change in sound handling WML within animations,
...sound are now part of the frame, and not a separate element
This commit is contained in:
parent
3153ffc13d
commit
0b9b041025
235 changed files with 11875 additions and 8439 deletions
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@ -80,6 +80,7 @@ SVN trunk (1.1.1+svn):
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* added [label] inside [event]
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* attack animations can now be filtered on hit an miss
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* [effect] can modify attack/defense weight
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* change in the [sound] tag. sounds must now be part of animation
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* miscellaneous
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* added a --load FILE command-line option, where FILE is a saved game
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in the standard save game directory.
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@ -96,6 +97,7 @@ SVN trunk (1.1.1+svn):
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* Added ignore list on MP
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* MP server only accepts nicks made from alphanumeric and underscore
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characters
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Version 1.1.1:
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* campaigns
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* reordered ranks to reflect relevance to game world
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@ -1,82 +1,74 @@
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[unit]
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id=Horse Lord
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name= _ "Horse Lord"
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race=human
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image="owaec-lord.png"
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="owaec-lord-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="owaec-lord-defend.png"
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[/frame]
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[/defend]
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hitpoints=64
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movement_type=mounted
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movement=7
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experience=
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level=3
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alignment=lawful
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advanceto=
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undead_variation=mounted
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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get_hit_sound=groan.wav
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id=Horse Lord
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name= _ "Horse Lord"
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race=human
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image="owaec-lord.png"
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="owaec-lord-moving.png"
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[/frame]
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[/movement_anim]
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[defend]
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[frame]
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begin=-150
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end=150
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image="owaec-lord-defend.png"
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[/frame]
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[/defend]
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hitpoints=64
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movement_type=mounted
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movement=7
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experience=
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level=3
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alignment=lawful
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advanceto=
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undead_variation=mounted
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=3
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=3
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[animation]
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-sword.png"
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[/frame]
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[sound]
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time=-200
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sound=horse-canter.wav
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[/sound]
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-sword.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=morning star
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type=impact
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range=melee
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damage=16
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number=2
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icon=attacks/morning_star.png
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name=morning star
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type=impact
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range=melee
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damage=16
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number=2
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icon=attacks/morning_star.png
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[animation]
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-morningstar.png"
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[/frame]
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[sound]
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time=-200
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sound=horse-canter.wav
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[/sound]
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-morningstar.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -1,161 +1,182 @@
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[unit]
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=9
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number=3
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name=bow
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type=pierce
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range=ranged
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damage=9
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number=3
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[animation]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow1.png"
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[/frame]
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[frame]
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begin=-100
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end=-0
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image="konrad-lord-bow2.png"
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow1.png"
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[/frame]
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[frame]
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begin=-100
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end=-0
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image="konrad-lord-bow2.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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sound=arrow-miss.wav
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begin=0
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end=1
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image="konrad-lord-bow2.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-200
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end=-100
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image="konrad-lord-bow1.png"
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[/frame]
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[frame]
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begin=-100
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end=-0
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image="konrad-lord-bow2.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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sound=arrow-hit.wav
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begin=0
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end=1
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image="konrad-lord-bow2.png"
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[/frame]
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[/animation]
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[/attack]
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[variation]
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variation_name=scepter
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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icon=attacks/fireball.png
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damage=18
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number=4
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[animation]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[/variation]
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[variation]
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variation_name=scepter
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id=Lord
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name= _ "Lord"
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race=human
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image="konrad-lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-lord-defend.png"
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[/frame]
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[/defend]
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image_leading="konrad-lord-leading.png"
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profile=portraits/konrad.png
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hitpoints=68
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[abilities]
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{ABILITY_LEADERSHIP}
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[/abilities]
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movement_type=smallfoot
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=melee
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damage=12
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number=4
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[animation]
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="konrad-lord-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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type=fire
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range=ranged
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special=magical
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icon=attacks/fireball.png
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damage=18
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number=4
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[animation]
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[missile_frame]
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begin=-100
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end=0
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-n.png"
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image_diagonal="projectiles/fireball-nw.png"
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[/missile_frame]
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[frame]
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sound=fire.wav
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begin=-200
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end=-199
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[/frame]
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[/animation]
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[/attack]
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[/variation]
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[/unit]
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@ -1,81 +1,73 @@
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[unit]
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id=Mounted Fighter
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name= _ "Mounted Fighter"
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race=human
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image="owaec-captain.png"
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="owaec-captain-moving.png"
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[/frame]
|
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[/movement_anim]
|
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[defend]
|
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[frame]
|
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begin=-150
|
||||
end=150
|
||||
image="owaec-captain-defend.png"
|
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[/frame]
|
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[/defend]
|
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hitpoints=36
|
||||
movement_type=mounted
|
||||
movement=7
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||||
experience=48
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level=1
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alignment=lawful
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advanceto=Mounted Warrior
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undead_variation=mounted
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cost=25
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usage=fighter
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unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
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get_hit_sound=groan.wav
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id=Mounted Fighter
|
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name= _ "Mounted Fighter"
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race=human
|
||||
image="owaec-captain.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="owaec-captain-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="owaec-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=36
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
experience=48
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Mounted Warrior
|
||||
undead_variation=mounted
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-captain-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-captain-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-captain-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-captain-attack-sword.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=morning star
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/morning_star.png
|
||||
name=morning star
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/morning_star.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-captain-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-captain-attack-morningstar.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-captain-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-captain-attack-morningstar.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,81 +1,73 @@
|
|||
[unit]
|
||||
id=Mounted Warrior
|
||||
name= _ "Mounted Warrior"
|
||||
race=human
|
||||
image="owaec-commander.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="owaec-commander-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="owaec-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
experience=86
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Horse Lord
|
||||
undead_variation=mounted
|
||||
cost=38
|
||||
usage=fighter
|
||||
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
id=Mounted Warrior
|
||||
name= _ "Mounted Warrior"
|
||||
race=human
|
||||
image="owaec-commander.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="owaec-commander-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="owaec-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
experience=86
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Horse Lord
|
||||
undead_variation=mounted
|
||||
cost=38
|
||||
usage=fighter
|
||||
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-commander-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-commander-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-commander-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-commander-attack-sword.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=morning star
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
icon=attacks/morning_star.png
|
||||
name=morning star
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
icon=attacks/morning_star.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-commander-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-commander-attack-morningstar.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="owaec-commander-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="owaec-commander-attack-morningstar.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,85 +1,80 @@
|
|||
[unit]
|
||||
id=Skeletal Dragon
|
||||
name= _ "Skeletal Dragon"
|
||||
id=Skeletal Dragon
|
||||
name= _ "Skeletal Dragon"
|
||||
#not 'race=monster', because we need the not_living attribute
|
||||
race=undead
|
||||
image="skeletal-dragon.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="skeletal-dragon-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=86
|
||||
movement_type=undeadfly
|
||||
movement=5
|
||||
experience=100
|
||||
level=4
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
race=undead
|
||||
image="skeletal-dragon.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="skeletal-dragon-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=86
|
||||
movement_type=undeadfly
|
||||
movement=5
|
||||
experience=100
|
||||
level=4
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
fire=100
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
fire=100
|
||||
#you have many holy units by now, probably, and he shouldn't die all that easily.
|
||||
holy=100
|
||||
holy=100
|
||||
[/resistance]
|
||||
|
||||
[attack]
|
||||
name=jaw
|
||||
icon=attacks/fangs.png
|
||||
type=blade
|
||||
range=melee
|
||||
special=drain
|
||||
damage=10
|
||||
number=4
|
||||
name=jaw
|
||||
icon=attacks/fangs.png
|
||||
type=blade
|
||||
range=melee
|
||||
special=drain
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="skeletal-dragon-attack-jaw1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="skeletal-dragon-attack-jaw2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="skeletal-dragon-attack-jaw1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="skeletal-dragon-attack-jaw2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=25
|
||||
number=2
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=25
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="skeletal-dragon-attack-claws1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="skeletal-dragon-attack-claws2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="skeletal-dragon-attack-claws3.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="skeletal-dragon-attack-claws1.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="skeletal-dragon-attack-claws2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="skeletal-dragon-attack-claws3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,136 +1,138 @@
|
|||
[unit]
|
||||
id=Battle Princess
|
||||
name= _ "female^Battle Princess"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-battleprincess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-battleprincess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-battleprincess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
|
||||
get_hit_sound=female-hit.wav
|
||||
id=Battle Princess
|
||||
name= _ "female^Battle Princess"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-battleprincess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-battleprincess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-battleprincess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="human-battleprincess-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="human-battleprincess-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="human-battleprincess-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="human-battleprincess-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-battleprincess-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-battleprincess-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Battle Princess
|
||||
name= _ "female^Battle Princess"
|
||||
race=human
|
||||
image="human-battleprincess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-battleprincess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-battleprincess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=110
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-battleprincess-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Battle Princess
|
||||
name= _ "female^Battle Princess"
|
||||
race=human
|
||||
image="human-battleprincess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-battleprincess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-battleprincess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=52
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=110
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=13
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-battleprincess-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,67 +1,67 @@
|
|||
[unit]
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="undead-chocobone.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="undead-chocobone.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-chocobone-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-chocobone-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-chocobone-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-chocobone-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-chocobone-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-chocobone-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,64 +1,63 @@
|
|||
[unit]
|
||||
id=Cockatrice
|
||||
name= _ "Cockatrice"
|
||||
race=monster
|
||||
image="units/cockatrice.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/cockatrice-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
|
||||
get_hit_sound=hiss.wav
|
||||
id=Cockatrice
|
||||
name= _ "Cockatrice"
|
||||
race=monster
|
||||
image="units/cockatrice.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/cockatrice-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
|
||||
get_hit_sound=hiss.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/cockatrice-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/cockatrice-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/cockatrice-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/cockatrice-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=gaze
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=2
|
||||
number=2
|
||||
special=stone
|
||||
name=gaze
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=2
|
||||
number=2
|
||||
special=stone
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/cockatrice-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/cockatrice-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/gaze.png"
|
||||
image_diagonal="projectiles/gaze.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/gaze.png"
|
||||
image_diagonal="projectiles/gaze.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/cockatrice-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/cockatrice-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,193 +1,212 @@
|
|||
[unit]
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="konrad-commander-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="konrad-commander-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="konrad-commander-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="konrad-commander-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="konrad-commander.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=""konrad-commander-ranged.png""
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=100
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=""konrad-commander-ranged.png""
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=100
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=42
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="konrad-commander.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=42
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="konrad-commander.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,68 +1,68 @@
|
|||
[unit]
|
||||
id=Dark Queen
|
||||
name= _ "female^Dark Queen"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-queen.png"
|
||||
profile=portraits/asheviere.png
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=35
|
||||
usage=fighter
|
||||
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
|
||||
|
||||
get_hit_sound=female-hit.wav
|
||||
id=Dark Queen
|
||||
name= _ "female^Dark Queen"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-queen.png"
|
||||
profile=portraits/asheviere.png
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=35
|
||||
usage=fighter
|
||||
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="human-queen-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="human-queen-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="human-queen-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="human-queen-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=scepter
|
||||
icon=attacks/mace.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
name=scepter
|
||||
icon=attacks/mace.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
sound=staff.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=cold
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
name=cold
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=magicmissile.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,78 +1,85 @@
|
|||
[unit]
|
||||
id=Elder Mage
|
||||
name= _ "Elder Mage"
|
||||
race=human
|
||||
image="units/elder-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elder-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/delfador.png
|
||||
hitpoints=55
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
get_hit_sound=groan.wav
|
||||
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
id=Elder Mage
|
||||
name= _ "Elder Mage"
|
||||
race=human
|
||||
image="units/elder-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elder-mage-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elder-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/delfador.png
|
||||
hitpoints=55
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
get_hit_sound=groan.wav
|
||||
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elder-mage-attack.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightning
|
||||
icon=attacks/lighning.png
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=14
|
||||
number=4
|
||||
|
||||
name=lightning
|
||||
icon=attacks/lighning.png
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=14
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=lightning.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/lightning-n.png"
|
||||
image_diagonal="projectiles/lightning-ne.png"
|
||||
# halo=halo/elder-mage-halo7.png
|
||||
# halo_x,halo_y=13,-26
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/lightning-n.png"
|
||||
image_diagonal="projectiles/lightning-ne.png"
|
||||
#halo=halo/elder-mage-halo7.png
|
||||
#halo_x,halo_y=13,-26
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-200
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=lightning.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
image="units/elder-mage-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,102 +1,106 @@
|
|||
[unit]
|
||||
id=Elvish High Lord
|
||||
name= _ "Elvish High Lord"
|
||||
race=elf
|
||||
image="elvish-high-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-high-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-high-lord-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/kalenz.png
|
||||
hitpoints=63
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
|
||||
get_hit_sound=groan.wav
|
||||
id=Elvish High Lord
|
||||
name= _ "Elvish High Lord"
|
||||
race=elf
|
||||
image="elvish-high-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-high-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-high-lord-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/kalenz.png
|
||||
hitpoints=63
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="elvish-high-lord-attack-sword-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="elvish-high-lord-attack-sword-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-75
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-75
|
||||
image="elvish-high-lord-attack-sword-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image="elvish-high-lord-attack-sword-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=-50
|
||||
image="elvish-high-lord-attack-sword-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="elvish-high-lord-attack-sword-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
icon=attacks/iceball.png
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=8
|
||||
number=5
|
||||
name=faerie fire
|
||||
type=cold
|
||||
icon=attacks/iceball.png
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=8
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="elvish-high-lord-ranged1.png"
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png
|
||||
halo_x,halo_y=14,-4
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="elvish-high-lord-ranged2.png"
|
||||
halo=halo/ice-halo3.png,halo/ice-halo4.png
|
||||
halo_x,halo_y=14,-6
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="elvish-high-lord-ranged3.png"
|
||||
halo=halo/ice-halo5.png,halo/ice-halo1.png
|
||||
halo_x,halo_y=28,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-300
|
||||
end=100
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo_x,halo_y=15,-4
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-300
|
||||
end=100
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo_x,halo_y=15,-4
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="elvish-high-lord-ranged1.png"
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png
|
||||
halo_x,halo_y=14,-4
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="elvish-high-lord-ranged2.png"
|
||||
halo=halo/ice-halo3.png,halo/ice-halo4.png
|
||||
halo_x,halo_y=14,-6
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="elvish-high-lord-ranged3.png"
|
||||
halo=halo/ice-halo5.png,halo/ice-halo1.png
|
||||
halo_x,halo_y=28,0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,29 +1,29 @@
|
|||
#unit used for the Elvish Lady in Heir to the Throne
|
||||
[unit]
|
||||
id=Elvish Lady
|
||||
name= _ "female^Elvish Lady"
|
||||
gender=female
|
||||
race=elf
|
||||
image="parandra.png"
|
||||
hitpoints=30
|
||||
movement_type=fly
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=10
|
||||
usage=null
|
||||
get_hit_sound=female-hit.wav
|
||||
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
|
||||
[animation]
|
||||
[attack]
|
||||
name=shove
|
||||
type=impact
|
||||
range=melee
|
||||
damage=1
|
||||
number=1
|
||||
[/attack]
|
||||
[/animation]
|
||||
id=Elvish Lady
|
||||
name= _ "female^Elvish Lady"
|
||||
gender=female
|
||||
race=elf
|
||||
image="parandra.png"
|
||||
hitpoints=30
|
||||
movement_type=fly
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=10
|
||||
usage=null
|
||||
get_hit_sound=female-hit.wav
|
||||
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
|
||||
[animation]
|
||||
[attack]
|
||||
name=shove
|
||||
type=impact
|
||||
range=melee
|
||||
damage=1
|
||||
number=1
|
||||
[/attack]
|
||||
[/animation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,95 @@
|
|||
[unit]
|
||||
id=Elvish Lord
|
||||
name= _ "Elvish Lord"
|
||||
race=elf
|
||||
image="elvish-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long="elvish-lord-ranged-defend.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-lord-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/kalenz.png
|
||||
hitpoints=51
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=120
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish High Lord
|
||||
cost=36
|
||||
usage=fighter
|
||||
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
id=Elvish Lord
|
||||
name= _ "Elvish Lord"
|
||||
race=elf
|
||||
image="elvish-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="elvish-lord-melee.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-lord-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_long="elvish-lord-ranged-defend.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="elvish-lord-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/kalenz.png
|
||||
hitpoints=51
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=120
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish High Lord
|
||||
cost=36
|
||||
usage=fighter
|
||||
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="elvish-lord-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
icon=attacks/iceball.png
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
name=faerie fire
|
||||
type=cold
|
||||
icon=attacks/iceball.png
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="elvish-lord-ranged1.png"
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png
|
||||
halo_x,halo_y=-16,-20
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="elvish-lord-ranged2.png"
|
||||
halo=halo/ice-halo3.png,halo/ice-halo4.png
|
||||
halo_x,halo_y=0,-8
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="elvish-lord-ranged3.png"
|
||||
halo=halo/ice-halo5.png,halo/ice-halo1.png
|
||||
halo_x,halo_y=15,-4
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-300
|
||||
end=100
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo_x,halo_y=15,-4
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-300
|
||||
end=100
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo_x,halo_y=15,-4
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="elvish-lord-ranged1.png"
|
||||
halo=halo/ice-halo1.png,halo/ice-halo2.png
|
||||
halo_x,halo_y=-16,-20
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="elvish-lord-ranged2.png"
|
||||
halo=halo/ice-halo3.png,halo/ice-halo4.png
|
||||
halo_x,halo_y=0,-8
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="elvish-lord-ranged3.png"
|
||||
halo=halo/ice-halo5.png,halo/ice-halo1.png
|
||||
halo_x,halo_y=15,-4
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,122 +1,115 @@
|
|||
[unit]
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=18
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=18
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-fighter.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-fighter.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=12
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-fighter.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=12
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,162 +1,183 @@
|
|||
[unit]
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="konrad-lord-bow1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-0
|
||||
image="konrad-lord-bow2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="konrad-lord-bow1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-0
|
||||
image="konrad-lord-bow2.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="konrad-lord-bow2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="konrad-lord-bow1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-0
|
||||
image="konrad-lord-bow2.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="konrad-lord-bow2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/human-greatsword.png
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=18
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/human-greatsword.png
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=18
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,136 +1,134 @@
|
|||
[unit]
|
||||
id=Princess
|
||||
name= _ "female^Princess"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-princess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="human-princess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=48
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=150
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Battle Princess
|
||||
cost=39
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
id=Princess
|
||||
name= _ "female^Princess"
|
||||
gender=female
|
||||
race=human
|
||||
image="human-princess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-princess-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="human-princess-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_leading="human-princess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=48
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=150
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Battle Princess
|
||||
cost=39
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="human-princess-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Princess
|
||||
name= _ "Princess"
|
||||
race=human
|
||||
image="scepter-princess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="scepter-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="scepter-princess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=48
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=150
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Battle Princess
|
||||
cost=110
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/human-greatsword.png
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="scepter-princess-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=14
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="scepter-princess-attack-scepter-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="scepter-princess-attack-scepter-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="scepter-princess-attack-scepter-3.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Princess
|
||||
name= _ "Princess"
|
||||
race=human
|
||||
image="scepter-princess.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="scepter-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="scepter-princess-leading.png"
|
||||
profile=portraits/lisar.png
|
||||
hitpoints=48
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=150
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Battle Princess
|
||||
cost=110
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/human-greatsword.png
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="scepter-princess-attack-sword.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=14
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="scepter-princess-attack-scepter-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="scepter-princess-attack-scepter-2.png"
|
||||
sound=fire.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="scepter-princess-attack-scepter-3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,43 +1,44 @@
|
|||
[unit]
|
||||
id=Sea Orc
|
||||
name= _ "Sea Orc"
|
||||
race=orc
|
||||
image="units/sea-orc.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/sea-orc-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=31
|
||||
movement_type=swimmer
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
id=Sea Orc
|
||||
name= _ "Sea Orc"
|
||||
race=orc
|
||||
image="units/sea-orc.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/sea-orc-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/sea-orc-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
hitpoints=31
|
||||
movement_type=swimmer
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/sea-orc-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,38 +1,36 @@
|
|||
[unit]
|
||||
id=Sleeping Gryphon
|
||||
name= _ "Sleeping Gryphon"
|
||||
race=monster
|
||||
image="gryphon-sleeping.png"
|
||||
hitpoints=44
|
||||
movement_type=fly
|
||||
movement=1
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
id=Sleeping Gryphon
|
||||
name= _ "Sleeping Gryphon"
|
||||
race=monster
|
||||
image="gryphon-sleeping.png"
|
||||
hitpoints=44
|
||||
movement_type=fly
|
||||
movement=1
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
|
||||
get_hit_sound=groan.wav
|
||||
#
|
||||
# Note: do not set this unit's movement to zero (causes weird infinite movement behavior)
|
||||
# Also, do not remove this unit's attack (causes game to crash)
|
||||
# Finally, make sure the movement costs are >1 for any terrain it is placed next to
|
||||
#
|
||||
|
||||
[movement_costs]
|
||||
shallow_water=3
|
||||
hills=3
|
||||
mountains=3
|
||||
castle=3
|
||||
shallow_water=3
|
||||
hills=3
|
||||
mountains=3
|
||||
castle=3
|
||||
[/movement_costs]
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,50 +1,46 @@
|
|||
[unit]
|
||||
id=Youth
|
||||
name= _ "Youth"
|
||||
race=human
|
||||
image="konrad-young.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-young-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=20
|
||||
movement_type=smallfoot
|
||||
movement=4
|
||||
experience=8
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Fighter
|
||||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound=groan.wav
|
||||
id=Youth
|
||||
name= _ "Youth"
|
||||
race=human
|
||||
image="konrad-young.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-young-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=20
|
||||
movement_type=smallfoot
|
||||
movement=4
|
||||
experience=8
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Fighter
|
||||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=3
|
||||
number=2
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=3
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-young.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-young-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-young.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-young-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,90 +1,126 @@
|
|||
[unit]
|
||||
id=Orcish Leader
|
||||
name= _ "Orcish Leader"
|
||||
race=orc
|
||||
image="units/orcish-leader.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-leader-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#profile=misc/kapoue.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Orcish Ruler
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
id=Orcish Leader
|
||||
name= _ "Orcish Leader"
|
||||
race=orc
|
||||
image="units/orcish-leader.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-leader-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-leader-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
#profile=misc/kapoue.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Orcish Ruler
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-leader-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-leader-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=0
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-leader-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-leader-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-leader-ranged-1.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-leader-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/orcish-leader-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-leader-ranged-1.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,91 +1,126 @@
|
|||
[unit]
|
||||
id=Orcish Ruler
|
||||
name= _ "Orcish Ruler"
|
||||
race=orc
|
||||
image="units/orcish-ruler.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-ruler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#profile=misc/kapoue.png
|
||||
hitpoints=60
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=6
|
||||
experience=120
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Orcish Sovereign
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
id=Orcish Ruler
|
||||
name= _ "Orcish Ruler"
|
||||
race=orc
|
||||
image="units/orcish-ruler.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcish-ruler-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-ruler-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
image="units/orcish-ruler-attack.png"
|
||||
[/sound]
|
||||
[/defend]
|
||||
#profile=misc/kapoue.png
|
||||
hitpoints=60
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=6
|
||||
experience=120
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Orcish Sovereign
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcish-ruler-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-ruler-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=0
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-ruler-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-ruler-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-ruler-ranged-1.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-ruler-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/orcish-ruler-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-ruler-ranged-1.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,218 +1,228 @@
|
|||
[unit]
|
||||
id=Orcish Shaman
|
||||
name= _ "Orcish Shaman"
|
||||
race=orc
|
||||
image="units/orcish-shaman-red.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-shaman-red-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=23
|
||||
movement_type=smallfoot
|
||||
[defense]
|
||||
village=30
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=1
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
id=Orcish Shaman
|
||||
name= _ "Orcish Shaman"
|
||||
race=orc
|
||||
image="units/orcish-shaman-red.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-shaman-red-attack-staff.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-shaman-red-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
hitpoints=23
|
||||
movement_type=smallfoot
|
||||
[defense]
|
||||
village=30
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=1
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-shaman-red-attack-staff.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
special=drain
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/orcish-shaman-red-attack-curse.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/orcish-shaman-red-attack-curse.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magicmissile.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
image="units/orcish-shaman-red-attack-curse.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=0
|
||||
image="units/orcish-shaman-red-attack-curse.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
id=Novice Orcish Shaman
|
||||
name= _ "Novice Orcish Shaman"
|
||||
race=orc
|
||||
image="units/orcish-shaman-tan.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-shaman-tan-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
[defense]
|
||||
village=30
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=1
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
id=Novice Orcish Shaman
|
||||
name= _ "Novice Orcish Shaman"
|
||||
race=orc
|
||||
image="units/orcish-shaman-tan.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-shaman-tan-attack-staff.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-shaman-tan-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
[defense]
|
||||
village=30
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=1
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-shaman-tan-attack-staff.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=2
|
||||
special=drain
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/orcish-shaman-tan-attack-curse.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/orcish-shaman-tan-attack-curse.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magicmissile.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
image="units/orcish-shaman-tan-attack-curse.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=0
|
||||
image="units/orcish-shaman-tan-attack-curse.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
id=Old Orcish Shaman
|
||||
name= _ "Old Orcish Shaman"
|
||||
race=orc
|
||||
image="units/orcish-shaman-black.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-shaman-black-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=smallfoot
|
||||
[defense]
|
||||
village=30
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=1
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
id=Old Orcish Shaman
|
||||
name= _ "Old Orcish Shaman"
|
||||
race=orc
|
||||
image="units/orcish-shaman-black.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-shaman-black-attack-staff.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-shaman-black-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
hitpoints=22
|
||||
movement_type=smallfoot
|
||||
[defense]
|
||||
village=30
|
||||
[/defense]
|
||||
movement=5
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=1
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/orcish-shaman-black-attack-staff.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
special=drain
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/orcish-shaman-black-attack-curse.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/orcish-shaman-black-attack-curse.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magicmissile.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
image="units/orcish-shaman-black-attack-curse.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=0
|
||||
image="units/orcish-shaman-black-attack-curse.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,133 @@
|
|||
[unit]
|
||||
id=Orcish Sovereign
|
||||
name= _ "Orcish Sovereign"
|
||||
race=orc
|
||||
image="units/orcish-sovereign.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-sovereign-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=130,2,13,77,2,2,104,3,3,109,2,2,130,13,2,137,12,12,132,9,6,205,66,2
|
||||
id=Orcish Sovereign
|
||||
name= _ "Orcish Sovereign"
|
||||
race=orc
|
||||
image="units/orcish-sovereign.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/orcish-sovereign-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=130,2,13,77,2,2,104,3,3,109,2,2,130,13,2,137,12,12,132,9,6,205,66,2
|
||||
#profile=misc/kapoue.png
|
||||
hitpoints=75
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
hitpoints=75
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle."
|
||||
get_hit_sound=orc-hit.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/orcish-sovereign-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcish-sovereign-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/orcish-sovereign-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/orcish-sovereign-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-sovereign-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=0
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-sovereign-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-sovereign-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-sovereign-ranged-1.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/orcish-sovereign-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/orcish-sovereign-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/orcish-sovereign-ranged-1.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,35 +1,35 @@
|
|||
[unit]
|
||||
id=Watch Tower
|
||||
name= _ "Watch Tower"
|
||||
race=mechanical
|
||||
image="tower.png"
|
||||
hitpoints=60
|
||||
movement_type=none
|
||||
movement=1
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=fighter
|
||||
unit_description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
|
||||
get_hit_sound=mace.wav
|
||||
id=Watch Tower
|
||||
name= _ "Watch Tower"
|
||||
race=mechanical
|
||||
image="tower.png"
|
||||
hitpoints=60
|
||||
movement_type=none
|
||||
movement=1
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=fighter
|
||||
unit_description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
|
||||
get_hit_sound=mace.wav
|
||||
[attack]
|
||||
name=ballista
|
||||
icon=attacks/ballista.png
|
||||
type=pierce
|
||||
range=ranged
|
||||
# hexes=5
|
||||
damage=20
|
||||
number=1
|
||||
name=ballista
|
||||
icon=attacks/ballista.png
|
||||
type=pierce
|
||||
range=ranged
|
||||
#hexes=5
|
||||
damage=20
|
||||
number=1
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,77 +1,73 @@
|
|||
[unit]
|
||||
id=Dark Spirit
|
||||
name= _ "Dark Spirit"
|
||||
race=undead
|
||||
image="undead-darkspirit.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-darkspirit-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=undeadfly
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=scout
|
||||
unit_description= _ "Dark Spirits are messengers and bearers of tidings from the realm of the dead, and a force of dread in this world. Happily, they have rarely been seen in Wesnoth."
|
||||
get_hit_sound=groan.wav
|
||||
id=Dark Spirit
|
||||
name= _ "Dark Spirit"
|
||||
race=undead
|
||||
image="undead-darkspirit.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-darkspirit-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=undeadfly
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=scout
|
||||
unit_description= _ "Dark Spirits are messengers and bearers of tidings from the realm of the dead, and a force of dread in this world. Happily, they have rarely been seen in Wesnoth."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-darkspirit-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-darkspirit-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-darkspirit-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-darkspirit-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=baneblade
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
special=drain
|
||||
name=baneblade
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-darkspirit-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-darkspirit-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=wail
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
name=wail
|
||||
type=cold
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="undead-darkspirit-attack1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="undead-darkspirit-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,109 +1,102 @@
|
|||
[unit]
|
||||
id=Deathmaster
|
||||
name= _ "Deathmaster"
|
||||
race=undead
|
||||
image="undead-deathmaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-deathmaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti.png"
|
||||
hitpoints=60
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=92
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Demilich
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "His wanderings on a dark path have given him power normally not granted to mortals, but with a terrible cost: the undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
|
||||
get_hit_sound=groan.wav
|
||||
id=Deathmaster
|
||||
name= _ "Deathmaster"
|
||||
race=undead
|
||||
image="undead-deathmaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-deathmaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti.png"
|
||||
hitpoints=60
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=92
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Demilich
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "His wanderings on a dark path have given him power normally not granted to mortals, but with a terrible cost: the undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-deathmaster-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-deathmaster-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-deathmaster-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-deathmaster-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-deathmaster-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-deathmaster-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-deathmaster-attack1.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-deathmaster-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=11
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=11
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-250
|
||||
image="undead-deathmaster-ranged1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="undead-deathmaster-ranged2.png"
|
||||
[/frame]
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="undead-deathmaster-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="undead-deathmaster-ranged4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="undead-deathmaster-ranged1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="undead-deathmaster-ranged2.png"
|
||||
[/frame]
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-250
|
||||
image="undead-deathmaster-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="undead-deathmaster-ranged3.png"
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="undead-deathmaster-ranged4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="undead-deathmaster-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,93 +1,89 @@
|
|||
[unit]
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="undead-demilich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti-demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=Dread Lich
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=groan.wav
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="undead-demilich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti-demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=Dread Lich
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-demilich-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-demilich-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-demilich-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-demilich-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-demilich-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-demilich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-demilich-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-demilich-ranged2.png"
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,87 +1,83 @@
|
|||
[unit]
|
||||
id=Dread Lich
|
||||
name= _ "Dread Lich"
|
||||
race=undead
|
||||
image="undead-dread-lich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-dread-lich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti_lich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=100
|
||||
level=4
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=105
|
||||
usage=mixed fighter
|
||||
unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into which he has delved, and has, himself, entered into undeath. At the apex of his power, he has become a lich, a waking embodiment of dread. He has, beyond any doubt, passed the point of no return, and his power and immortality will have to provide consolation for what he has lost in his quest to achieve them."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
id=Dread Lich
|
||||
name= _ "Dread Lich"
|
||||
race=undead
|
||||
image="undead-dread-lich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-dread-lich-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-dread-lich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti_lich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=100
|
||||
level=4
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=105
|
||||
usage=mixed fighter
|
||||
unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into which he has delved, and has, himself, entered into undeath. At the apex of his power, he has become a lich, a waking embodiment of dread. He has, beyond any doubt, passed the point of no return, and his power and immortality will have to provide consolation for what he has lost in his quest to achieve them."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-dread-lich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=13
|
||||
number=5
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=13
|
||||
number=5
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-dread-lich-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-dread-lich-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-dread-lich-attack4.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-dread-lich-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-dread-lich-attack2.png"
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="undead-dread-lich-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="undead-dread-lich-attack4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,74 +1,80 @@
|
|||
[unit]
|
||||
id=Initiate
|
||||
name= _ "Initiate"
|
||||
race=undead
|
||||
image="undead-initiate.png"
|
||||
profile="portraits/gwiti.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-initiate-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=36
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=36
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Deathmaster
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description= _ "Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
|
||||
get_hit_sound=groan.wav
|
||||
id=Initiate
|
||||
name= _ "Initiate"
|
||||
race=undead
|
||||
image="undead-initiate.png"
|
||||
profile="portraits/gwiti.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-initiate-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=36
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=36
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Deathmaster
|
||||
cost=20
|
||||
usage=archer
|
||||
unit_description= _ "Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-initiate-die1.png"
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-initiate-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=300
|
||||
image="undead-initiate-die2.png"
|
||||
begin=150
|
||||
end=300
|
||||
image="undead-initiate-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=450
|
||||
image="undead-initiate-die3.png"
|
||||
begin=300
|
||||
end=450
|
||||
image="undead-initiate-die3.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
image="undead-initiate-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="undead-initiate-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
image="undead-initiate-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="undead-initiate-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=magicmissile.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="undead-initiate-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="undead-initiate-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,67 +1,67 @@
|
|||
[unit]
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="undead-chocobone.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="undead-chocobone.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-chocobone-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-chocobone-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-chocobone-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-chocobone-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-chocobone-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-chocobone-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,93 +1,89 @@
|
|||
[unit]
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="undead-demilich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti-demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=Dread Lich
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=groan.wav
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="undead-demilich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti-demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=Dread Lich
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-demilich-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="undead-demilich-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-demilich-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="undead-demilich-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-demilich-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-demilich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-demilich-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="undead-demilich-ranged2.png"
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="undead-demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,100 +1,101 @@
|
|||
[unit]
|
||||
id=Fire Dragon
|
||||
name= _ "Fire Dragon"
|
||||
race=monster
|
||||
image="units/fire-dragon.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/fire-dragon-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
hitpoints=101
|
||||
movement_type=drakefly
|
||||
movement=8
|
||||
experience=100
|
||||
level=5
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=archer
|
||||
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
|
||||
get_hit_sound=hiss-big.wav
|
||||
[attack]
|
||||
name=bite
|
||||
icon=attacks/fangs.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=21
|
||||
number=2
|
||||
[animation]
|
||||
id=Fire Dragon
|
||||
name= _ "Fire Dragon"
|
||||
race=monster
|
||||
image="units/fire-dragon.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/fire-dragon-attack-bite.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/fire-dragon-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
hitpoints=101
|
||||
movement_type=drakefly
|
||||
movement=8
|
||||
experience=100
|
||||
level=5
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=100
|
||||
usage=archer
|
||||
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
|
||||
get_hit_sound=hiss-big.wav
|
||||
[attack]
|
||||
name=bite
|
||||
icon=attacks/fangs.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=21
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/fire-dragon-attack-bite.png"
|
||||
sound=wolf-attack.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=tail
|
||||
#Solicit an Icon
|
||||
#icon=attacks/club.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=24
|
||||
number=1
|
||||
name=tail
|
||||
#Solicit an Icon
|
||||
#icon=attacks/club.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=24
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/fire-dragon-attack-tail.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/fire-dragon-attack-tail.png"
|
||||
sound=mace.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=14
|
||||
number=4
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=14
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/fire-dragon-attack-breath.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=26,-2
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/fire-dragon-attack-breath.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=26,-2
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=26,-2
|
||||
image="units/fire-dragon-attack-breath.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=50
|
||||
image="units/fire-dragon-attack-breath.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=26,-2
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,45 +1,42 @@
|
|||
#This is for a 'Move_Unit_Fake', if you use this for anything but, you're just nutty.
|
||||
[unit]
|
||||
id=Fireball
|
||||
name= _ "Fireball"
|
||||
race=mechanical
|
||||
image="projectiles/fireball-nw.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="projectiles/fireball-nw.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=1
|
||||
movement_type=fly
|
||||
movement=5
|
||||
experience=100
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=1
|
||||
usage=fighter
|
||||
unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
|
||||
id=Fireball
|
||||
name= _ "Fireball"
|
||||
race=mechanical
|
||||
image="projectiles/fireball-nw.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="projectiles/fireball-nw.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=1
|
||||
movement_type=fly
|
||||
movement=5
|
||||
experience=100
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=1
|
||||
usage=fighter
|
||||
unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
|
||||
[attack]
|
||||
name=fire
|
||||
type=fire
|
||||
range=melee
|
||||
special=magical
|
||||
damage=1
|
||||
number=1
|
||||
icon=projectiles/fireball-nw.png
|
||||
name=fire
|
||||
type=fire
|
||||
range=melee
|
||||
special=magical
|
||||
damage=1
|
||||
number=1
|
||||
icon=projectiles/fireball-nw.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/fireball-nw.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="projectiles/fireball-nw.png"
|
||||
sound=fire.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,116 +1,162 @@
|
|||
[unit]
|
||||
id=Noble Commander
|
||||
name= _ "Noble Commander"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long="noble-commander-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="noble-commander-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
hitpoints=48
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Noble Lord
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
id=Noble Commander
|
||||
name= _ "Noble Commander"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""noble-commander-attack-sword.png""
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-commander-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_long="noble-commander-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="noble-commander-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
hitpoints=48
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Noble Lord
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""noble-commander-attack-sword.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/bow.png
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/bow.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="noble-commander-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="noble-commander-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="noble-commander-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="noble-commander-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="noble-commander-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="noble-commander-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="noble-commander-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="noble-commander-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-commander-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="noble-commander-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,53 +1,53 @@
|
|||
[unit]
|
||||
id=Noble Fighter
|
||||
name= _ "Noble Fighter"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Noble Fighter
|
||||
name= _ "Noble Fighter"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
hitpoints=36
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Noble Commander
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
get_hit_sound=groan.wav
|
||||
hitpoints=36
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Noble Commander
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image="noble-fighter-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="noble-fighter-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image="noble-fighter-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="noble-fighter-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,117 +1,164 @@
|
|||
[unit]
|
||||
id=Noble Lord
|
||||
name= _ "Noble Lord"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long="noble-lord-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="noble-lord-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
hitpoints=64
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/human-greatsword.png
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
id=Noble Lord
|
||||
name= _ "Noble Lord"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-lord.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="noble-lord-attack-sword.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-lord-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_long="noble-lord-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="noble-lord-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
hitpoints=64
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
icon=attacks/human-greatsword.png
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="noble-lord-attack-sword.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bow.png
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/bow.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="noble-lord-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="noble-lord-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="noble-lord-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="noble-lord-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="noble-lord-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="noble-lord-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="noble-lord-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="noble-lord-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="noble-lord-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="noble-lord-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,53 +1,53 @@
|
|||
[unit]
|
||||
id=Noble Youth
|
||||
name= _ "Noble Youth"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-youth.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-youth-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Noble Youth
|
||||
name= _ "Noble Youth"
|
||||
race=human
|
||||
gender=male
|
||||
image="noble-youth.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="noble-youth-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/haldric.png
|
||||
profile=portraits/haldric.png
|
||||
#endif
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=12
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Noble Fighter
|
||||
cost=10
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
get_hit_sound=groan.wav
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=12
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Noble Fighter
|
||||
cost=10
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image="noble-youth-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="noble-youth-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-75
|
||||
image="noble-youth-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="noble-youth-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,111 +1,118 @@
|
|||
|
||||
[unit]
|
||||
id=Outlaw Princess
|
||||
name= _ "female^Outlaw Princess"
|
||||
race=human
|
||||
gender=female
|
||||
image="neutral-outlaw-princess.png"
|
||||
id=Outlaw Princess
|
||||
name= _ "female^Outlaw Princess"
|
||||
race=human
|
||||
gender=female
|
||||
image="neutral-outlaw-princess.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/jessica.png
|
||||
profile=portraits/jessica.png
|
||||
#endif
|
||||
hitpoints=46
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=80
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Outlaw Queen
|
||||
cost=40
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
hitpoints=46
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=80
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Outlaw Queen
|
||||
cost=40
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
|
||||
get_hit_sound=female-hit.wav
|
||||
[defend]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="neutral-outlaw-princess-defend.png"
|
||||
begin=-75
|
||||
end=50
|
||||
image="neutral-outlaw-princess-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-60
|
||||
image="neutral-outlaw-princess-defend-1-1.png"
|
||||
begin=-150
|
||||
end=-60
|
||||
image="neutral-outlaw-princess-defend-1-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=60
|
||||
image="neutral-outlaw-princess-defend-1-2.png"
|
||||
begin=-60
|
||||
end=60
|
||||
image="neutral-outlaw-princess-defend-1-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=150
|
||||
image="neutral-outlaw-princess-defend-1-1.png"
|
||||
begin=60
|
||||
end=150
|
||||
image="neutral-outlaw-princess-defend-1-1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/druidstaff.png
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="neutral-outlaw-princess-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-princess-attack-staff2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-75
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-75
|
||||
image="neutral-outlaw-princess-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=staff.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image="neutral-outlaw-princess-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=-50
|
||||
image="neutral-outlaw-princess-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-princess-attack-staff2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/sling.png
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/sling.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="neutral-outlaw-princess-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-princess-attack-sling2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="neutral-outlaw-princess-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="neutral-outlaw-princess-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="neutral-outlaw-princess-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-princess-attack-sling2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,113 +1,121 @@
|
|||
[unit]
|
||||
id=Outlaw Queen
|
||||
name= _ "female^Outlaw Queen"
|
||||
race=human
|
||||
gender=female
|
||||
image="neutral-outlaw-queen.png"
|
||||
image_leading="neutral-outlaw-queen-leading.png"
|
||||
id=Outlaw Queen
|
||||
name= _ "female^Outlaw Queen"
|
||||
race=human
|
||||
gender=female
|
||||
image="neutral-outlaw-queen.png"
|
||||
image_leading="neutral-outlaw-queen-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/jessica.png
|
||||
profile=portraits/jessica.png
|
||||
#endif
|
||||
hitpoints=62
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
hitpoints=62
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
|
||||
get_hit_sound=female-hit.wav
|
||||
[defend]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="neutral-outlaw-queen-defend.png"
|
||||
begin=-75
|
||||
end=50
|
||||
image="neutral-outlaw-queen-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-60
|
||||
image="neutral-outlaw-queen-defend-1-1.png"
|
||||
begin=-150
|
||||
end=-60
|
||||
image="neutral-outlaw-queen-defend-1-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=60
|
||||
image="neutral-outlaw-queen-defend-1-2.png"
|
||||
begin=-60
|
||||
end=60
|
||||
image="neutral-outlaw-queen-defend-1-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=150
|
||||
image="neutral-outlaw-queen-defend-1-1.png"
|
||||
begin=60
|
||||
end=150
|
||||
image="neutral-outlaw-queen-defend-1-1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
icon=attacks/druidstaff.png
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="neutral-outlaw-queen-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-queen-attack-staff2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-75
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-75
|
||||
image="neutral-outlaw-queen-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=staff.wav
|
||||
begin=-75
|
||||
end=-74
|
||||
image="neutral-outlaw-queen-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-74
|
||||
end=-50
|
||||
image="neutral-outlaw-queen-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-queen-attack-staff2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sling.png
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sling.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-queen-attack-sling2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="neutral-outlaw-queen-attack-sling1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="neutral-outlaw-queen-attack-sling2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,70 +1,70 @@
|
|||
[unit]
|
||||
id=Vampire Lady
|
||||
name= _ "female^Vampire Lady"
|
||||
gender=female
|
||||
race=undead
|
||||
image="undead-vampirelady.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-vampirelady-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=52
|
||||
movement_type=undeadfly
|
||||
movement=8
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=blood kiss
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
icon=attacks/fangs.png
|
||||
special=drain
|
||||
[animation]
|
||||
id=Vampire Lady
|
||||
name= _ "female^Vampire Lady"
|
||||
gender=female
|
||||
race=undead
|
||||
image="undead-vampirelady.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-vampirelady-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="undead-vampirelady-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=52
|
||||
movement_type=undeadfly
|
||||
movement=8
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=blood kiss
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
icon=attacks/fangs.png
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="undead-vampirelady-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
special=drain
|
||||
name=curse
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
image="undead-vampirelady-range.png"
|
||||
halo=halo/blood-halo1.png
|
||||
halo_x,halo_y=10,-35
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="undead-vampirelady-range.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
image="undead-vampirelady-range.png"
|
||||
halo=halo/blood-halo1.png
|
||||
halo_x,halo_y=10,-35
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="undead-vampirelady-range.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,56 +1,63 @@
|
|||
[unit]
|
||||
id=Warrior King
|
||||
name= _ "Warrior King"
|
||||
race=human
|
||||
gender=male
|
||||
image="warrior-king.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="warrior-king-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="warrior-king-leading.png"
|
||||
id=Warrior King
|
||||
name= _ "Warrior King"
|
||||
race=human
|
||||
gender=male
|
||||
image="warrior-king.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="warrior-king-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="warrior-king-leading.png"
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/eldaric.png
|
||||
profile=portraits/eldaric.png
|
||||
#endif
|
||||
hitpoints=64
|
||||
movement_type=armoredfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
|
||||
get_hit_sound=groan.wav
|
||||
hitpoints=64
|
||||
movement_type=armoredfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=13
|
||||
number=3
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=13
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="warrior-king-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="warrior-king-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="warrior-king-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=mace.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="warrior-king-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="warrior-king-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="warrior-king-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -45,16 +45,13 @@
|
|||
begin=-200
|
||||
end=-100
|
||||
image=deoran/junior-commander-attack.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/junior-commander-attack.png
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -49,16 +49,13 @@
|
|||
begin=-200
|
||||
end=-100
|
||||
image=deoran/horseman-commander-moving.png
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=deoran/horseman-commander-attack.png
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -35,15 +35,16 @@
|
|||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/infantry-commander-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -37,15 +37,16 @@
|
|||
damage=11
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -57,15 +58,16 @@
|
|||
special=slow
|
||||
icon=attacks/rectangular_shield.png
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-clang.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="gerrick/assault-commander-attack-shield.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-clang.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,67 +1,67 @@
|
|||
[unit]
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="chocobone/chocobone.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="chocobone/chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
id=Chocobone
|
||||
name= _ "Chocobone"
|
||||
race=undead
|
||||
image="chocobone/chocobone.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="chocobone/chocobone-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=undeadfoot
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
[abilities]
|
||||
{ABILITY_SUBMERGE}
|
||||
[/abilities]
|
||||
cost=38
|
||||
usage=scout
|
||||
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="chocobone/chocobone-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="chocobone/chocobone-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="chocobone/chocobone-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="chocobone/chocobone-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
special=charge
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="chocobone/chocobone-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="chocobone/chocobone-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="chocobone/chocobone-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,94 +1,90 @@
|
|||
[unit]
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="lich/demilich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="lich/demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti-demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=groan.wav
|
||||
id=Demilich
|
||||
name= _ "Demilich"
|
||||
race=undead
|
||||
image="lich/demilich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="lich/demilich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/gwiti-demilich.png"
|
||||
hitpoints=80
|
||||
movement_type=undeadfoot
|
||||
movement=6
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
experience=250
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="lich/demilich-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="lich/demilich-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="lich/demilich-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="lich/demilich-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=12
|
||||
number=2
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="lich/demilich-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="lich/demilich-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="lich/demilich-ranged2.png"
|
||||
sound=magicmissile.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="lich/demilich-ranged1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,192 +1,211 @@
|
|||
[unit]
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="konrad-commander-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="konrad-commander-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="konrad-commander-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="konrad-commander-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="konrad-commander.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=""konrad-commander-ranged.png""
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=100
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=""konrad-commander-ranged.png""
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=100
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-ranged.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Commander
|
||||
name= _ "Commander"
|
||||
race=human
|
||||
image="konrad-commander.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=42
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="konrad-commander.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-commander-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-commander-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=60
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Lord
|
||||
cost=42
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="konrad-commander.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""konrad-commander-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,77 +1,85 @@
|
|||
[unit]
|
||||
id=Elder Mage
|
||||
name= _ "Elder Mage"
|
||||
race=human
|
||||
image="units/elder-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elder-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/delfador.png
|
||||
hitpoints=55
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
get_hit_sound=groan.wav
|
||||
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
id=Elder Mage
|
||||
name= _ "Elder Mage"
|
||||
race=human
|
||||
image="units/elder-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elder-mage-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elder-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/delfador.png
|
||||
hitpoints=55
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=5
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
get_hit_sound=groan.wav
|
||||
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elder-mage-attack.png"
|
||||
sound=staff.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightning
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=14
|
||||
number=4
|
||||
icon=attacks/lightingbolt.png
|
||||
name=lightning
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=14
|
||||
number=4
|
||||
icon=attacks/lightingbolt.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=lightning.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/lightning-n.png"
|
||||
image_diagonal="projectiles/lightning-ne.png"
|
||||
# halo=halo/elder-mage-halo7.png
|
||||
# halo_x,halo_y=13,-26
|
||||
[/missile_frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/lightning-n.png"
|
||||
image_diagonal="projectiles/lightning-ne.png"
|
||||
#halo=halo/elder-mage-halo7.png
|
||||
#halo_x,halo_y=13,-26
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-200
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=lightning.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
image="units/elder-mage-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=0
|
||||
image="units/elder-mage-ranged.png"
|
||||
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
|
||||
halo_x,halo_y=13,-376
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,121 +1,114 @@
|
|||
[unit]
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=18
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=18
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-fighter.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Fighter
|
||||
name= _ "Fighter"
|
||||
race=human
|
||||
image="konrad-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-fighter.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=12
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=32
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=28
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Commander
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-fighter.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-fighter-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=12
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,160 +1,181 @@
|
|||
[unit]
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=65
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="konrad-lord-bow1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-0
|
||||
image="konrad-lord-bow2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="konrad-lord-bow1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-0
|
||||
image="konrad-lord-bow2.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="konrad-lord-bow2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="konrad-lord-bow1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-0
|
||||
image="konrad-lord-bow2.png"
|
||||
sound=firearrow.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="konrad-lord-bow2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=18
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[variation]
|
||||
variation_name=scepter
|
||||
id=Lord
|
||||
name= _ "Lord"
|
||||
race=human
|
||||
image="konrad-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="konrad-lord-leading.png"
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=68
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="konrad-lord-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=scepter of fire
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/fireball.png
|
||||
damage=18
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/variation]
|
||||
[/unit]
|
||||
|
|
|
@ -1,50 +1,46 @@
|
|||
[unit]
|
||||
id=Youth
|
||||
name= _ "Youth"
|
||||
race=human
|
||||
image="konrad-young.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-young-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=20
|
||||
movement_type=smallfoot
|
||||
movement=4
|
||||
experience=8
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Fighter
|
||||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound=groan.wav
|
||||
id=Youth
|
||||
name= _ "Youth"
|
||||
race=human
|
||||
image="konrad-young.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="konrad-young-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/konrad.png
|
||||
hitpoints=20
|
||||
movement_type=smallfoot
|
||||
movement=4
|
||||
experience=8
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Fighter
|
||||
cost=8
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=3
|
||||
number=2
|
||||
name=training sword
|
||||
icon=attacks/woodensword.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=3
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-young.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-young-attack.png""
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="konrad-young.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image=""konrad-young-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -32,5 +32,3 @@
|
|||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
||||
|
|
|
@ -32,4 +32,3 @@
|
|||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -1,129 +1,167 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Blademaster
|
||||
name= _ "Drake Blademaster"
|
||||
race=drake
|
||||
image="units/drakes/blademaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/blademaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/blademaster-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=70
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=47
|
||||
usage=fighter
|
||||
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-die.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/blademaster-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/blademaster-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/blademaster-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/blademaster-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/blademaster-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/blademaster-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/blademaster-die-7.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/blademaster-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/blademaster-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Drake Blademaster
|
||||
name= _ "Drake Blademaster"
|
||||
race=drake
|
||||
image="units/drakes/blademaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/blademaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/blademaster-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=70
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=47
|
||||
usage=fighter
|
||||
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-die.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/blademaster-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/blademaster-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/blademaster-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/blademaster-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/blademaster-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/blademaster-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/blademaster-die-7.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/blademaster-attack-close2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/blademaster-attack-close2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/blademaster-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
image="units/drakes/blademaster-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/blademaster-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -62,9 +62,7 @@
|
|||
end=900
|
||||
image="units/drakes/burner-die-6.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
|
@ -73,20 +71,44 @@
|
|||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/burner-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/burner-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/burner-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/burner-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/burner-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/burner-attack-close.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -95,6 +117,13 @@
|
|||
damage=6
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
|
@ -108,18 +137,8 @@
|
|||
image="units/drakes/burner-attack-ranged2.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=13,-6
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-die.wav
|
||||
die_sound=drake-die.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -78,7 +78,6 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
|
|||
end=1500
|
||||
image="units/drakes/clasher-die-10.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
|
@ -88,19 +87,24 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
|
|||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/clasher-attack-sword.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/clasher-attack-sword.png"
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -115,7 +119,5 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
|
|||
image="units/drakes/clasher-attack-spear.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,52 +1,39 @@
|
|||
[unit]
|
||||
id=Drake Enforcer
|
||||
name= _ "Drake Enforcer"
|
||||
race=drake
|
||||
image="units/drakes/enforcer.png"
|
||||
#image_defensive="units/drakes/enforcer-defend.png"
|
||||
#image_moving="units/drakes/enforcer-flying.png"
|
||||
hitpoints=87
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
[unit]
|
||||
id=Drake Enforcer
|
||||
name= _ "Drake Enforcer"
|
||||
race=drake
|
||||
image="units/drakes/enforcer.png"
|
||||
#image_defensive="units/drakes/enforcer-defend.png"
|
||||
#image_moving="units/drakes/enforcer-flying.png"
|
||||
hitpoints=87
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=fighter
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
|
||||
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-die.wav
|
||||
[death]
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
|
||||
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-die.wav
|
||||
[death]
|
||||
[frame]
|
||||
|
||||
begin=0
|
||||
|
||||
end=110
|
||||
|
||||
image="units/drakes/enforcer-die-1.png"
|
||||
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
|
||||
begin=110
|
||||
|
||||
end=320
|
||||
|
||||
image="units/drakes/enforcer-die-2.png"
|
||||
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
|
||||
begin=320
|
||||
|
||||
end=450
|
||||
|
||||
image="units/drakes/enforcer-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
|
@ -73,75 +60,111 @@
|
|||
begin=1050
|
||||
end=1350
|
||||
image="units/drakes/enforcer-die-8.png"
|
||||
|
||||
[/frame]
|
||||
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
#[frame]
|
||||
#begin=-200
|
||||
#end=-50
|
||||
#image="units/drakes/enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=mace.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
#[frame]
|
||||
#begin=-200
|
||||
#end=-50
|
||||
#image="units/drakes/enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
#[frame]
|
||||
#begin=-200
|
||||
#end=-50
|
||||
#image="units/drakes/enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
hits=no
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound=mace.wav
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
hits=no
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-50
|
||||
end=-49
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -72,7 +72,6 @@
|
|||
end=1200
|
||||
image="units/drakes/fighter-die-8.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=scimitar
|
||||
|
@ -82,8 +81,20 @@
|
|||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
|
@ -92,14 +103,32 @@
|
|||
end=100
|
||||
image="units/drakes/fighter-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/fighter-attack-close2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -108,6 +137,13 @@
|
|||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
|
@ -121,19 +157,8 @@
|
|||
image="units/drakes/fighter-attack-fire2.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -70,7 +70,6 @@
|
|||
end=1050
|
||||
image="units/drakes/fire-die-7.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=claws
|
||||
|
@ -80,19 +79,24 @@
|
|||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/fire-attack-close.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/fire-attack-close.png"
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -101,17 +105,6 @@
|
|||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/fire-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-175
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-175
|
||||
end=25
|
||||
|
@ -119,7 +112,28 @@
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-175
|
||||
image="units/drakes/fire-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-2
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-175
|
||||
end=-174
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-2
|
||||
image="units/drakes/fire-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-174
|
||||
end=-50
|
||||
image="units/drakes/fire-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-2
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -74,7 +74,6 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
|
|||
end=1050
|
||||
image="units/drakes/flameheart-die-7.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
|
@ -84,6 +83,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
|
|||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
|
@ -98,16 +98,29 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
|
|||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/flameheart-attack-close2.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
image="units/drakes/flameheart-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/flameheart-lead.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/flameheart-attack-close2.png"
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -115,19 +128,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
|
|||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/flameheart-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-8
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -135,6 +136,28 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/drakes/flameheart-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-8
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-8
|
||||
image="units/drakes/flameheart-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/flameheart-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-8
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -78,7 +78,6 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
|
|||
end=1200
|
||||
image="units/drakes/flare-die-8.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
|
@ -88,20 +87,44 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
|
|||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/flare-attack-close.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -110,18 +133,6 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
|
|||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/flare-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=8,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -129,6 +140,28 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/drakes/flare-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=8,0
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=8,0
|
||||
image="units/drakes/flare-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/flare-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=8,0
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-die.wav
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -67,9 +66,7 @@
|
|||
end=1350
|
||||
image="units/drakes/gladiator-die-8.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
|
@ -81,19 +78,44 @@
|
|||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -102,20 +124,44 @@
|
|||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=spear.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
|
@ -124,17 +170,42 @@
|
|||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-50
|
||||
end=-49
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-49
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=mace.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-50
|
||||
end=-49
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-49
|
||||
end=0
|
||||
image="units/drakes/gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -74,7 +74,6 @@
|
|||
end=1200
|
||||
image="units/drakes/glider-die-8.png"
|
||||
[/frame]
|
||||
|
||||
[/death]
|
||||
[attack]
|
||||
name=slam
|
||||
|
@ -84,6 +83,7 @@
|
|||
number=2
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -93,15 +93,24 @@
|
|||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/glider-attack-close2.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/glider-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/glider-attack-close2.png"
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -110,17 +119,6 @@
|
|||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/glider-ranged-attack.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -128,7 +126,28 @@
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/glider-ranged-attack.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
image="units/drakes/glider-ranged-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/glider-ranged-attack.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,144 +1,133 @@
|
|||
[unit]
|
||||
id=Hurricane Drake
|
||||
name= _ "Hurricane Drake"
|
||||
race=drake
|
||||
image="units/drakes/hurricane.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/hurricane-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=50
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
|
||||
get_hit_sound=drake-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/hurricane-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/hurricane-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/hurricane-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/hurricane-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/hurricane-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/hurricane-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/hurricane-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/hurricane-die-8.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=drake-burn.wav
|
||||
[/sound]
|
||||
[/death]
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
cold=150
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/hurricane-attack-melee2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/hurricane-attack-ranged-fire1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/drakes/hurricane-attack-ranged-fire2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Hurricane Drake
|
||||
name= _ "Hurricane Drake"
|
||||
race=drake
|
||||
image="units/drakes/hurricane.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/hurricane-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=50
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound= drake-burn.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/hurricane-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/hurricane-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/hurricane-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/hurricane-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/hurricane-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/hurricane-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/hurricane-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/hurricane-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
cold=150
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/hurricane-attack-melee2.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/hurricane-attack-ranged-fire1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/drakes/hurricane-attack-ranged-fire2.png"
|
||||
sound=fire.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -31,6 +31,7 @@
|
|||
usage=archer
|
||||
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-burn.wav
|
||||
[resistance]
|
||||
fire=20
|
||||
[/resistance]
|
||||
|
@ -70,10 +71,6 @@
|
|||
end=1050
|
||||
image="units/drakes/inferno-die-7.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=drake-burn.wav
|
||||
[/sound]
|
||||
[/death]
|
||||
[attack]
|
||||
name=claws
|
||||
|
@ -85,16 +82,22 @@
|
|||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/inferno-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/inferno-attack-close.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/inferno-attack-close.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -103,17 +106,6 @@
|
|||
damage=8
|
||||
number=6
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/inferno-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=16,-6
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
|
@ -121,7 +113,28 @@
|
|||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/drakes/inferno-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=16,-6
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=16,-6
|
||||
image="units/drakes/inferno-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-199
|
||||
end=-50
|
||||
image="units/drakes/inferno-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=16,-6
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
|
||||
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-burn.wav
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
|
@ -78,10 +79,6 @@
|
|||
end=1200
|
||||
image="units/drakes/sky-die-8.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=drake-burn.wav
|
||||
[/sound]
|
||||
[/death]
|
||||
[attack]
|
||||
name=slam
|
||||
|
@ -100,14 +97,10 @@
|
|||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/sky-attack-melee2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -116,17 +109,6 @@
|
|||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/sky-attack-ranged-fire.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -134,7 +116,28 @@
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/sky-attack-ranged-fire.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
image="units/drakes/sky-attack-ranged-fire.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/sky-attack-ranged-fire.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Slasher
|
||||
name= _ "Drake Slasher"
|
||||
|
@ -25,7 +24,7 @@
|
|||
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
|
||||
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
|
||||
get_hit_sound=drake-hit.wav
|
||||
|
||||
die_sound=drake-burn.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -67,12 +66,7 @@
|
|||
end=1350
|
||||
image="units/drakes/slasher-die-8.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=drake-burn.wav
|
||||
[/sound]
|
||||
[/death]
|
||||
|
||||
[resistance]
|
||||
pierce=90
|
||||
[/resistance]
|
||||
|
@ -88,14 +82,10 @@
|
|||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/slasher-slash.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
|
@ -108,15 +98,20 @@
|
|||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=spear.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/slasher-pierce.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,126 +1,123 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Warden
|
||||
name= _ "Drake Warden"
|
||||
race=drake
|
||||
image="units/drakes/warden.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/warden-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/warden-flying.png"
|
||||
hitpoints=79
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=46
|
||||
[unit]
|
||||
id=Drake Warden
|
||||
name= _ "Drake Warden"
|
||||
race=drake
|
||||
image="units/drakes/warden.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/warden-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/warden-flying.png"
|
||||
hitpoints=79
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=46
|
||||
usage=fighter
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
|
||||
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
|
||||
get_hit_sound=drake-hit.wav
|
||||
[resistance]
|
||||
pierce=80
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/warden-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/warden-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/warden-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/warden-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/warden-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/warden-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/warden-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/warden-die-8.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1200
|
||||
end=1350
|
||||
image="units/drakes/warden-die-9.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=drake-burn.wav
|
||||
[/sound]
|
||||
[/death]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=blade
|
||||
range=melee
|
||||
damage=15
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/warden-slash.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
range=melee
|
||||
special=firststrike
|
||||
damage=22
|
||||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/warden-pierce.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
|
||||
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-burn.wav
|
||||
[resistance]
|
||||
pierce=80
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/warden-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/warden-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/warden-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/warden-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/warden-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/warden-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/warden-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/warden-die-8.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1200
|
||||
end=1350
|
||||
image="units/drakes/warden-die-9.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=blade
|
||||
range=melee
|
||||
damage=15
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/warden-slash.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
range=melee
|
||||
special=firststrike
|
||||
damage=22
|
||||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/warden-pierce.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=spear.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/warden-pierce.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/warden-pierce.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Warrior
|
||||
name= _ "Drake Warrior"
|
||||
|
@ -31,6 +30,7 @@
|
|||
usage=fighter
|
||||
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
|
||||
get_hit_sound=drake-hit.wav
|
||||
die_sound=drake-burn.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -72,10 +72,6 @@
|
|||
end=1200
|
||||
image="units/drakes/warrior-die-8.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=drake-burn.wav
|
||||
[/sound]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
|
@ -87,6 +83,17 @@
|
|||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/drakes/warrior-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/drakes/warrior-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-50
|
||||
image="units/drakes/warrior-attack-close1.png"
|
||||
[/frame]
|
||||
|
@ -95,13 +102,8 @@
|
|||
end=100
|
||||
image="units/drakes/warrior-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -110,17 +112,6 @@
|
|||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/warrior-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
|
@ -128,7 +119,28 @@
|
|||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/warrior-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
image="units/drakes/warrior-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=-50
|
||||
image="units/drakes/warrior-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -39,16 +39,22 @@
|
|||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/berserker-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/berserker-attack.png"
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
usage=archer
|
||||
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
die_sound=dwarf-die.wav
|
||||
[attack]
|
||||
name=dragonstaff
|
||||
type=impact
|
||||
|
@ -30,20 +30,32 @@
|
|||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/dragonguard-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=dagger-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/dragonguard-attack-close.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=dragonstaff
|
||||
type=pierce
|
||||
|
@ -52,23 +64,28 @@
|
|||
number=1
|
||||
icon=attacks/dragonstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dragonguard-attack-ranged.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image="units/dwarves/dragonguard-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=gunshot.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/dragonguard-attack-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=600
|
||||
image="units/dwarves/dragonguard-attack-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
usage=fighter
|
||||
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
die_sound=dwarf-die.wav
|
||||
[attack]
|
||||
name=axe
|
||||
type=blade
|
||||
|
@ -32,17 +32,30 @@
|
|||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/fighter-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/fighter-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -52,17 +65,22 @@
|
|||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/dwarves/fighter-attack-mace.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/dwarves/fighter-attack-mace.png"
|
||||
sound=mace.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -28,8 +28,7 @@
|
|||
usage=fighter
|
||||
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
die_sound=dwarf-die.wav
|
||||
[attack]
|
||||
name=spear
|
||||
icon=attacks/spear.png
|
||||
|
@ -45,7 +44,6 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -53,22 +51,42 @@
|
|||
damage=5
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/guard-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/guard-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=spear.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/guard-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -39,16 +39,30 @@
|
|||
damage=14
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/lord-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/lord-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -58,16 +72,22 @@
|
|||
damage=17
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/lord-attack-mace.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/lord-attack-mace.png"
|
||||
sound=mace.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -77,22 +97,34 @@
|
|||
damage=10
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=50
|
||||
image="units/dwarves/lord-ranged.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=knife.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/hatchet-n.png"
|
||||
image_diagonal="projectiles/hatchet-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=50
|
||||
image="units/dwarves/lord-ranged.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/hatchet-n.png"
|
||||
image_diagonal="projectiles/hatchet-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=50
|
||||
image="units/dwarves/lord-ranged.png"
|
||||
sound=knife.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
[attack]
|
||||
name=runic hammer
|
||||
type=impact
|
||||
|
@ -33,6 +32,7 @@
|
|||
# XXX we're currently lacking a runic hammer icon
|
||||
icon=attacks/hammer.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
|
@ -47,16 +47,29 @@
|
|||
begin=-100
|
||||
end=100
|
||||
image=dwarf-runemasteralt-attack3.png
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image=dwarf-runemasteralt-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image=dwarf-runemasteralt-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=dwarf-runemasteralt-attack3.png
|
||||
sound=mace.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=Lightning bolt
|
||||
icon=attacks/lightning.png
|
||||
|
@ -64,22 +77,18 @@
|
|||
range=ranged
|
||||
damage=14
|
||||
number=2
|
||||
|
||||
special=magical
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-110
|
||||
end=15
|
||||
image="projectiles/lightning-bolt.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=fire.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
[defense]
|
||||
grassland=60
|
||||
forest=60
|
||||
sand=60
|
||||
sand=60
|
||||
mountains=40
|
||||
hills=50
|
||||
[/defense]
|
||||
|
@ -37,7 +37,6 @@
|
|||
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
icon=attacks/spear.png
|
||||
|
@ -46,20 +45,44 @@
|
|||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=100
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=100
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -67,22 +90,42 @@
|
|||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=spear.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/sentinel-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -32,7 +32,6 @@
|
|||
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
icon=attacks/spear.png
|
||||
|
@ -41,20 +40,44 @@
|
|||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=100
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=100
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -62,22 +85,42 @@
|
|||
damage=8
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
sound=spear.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/dwarves/stalwart-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
[attack]
|
||||
name=battle axe
|
||||
icon=attacks/battleaxe.png
|
||||
|
@ -39,19 +38,32 @@
|
|||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/warrior-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-200
|
||||
end=-199
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/warrior-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=hammer
|
||||
type=impact
|
||||
|
@ -59,16 +71,22 @@
|
|||
damage=13
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/warrior-attack-mace.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/warrior-attack-mace.png"
|
||||
sound=mace.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -40,7 +39,6 @@
|
|||
image="units/dwarves/thunderer-die3.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/human-dagger.png
|
||||
|
@ -48,54 +46,64 @@
|
|||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/dwarves/thunderer-melee1.png"
|
||||
sound=miss.wavw
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/dwarves/thunderer-melee2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/dwarves/thunderer-melee1.png"
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/dwarves/thunderer-melee2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
sound_miss=miss.wavw
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=thunderstick
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=18
|
||||
number=1
