seitch to using the {IS_HERO} macro in Two Brothers

This commit is contained in:
Nils Kneuper 2006-03-10 22:44:06 +00:00
parent 2bea99c257
commit ed4cc7b479
4 changed files with 7 additions and 0 deletions

View file

@ -51,6 +51,7 @@ next_scenario=2_The_Chase
description=Arne
user_description= _ "Arne"
unrenamable=yes
{IS_HERO}
side=1
canrecruit=1
controller=human
@ -60,6 +61,7 @@ next_scenario=2_The_Chase
user_description= _ "Bjarn"
type=Red Mage
side=1
{IS_HERO}
x=31
y=21
[/unit]

View file

@ -68,6 +68,7 @@ victory_when_enemies_defeated=no
unrenamable=yes
side=1
canrecruit=1
{IS_HERO}
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good

View file

@ -79,6 +79,7 @@ victory_when_enemies_defeated=no
fog=no
side=1
canrecruit=1
{IS_HERO}
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good
@ -453,6 +454,7 @@ victory_when_enemies_defeated=no
type=Red Mage
description=Bjarn
user_description= _ "Bjarn"
{IS_HERO}
x=3
y=2
[modifications]

View file

@ -66,6 +66,7 @@ next_scenario=null
unrenamable=yes
side=1
canrecruit=1
{IS_HERO}
controller=human
recruit=Horseman,Bowman,Spearman
team_name=good
@ -126,6 +127,7 @@ next_scenario=null
name=start
[recall]
description=Bjarn
{IS_HERO}
[/recall]
[message]