Added a IS_HERO macro to add hero-ness icon to units
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villages_per_scout=0
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#enddef
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#macro to add a hero icon to the unit
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#define IS_HERO
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overlays="misc/hero-icon.png"
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#enddef
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#macro which will let you go {GOLD x y z} to set
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#the gold depending on easy/medium/hard - x/y/z
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