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/thunderer-attack1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image="units/dwarves/thunderer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=gunshot.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/thunderer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=600
|
||||
image="units/dwarves/thunderer-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
|
||||
get_hit_sound=dwarf-hit.wav
|
||||
die_sound=dwarf-die.wav
|
||||
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/human-dagger.png
|
||||
|
@ -33,29 +32,43 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
|
|||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wavww
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/thunderguard-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/dwarves/thunderguard-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=dagger-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/thunderguard-attack1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/dwarves/thunderguard-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
sound_miss=miss.wavww
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=dragonstick
|
||||
type=pierce
|
||||
|
@ -63,87 +76,105 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
|
|||
damage=28
|
||||
number=1
|
||||
icon=attacks/thunderstick.png
|
||||
|
||||
[animation]
|
||||
direction=s
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image="units/dwarves/thunderguard-attack-ranged-s.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=gunshot.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/thunderguard-attack-ranged-s.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=600
|
||||
image="units/dwarves/thunderguard-attack-ranged-s.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=n
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
direction=n
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image="units/dwarves/thunderguard-attack-ranged-n.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=gunshot.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/thunderguard-attack-ranged-n.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=600
|
||||
image="units/dwarves/thunderguard-attack-ranged-n.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=ne,nw
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
direction=ne,nw
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image="units/dwarves/thunderguard-attack-ranged-ne.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=gunshot.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/thunderguard-attack-ranged-ne.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=600
|
||||
image="units/dwarves/thunderguard-attack-ranged-ne.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=se,sw
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[animation]
|
||||
direction=se,sw
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-150
|
||||
image="units/dwarves/thunderguard-attack-ranged-se.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=gunshot.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/dwarves/thunderguard-attack-ranged-se.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=600
|
||||
image="units/dwarves/thunderguard-attack-ranged-se.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -38,16 +38,22 @@
|
|||
damage=4
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/ulfserker-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/ulfserker-attack.png"
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -59,22 +59,35 @@
|
|||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/archer-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/archer-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -84,18 +97,13 @@
|
|||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
|
@ -108,19 +116,69 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/elves-wood/archer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Archer"
|
||||
gender=female
|
||||
|
|
|
@ -81,16 +81,30 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/avenger-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/avenger-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -101,17 +115,13 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
|
@ -129,6 +139,17 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
|
@ -136,17 +157,56 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/avenger-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/avenger-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/avenger-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/avenger-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/avenger-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Avenger"
|
||||
gender=female
|
||||
|
|
|
@ -47,16 +47,30 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/captain-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/captain-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -67,16 +81,13 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
|
@ -94,21 +105,72 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/captain-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/captain-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/captain-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/captain-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/captain-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -41,20 +41,31 @@
|
|||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/champion-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/champion-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -64,16 +75,13 @@
|
|||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
|
@ -91,21 +99,72 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/champion-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/champion-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/champion-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/champion-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/champion-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -40,19 +40,24 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
|
|||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/druid-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/druid-attack.png"
|
||||
sound=staff.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=ensnare
|
||||
type=impact
|
||||
|
@ -62,24 +67,25 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
|
|||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[sound]
|
||||
time=0
|
||||
sound=entangle.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=entangle.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=thorns
|
||||
type=pierce
|
||||
|
@ -88,22 +94,54 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
|
|||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dart.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -34,7 +34,6 @@
|
|||
usage=mixed fighter
|
||||
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -44,6 +43,7 @@
|
|||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
|
@ -58,6 +58,7 @@
|
|||
begin=-100
|
||||
end=25
|
||||
image="units/elves-wood/enchantress-melee3.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=25
|
||||
|
@ -69,15 +70,37 @@
|
|||
end=150
|
||||
image="units/elves-wood/enchantress-melee5.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/elves-wood/enchantress-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/enchantress-melee2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=25
|
||||
image="units/elves-wood/enchantress-melee3.png"
|
||||
sound=staff.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=25
|
||||
end=100
|
||||
image="units/elves-wood/enchantress-melee4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/enchantress-melee5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
|
@ -86,10 +109,12 @@
|
|||
number=4
|
||||
range=ranged
|
||||
[animation]
|
||||
[sound]
|
||||
time=0
|
||||
sound=entangle.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
|
@ -115,14 +140,6 @@
|
|||
end=-100
|
||||
image="units/elves-wood/enchantress-entangle5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
|
@ -130,12 +147,22 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=0
|
||||
image="units/elves-wood/enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=entangle.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=40
|
||||
image="units/elves-wood/enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
|
@ -145,6 +172,14 @@
|
|||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=0,0
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
|
@ -170,16 +205,6 @@
|
|||
end=-100
|
||||
image="units/elves-wood/enchantress-attack5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=0,0
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
|
@ -192,5 +217,4 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -32,9 +32,7 @@
|
|||
cost=14
|
||||
usage=fighter
|
||||
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
|
||||
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -42,17 +40,30 @@
|
|||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/fighter-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/fighter-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -63,6 +74,13 @@
|
|||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
|
@ -85,6 +103,17 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
|
@ -92,25 +121,59 @@
|
|||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/fighter-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="units/elves-wood/fighter-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/fighter-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="units/elves-wood/fighter-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="units/elves-wood/fighter-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/fighter-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
|
|
|
@ -39,21 +39,32 @@
|
|||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/hero-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/hero-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
|
@ -63,16 +74,13 @@
|
|||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
|
@ -90,21 +98,72 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/hero-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/hero-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/hero-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/hero-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/hero-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -67,16 +67,30 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marksman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marksman-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -88,6 +102,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
|
@ -110,6 +131,17 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
|
@ -117,28 +149,61 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
begin=0
|
||||
end=75
|
||||
image="units/elves-wood/marksman-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="units/elves-wood/marksman-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/elves-wood/marksman-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/elves-wood/marksman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/marksman-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/elves-wood/marksman-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Marksman"
|
||||
gender=female
|
||||
|
|
|
@ -47,16 +47,30 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marshal-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marshal-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -68,6 +82,13 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
number=3
|
||||
#note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference.
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
|
@ -85,6 +106,17 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
|
@ -92,25 +124,54 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/marshal-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/marshal-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/marshal-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/marshal-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/marshal-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
name= _ "Elvish Outrider"
|
||||
race=elf
|
||||
image="units/elves-wood/outrider.png"
|
||||
die_sound=horse-elf-canter.wav
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -16,10 +17,6 @@
|
|||
end=150
|
||||
image="units/elves-wood/outrider-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
|
@ -35,7 +32,6 @@
|
|||
[defense]
|
||||
forest=40
|
||||
[/defense]
|
||||
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -55,11 +51,8 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/outrider-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -70,6 +63,13 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
|
@ -77,27 +77,62 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/outrider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -77,17 +77,30 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/ranger-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/ranger-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -98,18 +111,13 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
|
@ -127,6 +135,17 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
|
@ -134,17 +153,56 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/ranger-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/ranger-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/ranger-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/ranger-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/ranger-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Ranger"
|
||||
gender=female
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
name= _ "Elvish Rider"
|
||||
race=elf
|
||||
image="units/elves-wood/rider.png"
|
||||
die_sound=horse-elf-canter.wav
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -16,10 +17,6 @@
|
|||
end=150
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/movement_anim]
|
||||
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
|
||||
hitpoints=46
|
||||
|
@ -38,7 +35,6 @@
|
|||
village=50
|
||||
forest=40
|
||||
[/defense]
|
||||
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -58,16 +54,13 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/rider-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -78,6 +71,13 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
|
@ -85,27 +85,62 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/rider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -15,22 +15,17 @@
|
|||
end=150
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=0
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/movement_anim]
|
||||
die_sound=horse-elf-canter.wav
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
forest=40
|
||||
[/defense]
|
||||
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
|
@ -56,16 +51,13 @@
|
|||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/scout-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -76,6 +68,13 @@
|
|||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
|
@ -83,25 +82,62 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
sound=arrow-miss.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/scout-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=arrow-hit.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
||||
|
|
|
@ -32,7 +32,6 @@ The healing abilities of the elves are also remarkable, and of capital use in ba
|
|||
|
||||
Special Notes: A shaman's entangling attack slows enemies down, halving their movement speed and attack damage. Shamans are capable of basic healing, though they can only delay the effects of poison, not cure them entirely."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -41,19 +40,24 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
|
|||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/shaman-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/shaman-attack.png"
|
||||
sound=staff.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
|
@ -62,21 +66,23 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
|
|||
number=2
|
||||
range=ranged
|
||||
[animation]
|
||||
[sound]
|
||||
time=0
|
||||
sound=entangle.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/shaman-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/shaman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=entangle.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/shaman-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -66,17 +66,30 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/sharpshooter-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
sound_miss=miss.wav
|
||||
[/sound]
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/sharpshooter-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -88,6 +101,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
damage=10
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
|
@ -110,6 +130,17 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
|
@ -117,28 +148,61 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/sharpshooter-bow.png"
|
||||
sound=arrow-miss.wav
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="units/elves-wood/sharpshooter-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/sharpshooter-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="units/elves-wood/sharpshooter-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="units/elves-wood/sharpshooter-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/sharpshooter-bow.png"
|
||||
sound=arrow-hit.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Sharpshooter"
|
||||
gender=female
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue