|
||||
[/frame]
|
||||
|
|
|
@ -25,6 +25,7 @@ Trapped within a shroud of vile enchantments, a spirit likens unto the wind in t
|
|||
|
||||
Special Notes: Ghosts have very unusual resistances to damage, and move quite slowly over open water."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=wail-long.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
|
|
|
@ -23,8 +23,9 @@
|
|||
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the nightgaunt distracts an enemy, the nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. Nightgaunts are able to hide at night, leaving no trace of their presence."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
|
||||
[abilities]
|
||||
{ABILITY_NIGHTSTALK}
|
||||
[/abilities]
|
||||
|
@ -64,19 +65,9 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
|
|||
number=3
|
||||
special=backstab
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/undead/nightgaunt-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=wail.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/undead/nightgaunt-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/undead/nightgaunt-attack.png"
|
||||
[/frame]
|
||||
|
@ -84,6 +75,21 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
|
|||
begin=0
|
||||
end=150
|
||||
image="units/undead/nightgaunt-attack2.png"
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/undead/nightgaunt-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/undead/nightgaunt-attack2.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -27,7 +27,9 @@
|
|||
That is a question which is easily answered by a necromancer.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the shadow distracts an enemy, the shadow may strike at the opponent's back, inflicting double damage. Shadows have very unusual resistances to damage, and move quite slowly over open water. Shadows are able to hide at night, leaving no trace of their presence."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
|
@ -37,11 +39,21 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
|
|||
number=3
|
||||
special=backstab
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/shadow-attack.png"
|
||||
sound=wail-sml.wav
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/shadow-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
name= _ "Spectre"
|
||||
race=undead
|
||||
image="units/undead/spectre.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/spectre-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
hitpoints=33
|
||||
movement_type=undeadspirit
|
||||
movement=7
|
||||
|
@ -25,7 +19,7 @@
|
|||
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
|
||||
|
||||
Special Notes: a strike from their blade will drain life from the victim, to renew the spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
[death]
|
||||
[frame]
|
||||
|
@ -57,6 +51,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
|
|||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -64,6 +59,15 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
|
|||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/spectre-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
|
@ -86,14 +90,17 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
|
|||
[frame]
|
||||
sound=wail.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
image="units/undead/spectre-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=50
|
||||
image="units/undead/spectre-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/spectre-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
name= _ "Wraith"
|
||||
race=undead
|
||||
image="units/undead/wraith.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/wraith-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
hitpoints=25
|
||||
movement_type=undeadspirit
|
||||
movement=7
|
||||
|
@ -24,7 +18,9 @@
|
|||
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
|
||||
|
||||
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=wail.wav
|
||||
die_sound=wail-long.wav
|
||||
|
||||
[attack]
|
||||
name=baneblade
|
||||
type=blade
|
||||
|
@ -33,6 +29,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
|
|||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
|
@ -40,7 +37,17 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
|
|||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/wraith-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=wail
|
||||
type=cold
|
||||
|
@ -72,4 +79,12 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/wraith-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -31,6 +31,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
usage=fighter
|
||||
get_hit_sound=entangle.wav
|
||||
die_sound=entangle.wav
|
||||
|
||||
[attack]
|
||||
name=crush
|
||||
type=impact
|
||||
|
@ -47,11 +48,6 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image=""units/woses/wose-attack-1.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=-50
|
||||
image=""units/woses/wose-attack-1.png""
|
||||
[/frame]
|
||||
|
@ -76,11 +72,6 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
[frame]
|
||||
sound=fist-swish.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image=""units/woses/wose-attack-1.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=-50
|
||||
image=""units/woses/wose-attack-1.png""
|
||||
[/frame]
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
name= _ "Ancient Wose"
|
||||
race=wose
|
||||
image="units/woses/wose-ancient.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/woses/wose-ancient-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
{ABILITY_REGENERATES}
|
||||
|
@ -32,6 +26,51 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
usage=fighter
|
||||
get_hit_sound=entangle.wav
|
||||
die_sound=entangle.wav
|
||||
|
||||
[attack]
|
||||
name=crush
|
||||
type=impact
|
||||
range=melee
|
||||
damage=25
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-75
|
||||
end=100
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fist-swish.wav
|
||||
begin=-75
|
||||
end=100
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/woses/wose-ancient-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -49,49 +88,4 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
image="units/woses/wose-ancient-die-3.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=crush
|
||||
type=impact
|
||||
range=melee
|
||||
damage=25
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=100
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fist-swish.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=100
|
||||
image=""units/woses/wose-ancient-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -3,13 +3,7 @@
|
|||
name= _ "Elder Wose"
|
||||
race=wose
|
||||
image="units/woses/wose-elder.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/woses/wose-elder-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
{ABILITY_REGENERATES}
|
||||
|
@ -31,6 +25,7 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
usage=fighter
|
||||
get_hit_sound=entangle.wav
|
||||
die_sound=entangle.wav
|
||||
|
||||
[attack]
|
||||
name=crush
|
||||
type=impact
|
||||
|
@ -41,39 +36,27 @@ Special Notes: Woses regenerate by using natural resources around them, without
|
|||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-75
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=100
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
image="units/woses/wose-elder-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-75
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fist-swish.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=100
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
image="units/woses/wose-elder-attack.png"
|
||||
sound=fist-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/woses/wose-elder-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
BIN
sounds/skeleton-big-die.ogg
Normal file
BIN
sounds/skeleton-big-die.ogg
Normal file
Binary file not shown.
BIN
sounds/skeleton-big-hit.wav.ogg
Normal file
BIN
sounds/skeleton-big-hit.wav.ogg
Normal file
Binary file not shown.
BIN
sounds/skeleton-die.ogg
Normal file
BIN
sounds/skeleton-die.ogg
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue