TRoW music fixes

This commit is contained in:
Scott Klempner 2006-03-14 07:05:21 +00:00
parent ac943280e7
commit e225a73784
27 changed files with 78 additions and 1875 deletions

View file

@ -15,7 +15,9 @@
next_scenario=The_Fall
music=wesnoth-1.ogg
[music]
name="wesnoth-1.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -14,7 +14,9 @@
next_scenario=A_Harrowing_Escape
music=wesnoth-5.ogg
[music]
name="wesnoth-5.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -14,7 +14,9 @@
next_scenario=The_River_Road
music=wesnoth-7.ogg
[music]
name="gameplay03.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -17,7 +17,9 @@
next_scenario=The_Oldwood
bonus=yes
music=wesnoth-8.ogg
[music]
name="gameplay02.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -17,7 +17,9 @@
next_scenario=The_Oldwood
bonus=yes
music=wesnoth-2.ogg
[music]
name="gameplay02.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -15,7 +15,9 @@
next_scenario=Temple_in_the_Deep
bonus=yes
music=underground.ogg
[music]
name="underground.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -10,7 +10,9 @@
next_scenario=Return_to_Oldwood
victory_when_enemies_defeated=no
music=frantic.ogg
[music]
name="frantic.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -14,7 +14,9 @@
next_scenario=Clearwater_Port
bonus=yes
music=elf-land.ogg
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -14,9 +14,10 @@
next_scenario=Fallen_Lich_Point
victory_when_enemies_defeated=no
bonus=no
music=wesnoth-6.ogg
[music]
name="gameplay01.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
@ -179,12 +180,12 @@
#Time Areas broken - no visible change, use a halo with it
[time_area]
x=34,35,36,36,36,35,34,33,32,32,32,33,34,35,35,34,33,33,34 #,37,37,31,31
y=6,7,7,8,9,10,10,10,9,8,7,7,7,8,9,9,9,8,8 #,8,9,8,9
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
y= 6, 7, 7, 8, 9,10,10,10, 9, 8, 7, 7, 7, 8, 9, 9, 9, 8, 8 #,8,9,8,9
{MORNING}
{MORNING}
{AFTERNOON}
{AFTERNOON}
{DUSK}
{DAWN}
[/time_area]

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@ -15,7 +15,9 @@
next_scenario=Sewer
victory_when_enemies_defeated=no
music=wesnoth-4.ogg
[music]
name="gameplay03.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -11,7 +11,9 @@
next_scenario=Southbay_in_Winter
victory_when_enemies_defeated=no
music=wesnoth-2.ogg
[music]
name="wesnoth-2.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -14,7 +14,9 @@
next_scenario=A_Final_Spring
bonus=yes
music=wesnoth-5.ogg
[music]
name="wesnoth-5.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -15,7 +15,9 @@
next_scenario=Peoples_in_Decline
bonus=yes
music=wesnoth-7.ogg
[music]
name="gameplay02.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -17,7 +17,9 @@
next_scenario=Rough_Landing
bonus=yes
music=wesnoth-2.ogg
[music]
name="wesnoth-2.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -15,7 +15,9 @@
next_scenario=A_New_Land
bonus=yes
music=wesnoth-1.ogg
[music]
name="wesnoth-1.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -15,7 +15,9 @@
next_scenario=Elf_Lords
bonus=yes
music=wesnoth-5.ogg
[music]
name="gameplay01.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -9,7 +9,9 @@
next_scenario=A_Spy_in_the_Woods
music=elf-land.ogg
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -16,7 +16,9 @@
victory_when_enemies_defeated=no
bonus=yes
music=wesnoth-5.ogg
[music]
name="wesnoth-5.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -15,7 +15,9 @@
next_scenario=Elf_Lords
bonus=yes
music=wesnoth-6.ogg
[music]
name="gameplay03.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -10,7 +10,9 @@
next_scenario=Elf_Lords
bonus=yes
music=underground.ogg
[music]
name="underground.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -16,7 +16,9 @@
victory_when_enemies_defeated=no
bonus=yes
music=wesnoth-3.ogg
[music]
name="wesnoth-1.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -8,7 +8,9 @@
next_scenario=The_Vanguard
music=elf-land.ogg
[music]
name="elf-land.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -15,7 +15,9 @@
next_scenario=Return_of_the_Fleet
bonus=yes
music=wesnoth-3.ogg
[music]
name="gameplay01.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

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@ -15,7 +15,9 @@
next_scenario=The_Plan
bonus=yes
music=wesnoth-2.ogg
[music]
name="gameplay02.ogg"
[/music]
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}

View file

@ -1,357 +0,0 @@
[scenario]
id=Epilogue
#textdomain wesnoth-trow
name= _ "Epilogue"
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/The_Plan}"
{AFTERNOON}
next_scenario=null
music=elf-land.ogg
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]
[part]
background=maps/the_great_continent.png
show_title=yes
{DOT 180 180}
{DOT 195 170}
{DOT 210 170}
{DOT 225 173}
{DOT 240 180}
{DOT 250 190}
{DOT 250 205}
{CROSS 236 218}
[/part]
[/story]
[side]
type=Noble Commander
description=Prince Haldric
user_description= _ "Prince Haldric"
unrenamable=yes
canrecruit=1
controller=human
team_name=Haldric
[/side]
[event]
name=prestart
{PLACE_IMAGE (items/slab.png) 8 4}
[recall]
description=Lady Jessica
[/recall]
[recall]
description=Burin the Lost
[/recall]
[recall]
description=Sir Ruddry
[/recall]
[recall]
description=Sir Ladoc
[/recall]
[recall]
description=Minister Edmond
[/recall]
[store_unit]
variable=haldric_s
kill=yes
[filter]
description=Prince Haldric
[/filter]
[/store_unit]
[teleport]
[filter]
description=Lady Jessica
[/filter]
x=8
y=5
[/teleport]
[teleport]
[filter]
description=Burin the Lost
[/filter]
x=14
y=7
[/teleport]
[teleport]
[filter]
description=Sir Ruddry
[/filter]
x=14
y=8
[/teleport]
[teleport]
[filter]
description=Sir Ladoc
[/filter]
x=14
y=8
[/teleport]
[teleport]
[filter]
description=Minister Edmond
[/filter]
x=11
y=3
[/teleport]
[terrain]
x=9
y=10
letter=g
[/terrain]
[terrain]
x=9
y=9
letter=g
[/terrain]
[terrain]
x=10
y=10
letter=g
[/terrain]
[terrain]
x=8
y=10
letter=g
[/terrain]
[terrain]
x=10
y=5
letter=r
[/terrain]
{PLACE_IMAGE (items/flower2.png) 10 5}
[/event]
[event]
name=start
[scroll_to_unit]
description=Lady Jessica
x=8
y=5
[/scroll_to_unit]
[move_unit_fake]
type=$haldric_s.type
x=12,13,13,13,13,12,11,11
y=10,10,9,8,7,6,6,7
[/move_unit_fake]
[set_variable]
name=haldric_s.facing
value=reverse
[/set_variable]
[set_variable]
name=haldric_s.x
value=11
[/set_variable]
[set_variable]
name=haldric_s.y
value=7
[/set_variable]
[unstore_unit]
variable=haldric_s
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE haldric_s}
[delay]
time=1250
[/delay]
[message]
description=Minister Edmond
image="portraits/edmond.png"
message= _ "May Lieutenant Aethyr have a peaceful journey into the next world, where he has been preceded by his wife and loving daughters. For his heroism in the face of adversity a place of glory is assured to him in the Halls of Light..."
[/message]
[message]
description=Prince Haldric
message= _ "Without the Lieutenant's noble sacrifice we would have never carried the day. We have won a great victory here today but much has been lost. My father Eldaric and King Addroran have fallen, and with them many other good people. However, there is hope, and a new land is open before us!"
[/message]
[if]
[have_unit]
[or]
description=Minister Edmond
[/or]
[or]
description=Burin the Lost
[/or]
[or]
description=Sir Ruddry
[/or]
[or]
description=Sir Ladoc
[/or]
[/have_unit]
[then]
[message]
description=Prince Haldric
message= _ "But dark deeds have been done on all sides. There is now a secret that only Jessica and I share. I must have your word that what I say will never be uttered again."
[/message]
[message]
description=Burin the Lost
message= _ "I have followed you this far, I will keep your secret. I pledge."
[/message]
[message]
description=Sir Ruddry
image="portraits/knight.png"
message= _ "Lord, I shall guard your secret until the time of my death."
[/message]
[message]
description=Sir Ladoc
image="portraits/knight.png"
message= _ "I will take it with me to my grave."
[/message]
[message]
description=Minister Edmond
image="portraits/edmond.png"
message= _ "I agree, but misfortune may follow you depending on the nature of your misdeed."
[/message]
[message]
description=Prince Haldric
message= _ "The elves don't have the Ruby of Fire. We perpetrated a ruse on the orcs. If they return they will come looking for the elves."
[/message]
[message]
description=Lady Jessica
message= _ "To be fair to you, Haldric, the elves were reconsidering their Pact with us."
[/message]
[message]
description=Burin the Lost
message= _ "Humph. I suspected as much -- from both the elves and you. Humans and elves always think they're so clever!"
[/message]
[message]
description=Minister Edmond
image="portraits/edmond.png"
message= _ "May the Lords of Light have Mercy on you. But, I am bound by my word."
[/message]
[/then]
[/if]
[message]
description=Prince Haldric
message= _ "Jessica, you hid the ruby away in that vile Troll Hole? Didn't you?"
[/message]
[message]
description=Lady Jessica
message= _ "What? Why would you doubt me?"
[/message]
[message]
description=Prince Haldric
message= _ "The orcs that didn't escape in the ships have regrouped. They are preparing to march on the elves. We should come to the aid of our new friends."
[/message]
[message]
description=Prince Haldric
message= _ "These orcs are few, but the elves aren't accustomed to war. Besides we will have to rely on elven charity if we are to survive this first winter."
[/message]
[message]
description=Prince Haldric
message= _ "After that we should build towns in all of the regions that the elves have given us. We should move our capital inland, away from the coast. I hope the children of the good people of the west-north, of the Green Isle, find prosperity in this new land."
[/message]
[if]
[have_unit]
[or]
description=Minister Edmond
[/or]
[or]
description=Burin the Lost
[/or]
[or]
description=Sir Ruddry
[/or]
[or]
description=Sir Ladoc
[/or]
[/have_unit]
[then]
[message]
description=Prince Haldric
message= _ "So what of the rest of you?"
[/message]
[message]
description=Burin the Lost
message= _ "I shall go back to my people. It seems we have grown many and strong in the time I was gone. I will try to convince them of the wisdom of using the underways to settle new lands."
[/message]
[message]
description=Burin the Lost
message= _ "I know the way to many places, I think. I want to find out if there are dwarves in other lands. It's a big world with lots of good mountains. Of that much I am sure."
[/message]
[message]
description=Minister Edmond
image="portraits/edmond.png"
message= _ "We have lost much in the last few months, but we should not lose all of our knowledge. I will go forth amongst the people and spread wisdom, and see about establishing a new order of Magi in this new land."
[/message]
[message]
description=Sir Ruddry
image="portraits/knight.png"
message= _ "I am but a humble servant of the Crown. I will establish a new order of knights for a new land. For a new King, if you will allow me to serve under your banner."
[/message]
[message]
description=Sir Ladoc
image="portraits/knight.png"
message= _ "I am but a humble servant of the Crown. I will establish a new order of knights for a new land. For a new King, if you will allow me to serve under your banner."
[/message]
[message]
description=Prince Haldric
message= _ "Excellent."
[/message]
[/then]
[/if]
[message]
description=Prince Haldric
message= _ "I suppose I am King Haldric now. Hmm... but what to call this new kingdom?"
[/message]
[message]
description=Lady Jessica
message= _ "May I make a suggestion?"
[/message]
[message]
description=Prince Haldric
message= _ "Sure."
[/message]
[message]
description=Lady Jessica
message= _ "The word Wesfolk is from your old tongue. It means 'People of the West'. The elves call us the people of the west-north. Under the same old tongue that would be 'Wes Noth'. So I suggest that the new kingdom be called 'Wesnoth', in honor of our old home."
[/message]
[message]
description=Prince Haldric
message= _ "Hmm. 'Wesnoth'. I like it. Yes, 'Wesnoth' would be fine. So I am the first King of Wesnoth!"
[/message]
[message]
description=Lady Jessica
message= _ "So, what is to become of me?"
[/message]
[message]
description=Prince Haldric
message= _ "There are many Wesfolk amongst the remains of my people. We must stay united under one banner. I will need you by my side if there is any hope of building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
[/message]
[message]
description=Lady Jessica
message= _ "We!?"
[/message]
[message]
speaker=narrator
message= _ "In later ages the bards would sing the 'The Breaking of the Pact', an epic tale of Haldric's betrayal of the elves. They would whisper of the price he and his descendants would pay for that betrayal without knowing the whole truth."
[/message]
[message]
speaker=narrator
message= _ "But some of us have remembered the true story of our arrival on this great continent. The true story of the Rise of Wesnoth."
[/message]
[endlevel]
result=continue_no_save
next_scenario=null
[/endlevel]
[/event]
[/scenario]

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@ -1,274 +0,0 @@
[scenario]
id=The_Plan
#textdomain wesnoth-trow
name= _ "The Plan"
map_data="{campaigns/The_Rise_Of_Wesnoth/maps/The_Plan}"
{AFTERNOON}
next_scenario=Rise_of_Wesnoth
music=elf-land.ogg
{campaigns/The_Rise_Of_Wesnoth/utils/trow-deaths.cfg}
[story]
[part]
background=maps/the_great_continent.png
show_title=yes
{CROSS 236 218}
[/part]
[/story]
[side]
type=Noble Commander
description=Prince Haldric
user_description= _ "Prince Haldric"
unrenamable=yes
canrecruit=1
controller=human
team_name=Haldric
[/side]
[event]
name=prestart
{PLACE_IMAGE (items/slab.png) 8 4}
[recall]
description=Lady Jessica
[/recall]
[if]
[have_unit]
description=Lady Jessica
[/have_unit]
[then]
#This is a safety thing, in case you managed to beat the prior scenario before Jessica got back (impossible).
[/then]
[else]
[set_variable]
name=jessica_store.x
value=8
[/set_variable]
[set_variable]
name=jessica_store.y
value=5
[/set_variable]
[unstore_unit]
variable=jessica_store
find_vacant=yes
[/unstore_unit]
{CLEAR_VARIABLE jessica_store}
[/else]
[/if]
[recall]
description=Lt. Aethyr
[/recall]
[teleport]
[filter]
description=Prince Haldric
[/filter]
x=11
y=7
[/teleport]
[teleport]
[filter]
description=Lady Jessica
[/filter]
x=8
y=5
[/teleport]
[teleport]
[filter]
description=Lt. Aethyr
[/filter]
x=14
y=10
[/teleport]
[hide_unit]
x=14
y=10
[/hide_unit]
[terrain]
x=9
y=10
letter=g
[/terrain]
[terrain]
x=9
y=9
letter=g
[/terrain]
[terrain]
x=10
y=10
letter=g
[/terrain]
[terrain]
x=8
y=10
letter=g
[/terrain]
[/event]
[event]
name=start
[scroll_to_unit]
description=Prince Haldric
x=11
y=7
[/scroll_to_unit]
[delay]
time=1250
[/delay]
[message]
description=Lady Jessica
message= _ "So what is your plan?"
[/message]
[message]
description=Prince Haldric
message= _ "We're going to convince Jevyan that we gave the elves the Ruby of Fire to secure our place in this new land. Then if the orcs return, hopefully they'll go looking for our not so loyal elven allies first."
[/message]
[message]
description=Lady Jessica
message= _ "Haldric, that's devious. I kind of like this plan. But you spoke a pact with the elves. You'll be expected to come to their aid."
[/message]
[message]
description=Prince Haldric
message= _ "Yes, and we may come to their aid. We'll have to weigh our options when and if the time comes. If the orcs return in great numbers the brunt of their assault must fall on somebody else. Who knows, maybe I won't even come to their aid at all-"
[/message]
[message]
description=Lady Jessica
message= _ "Many people will call you a coward. They will say that you turned your back on your pact with the elves. It's not like you can tell people what I overheard."
