Redirected references to "wesnoth-bw.jpg" to "wesnoth.png"...

...to facilitate removal of the old maps.
This commit is contained in:
Richard Kettering 2006-02-26 06:06:59 +00:00
parent e00bdf31a6
commit 545455b3b9
7 changed files with 44 additions and 44 deletions

View file

@ -19,17 +19,17 @@
[story]
[part]
story= _ "The Scepter, initially dulled from decades of dust and debris, began to glow from the ruby's inner fire. Dwarvish runes on the golden handle started to gently pulsate blue. The heat and light were comforting in the pitch black."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "An early encounter with the Scepter in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard's normally inscrutable face. Finally, fresh air greeted the party..."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -36,17 +36,17 @@
[story]
[part]
story= _ "Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "The queen's agents were still scouring the coastal regions, for news of Elensefar's rescue had not yet reached her."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not hold."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -42,17 +42,17 @@
[story]
[part]
story= _ "The last dwarvish settlement far behind them, the party descended into the deepest of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the upper passages was still and tomblike."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Stepping through a low corridor, Konrad and Delfador emerged from the mazelike catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -46,7 +46,7 @@
[/part]
[part]
story= _ "The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -47,12 +47,12 @@
[story]
[part]
story= _ "Across the river were lands few humans had ever visited. The occasional distant peal of orcish drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Swirling, snow-laden winds tore at Konrad's army, signaling the final exit of autumn and the onset of what would be a harsh winter."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -11,12 +11,12 @@ scenario_generation=cave
[story]
[part]
story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, and ready to be relieved of its century-old burden..."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -1,7 +1,7 @@
#define BIGMAP_ELVES_BESIEGED
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 361 336}
{DOT 336 346}
@ -22,7 +22,7 @@
#define BIGMAP_BLACKWATER_PORT
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 136 426}
{DOT 126 412}
@ -36,7 +36,7 @@
#define BIGMAP_ISLE_OF_ANDUIN
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 96 372}
{DOT 86 356}
@ -48,7 +48,7 @@
#define BIGMAP_BAY_OF_PEARLS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 85 333}
{DOT 98 328}
@ -64,7 +64,7 @@
#define BIGMAP_MUFF_MALAL_PENINSULA
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 139 286}
{DOT 131 276}
@ -78,7 +78,7 @@
#define BIGMAP_ISLE_OF_THE_DAMNED
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 139 286}
{DOT 131 296}
@ -101,7 +101,7 @@
[/variable]
[then]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 111 236}
{DOT 110 223}
@ -111,7 +111,7 @@
[/then]
[else]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 71 271}
{DOT 84 256}
@ -129,7 +129,7 @@
#define BIGMAP_CROSSROADS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 135 204}
{DOT 148 210}
@ -148,7 +148,7 @@
#define BIGMAP_PRINCESS_OF_WESNOTH
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 226 328}
{DOT 241 326}
@ -160,7 +160,7 @@
#define BIGMAP_VALLEY_OF_DEATH
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 271 318}
{DOT 283 312}
@ -173,7 +173,7 @@
#define BIGMAP_GRYPHON_MOUNTAIN
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 301 291}
{DOT 298 281}
@ -186,7 +186,7 @@
#define BIGMAP_FORD_OF_ABEZ
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 281 246}
{DOT 288 233}
@ -198,7 +198,7 @@
#define BIGMAP_NORTHERN_WINTER
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 297 217}
{DOT 298 201}
@ -211,7 +211,7 @@
#define BIGMAP_MOUNTAIN_PASS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 293 176}
{DOT 298 161}
@ -227,7 +227,7 @@
#define BIGMAP_DWARVEN_DOORS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 327 116}
{DOT 330 106}
@ -240,7 +240,7 @@
#define BIGMAP_PLUNGING_INTO_THE_DARKNESS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{CROSS 339 80}
[/part]
@ -250,7 +250,7 @@
#define BIGMAP_THE_LOST_GENERAL
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{CROSS 365 62}
[/part]
@ -260,7 +260,7 @@
#define BIGMAP_HASTY_ALLIANCE
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{CROSS 378 64}
[/part]
@ -270,7 +270,7 @@
#define BIGMAP_SCEPTER_OF_FIRE
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{CROSS 406 72}
[/part]
@ -280,7 +280,7 @@
#define BIGMAP_A_CHOICE_MUST_BE_MADE
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{CROSS 418 115}
[/part]
@ -290,7 +290,7 @@
#define BIGMAP_SNOW_PLAINS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 423 119}
{DOT 426 106}
@ -306,7 +306,7 @@
#define BIGMAP_SWAMP_OF_DREAD
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 423 119}
{DOT 422 131}
@ -327,7 +327,7 @@
[/variable]
[then]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 490 100}
{DOT 495 108}
@ -337,7 +337,7 @@
[/then]
[else]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 441 184}
{DOT 456 174}
@ -354,7 +354,7 @@
#define BIGMAP_ELVEN_COUNCIL
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 506 127}
{DOT 523 127}
@ -368,7 +368,7 @@
#define BIGMAP_VALLEY_OF_STATUES
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 581 124}
{DOT 570 141}
@ -384,7 +384,7 @@
#define BIGMAP_RETURN_TO_WESNOTH
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 526 224}
{DOT 509 236}
@ -397,7 +397,7 @@
#define BIGMAP_TEST_OF_THE_CLANS
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 473 259}
{DOT 458 273}
@ -414,7 +414,7 @@
#define BIGMAP_BATTLE_FOR_WESNOTH
[story]
[part]
background=maps/wesnoth-bw.jpg
background=maps/wesnoth.png
show_title=yes
{DOT 470 346}
{DOT 447 347}