[/message]
[message]
description=Prince Haldric
message= _ "Recent events have taught me one thing: that survival trumps honor. Besides, they won't be screaming at me- I'll be dead."
[/message]
[message]
description=Lady Jessica
message= _ "WHAT!"
[/message]
[message]
description=Prince Haldric
message= _ "I'll be dead. I mean we can't just say that we gave away the Ruby of Fire, or send Jevyan a letter. Well, we are going to say it- but that's not the point. Jessica, you're going to forge a very official looking treaty, in which we give the elves the Ruby of Fire, in return for our place here."
[/message]
[message]
description=Prince Haldric
message= _ "I'm going to face Jevyan, and if rumors of his power are true he's going to pick that treaty off my mangled corpse. Then, you're going to destroy Jevyan after word of the treaty has spread to the orcs, but before he has a chance to read my undead mind..."
[/message]
[message]
description=Lady Jessica
message= _ "Haldric! I won't do it... I won't help. What is it with your kind, always rushing to a fool's death. Who'll lead these people?"
[/message]
[message]
description=Prince Haldric
message= _ "You will. I wouldn't have made it this far without you. We really have to convince Jevyan-"
[/message]
[message]
description=Lady Jessica
message= _ "Haldric, this is ridiculous! I- -"
[/message]
[store_unit]
variable=aethyr_store
[filter]
description=Lt. Aethyr
[/filter]
[/store_unit]
[move_unit_fake]
type=$aethyr_store.type
x=14,14,14,13
y=10,9,8,8
[/move_unit_fake]
{CLEAR_VARIABLE aethyr_store}
[teleport]
[filter]
description=Lt. Aethyr
[/filter]
x=13
y=8
[/teleport]
[unhide_unit]
description=Lt. Aethyr
[/unhide_unit]
[message]
description=Lt. Aethyr
image="portraits/aethyr.png"
message= _ "There is no way I'm letting you go through with this, Sir! Over our dead bodies, right Jessica?"
[/message]
[message]
description=Lady Jessica
message= _ "Right!"
[/message]
[message]
description=Lt. Aethyr
image="portraits/aethyr.png"
message= _ "I'll do it sir."
[/message]
[message]
description=Prince Haldric
message= _ "No. I can't ask you to do this."
[/message]
[message]
description=Lt. Aethyr
image="portraits/aethyr.png"
message= _ "You've denied me my honorable death twice already. Once when you arrived at Clearwater Port, and once again when your ships rescued me. I'll not be denied in this a third time!"
[/message]
[message]
description=Prince Haldric
message= _ "No, this is my sacrifice to make!"
[/message]
[message]
description=Lt. Aethyr
image="portraits/aethyr.png"
message= _ "Sir, my family has been slaughtered, and my home lost. All I long for is to join them. Give me this honorable death... Please, Sir! I beg you!"
[/message]
[message]
description=Lt. Aethyr
image="portraits/aethyr.png"
message= _ "After this conflict is over I'll have to suffer through the long years alone, with no honorable way of joining them. I want to look that monster Jevyan in the eye before I go! I won't be denied!"
[/message]
[message]
description=Prince Haldric
message= _ "Very well, if you can't be deterred. Remember, you MUST be slain by the hand of Jevyan himself. We can't have an illiterate orc or mindless skeleton getting the treaty. We will honor your sacrifice."
[/message]
[message]
description=Lt. Aethyr
image="portraits/aethyr.png"
message= _ "Honor me by destroying Jevyan! Preferably before he can do unnatural things to me. I want to rest in the ground, not be some mindless undead slave for all eternity!"
[/message]
[message]
description=Prince Haldric
message= _ "We'll make sure. I promise."
[/message]
[message]
description=Lady Jessica
message= _ "We'll have to be careful to let one of the orcish leaders escape back to the Green Isle with the knowledge that the elves 'have' the Ruby of Fire. Sheesh... What is your kind's infatuation with rushing to an 'honorable death'?"
[/message]
[endlevel]
result=continue
next_scenario=Rise_of_Wesnoth
[/endlevel]
[/event]
[/scenario]