change in sound handling WML within animations,

...sound are now part of the frame, and not a separate element
This commit is contained in:
Jérémy Rosen 2006-03-02 23:33:46 +00:00
parent 3153ffc13d
commit 0b9b041025
235 changed files with 11875 additions and 8439 deletions

View file

@ -80,6 +80,7 @@ SVN trunk (1.1.1+svn):
* added [label] inside [event]
* attack animations can now be filtered on hit an miss
* [effect] can modify attack/defense weight
* change in the [sound] tag. sounds must now be part of animation
* miscellaneous
* added a --load FILE command-line option, where FILE is a saved game
in the standard save game directory.
@ -96,6 +97,7 @@ SVN trunk (1.1.1+svn):
* Added ignore list on MP
* MP server only accepts nicks made from alphanumeric and underscore
characters
Version 1.1.1:
* campaigns
* reordered ranks to reflect relevance to game world

View file

@ -1,82 +1,74 @@
[unit]
id=Horse Lord
name= _ "Horse Lord"
race=human
image="owaec-lord.png"
[movement_anim]
[frame]
begin=0
end=150
image="owaec-lord-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-lord-defend.png"
[/frame]
[/defend]
hitpoints=64
movement_type=mounted
movement=7
experience=
level=3
alignment=lawful
advanceto=
undead_variation=mounted
cost=50
usage=fighter
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
get_hit_sound=groan.wav
id=Horse Lord
name= _ "Horse Lord"
race=human
image="owaec-lord.png"
[movement_anim]
[frame]
begin=0
end=150
image="owaec-lord-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-lord-defend.png"
[/frame]
[/defend]
hitpoints=64
movement_type=mounted
movement=7
experience=
level=3
alignment=lawful
advanceto=
undead_variation=mounted
cost=50
usage=fighter
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=3
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=3
[animation]
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-sword.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=morning star
type=impact
range=melee
damage=16
number=2
icon=attacks/morning_star.png
name=morning star
type=impact
range=melee
damage=16
number=2
icon=attacks/morning_star.png
[animation]
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-morningstar.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-morningstar.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,161 +1,182 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="konrad-lord-bow2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="konrad-lord-bow2.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,81 +1,73 @@
[unit]
id=Mounted Fighter
name= _ "Mounted Fighter"
race=human
image="owaec-captain.png"
[movement_anim]
[frame]
begin=0
end=150
image="owaec-captain-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-captain-defend.png"
[/frame]
[/defend]
hitpoints=36
movement_type=mounted
movement=7
experience=48
level=1
alignment=lawful
advanceto=Mounted Warrior
undead_variation=mounted
cost=25
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
get_hit_sound=groan.wav
id=Mounted Fighter
name= _ "Mounted Fighter"
race=human
image="owaec-captain.png"
[movement_anim]
[frame]
begin=0
end=150
image="owaec-captain-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-captain-defend.png"
[/frame]
[/defend]
hitpoints=36
movement_type=mounted
movement=7
experience=48
level=1
alignment=lawful
advanceto=Mounted Warrior
undead_variation=mounted
cost=25
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-200
end=-100
image="owaec-captain-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="owaec-captain-attack-sword.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="owaec-captain-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-captain-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=morning star
type=impact
range=melee
damage=8
number=2
icon=attacks/morning_star.png
name=morning star
type=impact
range=melee
damage=8
number=2
icon=attacks/morning_star.png
[animation]
[frame]
begin=-200
end=-100
image="owaec-captain-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="owaec-captain-attack-morningstar.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="owaec-captain-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-captain-attack-morningstar.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,81 +1,73 @@
[unit]
id=Mounted Warrior
name= _ "Mounted Warrior"
race=human
image="owaec-commander.png"
[movement_anim]
[frame]
begin=0
end=150
image="owaec-commander-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-commander-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=mounted
movement=7
experience=86
level=2
alignment=lawful
advanceto=Horse Lord
undead_variation=mounted
cost=38
usage=fighter
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
get_hit_sound=groan.wav
id=Mounted Warrior
name= _ "Mounted Warrior"
race=human
image="owaec-commander.png"
[movement_anim]
[frame]
begin=0
end=150
image="owaec-commander-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="owaec-commander-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=mounted
movement=7
experience=86
level=2
alignment=lawful
advanceto=Horse Lord
undead_variation=mounted
cost=38
usage=fighter
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
name=sword
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
begin=-200
end=-100
image="owaec-commander-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="owaec-commander-attack-sword.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="owaec-commander-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-commander-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=morning star
type=impact
range=melee
damage=12
number=2
icon=attacks/morning_star.png
name=morning star
type=impact
range=melee
damage=12
number=2
icon=attacks/morning_star.png
[animation]
[frame]
begin=-200
end=-100
image="owaec-commander-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="owaec-commander-attack-morningstar.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="owaec-commander-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-commander-attack-morningstar.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,85 +1,80 @@
[unit]
id=Skeletal Dragon
name= _ "Skeletal Dragon"
id=Skeletal Dragon
name= _ "Skeletal Dragon"
#not 'race=monster', because we need the not_living attribute
race=undead
image="skeletal-dragon.png"
[defend]
[frame]
begin=-150
end=150
image="skeletal-dragon-defend.png"
[/frame]
[/defend]
hitpoints=86
movement_type=undeadfly
movement=5
experience=100
level=4
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
get_hit_sound=skeleton-hit.wav
race=undead
image="skeletal-dragon.png"
[defend]
[frame]
begin=-150
end=150
image="skeletal-dragon-defend.png"
[/frame]
[/defend]
hitpoints=86
movement_type=undeadfly
movement=5
experience=100
level=4
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=fighter
unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
fire=100
blade=60
pierce=40
impact=120
fire=100
#you have many holy units by now, probably, and he shouldn't die all that easily.
holy=100
holy=100
[/resistance]
[attack]
name=jaw
icon=attacks/fangs.png
type=blade
range=melee
special=drain
damage=10
number=4
name=jaw
icon=attacks/fangs.png
type=blade
range=melee
special=drain
damage=10
number=4
[animation]
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-jaw1.png"
[/frame]
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-jaw2.png"
[/frame]
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-jaw1.png"
[/frame]
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-jaw2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=claws
type=blade
range=melee
damage=25
number=2
name=claws
type=blade
range=melee
damage=25
number=2
[animation]
[frame]
begin=-200
end=-150
image="skeletal-dragon-attack-claws1.png"
[/frame]
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-claws2.png"
[/frame]
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-claws3.png"
[/frame]
[sound]
time=-200
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-150
image="skeletal-dragon-attack-claws1.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-claws2.png"
[/frame]
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-claws3.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,136 +1,138 @@
[unit]
id=Battle Princess
name= _ "female^Battle Princess"
gender=female
race=human
image="human-battleprincess.png"
[defend]
[frame]
begin=-150
end=150
image="human-battleprincess-defend.png"
[/frame]
[/defend]
image_leading="human-battleprincess-leading.png"
profile=portraits/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=60
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_SKIRMISHER}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
id=Battle Princess
name= _ "female^Battle Princess"
gender=female
race=human
image="human-battleprincess.png"
[defend]
[frame]
begin=-150
end=150
image="human-battleprincess-defend.png"
[/frame]
[/defend]
image_leading="human-battleprincess-leading.png"
profile=portraits/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=60
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_SKIRMISHER}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=200
image="human-battleprincess-die-1.png"
begin=0
end=200
image="human-battleprincess-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-battleprincess-die-2.png"
begin=200
end=400
image="human-battleprincess-die-2.png"
[/frame]
[/death]
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=13
number=4
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=13
number=4
[animation]
[frame]
begin=-100
end=100
image="human-battleprincess-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="human-battleprincess-attack.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Battle Princess
name= _ "female^Battle Princess"
race=human
image="human-battleprincess.png"
[defend]
[frame]
begin=-150
end=150
image="human-battleprincess-defend.png"
[/frame]
[/defend]
image_leading="human-battleprincess-leading.png"
profile=portraits/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=110
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_SKIRMISHER}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=13
number=4
[animation]
[frame]
begin=-100
end=100
image="human-battleprincess-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=16
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[variation]
variation_name=scepter
id=Battle Princess
name= _ "female^Battle Princess"
race=human
image="human-battleprincess.png"
[defend]
[frame]
begin=-150
end=150
image="human-battleprincess-defend.png"
[/frame]
[/defend]
image_leading="human-battleprincess-leading.png"
profile=portraits/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=110
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_SKIRMISHER}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=female-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=13
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="human-battleprincess-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,67 +1,67 @@
[unit]
id=Chocobone
name= _ "Chocobone"
race=undead
image="undead-chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="undead-chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
id=Chocobone
name= _ "Chocobone"
race=undead
image="undead-chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="undead-chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-chocobone-die-1.png"
begin=0
end=200
image="undead-chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-chocobone-die-2.png"
begin=200
end=400
image="undead-chocobone-die-2.png"
[/frame]
[/death]
[attack]
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
[animation]
[frame]
begin=-200
end=-100
image="undead-chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="undead-chocobone-attack.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="undead-chocobone-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,64 +1,63 @@
[unit]
id=Cockatrice
name= _ "Cockatrice"
race=monster
image="units/cockatrice.png"
[defend]
[frame]
begin=-150
end=150
image="units/cockatrice-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=25
usage=fighter
unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
get_hit_sound=hiss.wav
id=Cockatrice
name= _ "Cockatrice"
race=monster
image="units/cockatrice.png"
[defend]
[frame]
begin=-150
end=150
image="units/cockatrice-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=25
usage=fighter
unit_description= _ "Sometimes known as 'basilisks', these mystical creatures are said to be able to turn the living to stone. Needless to say, this makes them extremely dangerous."
get_hit_sound=hiss.wav
[death]
[frame]
begin=0
end=200
image="units/cockatrice-die-1.png"
begin=0
end=200
image="units/cockatrice-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/cockatrice-die-2.png"
begin=200
end=400
image="units/cockatrice-die-2.png"
[/frame]
[/death]
[attack]
name=gaze
type=cold
range=ranged
damage=2
number=2
special=stone
name=gaze
type=cold
range=ranged
damage=2
number=2
special=stone
[animation]
[frame]
begin=-300
end=-100
image="units/cockatrice-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/cockatrice-attack2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/gaze.png"
image_diagonal="projectiles/gaze.png"
[/missile_frame]
[missile_frame]
begin=-200
end=0
image="projectiles/gaze.png"
image_diagonal="projectiles/gaze.png"
[/missile_frame]
[frame]
begin=-300
end=-100
image="units/cockatrice-attack1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/cockatrice-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,193 +1,212 @@
[unit]
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="konrad-commander-die-1.png"
begin=0
end=200
image="konrad-commander-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="konrad-commander-die-2.png"
begin=200
end=400
image="konrad-commander-die-2.png"
[/frame]
[/death]
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=4
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
[frame]
begin=-250
end=-200
image="konrad-commander.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-100
end=0
image=""konrad-commander-ranged.png""
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=""konrad-commander-ranged.png""
[/frame]
[frame]
begin=1
end=100
image=""konrad-commander-ranged.png""
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-100
end=0
image=""konrad-commander-ranged.png""
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=""konrad-commander-ranged.png""
[/frame]
[frame]
begin=1
end=100
image=""konrad-commander-ranged.png""
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
[frame]
begin=-100
end=100
image=""konrad-commander-ranged.png""
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=16
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
image="konrad-commander.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,68 +1,68 @@
[unit]
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
race=human
image="human-queen.png"
profile=portraits/asheviere.png
hitpoints=48
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=35
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=200
image="human-queen-die-1.png"
begin=0
end=200
image="human-queen-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="human-queen-die-2.png"
begin=200
end=400
image="human-queen-die-2.png"
[/frame]
[/death]
[attack]
name=scepter
icon=attacks/mace.png
type=impact
range=melee
damage=5
number=2
name=scepter
icon=attacks/mace.png
type=impact
range=melee
damage=5
number=2
[animation]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
sound=staff.wav
begin=-100
end=-99
[/frame]
[/animation]
[/attack]
[attack]
name=cold
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
name=cold
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
sound=magicmissile.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,78 +1,85 @@
[unit]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact
range=melee
damage=8
number=2
[animation]
[sound]
time=-100
sound=staff.wav
[/sound]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-100
end=100
image="units/elder-mage-attack.png"
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact
range=melee
damage=8
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elder-mage-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=lightning
icon=attacks/lighning.png
type=fire
range=ranged
special=magical
damage=14
number=4
name=lightning
icon=attacks/lighning.png
type=fire
range=ranged
special=magical
damage=14
number=4
[animation]
[frame]
begin=-600
end=0
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
# halo=halo/elder-mage-halo7.png
# halo_x,halo_y=13,-26
[/missile_frame]
[missile_frame]
begin=-100
end=0
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
#halo=halo/elder-mage-halo7.png
#halo_x,halo_y=13,-26
[/missile_frame]
[frame]
begin=-600
end=-200
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[frame]
sound=lightning.wav
begin=-200
end=-199
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
image="units/elder-mage-ranged.png"
[/frame]
[frame]
begin=-199
end=0
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,102 +1,106 @@
[unit]
id=Elvish High Lord
name= _ "Elvish High Lord"
race=elf
image="elvish-high-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-high-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-high-lord-ranged-defend.png"
[/frame]
[/defend]
profile=portraits/kalenz.png
hitpoints=63
movement_type=woodland
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
get_hit_sound=groan.wav
id=Elvish High Lord
name= _ "Elvish High Lord"
race=elf
image="elvish-high-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-high-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-high-lord-ranged-defend.png"
[/frame]
[/defend]
profile=portraits/kalenz.png
hitpoints=63
movement_type=woodland
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-150
end=-50
image="elvish-high-lord-attack-sword-1.png"
[/frame]
[frame]
begin=-50
end=50
image="elvish-high-lord-attack-sword-2.png"
[/frame]
[sound]
time=-75
sound=sword-swish.wav
[/sound]
[frame]
begin=-150
end=-75
image="elvish-high-lord-attack-sword-1.png"
[/frame]
[frame]
sound=sword-swish.wav
begin=-75
end=-74
image="elvish-high-lord-attack-sword-1.png"
[/frame]
[frame]
begin=-74
end=-50
image="elvish-high-lord-attack-sword-1.png"
[/frame]
[frame]
begin=-50
end=50
image="elvish-high-lord-attack-sword-2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
icon=attacks/iceball.png
special=magical
range=ranged
damage=8
number=5
name=faerie fire
type=cold
icon=attacks/iceball.png
special=magical
range=ranged
damage=8
number=5
[animation]
[frame]
begin=-300
end=-200
image="elvish-high-lord-ranged1.png"
halo=halo/ice-halo1.png,halo/ice-halo2.png
halo_x,halo_y=14,-4
[/frame]
[frame]
begin=-200
end=-100
image="elvish-high-lord-ranged2.png"
halo=halo/ice-halo3.png,halo/ice-halo4.png
halo_x,halo_y=14,-6
[/frame]
[frame]
begin=-100
end=0
image="elvish-high-lord-ranged3.png"
halo=halo/ice-halo5.png,halo/ice-halo1.png
halo_x,halo_y=28,0
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-300
end=100
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo_x,halo_y=15,-4
[/missile_frame]
[missile_frame]
begin=-300
end=100
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo_x,halo_y=15,-4
[/missile_frame]
[frame]
begin=-300
end=-200
image="elvish-high-lord-ranged1.png"
halo=halo/ice-halo1.png,halo/ice-halo2.png
halo_x,halo_y=14,-4
[/frame]
[frame]
begin=-200
end=-100
image="elvish-high-lord-ranged2.png"
halo=halo/ice-halo3.png,halo/ice-halo4.png
halo_x,halo_y=14,-6
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=0
image="elvish-high-lord-ranged3.png"
halo=halo/ice-halo5.png,halo/ice-halo1.png
halo_x,halo_y=28,0
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,29 +1,29 @@
#unit used for the Elvish Lady in Heir to the Throne
[unit]
id=Elvish Lady
name= _ "female^Elvish Lady"
gender=female
race=elf
image="parandra.png"
hitpoints=30
movement_type=fly
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=10
usage=null
get_hit_sound=female-hit.wav
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
[animation]
[attack]
name=shove
type=impact
range=melee
damage=1
number=1
[/attack]
[/animation]
id=Elvish Lady
name= _ "female^Elvish Lady"
gender=female
race=elf
image="parandra.png"
hitpoints=30
movement_type=fly
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=10
usage=null
get_hit_sound=female-hit.wav
unit_description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
[animation]
[attack]
name=shove
type=impact
range=melee
damage=1
number=1
[/attack]
[/animation]
[/unit]

View file

@ -1,97 +1,95 @@
[unit]
id=Elvish Lord
name= _ "Elvish Lord"
race=elf
image="elvish-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-lord-defend.png"
[/frame]
[/defend]
image_long="elvish-lord-ranged-defend.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-lord-ranged-defend.png"
[/frame]
[/defend]
profile=portraits/kalenz.png
hitpoints=51
movement_type=woodland
movement=6
experience=120
level=2
alignment=neutral
advanceto=Elvish High Lord
cost=36
usage=fighter
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
id=Elvish Lord
name= _ "Elvish Lord"
race=elf
image="elvish-lord.png"
[defend]
range=melee
[frame]
begin=-100
end=100
image="elvish-lord-melee.png"
begin=-150
end=150
image="elvish-lord-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_long="elvish-lord-ranged-defend.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-lord-ranged-defend.png"
[/frame]
[/defend]
profile=portraits/kalenz.png
hitpoints=51
movement_type=woodland
movement=6
experience=120
level=2
alignment=neutral
advanceto=Elvish High Lord
cost=36
usage=fighter
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="elvish-lord-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
icon=attacks/iceball.png
special=magical
range=ranged
damage=8
number=3
name=faerie fire
type=cold
icon=attacks/iceball.png
special=magical
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-300
end=-200
image="elvish-lord-ranged1.png"
halo=halo/ice-halo1.png,halo/ice-halo2.png
halo_x,halo_y=-16,-20
[/frame]
[frame]
begin=-200
end=-100
image="elvish-lord-ranged2.png"
halo=halo/ice-halo3.png,halo/ice-halo4.png
halo_x,halo_y=0,-8
[/frame]
[frame]
begin=-100
end=0
image="elvish-lord-ranged3.png"
halo=halo/ice-halo5.png,halo/ice-halo1.png
halo_x,halo_y=15,-4
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-300
end=100
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo_x,halo_y=15,-4
[/missile_frame]
[missile_frame]
begin=-300
end=100
halo=halo/ice-halo1.png,halo/ice-halo2.png,halo/ice-halo3.png,halo/ice-halo4.png,halo/ice-halo5.png,halo/ice-halo6.png,halo/ice-halo7.png,halo/ice-halo8.png,halo/ice-halo9.png
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo_x,halo_y=15,-4
[/missile_frame]
[frame]
begin=-300
end=-200
image="elvish-lord-ranged1.png"
halo=halo/ice-halo1.png,halo/ice-halo2.png
halo_x,halo_y=-16,-20
[/frame]
[frame]
begin=-200
end=-100
image="elvish-lord-ranged2.png"
halo=halo/ice-halo3.png,halo/ice-halo4.png
halo_x,halo_y=0,-8
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=0
image="elvish-lord-ranged3.png"
halo=halo/ice-halo5.png,halo/ice-halo1.png
halo_x,halo_y=15,-4
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,122 +1,115 @@
[unit]
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=6
number=3
[animation]
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-250
end=-100
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=35
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=12
number=3
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=35
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=12
number=3
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,162 +1,183 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="konrad-lord-bow2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="konrad-lord-bow2.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=4
[animation]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,136 +1,134 @@
[unit]
id=Princess
name= _ "female^Princess"
gender=female
race=human
image="human-princess.png"
[defend]
[frame]
begin=-150
end=150
image="human-princess-defend.png"
[/frame]
[/defend]
image_leading="human-princess-leading.png"
profile=portraits/lisar.png
hitpoints=48
movement_type=elusivefoot
movement=6
experience=150
level=2
alignment=neutral
advanceto=Battle Princess
cost=39
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=female-hit.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=11
number=4
[animation]
id=Princess
name= _ "female^Princess"
gender=female
race=human
image="human-princess.png"
[defend]
[frame]
begin=-100
end=100
image="human-princess-attack.png"
begin=-150
end=150
image="human-princess-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_leading="human-princess-leading.png"
profile=portraits/lisar.png
hitpoints=48
movement_type=elusivefoot
movement=6
experience=150
level=2
alignment=neutral
advanceto=Battle Princess
cost=39
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=female-hit.wav
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=11
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="human-princess-attack.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Princess
name= _ "Princess"
race=human
image="scepter-princess.png"
[defend]
[frame]
begin=-150
end=150
image="scepter-princess-defend.png"
[/frame]
[/defend]
image_leading="scepter-princess-leading.png"
profile=portraits/lisar.png
hitpoints=48
movement_type=elusivefoot
movement=6
experience=150
level=2
alignment=neutral
advanceto=Battle Princess
cost=110
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=female-hit.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=11
number=4
[animation]
[frame]
begin=-100
end=100
image="scepter-princess-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=14
number=4
[animation]
[frame]
begin=-300
end=-200
image="scepter-princess-attack-scepter-1.png"
[/frame]
[frame]
begin=-200
end=-100
image="scepter-princess-attack-scepter-2.png"
[/frame]
[frame]
begin=-100
end=100
image="scepter-princess-attack-scepter-3.png"
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[variation]
variation_name=scepter
id=Princess
name= _ "Princess"
race=human
image="scepter-princess.png"
[defend]
[frame]
begin=-150
end=150
image="scepter-princess-defend.png"
[/frame]
[/defend]
image_leading="scepter-princess-leading.png"
profile=portraits/lisar.png
hitpoints=48
movement_type=elusivefoot
movement=6
experience=150
level=2
alignment=neutral
advanceto=Battle Princess
cost=110
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=female-hit.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=11
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="scepter-princess-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=14
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="scepter-princess-attack-scepter-1.png"
[/frame]
[frame]
begin=-200
end=-100
image="scepter-princess-attack-scepter-2.png"
sound=fire.wav
[/frame]
[frame]
begin=-100
end=100
image="scepter-princess-attack-scepter-3.png"
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,43 +1,44 @@
[unit]
id=Sea Orc
name= _ "Sea Orc"
race=orc
image="units/sea-orc.png"
[defend]
[frame]
begin=-150
end=150
image="units/sea-orc-defend.png"
[/frame]
[/defend]
hitpoints=31
movement_type=swimmer
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=12
usage=fighter
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
get_hit_sound=orc-small-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
[animation]
id=Sea Orc
name= _ "Sea Orc"
race=orc
image="units/sea-orc.png"
[defend]
[frame]
begin=-100
end=100
image="units/sea-orc-attack.png"
begin=-150
end=150
image="units/sea-orc-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
hitpoints=31
movement_type=swimmer
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=12
usage=fighter
unit_description= _ "While often viewed as inferior to their land loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
get_hit_sound=orc-small-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=3
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/sea-orc-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,38 +1,36 @@
[unit]
id=Sleeping Gryphon
name= _ "Sleeping Gryphon"
race=monster
image="gryphon-sleeping.png"
hitpoints=44
movement_type=fly
movement=1
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=scout
unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
get_hit_sound=groan.wav
id=Sleeping Gryphon
name= _ "Sleeping Gryphon"
race=monster
image="gryphon-sleeping.png"
hitpoints=44
movement_type=fly
movement=1
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=scout
unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
get_hit_sound=groan.wav
#
# Note: do not set this unit's movement to zero (causes weird infinite movement behavior)
# Also, do not remove this unit's attack (causes game to crash)
# Finally, make sure the movement costs are >1 for any terrain it is placed next to
#
[movement_costs]
shallow_water=3
hills=3
mountains=3
castle=3
shallow_water=3
hills=3
mountains=3
castle=3
[/movement_costs]
[attack]
name=claws
type=blade
range=melee
damage=10
number=3
name=claws
type=blade
range=melee
damage=10
number=3
[/attack]
[/unit]

View file

@ -1,50 +1,46 @@
[unit]
id=Youth
name= _ "Youth"
race=human
image="konrad-young.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-young-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=20
movement_type=smallfoot
movement=4
experience=8
level=0
alignment=neutral
advanceto=Fighter
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound=groan.wav
id=Youth
name= _ "Youth"
race=human
image="konrad-young.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-young-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=20
movement_type=smallfoot
movement=4
experience=8
level=0
alignment=neutral
advanceto=Fighter
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound=groan.wav
[attack]
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=3
number=2
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=3
number=2
[animation]
[frame]
begin=-250
end=-100
image="konrad-young.png"
[/frame]
[frame]
begin=-100
end=50
image=""konrad-young-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-250
end=-100
image="konrad-young.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-young-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,90 +1,126 @@
[unit]
id=Orcish Leader
name= _ "Orcish Leader"
race=orc
image="units/orcish-leader.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-leader-defend.png"
[/frame]
[/defend]
#profile=misc/kapoue.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=6
experience=60
level=1
alignment=chaotic
advanceto=Orcish Ruler
cost=20
usage=mixed fighter
unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[animation]
id=Orcish Leader
name= _ "Orcish Leader"
race=orc
image="units/orcish-leader.png"
[defend]
[frame]
begin=-100
end=100
image="units/orcish-leader-attack.png"
begin=-150
end=150
image="units/orcish-leader-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
#profile=misc/kapoue.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=6
experience=60
level=1
alignment=chaotic
advanceto=Orcish Ruler
cost=20
usage=mixed fighter
unit_description= _ "Orcish Leaders are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/orcish-leader-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=2
name=bow
type=pierce
range=ranged
damage=5
number=2
[animation]
[frame]
begin=-400
end=-300
image="units/orcish-leader-ranged-1.png"
[/frame]
[frame]
begin=-300
end=0
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-leader-ranged-1.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcish-leader-ranged-1.png"
[/frame]
[frame]
begin=-300
end=-100
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-leader-ranged-1.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcish-leader-ranged-1.png"
[/frame]
[frame]
begin=-300
end=-100
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/orcish-leader-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-leader-ranged-1.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,91 +1,126 @@
[unit]
id=Orcish Ruler
name= _ "Orcish Ruler"
race=orc
image="units/orcish-ruler.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-ruler-defend.png"
[/frame]
[/defend]
#profile=misc/kapoue.png
hitpoints=60
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=6
experience=120
level=2
alignment=chaotic
advanceto=Orcish Sovereign
cost=35
usage=mixed fighter
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
[animation]
id=Orcish Ruler
name= _ "Orcish Ruler"
race=orc
image="units/orcish-ruler.png"
[defend]
[frame]
begin=-100
end=0
image="units/orcish-ruler-attack.png"
begin=-150
end=150
image="units/orcish-ruler-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
image="units/orcish-ruler-attack.png"
[/sound]
[/defend]
#profile=misc/kapoue.png
hitpoints=60
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=6
experience=120
level=2
alignment=chaotic
advanceto=Orcish Sovereign
cost=35
usage=mixed fighter
unit_description= _ "Orcish Rulers are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=0
image="units/orcish-ruler-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
[frame]
begin=-400
end=-300
image="units/orcish-ruler-ranged-1.png"
[/frame]
[frame]
begin=-300
end=0
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-ruler-ranged-1.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcish-ruler-ranged-1.png"
[/frame]
[frame]
begin=-300
end=-100
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-ruler-ranged-1.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcish-ruler-ranged-1.png"
[/frame]
[frame]
begin=-300
end=-100
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/orcish-ruler-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-ruler-ranged-1.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,218 +1,228 @@
[unit]
id=Orcish Shaman
name= _ "Orcish Shaman"
race=orc
image="units/orcish-shaman-red.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-shaman-red-defend.png"
[/frame]
[/defend]
hitpoints=23
movement_type=smallfoot
[defense]
village=30
[/defense]
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
get_hit_sound=orc-small-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=5
number=1
icon=attacks/druidstaff.png
[animation]
id=Orcish Shaman
name= _ "Orcish Shaman"
race=orc
image="units/orcish-shaman-red.png"
[defend]
[frame]
begin=-100
end=100
image="units/orcish-shaman-red-attack-staff.png"
begin=-150
end=150
image="units/orcish-shaman-red-defend.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/defend]
hitpoints=23
movement_type=smallfoot
[defense]
village=30
[/defense]
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
get_hit_sound=orc-small-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=5
number=1
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
image="units/orcish-shaman-red-attack-staff.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=curse
type=pierce
range=ranged
damage=8
number=2
special=drain
name=curse
type=pierce
range=ranged
damage=8
number=2
special=drain
[animation]
[frame]
begin=-250
end=0
image="units/orcish-shaman-red-attack-curse.png"
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
[/missile_frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-200
image="units/orcish-shaman-red-attack-curse.png"
[/frame]
[frame]
sound=magicmissile.wav
begin=-200
end=-199
image="units/orcish-shaman-red-attack-curse.png"
[/frame]
[frame]
begin=-199
end=0
image="units/orcish-shaman-red-attack-curse.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Novice Orcish Shaman
name= _ "Novice Orcish Shaman"
race=orc
image="units/orcish-shaman-tan.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-shaman-tan-defend.png"
[/frame]
[/defend]
hitpoints=24
movement_type=smallfoot
[defense]
village=30
[/defense]
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
get_hit_sound=orc-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=6
number=1
icon=attacks/druidstaff.png
[animation]
id=Novice Orcish Shaman
name= _ "Novice Orcish Shaman"
race=orc
image="units/orcish-shaman-tan.png"
[defend]
[frame]
begin=-100
end=100
image="units/orcish-shaman-tan-attack-staff.png"
begin=-150
end=150
image="units/orcish-shaman-tan-defend.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/defend]
hitpoints=24
movement_type=smallfoot
[defense]
village=30
[/defense]
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."
get_hit_sound=orc-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=6
number=1
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
image="units/orcish-shaman-tan-attack-staff.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=curse
type=pierce
range=ranged
damage=7
number=2
special=drain
name=curse
type=pierce
range=ranged
damage=7
number=2
special=drain
[animation]
[frame]
begin=-250
end=0
image="units/orcish-shaman-tan-attack-curse.png"
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
[/missile_frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-200
image="units/orcish-shaman-tan-attack-curse.png"
[/frame]
[frame]
sound=magicmissile.wav
begin=-200
end=-199
image="units/orcish-shaman-tan-attack-curse.png"
[/frame]
[frame]
begin=-199
end=0
image="units/orcish-shaman-tan-attack-curse.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Old Orcish Shaman
name= _ "Old Orcish Shaman"
race=orc
image="units/orcish-shaman-black.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-shaman-black-defend.png"
[/frame]
[/defend]
hitpoints=22
movement_type=smallfoot
[defense]
village=30
[/defense]
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
get_hit_sound=orc-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=4
number=1
icon=attacks/druidstaff.png
[animation]
id=Old Orcish Shaman
name= _ "Old Orcish Shaman"
race=orc
image="units/orcish-shaman-black.png"
[defend]
[frame]
begin=-100
end=100
image="units/orcish-shaman-black-attack-staff.png"
begin=-150
end=150
image="units/orcish-shaman-black-defend.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/defend]
hitpoints=22
movement_type=smallfoot
[defense]
village=30
[/defense]
movement=5
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=mixed fighter
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."
get_hit_sound=orc-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=4
number=1
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
image="units/orcish-shaman-black-attack-staff.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=curse
type=pierce
range=ranged
damage=9
number=2
special=drain
name=curse
type=pierce
range=ranged
damage=9
number=2
special=drain
[animation]
[frame]
begin=-250
end=0
image="units/orcish-shaman-black-attack-curse.png"
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
[/missile_frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-200
image="units/orcish-shaman-black-attack-curse.png"
[/frame]
[frame]
sound=magicmissile.wav
begin=-200
end=-199
image="units/orcish-shaman-black-attack-curse.png"
[/frame]
[frame]
begin=-199
end=0
image="units/orcish-shaman-black-attack-curse.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,133 @@
[unit]
id=Orcish Sovereign
name= _ "Orcish Sovereign"
race=orc
image="units/orcish-sovereign.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-sovereign-defend.png"
[/frame]
[/defend]
flag_rgb=130,2,13,77,2,2,104,3,3,109,2,2,130,13,2,137,12,12,132,9,6,205,66,2
id=Orcish Sovereign
name= _ "Orcish Sovereign"
race=orc
image="units/orcish-sovereign.png"
[defend]
[frame]
begin=-150
end=150
image="units/orcish-sovereign-defend.png"
[/frame]
[/defend]
flag_rgb=130,2,13,77,2,2,104,3,3,109,2,2,130,13,2,137,12,12,132,9,6,205,66,2
#profile=misc/kapoue.png
hitpoints=75
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=mixed fighter
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle."
get_hit_sound=orc-hit.wav
hitpoints=75
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=mixed fighter
unit_description= _ "Orcish Sovereigns are the chiefs of their tribe. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so is the battle."
get_hit_sound=orc-hit.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-150
end=-100
image="units/orcish-sovereign-attack1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcish-sovereign-attack2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-150
end=-100
image="units/orcish-sovereign-attack1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/orcish-sovereign-attack2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
[frame]
begin=-400
end=-300
image="units/orcish-sovereign-ranged-1.png"
[/frame]
[frame]
begin=-300
end=0
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-sovereign-ranged-1.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcish-sovereign-ranged-1.png"
[/frame]
[frame]
begin=-300
end=-100
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-sovereign-ranged-1.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/orcish-sovereign-ranged-1.png"
[/frame]
[frame]
begin=-300
end=-100
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/orcish-sovereign-ranged-2.png"
[/frame]
[frame]
begin=0
end=100
image="units/orcish-sovereign-ranged-1.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,35 +1,35 @@
[unit]
id=Watch Tower
name= _ "Watch Tower"
race=mechanical
image="tower.png"
hitpoints=60
movement_type=none
movement=1
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=fighter
unit_description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
get_hit_sound=mace.wav
id=Watch Tower
name= _ "Watch Tower"
race=mechanical
image="tower.png"
hitpoints=60
movement_type=none
movement=1
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=fighter
unit_description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
get_hit_sound=mace.wav
[attack]
name=ballista
icon=attacks/ballista.png
type=pierce
range=ranged
# hexes=5
damage=20
number=1
name=ballista
icon=attacks/ballista.png
type=pierce
range=ranged
#hexes=5
damage=20
number=1
[animation]
[missile_frame]
begin=-50
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[missile_frame]
begin=-50
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,77 +1,73 @@
[unit]
id=Dark Spirit
name= _ "Dark Spirit"
race=undead
image="undead-darkspirit.png"
[defend]
[frame]
begin=-150
end=150
image="undead-darkspirit-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=undeadfly
movement=9
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=scout
unit_description= _ "Dark Spirits are messengers and bearers of tidings from the realm of the dead, and a force of dread in this world. Happily, they have rarely been seen in Wesnoth."
get_hit_sound=groan.wav
id=Dark Spirit
name= _ "Dark Spirit"
race=undead
image="undead-darkspirit.png"
[defend]
[frame]
begin=-150
end=150
image="undead-darkspirit-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=undeadfly
movement=9
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=scout
unit_description= _ "Dark Spirits are messengers and bearers of tidings from the realm of the dead, and a force of dread in this world. Happily, they have rarely been seen in Wesnoth."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="undead-darkspirit-die-1.png"
begin=0
end=200
image="undead-darkspirit-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-darkspirit-die-2.png"
begin=200
end=400
image="undead-darkspirit-die-2.png"
[/frame]
[/death]
[attack]
name=baneblade
type=blade
range=melee
damage=9
number=4
special=drain
name=baneblade
type=blade
range=melee
damage=9
number=4
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-darkspirit-attack.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="undead-darkspirit-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=wail
type=cold
range=ranged
damage=9
number=2
name=wail
type=cold
range=ranged
damage=9
number=2
[animation]
[frame]
begin=-250
end=50
image="undead-darkspirit-attack1.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=50
image="undead-darkspirit-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,109 +1,102 @@
[unit]
id=Deathmaster
name= _ "Deathmaster"
race=undead
image="undead-deathmaster.png"
[defend]
[frame]
begin=-150
end=150
image="undead-deathmaster-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti.png"
hitpoints=60
movement_type=smallfoot
movement=5
experience=92
level=2
alignment=chaotic
advanceto=Demilich
cost=36
usage=mixed fighter
unit_description= _ "His wanderings on a dark path have given him power normally not granted to mortals, but with a terrible cost: the undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
get_hit_sound=groan.wav
id=Deathmaster
name= _ "Deathmaster"
race=undead
image="undead-deathmaster.png"
[defend]
[frame]
begin=-150
end=150
image="undead-deathmaster-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti.png"
hitpoints=60
movement_type=smallfoot
movement=5
experience=92
level=2
alignment=chaotic
advanceto=Demilich
cost=36
usage=mixed fighter
unit_description= _ "His wanderings on a dark path have given him power normally not granted to mortals, but with a terrible cost: the undead that he gave his soul to are gradually claiming his mortal shell too, and with time, he will be a true undead and a terror to all that lives."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="undead-deathmaster-die-1.png"
begin=0
end=200
image="undead-deathmaster-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-deathmaster-die-2.png"
begin=200
end=400
image="undead-deathmaster-die-2.png"
[/frame]
[/death]
[attack]
name=staff
type=impact
range=melee
damage=8
number=2
name=staff
type=impact
range=melee
damage=8
number=2
[animation]
[frame]
begin=-100
end=0
image="undead-deathmaster-attack1.png"
[/frame]
[frame]
begin=0
end=100
image="undead-deathmaster-attack2.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
begin=-100
end=0
image="undead-deathmaster-attack1.png"
sound=staff.wav
[/frame]
[frame]
begin=0
end=100
image="undead-deathmaster-attack2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=11
number=3
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=11
number=3
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-300
end=-250
image="undead-deathmaster-ranged1.png"
[/frame]
[missile_frame]
[frame]
begin=-250
end=-200
image="undead-deathmaster-ranged2.png"
[/frame]
[/missile_frame]
[frame]
begin=-200
end=-150
image="undead-deathmaster-ranged3.png"
[/frame]
[frame]
begin=-150
end=-100
image="undead-deathmaster-ranged4.png"
[/frame]
[frame]
begin=-100
end=50
image="undead-deathmaster-ranged1.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
[frame]
begin=-250
end=-200
image="undead-deathmaster-ranged2.png"
[/frame]
[/missile_frame]
[missile_frame]
begin=-150
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-250
image="undead-deathmaster-ranged1.png"
[/frame]
[frame]
begin=-200
end=-150
image="undead-deathmaster-ranged3.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=-150
end=-100
image="undead-deathmaster-ranged4.png"
[/frame]
[frame]
begin=-100
end=50
image="undead-deathmaster-ranged1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,93 +1,89 @@
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="undead-demilich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=Dread Lich
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
id=Demilich
name= _ "Demilich"
race=undead
image="undead-demilich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=Dread Lich
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="undead-demilich-die-1.png"
begin=0
end=200
image="undead-demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-demilich-die-2.png"
begin=200
end=400
image="undead-demilich-die-2.png"
[/frame]
[/death]
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-demilich-attack.png"
[/frame]
[frame]
begin=-100
end=100
image="undead-demilich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-demilich-ranged2.png"
[/frame]
[frame]
begin=-100
end=50
image="undead-demilich-ranged1.png"
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-demilich-ranged2.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=50
image="undead-demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,87 +1,83 @@
[unit]
id=Dread Lich
name= _ "Dread Lich"
race=undead
image="undead-dread-lich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-dread-lich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti_lich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=100
level=4
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=105
usage=mixed fighter
unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into which he has delved, and has, himself, entered into undeath. At the apex of his power, he has become a lich, a waking embodiment of dread. He has, beyond any doubt, passed the point of no return, and his power and immortality will have to provide consolation for what he has lost in his quest to achieve them."
get_hit_sound=groan.wav
[attack]
name=touch
type=cold
range=melee
damage=7
number=4
special=drain
[animation]
id=Dread Lich
name= _ "Dread Lich"
race=undead
image="undead-dread-lich.png"
[defend]
[frame]
begin=-100
end=100
image="undead-dread-lich-attack.png"
begin=-150
end=150
image="undead-dread-lich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti_lich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=100
level=4
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=105
usage=mixed fighter
unit_description= _ "At long last, Ha'atel has paid the ultimate sacrifice for the dark arts into which he has delved, and has, himself, entered into undeath. At the apex of his power, he has become a lich, a waking embodiment of dread. He has, beyond any doubt, passed the point of no return, and his power and immortality will have to provide consolation for what he has lost in his quest to achieve them."
get_hit_sound=groan.wav
[attack]
name=touch
type=cold
range=melee
damage=7
number=4
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-dread-lich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=13
number=5
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=13
number=5
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-300
end=-200
image="undead-dread-lich-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
[/frame]
[frame]
begin=-100
end=0
image="undead-dread-lich-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="undead-dread-lich-attack4.png"
[/frame]
[missile_frame]
begin=-100
end=100
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-100
end=100
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-dread-lich-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-dread-lich-attack2.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=0
image="undead-dread-lich-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="undead-dread-lich-attack4.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,74 +1,80 @@
[unit]
id=Initiate
name= _ "Initiate"
race=undead
image="undead-initiate.png"
profile="portraits/gwiti.png"
[defend]
[frame]
begin=-150
end=150
image="undead-initiate-defend.png"
[/frame]
[/defend]
hitpoints=36
movement_type=smallfoot
movement=5
experience=36
level=1
alignment=chaotic
advanceto=Deathmaster
cost=20
usage=archer
unit_description= _ "Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
get_hit_sound=groan.wav
id=Initiate
name= _ "Initiate"
race=undead
image="undead-initiate.png"
profile="portraits/gwiti.png"
[defend]
[frame]
begin=-150
end=150
image="undead-initiate-defend.png"
[/frame]
[/defend]
hitpoints=36
movement_type=smallfoot
movement=5
experience=36
level=1
alignment=chaotic
advanceto=Deathmaster
cost=20
usage=archer
unit_description= _ "Dabbling in the Death Magic, this young Ha'atel's lust for power has weakened him to the point where he is too weak to attack in regular combat."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=150
image="undead-initiate-die1.png"
begin=0
end=150
image="undead-initiate-die1.png"
[/frame]
[frame]
begin=150
end=300
image="undead-initiate-die2.png"
begin=150
end=300
image="undead-initiate-die2.png"
[/frame]
[frame]
begin=300
end=450
image="undead-initiate-die3.png"
begin=300
end=450
image="undead-initiate-die3.png"
[/frame]
[/death]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=7
number=3
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=7
number=3
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-350
end=-250
image="undead-initiate-attack1.png"
[/frame]
[frame]
begin=-250
end=-50
image="undead-initiate-attack2.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-150
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-150
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-350
end=-250
image="undead-initiate-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="undead-initiate-attack2.png"
[/frame]
[frame]
sound=magicmissile.wav
begin=-150
end=-149
image="undead-initiate-attack2.png"
[/frame]
[frame]
begin=-149
end=-50
image="undead-initiate-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,67 +1,67 @@
[unit]
id=Chocobone
name= _ "Chocobone"
race=undead
image="undead-chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="undead-chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
id=Chocobone
name= _ "Chocobone"
race=undead
image="undead-chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="undead-chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="undead-chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
[death]
[frame]
begin=0
end=200
image="undead-chocobone-die-1.png"
begin=0
end=200
image="undead-chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-chocobone-die-2.png"
begin=200
end=400
image="undead-chocobone-die-2.png"
[/frame]
[/death]
[attack]
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
[animation]
[frame]
begin=-200
end=-100
image="undead-chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="undead-chocobone-attack.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="undead-chocobone-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,93 +1,89 @@
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="undead-demilich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=Dread Lich
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
id=Demilich
name= _ "Demilich"
race=undead
image="undead-demilich.png"
[defend]
[frame]
begin=-150
end=150
image="undead-demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=Dread Lich
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="undead-demilich-die-1.png"
begin=0
end=200
image="undead-demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="undead-demilich-die-2.png"
begin=200
end=400
image="undead-demilich-die-2.png"
[/frame]
[/death]
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-demilich-attack.png"
[/frame]
[frame]
begin=-100
end=100
image="undead-demilich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-demilich-ranged2.png"
[/frame]
[frame]
begin=-100
end=50
image="undead-demilich-ranged1.png"
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="undead-demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="undead-demilich-ranged2.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=50
image="undead-demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,100 +1,101 @@
[unit]
id=Fire Dragon
name= _ "Fire Dragon"
race=monster
image="units/fire-dragon.png"
[defend]
[frame]
begin=-150
end=150
image="units/fire-dragon-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
hitpoints=101
movement_type=drakefly
movement=8
experience=100
level=5
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=archer
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
get_hit_sound=hiss-big.wav
[attack]
name=bite
icon=attacks/fangs.png
type=blade
range=melee
damage=21
number=2
[animation]
id=Fire Dragon
name= _ "Fire Dragon"
race=monster
image="units/fire-dragon.png"
[defend]
[frame]
begin=-150
end=100
image="units/fire-dragon-attack-bite.png"
begin=-150
end=150
image="units/fire-dragon-defend.png"
[/frame]
[sound]
time=-150
sound=wolf-attack.wav
[/sound]
[/defend]
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
hitpoints=101
movement_type=drakefly
movement=8
experience=100
level=5
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=archer
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
get_hit_sound=hiss-big.wav
[attack]
name=bite
icon=attacks/fangs.png
type=blade
range=melee
damage=21
number=2
[animation]
[frame]
begin=-150
end=100
image="units/fire-dragon-attack-bite.png"
sound=wolf-attack.wav
[/frame]
[/animation]
[/attack]
[attack]
name=tail
#Solicit an Icon
#icon=attacks/club.png
type=impact
range=melee
damage=24
number=1
name=tail
#Solicit an Icon
#icon=attacks/club.png
type=impact
range=melee
damage=24
number=1
[animation]
[frame]
begin=-100
end=100
image="units/fire-dragon-attack-tail.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image="units/fire-dragon-attack-tail.png"
sound=mace.wav
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
special=marksman
range=ranged
damage=14
number=4
name=fire breath
icon=attacks/fireball.png
type=fire
special=marksman
range=ranged
damage=14
number=4
[animation]
[frame]
begin=-250
end=50
image="units/fire-dragon-attack-breath.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=26,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[missile_frame]
begin=-100
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-100
image="units/fire-dragon-attack-breath.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=26,-2
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=26,-2
image="units/fire-dragon-attack-breath.png"
[/frame]
[frame]
begin=-99
end=50
image="units/fire-dragon-attack-breath.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=26,-2
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,45 +1,42 @@
#This is for a 'Move_Unit_Fake', if you use this for anything but, you're just nutty.
[unit]
id=Fireball
name= _ "Fireball"
race=mechanical
image="projectiles/fireball-nw.png"
[defend]
[frame]
begin=-150
end=150
image="projectiles/fireball-nw.png"
[/frame]
[/defend]
hitpoints=1
movement_type=fly
movement=5
experience=100
level=0
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=1
usage=fighter
unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
id=Fireball
name= _ "Fireball"
race=mechanical
image="projectiles/fireball-nw.png"
[defend]
[frame]
begin=-150
end=150
image="projectiles/fireball-nw.png"
[/frame]
[/defend]
hitpoints=1
movement_type=fly
movement=5
experience=100
level=0
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=1
usage=fighter
unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
[attack]
name=fire
type=fire
range=melee
special=magical
damage=1
number=1
icon=projectiles/fireball-nw.png
name=fire
type=fire
range=melee
special=magical
damage=1
number=1
icon=projectiles/fireball-nw.png
[animation]
[frame]
begin=-100
end=100
image="projectiles/fireball-nw.png"
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[frame]
begin=-100
end=100
image="projectiles/fireball-nw.png"
sound=fire.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,116 +1,162 @@
[unit]
id=Noble Commander
name= _ "Noble Commander"
race=human
gender=male
image="noble-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="noble-commander-defend.png"
[/frame]
[/defend]
image_long="noble-commander-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="noble-commander-bow.png"
[/frame]
[/defend]
image_leading="noble-commander-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
#endif
hitpoints=48
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=90
level=2
alignment=lawful
advanceto=Noble Lord
cost=38
usage=mixed fighter
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword.png
[animation]
id=Noble Commander
name= _ "Noble Commander"
race=human
gender=male
image="noble-commander.png"
[defend]
range=melee
[frame]
begin=-100
end=50
image=""noble-commander-attack-sword.png""
begin=-150
end=150
image="noble-commander-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_long="noble-commander-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="noble-commander-bow.png"
[/frame]
[/defend]
image_leading="noble-commander-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
#endif
hitpoints=48
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=90
level=2
alignment=lawful
advanceto=Noble Lord
cost=38
usage=mixed fighter
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=50
image=""noble-commander-attack-sword.png""
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
icon=attacks/bow.png
name=bow
type=pierce
range=ranged
damage=6
number=3
icon=attacks/bow.png
[animation]
[frame]
begin=-600
end=-450
image="noble-commander-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="noble-commander-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="noble-commander-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=0
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=0
end=100
image="noble-commander-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="noble-commander-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="noble-commander-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="noble-commander-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=0
end=100
image="noble-commander-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="noble-commander-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="noble-commander-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="noble-commander-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-commander-attack-ranged3.png"
[/frame]
[frame]
begin=0
end=100
image="noble-commander-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,53 +1,53 @@
[unit]
id=Noble Fighter
name= _ "Noble Fighter"
race=human
gender=male
image="noble-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="noble-fighter-defend.png"
[/frame]
[/defend]
id=Noble Fighter
name= _ "Noble Fighter"
race=human
gender=male
image="noble-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="noble-fighter-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
profile=portraits/haldric.png
#endif
hitpoints=36
movement_type=smallfoot
movement=6
experience=40
level=1
alignment=lawful
advanceto=Noble Commander
cost=20
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
get_hit_sound=groan.wav
hitpoints=36
movement_type=smallfoot
movement=6
experience=40
level=1
alignment=lawful
advanceto=Noble Commander
cost=20
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
icon=attacks/sword.png
name=sword
type=blade
range=melee
damage=7
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-75
image="noble-fighter-attack.png"
[/frame]
[frame]
begin=-75
end=50
image="noble-fighter-attack2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
end=-75
image="noble-fighter-attack.png"
[/frame]
[frame]
begin=-75
end=50
image="noble-fighter-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,117 +1,164 @@
[unit]
id=Noble Lord
name= _ "Noble Lord"
race=human
gender=male
image="noble-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="noble-lord-defend.png"
[/frame]
[/defend]
image_long="noble-lord-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="noble-lord-bow.png"
[/frame]
[/defend]
image_leading="noble-lord-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
#endif
hitpoints=64
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=11
number=4
icon=attacks/sword.png
[animation]
id=Noble Lord
name= _ "Noble Lord"
race=human
gender=male
image="noble-lord.png"
[defend]
range=melee
[frame]
begin=-100
end=50
image="noble-lord-attack-sword.png"
begin=-150
end=150
image="noble-lord-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_long="noble-lord-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="noble-lord-bow.png"
[/frame]
[/defend]
image_leading="noble-lord-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
#endif
hitpoints=64
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=11
number=4
icon=attacks/sword.png
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=50
image="noble-lord-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
icon=attacks/bow.png
name=bow
type=pierce
range=ranged
damage=8
number=3
icon=attacks/bow.png
[animation]
[frame]
begin=-600
end=-450
image="noble-lord-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="noble-lord-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="noble-lord-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=0
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=0
end=100
image="noble-lord-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="noble-lord-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="noble-lord-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="noble-lord-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=0
end=100
image="noble-lord-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="noble-lord-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="noble-lord-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="noble-lord-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=-99
end=0
image="noble-lord-attack-ranged3.png"
[/frame]
[frame]
begin=0
end=100
image="noble-lord-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,53 +1,53 @@
[unit]
id=Noble Youth
name= _ "Noble Youth"
race=human
gender=male
image="noble-youth.png"
[defend]
[frame]
begin=-150
end=150
image="noble-youth-defend.png"
[/frame]
[/defend]
id=Noble Youth
name= _ "Noble Youth"
race=human
gender=male
image="noble-youth.png"
[defend]
[frame]
begin=-150
end=150
image="noble-youth-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/haldric.png
profile=portraits/haldric.png
#endif
hitpoints=24
movement_type=smallfoot
movement=5
experience=12
level=0
alignment=neutral
advanceto=Noble Fighter
cost=10
usage=mixed fighter
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
get_hit_sound=groan.wav
hitpoints=24
movement_type=smallfoot
movement=5
experience=12
level=0
alignment=neutral
advanceto=Noble Fighter
cost=10
usage=mixed fighter
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
get_hit_sound=groan.wav
[attack]
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=4
number=2
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=4
number=2
[animation]
[frame]
begin=-200
end=-75
image="noble-youth-attack.png"
[/frame]
[frame]
begin=-75
end=50
image="noble-youth-attack2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-200
end=-75
image="noble-youth-attack.png"
[/frame]
[frame]
begin=-75
end=50
image="noble-youth-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,111 +1,118 @@
[unit]
id=Outlaw Princess
name= _ "female^Outlaw Princess"
race=human
gender=female
image="neutral-outlaw-princess.png"
id=Outlaw Princess
name= _ "female^Outlaw Princess"
race=human
gender=female
image="neutral-outlaw-princess.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/jessica.png
profile=portraits/jessica.png
#endif
hitpoints=46
movement_type=elusivefoot
movement=7
experience=80
level=2
alignment=chaotic
advanceto=Outlaw Queen
cost=40
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
get_hit_sound=female-hit.wav
hitpoints=46
movement_type=elusivefoot
movement=7
experience=80
level=2
alignment=chaotic
advanceto=Outlaw Queen
cost=40
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
get_hit_sound=female-hit.wav
[defend]
hits=yes
[frame]
begin=-75
end=50
image="neutral-outlaw-princess-defend.png"
begin=-75
end=50
image="neutral-outlaw-princess-defend.png"
[/frame]
[/defend]
[defend]
hits=no
[frame]
begin=-150
end=-60
image="neutral-outlaw-princess-defend-1-1.png"
begin=-150
end=-60
image="neutral-outlaw-princess-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
image="neutral-outlaw-princess-defend-1-2.png"
begin=-60
end=60
image="neutral-outlaw-princess-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
image="neutral-outlaw-princess-defend-1-1.png"
begin=60
end=150
image="neutral-outlaw-princess-defend-1-1.png"
[/frame]
[/defend]
[attack]
name=staff
type=impact
range=melee
damage=7
number=2
icon=attacks/druidstaff.png
name=staff
type=impact
range=melee
damage=7
number=2
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-150
end=-50
image="neutral-outlaw-princess-attack-staff1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-princess-attack-staff2.png"
[/frame]
[sound]
time=-75
sound=staff.wav
[/sound]
[frame]
begin=-150
end=-75
image="neutral-outlaw-princess-attack-staff1.png"
[/frame]
[frame]
sound=staff.wav
begin=-75
end=-74
image="neutral-outlaw-princess-attack-staff1.png"
[/frame]
[frame]
begin=-74
end=-50
image="neutral-outlaw-princess-attack-staff1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-princess-attack-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=sling
type=impact
range=ranged
damage=6
number=3
icon=attacks/sling.png
name=sling
type=impact
range=ranged
damage=6
number=3
icon=attacks/sling.png
[animation]
[frame]
begin=-250
end=-50
image="neutral-outlaw-princess-attack-sling1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-princess-attack-sling2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[frame]
begin=-250
end=-100
image="neutral-outlaw-princess-attack-sling1.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="neutral-outlaw-princess-attack-sling1.png"
[/frame]
[frame]
begin=-99
end=-50
image="neutral-outlaw-princess-attack-sling1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-princess-attack-sling2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,113 +1,121 @@
[unit]
id=Outlaw Queen
name= _ "female^Outlaw Queen"
race=human
gender=female
image="neutral-outlaw-queen.png"
image_leading="neutral-outlaw-queen-leading.png"
id=Outlaw Queen
name= _ "female^Outlaw Queen"
race=human
gender=female
image="neutral-outlaw-queen.png"
image_leading="neutral-outlaw-queen-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/jessica.png
profile=portraits/jessica.png
#endif
hitpoints=62
movement_type=elusivefoot
movement=7
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=55
[abilities]
{ABILITY_SKIRMISHER}
{ABILITY_LEADERSHIP}
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
get_hit_sound=female-hit.wav
hitpoints=62
movement_type=elusivefoot
movement=7
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=55
[abilities]
{ABILITY_SKIRMISHER}
{ABILITY_LEADERSHIP}
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
get_hit_sound=female-hit.wav
[defend]
hits=yes
[frame]
begin=-75
end=50
image="neutral-outlaw-queen-defend.png"
begin=-75
end=50
image="neutral-outlaw-queen-defend.png"
[/frame]
[/defend]
[defend]
hits=no
[frame]
begin=-150
end=-60
image="neutral-outlaw-queen-defend-1-1.png"
begin=-150
end=-60
image="neutral-outlaw-queen-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
image="neutral-outlaw-queen-defend-1-2.png"
begin=-60
end=60
image="neutral-outlaw-queen-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
image="neutral-outlaw-queen-defend-1-1.png"
begin=60
end=150
image="neutral-outlaw-queen-defend-1-1.png"
[/frame]
[/defend]
[attack]
name=staff
type=impact
range=melee
damage=9
number=3
icon=attacks/druidstaff.png
name=staff
type=impact
range=melee
damage=9
number=3
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-150
end=-50
image="neutral-outlaw-queen-attack-staff1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-queen-attack-staff2.png"
[/frame]
[sound]
time=-75
sound=staff.wav
[/sound]
[frame]
begin=-150
end=-75
image="neutral-outlaw-queen-attack-staff1.png"
[/frame]
[frame]
sound=staff.wav
begin=-75
end=-74
image="neutral-outlaw-queen-attack-staff1.png"
[/frame]
[frame]
begin=-74
end=-50
image="neutral-outlaw-queen-attack-staff1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-queen-attack-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=sling
type=impact
range=ranged
damage=8
number=4
icon=attacks/sling.png
name=sling
type=impact
range=ranged
damage=8
number=4
icon=attacks/sling.png
[animation]
[frame]
begin=-250
end=-50
image="neutral-outlaw-queen-attack-sling1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-queen-attack-sling2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[frame]
begin=-250
end=-100
image="neutral-outlaw-queen-attack-sling1.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="neutral-outlaw-queen-attack-sling1.png"
[/frame]
[frame]
begin=-99
end=-50
image="neutral-outlaw-queen-attack-sling1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-outlaw-queen-attack-sling2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,70 +1,70 @@
[unit]
id=Vampire Lady
name= _ "female^Vampire Lady"
gender=female
race=undead
image="undead-vampirelady.png"
[defend]
[frame]
begin=-150
end=150
image="undead-vampirelady-defend.png"
[/frame]
[/defend]
hitpoints=52
movement_type=undeadfly
movement=8
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=mixed fighter
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
get_hit_sound=female-hit.wav
[attack]
name=blood kiss
type=blade
range=melee
damage=10
number=3
icon=attacks/fangs.png
special=drain
[animation]
id=Vampire Lady
name= _ "female^Vampire Lady"
gender=female
race=undead
image="undead-vampirelady.png"
[defend]
[frame]
begin=-100
end=100
image="undead-vampirelady-attack.png"
begin=-150
end=150
image="undead-vampirelady-defend.png"
[/frame]
[/defend]
hitpoints=52
movement_type=undeadfly
movement=8
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=mixed fighter
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."
get_hit_sound=female-hit.wav
[attack]
name=blood kiss
type=blade
range=melee
damage=10
number=3
icon=attacks/fangs.png
special=drain
[animation]
[frame]
begin=-100
end=100
image="undead-vampirelady-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=curse
type=pierce
range=ranged
damage=9
number=2
special=drain
name=curse
type=pierce
range=ranged
damage=9
number=2
special=drain
[animation]
[frame]
begin=-400
end=-200
image="undead-vampirelady-range.png"
halo=halo/blood-halo1.png
halo_x,halo_y=10,-35
[/frame]
[frame]
begin=-200
end=50
image="undead-vampirelady-range.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-200
image="undead-vampirelady-range.png"
halo=halo/blood-halo1.png
halo_x,halo_y=10,-35
[/frame]
[frame]
begin=-200
end=50
image="undead-vampirelady-range.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,56 +1,63 @@
[unit]
id=Warrior King
name= _ "Warrior King"
race=human
gender=male
image="warrior-king.png"
[defend]
[frame]
begin=-150
end=150
image="warrior-king-defend.png"
[/frame]
[/defend]
image_leading="warrior-king-leading.png"
id=Warrior King
name= _ "Warrior King"
race=human
gender=male
image="warrior-king.png"
[defend]
[frame]
begin=-150
end=150
image="warrior-king-defend.png"
[/frame]
[/defend]
image_leading="warrior-king-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/eldaric.png
profile=portraits/eldaric.png
#endif
hitpoints=64
movement_type=armoredfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=40
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound=groan.wav
hitpoints=64
movement_type=armoredfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=40
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=melee
damage=13
number=3
name=mace
type=impact
range=melee
damage=13
number=3
[animation]
[frame]
begin=-200
end=-50
image="warrior-king-attack1.png"
[/frame]
[frame]
begin=-50
end=100
image="warrior-king-attack2.png"
[/frame]
[sound]
time=-150
sound=mace.wav
[/sound]
[frame]
begin=-200
end=-150
image="warrior-king-attack1.png"
[/frame]
[frame]
sound=mace.wav
begin=-150
end=-149
image="warrior-king-attack1.png"
[/frame]
[frame]
begin=-149
end=-50
image="warrior-king-attack1.png"
[/frame]
[frame]
begin=-50
end=100
image="warrior-king-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -45,16 +45,13 @@
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -49,16 +49,13 @@
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -35,15 +35,16 @@
damage=8
number=3
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/infantry-commander-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -37,15 +37,16 @@
damage=11
number=3
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -57,15 +58,16 @@
special=slow
icon=attacks/rectangular_shield.png
[animation]
[frame]
sound=sword-clang.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="gerrick/assault-commander-attack-shield.png"
[/frame]
[sound]
time=-250
sound=sword-clang.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,67 +1,67 @@
[unit]
id=Chocobone
name= _ "Chocobone"
race=undead
image="chocobone/chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
id=Chocobone
name= _ "Chocobone"
race=undead
image="chocobone/chocobone.png"
[movement_anim]
[frame]
begin=0
end=150
image="chocobone/chocobone-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="chocobone/chocobone-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=undeadfoot
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
cost=38
usage=scout
unit_description= _ "Riding the bones of ostrich-like large birds once used as mounts by a lost civilization, the skeletal Chocobones can move faster than most cavalry units."
get_hit_sound=skeleton-hit.wav
[death]
[frame]
begin=0
end=200
image="chocobone/chocobone-die-1.png"
begin=0
end=200
image="chocobone/chocobone-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="chocobone/chocobone-die-2.png"
begin=200
end=400
image="chocobone/chocobone-die-2.png"
[/frame]
[/death]
[attack]
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
name=spear
type=pierce
range=melee
special=charge
damage=9
number=2
[animation]
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
[/frame]
[frame]
begin=-200
end=-100
image="chocobone/chocobone-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="chocobone/chocobone-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,94 +1,90 @@
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="lich/demilich.png"
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
id=Demilich
name= _ "Demilich"
race=undead
image="lich/demilich.png"
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
profile="portraits/gwiti-demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
name=touch
type=cold
range=melee
damage=12
number=2
special=drain
[animation]
[frame]
begin=-100
end=100
image="lich/demilich-attack.png"
[/frame]
[frame]
begin=-100
end=100
image="lich/demilich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magicmissile.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,192 +1,211 @@
[unit]
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="konrad-commander-die-1.png"
begin=0
end=200
image="konrad-commander-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="konrad-commander-die-2.png"
begin=200
end=400
image="konrad-commander-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
[frame]
begin=-250
end=-200
image="konrad-commander.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-100
end=0
image=""konrad-commander-ranged.png""
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image=""konrad-commander-ranged.png""
[/frame]
[frame]
begin=1
end=100
image=""konrad-commander-ranged.png""
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-100
end=0
image=""konrad-commander-ranged.png""
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image=""konrad-commander-ranged.png""
[/frame]
[frame]
begin=1
end=100
image=""konrad-commander-ranged.png""
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
[frame]
begin=-100
end=100
image=""konrad-commander-ranged.png""
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Commander
name= _ "Commander"
race=human
image="konrad-commander.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
image="konrad-commander.png"
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=16
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[defend]
range=melee
[frame]
begin=-150
end=150
image="konrad-commander-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="konrad-commander-ranged-defend.png"
[/frame]
[/defend]
image_leading="konrad-commander-leading.png"
profile=portraits/konrad.png
hitpoints=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=60
level=2
alignment=lawful
advanceto=Lord
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-250
end=-200
image="konrad-commander.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=100
image=""konrad-commander-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=16
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,77 +1,85 @@
[unit]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact
range=melee
damage=8
number=2
[animation]
[sound]
time=-100
sound=staff.wav
[/sound]
id=Elder Mage
name= _ "Elder Mage"
race=human
image="units/elder-mage.png"
[defend]
[frame]
begin=-100
end=100
image="units/elder-mage-attack.png"
begin=-150
end=150
image="units/elder-mage-defend.png"
[/frame]
[/defend]
profile=portraits/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=6
experience=100
level=5
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=groan.wav
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff
type=impact
range=melee
damage=8
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elder-mage-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=lightning
type=fire
range=ranged
special=magical
damage=14
number=4
icon=attacks/lightingbolt.png
name=lightning
type=fire
range=ranged
special=magical
damage=14
number=4
icon=attacks/lightingbolt.png
[animation]
[frame]
begin=-600
end=0
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[sound]
time=-200
sound=lightning.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
# halo=halo/elder-mage-halo7.png
# halo_x,halo_y=13,-26
[/missile_frame]
[missile_frame]
begin=-100
end=0
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
#halo=halo/elder-mage-halo7.png
#halo_x,halo_y=13,-26
[/missile_frame]
[frame]
begin=-600
end=-200
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[frame]
sound=lightning.wav
begin=-200
end=-199
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
image="units/elder-mage-ranged.png"
[/frame]
[frame]
begin=-199
end=0
image="units/elder-mage-ranged.png"
halo=halo/elder-mage-halo1.png:100,halo/elder-mage-halo2.png:100,halo/elder-mage-halo3.png:100,halo/elder-mage-halo4.png:100,halo/elder-mage-halo5.png:100,halo/elder-mage-halo6.png:100
halo_x,halo_y=13,-376
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,121 +1,114 @@
[unit]
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-250
end=-100
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=35
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=12
number=3
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6
experience=28
level=1
alignment=lawful
advanceto=Commander
cost=35
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=12
number=3
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,160 +1,181 @@
[unit]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="konrad-lord-bow2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="konrad-lord-bow1.png"
[/frame]
[frame]
begin=-100
end=-0
image="konrad-lord-bow2.png"
sound=firearrow.wav
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="konrad-lord-bow2.png"
[/frame]
[/animation]
[/attack]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/variation]
[variation]
variation_name=scepter
id=Lord
name= _ "Lord"
race=human
image="konrad-lord.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-lord-defend.png"
[/frame]
[/defend]
image_leading="konrad-lord-leading.png"
profile=portraits/konrad.png
hitpoints=68
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=smallfoot
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="konrad-lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
type=fire
range=ranged
special=magical
icon=attacks/fireball.png
damage=18
number=4
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/variation]
[/unit]

View file

@ -1,50 +1,46 @@
[unit]
id=Youth
name= _ "Youth"
race=human
image="konrad-young.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-young-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=20
movement_type=smallfoot
movement=4
experience=8
level=0
alignment=neutral
advanceto=Fighter
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound=groan.wav
id=Youth
name= _ "Youth"
race=human
image="konrad-young.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-young-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=20
movement_type=smallfoot
movement=4
experience=8
level=0
alignment=neutral
advanceto=Fighter
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound=groan.wav
[attack]
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=3
number=2
name=training sword
icon=attacks/woodensword.png
type=impact
range=melee
damage=3
number=2
[animation]
[frame]
begin=-250
end=-100
image="konrad-young.png"
[/frame]
[frame]
begin=-100
end=50
image=""konrad-young-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-250
end=-100
image="konrad-young.png"
sound=sword-swish.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-young-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,5 +32,3 @@
[/animation]
[/attack]
[/unit]

View file

@ -32,4 +32,3 @@
[/animation]
[/attack]
[/unit]

View file

@ -1,129 +1,167 @@
[unit]
id=Drake Blademaster
name= _ "Drake Blademaster"
race=drake
image="units/drakes/blademaster.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/blademaster-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/blademaster-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=70
movement_type=drakefly
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=47
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/blademaster-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/blademaster-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/blademaster-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/blademaster-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/blademaster-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/blademaster-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/blademaster-die-7.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=14
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/blademaster-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/blademaster-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Drake Blademaster
name= _ "Drake Blademaster"
race=drake
image="units/drakes/blademaster.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/blademaster-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/blademaster-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=70
movement_type=drakefly
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=47
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/blademaster-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/blademaster-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/blademaster-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/blademaster-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/blademaster-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/blademaster-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/blademaster-die-7.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=14
number=3
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/blademaster-attack-close2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
sound=sword-swish.wav
begin=-150
end=-149
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/blademaster-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/blademaster-attack-close2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/drakes/blademaster-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
image="units/drakes/blademaster-attack-ranged.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/blademaster-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -62,9 +62,7 @@
end=900
image="units/drakes/burner-die-6.png"
[/frame]
[/death]
[attack]
name=claws
type=blade
@ -73,20 +71,44 @@
number=2
icon=attacks/claws.png
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/burner-attack-close.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/drakes/burner-attack-close.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/burner-attack-close.png"
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/burner-attack-close.png"
[/frame]
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/drakes/burner-attack-close.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/burner-attack-close.png"
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -95,6 +117,13 @@
damage=6
number=4
[animation]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
@ -108,18 +137,8 @@
image="units/drakes/burner-attack-ranged2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=13,-6
[/frame]
[sound]
time=-150
sound=fire.wav
[/sound]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -26,7 +26,7 @@
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -78,7 +78,6 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
end=1500
image="units/drakes/clasher-die-10.png"
[/frame]
[/death]
[attack]
name=sword
@ -88,19 +87,24 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
number=4
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-150
end=0
image="units/drakes/clasher-attack-sword.png"
sound=miss.wav
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=0
image="units/drakes/clasher-attack-sword.png"
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
@ -115,7 +119,5 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
image="units/drakes/clasher-attack-spear.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,52 +1,39 @@
[unit]
id=Drake Enforcer
name= _ "Drake Enforcer"
race=drake
image="units/drakes/enforcer.png"
#image_defensive="units/drakes/enforcer-defend.png"
#image_moving="units/drakes/enforcer-flying.png"
hitpoints=87
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
[unit]
id=Drake Enforcer
name= _ "Drake Enforcer"
race=drake
image="units/drakes/enforcer.png"
#image_defensive="units/drakes/enforcer-defend.png"
#image_moving="units/drakes/enforcer-flying.png"
hitpoints=87
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=fighter
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/enforcer-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/enforcer-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/enforcer-die-3.png"
[/frame]
[frame]
@ -73,75 +60,111 @@
begin=1050
end=1350
image="units/drakes/enforcer-die-8.png"
[/frame]
[/frame]
[/death]
[resistance]
pierce=110
[/resistance]
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
icon=attacks/sword.png
[animation]
#[frame]
#begin=-200
#end=-50
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[sound]
time=-150
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[attack]
name=mace
type=impact
range=melee
damage=12
number=3
icon=attacks/mace.png
[animation]
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[sound]
time=-50
sound=mace.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=melee
damage=8
number=5
icon=attacks/spear.png
[animation]
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[sound]
time=-50
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[/unit]
[resistance]
pierce=110
[/resistance]
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
icon=attacks/sword.png
[animation]
hits=no
#[frame]
#begin=-200
#end=-50
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
[/frame]
[/animation]
[animation]
hits=yes
#[frame]
#begin=-200
#end=-50
#image="units/drakes/enforcer-attack-sword.png"
#[/frame]
[frame]
sound=sword-swish.wav
begin=-150
end=-149
[/frame]
[/animation]
[/attack]
[attack]
name=mace
type=impact
range=melee
damage=12
number=3
icon=attacks/mace.png
[animation]
hits=no
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[frame]
sound=miss.wav
begin=-50
end=-49
[/frame]
[/animation]
[animation]
hits=yes
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-mace.png"
#[/frame]
[frame]
sound=mace.wav
begin=-50
end=-49
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=melee
damage=8
number=5
icon=attacks/spear.png
[animation]
hits=no
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[frame]
sound=miss.wav
begin=-50
end=-49
[/frame]
[/animation]
[animation]
hits=yes
#[frame]
#begin=-100
#end=0
#image="units/drakes/enforcer-attack-spear.png"
#[/frame]
[frame]
sound=sword-swish.wav
begin=-50
end=-49
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -72,7 +72,6 @@
end=1200
image="units/drakes/fighter-die-8.png"
[/frame]
[/death]
[attack]
name=scimitar
@ -82,8 +81,20 @@
number=3
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/fighter-attack-close1.png"
[/frame]
@ -92,14 +103,32 @@
end=100
image="units/drakes/fighter-attack-close2.png"
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/fighter-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/fighter-attack-close2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -108,6 +137,13 @@
damage=3
number=3
[animation]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
@ -121,19 +157,8 @@
image="units/drakes/fighter-attack-fire2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,0
[/frame]
[sound]
time=-150
sound=fire.wav
[/sound]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -70,7 +70,6 @@
end=1050
image="units/drakes/fire-die-7.png"
[/frame]
[/death]
[attack]
name=claws
@ -80,19 +79,24 @@
number=2
icon=attacks/claws.png
[animation]
hits=no
[frame]
begin=-150
end=0
image="units/drakes/fire-attack-close.png"
sound=miss.wav
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=0
image="units/drakes/fire-attack-close.png"
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -101,17 +105,6 @@
damage=7
number=5
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/fire-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-2
[/frame]
[sound]
time=-175
sound=fire.wav
[/sound]
[missile_frame]
begin=-175
end=25
@ -119,7 +112,28 @@
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-175
image="units/drakes/fire-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-2
[/frame]
[frame]
sound=fire.wav
begin=-175
end=-174
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-2
image="units/drakes/fire-attack-ranged.png"
[/frame]
[frame]
begin=-174
end=-50
image="units/drakes/fire-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-2
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -74,7 +74,6 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
end=1050
image="units/drakes/flameheart-die-7.png"
[/frame]
[/death]
[attack]
name=sword
@ -84,6 +83,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
number=3
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-350
end=-250
@ -98,16 +98,29 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
begin=-150
end=0
image="units/drakes/flameheart-attack-close2.png"
sound=miss.wav
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-350
end=-250
image="units/drakes/flameheart-attack-close1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/flameheart-lead.png"
[/frame]
[frame]
begin=-150
end=0
image="units/drakes/flameheart-attack-close2.png"
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -115,19 +128,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
range=ranged
damage=8
number=4
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/flameheart-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-8
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
@ -135,6 +136,28 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-100
image="units/drakes/flameheart-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-8
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-8
image="units/drakes/flameheart-attack-ranged.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/flameheart-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-8
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -78,7 +78,6 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
end=1200
image="units/drakes/flare-die-8.png"
[/frame]
[/death]
[attack]
name=sword
@ -88,20 +87,44 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
number=3
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/flare-attack-close.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/drakes/flare-attack-close.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/flare-attack-close.png"
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/flare-attack-close.png"
[/frame]
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/drakes/flare-attack-close.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/flare-attack-close.png"
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -110,18 +133,6 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
damage=7
number=4
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/flare-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=8,0
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
@ -129,6 +140,28 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-100
image="units/drakes/flare-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=8,0
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=8,0
image="units/drakes/flare-attack-ranged.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/flare-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=8,0
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -25,7 +25,6 @@
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
[death]
[frame]
begin=0
@ -67,9 +66,7 @@
end=1350
image="units/drakes/gladiator-die-8.png"
[/frame]
[/death]
[resistance]
pierce=110
[/resistance]
@ -81,19 +78,44 @@
number=4
icon=attacks/sword.png
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/drakes/gladiator-attack-sword.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/drakes/gladiator-attack-sword.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/gladiator-attack-sword.png"
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/drakes/gladiator-attack-sword.png"
[/frame]
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/drakes/gladiator-attack-sword.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/gladiator-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
@ -102,20 +124,44 @@
number=5
icon=attacks/spear.png
[animation]
hits=no
[frame]
begin=-150
end=-100
image="units/drakes/gladiator-attack-spear.png"
[/frame]
[frame]
sound=miss.wav
begin=-100
end=-99
image="units/drakes/gladiator-attack-spear.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/gladiator-attack-spear.png"
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=-100
image="units/drakes/gladiator-attack-spear.png"
[/frame]
[frame]
sound=spear.wav
sound_miss=miss.wav
[/sound]
begin=-100
end=-99
image="units/drakes/gladiator-attack-spear.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/gladiator-attack-spear.png"
[/frame]
[/animation]
[/attack]
[attack]
name=mace
type=impact
@ -124,17 +170,42 @@
number=3
icon=attacks/mace.png
[animation]
hits=no
[frame]
begin=-100
end=-50
image="units/drakes/gladiator-attack-mace.png"
[/frame]
[frame]
sound=miss.wav
begin=-50
end=-49
image="units/drakes/gladiator-attack-mace.png"
[/frame]
[frame]
begin=-49
end=0
image="units/drakes/gladiator-attack-mace.png"
[/frame]
[sound]
time=-50
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=-50
image="units/drakes/gladiator-attack-mace.png"
[/frame]
[frame]
sound=mace.wav
sound_miss=miss.wav
[/sound]
begin=-50
end=-49
image="units/drakes/gladiator-attack-mace.png"
[/frame]
[frame]
begin=-49
end=0
image="units/drakes/gladiator-attack-mace.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -74,7 +74,6 @@
end=1200
image="units/drakes/glider-die-8.png"
[/frame]
[/death]
[attack]
name=slam
@ -84,6 +83,7 @@
number=2
icon=attacks/slam.png
[animation]
hits=no
[frame]
begin=-200
end=-50
@ -93,15 +93,24 @@
begin=-50
end=100
image="units/drakes/glider-attack-close2.png"
sound=miss.wav
[/frame]
[sound]
time=-50
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-50
image="units/drakes/glider-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/glider-attack-close2.png"
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -110,17 +119,6 @@
damage=3
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
@ -128,7 +126,28 @@
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/drakes/glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
image="units/drakes/glider-ranged-attack.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,144 +1,133 @@
[unit]
id=Hurricane Drake
name= _ "Hurricane Drake"
race=drake
image="units/drakes/hurricane.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/hurricane-attack-melee1.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/hurricane-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=50
movement_type=fly
movement=9
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=scout
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
get_hit_sound=drake-hit.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/hurricane-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/hurricane-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/hurricane-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/hurricane-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/hurricane-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/hurricane-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/hurricane-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/hurricane-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
[attack]
name=slam
type=impact
range=melee
damage=8
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/hurricane-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/hurricane-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-200
end=-100
image="units/drakes/hurricane-attack-ranged-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
begin=-100
end=150
image="units/drakes/hurricane-attack-ranged-fire2.png"
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Hurricane Drake
name= _ "Hurricane Drake"
race=drake
image="units/drakes/hurricane.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/hurricane-attack-melee1.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/hurricane-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=50
movement_type=fly
movement=9
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=scout
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
get_hit_sound=drake-hit.wav
die_sound= drake-burn.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/hurricane-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/hurricane-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/hurricane-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/hurricane-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/hurricane-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/hurricane-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/hurricane-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/hurricane-die-8.png"
[/frame]
[/death]
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
[attack]
name=slam
type=impact
range=melee
damage=8
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/hurricane-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/hurricane-attack-melee2.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/drakes/hurricane-attack-ranged-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
begin=-100
end=150
image="units/drakes/hurricane-attack-ranged-fire2.png"
sound=fire.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -31,6 +31,7 @@
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
[resistance]
fire=20
[/resistance]
@ -70,10 +71,6 @@
end=1050
image="units/drakes/inferno-die-7.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=claws
@ -85,16 +82,22 @@
[animation]
[frame]
begin=-200
end=-150
image="units/drakes/inferno-attack-close.png"
[/frame]
[frame]
sound=sword-swish.wav
begin=-150
end=-149
image="units/drakes/inferno-attack-close.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/inferno-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -103,17 +106,6 @@
damage=8
number=6
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/inferno-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=16,-6
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-200
end=50
@ -121,7 +113,28 @@
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-200
image="units/drakes/inferno-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=16,-6
[/frame]
[frame]
sound=fire.wav
begin=-200
end=-199
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=16,-6
image="units/drakes/inferno-attack-ranged.png"
[/frame]
[frame]
begin=-199
end=-50
image="units/drakes/inferno-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=16,-6
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,6 +32,7 @@
# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
[resistance]
fire=50
pierce=120
@ -78,10 +79,6 @@
end=1200
image="units/drakes/sky-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=slam
@ -100,14 +97,10 @@
begin=-50
end=100
image="units/drakes/sky-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -116,17 +109,6 @@
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/sky-attack-ranged-fire.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
@ -134,7 +116,28 @@
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/drakes/sky-attack-ranged-fire.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
image="units/drakes/sky-attack-ranged-fire.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/sky-attack-ranged-fire.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,4 +1,3 @@
[unit]
id=Drake Slasher
name= _ "Drake Slasher"
@ -25,7 +24,7 @@
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
[death]
[frame]
begin=0
@ -67,12 +66,7 @@
end=1350
image="units/drakes/slasher-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[resistance]
pierce=90
[/resistance]
@ -88,14 +82,10 @@
begin=-150
end=-50
image="units/drakes/slasher-slash.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=halberd
type=pierce
@ -108,15 +98,20 @@
[animation]
[frame]
begin=-200
end=-150
image="units/drakes/slasher-pierce.png"
[/frame]
[frame]
sound=spear.wav
begin=-150
end=-149
image="units/drakes/slasher-pierce.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/slasher-pierce.png"
[/frame]
[sound]
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,126 +1,123 @@
[unit]
id=Drake Warden
name= _ "Drake Warden"
race=drake
image="units/drakes/warden.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/warden-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/warden-flying.png"
hitpoints=79
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=46
[unit]
id=Drake Warden
name= _ "Drake Warden"
race=drake
image="units/drakes/warden.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/warden-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/warden-flying.png"
hitpoints=79
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=46
usage=fighter
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=drake-hit.wav
[resistance]
pierce=80
[/resistance]
[death]
[frame]
begin=0
end=130
image="units/drakes/warden-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/warden-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/warden-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/warden-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/warden-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/warden-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/warden-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/warden-die-8.png"
[/frame]
[frame]
begin=1200
end=1350
image="units/drakes/warden-die-9.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=halberd
type=blade
range=melee
damage=15
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
image="units/drakes/warden-slash.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=halberd
type=pierce
range=melee
special=firststrike
damage=22
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/warden-pierce.png"
[/frame]
[sound]
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/unit]
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
[resistance]
pierce=80
[/resistance]
[death]
[frame]
begin=0
end=130
image="units/drakes/warden-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/warden-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/warden-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/warden-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/warden-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/warden-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/warden-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/warden-die-8.png"
[/frame]
[frame]
begin=1200
end=1350
image="units/drakes/warden-die-9.png"
[/frame]
[/death]
[attack]
name=halberd
type=blade
range=melee
damage=15
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
image="units/drakes/warden-slash.png"
sound=sword-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=halberd
type=pierce
range=melee
special=firststrike
damage=22
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-150
image="units/drakes/warden-pierce.png"
[/frame]
[frame]
sound=spear.wav
begin=-150
end=-149
image="units/drakes/warden-pierce.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/warden-pierce.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,4 +1,3 @@
[unit]
id=Drake Warrior
name= _ "Drake Warrior"
@ -31,6 +30,7 @@
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
[death]
[frame]
begin=0
@ -72,10 +72,6 @@
end=1200
image="units/drakes/warrior-die-8.png"
[/frame]
[sound]
time=0
sound=drake-burn.wav
[/sound]
[/death]
[attack]
name=sword
@ -87,6 +83,17 @@
[animation]
[frame]
begin=-200
end=-150
image="units/drakes/warrior-attack-close1.png"
[/frame]
[frame]
sound=sword-swish.wav
begin=-150
end=-149
image="units/drakes/warrior-attack-close1.png"
[/frame]
[frame]
begin=-149
end=-50
image="units/drakes/warrior-attack-close1.png"
[/frame]
@ -95,13 +102,8 @@
end=100
image="units/drakes/warrior-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -110,17 +112,6 @@
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/warrior-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
@ -128,7 +119,28 @@
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/drakes/warrior-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[frame]
sound=fire.wav
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
image="units/drakes/warrior-attack-ranged.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/warrior-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -39,16 +39,22 @@
damage=7
number=4
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/dwarves/berserker-attack.png"
sound=miss.wav
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/dwarves/berserker-attack.png"
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -22,7 +22,7 @@
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
die_sound=dwarf-die.wav
[attack]
name=dragonstaff
type=impact
@ -30,20 +30,32 @@
damage=9
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-150
end=-50
image="units/dwarves/dragonguard-attack-close.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=dagger-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-150
end=-50
image="units/dwarves/dragonguard-attack-close.png"
[/frame]
[/animation]
[/attack]
[attack]
name=dragonstaff
type=pierce
@ -52,23 +64,28 @@
number=1
icon=attacks/dragonstaff.png
[animation]
[frame]
begin=-350
end=600
image="units/dwarves/dragonguard-attack-ranged.png"
[/frame]
[sound]
time=-150
sound=gunshot.wav
[/sound]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=-150
image="units/dwarves/dragonguard-attack-ranged.png"
[/frame]
[frame]
sound=gunshot.wav
begin=-150
end=-149
image="units/dwarves/dragonguard-attack-ranged.png"
[/frame]
[frame]
begin=-149
end=600
image="units/dwarves/dragonguard-attack-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -24,7 +24,7 @@
usage=fighter
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
die_sound=dwarf-die.wav
[attack]
name=axe
type=blade
@ -32,17 +32,30 @@
damage=7
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/fighter-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/fighter-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -52,17 +65,22 @@
damage=8
number=2
[animation]
hits=no
[frame]
begin=-100
end=150
image="units/dwarves/fighter-attack-mace.png"
sound=miss.wav
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=150
image="units/dwarves/fighter-attack-mace.png"
sound=mace.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -28,8 +28,7 @@
usage=fighter
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
die_sound=dwarf-die.wav
[attack]
name=spear
icon=attacks/spear.png
@ -45,7 +44,6 @@
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
@ -53,22 +51,42 @@
damage=5
number=1
[animation]
[frame]
begin=-100
end=50
image="units/dwarves/guard-attack.png"
[/frame]
[sound]
time=-150
sound=spear.wav
sound_miss=miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
sound=miss.wav
begin=-150
end=-149
[/frame]
[frame]
begin=-100
end=50
image="units/dwarves/guard-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
sound=spear.wav
begin=-150
end=-149
[/frame]
[frame]
begin=-100
end=50
image="units/dwarves/guard-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -39,16 +39,30 @@
damage=14
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/lord-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -58,16 +72,22 @@
damage=17
number=2
[animation]
hits=no
[frame]
begin=-150
end=100
image="units/dwarves/lord-attack-mace.png"
sound=miss.wav
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=100
image="units/dwarves/lord-attack-mace.png"
sound=mace.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
@ -77,22 +97,34 @@
damage=10
number=2
[animation]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
[/frame]
[sound]
time=-150
sound=knife.wav
sound_miss=miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
sound=knife.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -23,7 +23,6 @@
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=runic hammer
type=impact
@ -33,6 +32,7 @@
# XXX we're currently lacking a runic hammer icon
icon=attacks/hammer.png
[animation]
hits=no
[frame]
begin=-300
end=-200
@ -47,16 +47,29 @@
begin=-100
end=100
image=dwarf-runemasteralt-attack3.png
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-300
end=-200
image=dwarf-runemasteralt-attack1.png
[/frame]
[frame]
begin=-200
end=-100
image=dwarf-runemasteralt-attack2.png
[/frame]
[frame]
begin=-100
end=100
image=dwarf-runemasteralt-attack3.png
sound=mace.wav
[/frame]
[sound]
time=-100
sound=mace.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[attack]
name=Lightning bolt
icon=attacks/lightning.png
@ -64,22 +77,18 @@
range=ranged
damage=14
number=2
special=magical
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-110
end=15
image="projectiles/lightning-bolt.png"
[/missile_frame]
[frame]
sound=fire.wav
begin=-200
end=-199
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -15,7 +15,7 @@
[defense]
grassland=60
forest=60
sand=60
sand=60
mountains=40
hills=50
[/defense]
@ -37,7 +37,6 @@
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=spear
icon=attacks/spear.png
@ -46,20 +45,44 @@
damage=9
number=3
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/dwarves/sentinel-attack.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/dwarves/sentinel-attack.png"
[/frame]
[frame]
begin=-149
end=100
image="units/dwarves/sentinel-attack.png"
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/dwarves/sentinel-attack.png"
[/frame]
[frame]
sound=firearrow.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/dwarves/sentinel-attack.png"
[/frame]
[frame]
begin=-149
end=100
image="units/dwarves/sentinel-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
@ -67,22 +90,42 @@
damage=11
number=2
[animation]
[frame]
begin=-100
end=50
image="units/dwarves/sentinel-attack.png"
[/frame]
[sound]
time=-150
sound=spear.wav
sound_miss=miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
sound=miss.wav
begin=-150
end=-149
[/frame]
[frame]
begin=-100
end=50
image="units/dwarves/sentinel-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
sound=spear.wav
begin=-150
end=-149
[/frame]
[frame]
begin=-100
end=50
image="units/dwarves/sentinel-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,7 +32,6 @@
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=spear
icon=attacks/spear.png
@ -41,20 +40,44 @@
damage=7
number=3
[animation]
hits=no
[frame]
begin=-200
end=-150
image="units/dwarves/stalwart-attack.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/dwarves/stalwart-attack.png"
[/frame]
[frame]
begin=-149
end=100
image="units/dwarves/stalwart-attack.png"
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-150
image="units/dwarves/stalwart-attack.png"
[/frame]
[frame]
sound=firearrow.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/dwarves/stalwart-attack.png"
[/frame]
[frame]
begin=-149
end=100
image="units/dwarves/stalwart-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
@ -62,22 +85,42 @@
damage=8
number=1
[animation]
[frame]
begin=-100
end=50
image="units/dwarves/stalwart-attack.png"
[/frame]
[sound]
time=-150
sound=spear.wav
sound_miss=miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
sound=miss.wav
begin=-150
end=-149
[/frame]
[frame]
begin=-100
end=50
image="units/dwarves/stalwart-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[frame]
sound=spear.wav
begin=-150
end=-149
[/frame]
[frame]
begin=-100
end=50
image="units/dwarves/stalwart-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -30,7 +30,6 @@
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=battle axe
icon=attacks/battleaxe.png
@ -39,19 +38,32 @@
damage=10
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-200
end=-199
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/warrior-attack.png"
[/frame]
[sound]
time=-200
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-200
end=-199
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/warrior-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=hammer
type=impact
@ -59,16 +71,22 @@
damage=13
number=2
[animation]
hits=no
[frame]
begin=-150
end=100
image="units/dwarves/warrior-attack-mace.png"
sound=miss.wav
[/frame]
[sound]
time=-150
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=100
image="units/dwarves/warrior-attack-mace.png"
sound=mace.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -22,7 +22,6 @@
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[death]
[frame]
begin=0
@ -40,7 +39,6 @@
image="units/dwarves/thunderer-die3.png"
[/frame]
[/death]
[attack]
name=dagger
icon=attacks/human-dagger.png
@ -48,54 +46,64 @@
range=melee
damage=6
number=2
[animation]
hits=no
[frame]
begin=-250
end=-50
image="units/dwarves/thunderer-melee1.png"
sound=miss.wavw
[/frame]
[frame]
begin=-50
end=100
image="units/dwarves/thunderer-melee2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-50
image="units/dwarves/thunderer-melee1.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=-50
end=100
image="units/dwarves/thunderer-melee2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
sound_miss=miss.wavw
[/sound]
[/animation]
[/attack]
[attack]
name=thunderstick
type=pierce
range=ranged
damage=18
number=1
[animation]
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/thunderer-attack1.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=-150
image="units/dwarves/thunderer-attack1.png"
[/frame]
[frame]
sound=gunshot.wav
begin=-150
end=-149
image="units/dwarves/thunderer-attack1.png"
[/frame]
[frame]
begin=-149
end=600
image="units/dwarves/thunderer-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -25,7 +25,6 @@
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=dagger
icon=attacks/human-dagger.png
@ -33,29 +32,43 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
range=melee
damage=6
number=3
[animation]
hits=no
[frame]
sound=miss.wavww
begin=-250
end=-249
[/frame]
[frame]
begin=-150
end=-50
image="units/dwarves/thunderguard-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/dwarves/thunderguard-attack2.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=dagger-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-150
end=-50
image="units/dwarves/thunderguard-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/dwarves/thunderguard-attack2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
sound_miss=miss.wavww
[/sound]
[/animation]
[/attack]
[attack]
name=dragonstick
type=pierce
@ -63,87 +76,105 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
damage=28
number=1
icon=attacks/thunderstick.png
[animation]
direction=s
[sound]
time=-150
sound=gunshot.wav
[/sound]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=-150
image="units/dwarves/thunderguard-attack-ranged-s.png"
[/frame]
[frame]
sound=gunshot.wav
begin=-150
end=-149
image="units/dwarves/thunderguard-attack-ranged-s.png"
[/frame]
[frame]
begin=-149
end=600
image="units/dwarves/thunderguard-attack-ranged-s.png"
[/frame]
[/animation]
[animation]
direction=n
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[animation]
direction=n
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=-150
image="units/dwarves/thunderguard-attack-ranged-n.png"
[/frame]
[frame]
sound=gunshot.wav
begin=-150
end=-149
image="units/dwarves/thunderguard-attack-ranged-n.png"
[/frame]
[frame]
begin=-149
end=600
image="units/dwarves/thunderguard-attack-ranged-n.png"
[/frame]
[/animation]
[animation]
direction=ne,nw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[animation]
direction=ne,nw
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=-150
image="units/dwarves/thunderguard-attack-ranged-ne.png"
[/frame]
[frame]
sound=gunshot.wav
begin=-150
end=-149
image="units/dwarves/thunderguard-attack-ranged-ne.png"
[/frame]
[frame]
begin=-149
end=600
image="units/dwarves/thunderguard-attack-ranged-ne.png"
[/frame]
[/animation]
[animation]
direction=se,sw
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[animation]
direction=se,sw
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=-150
image="units/dwarves/thunderguard-attack-ranged-se.png"
[/frame]
[frame]
sound=gunshot.wav
begin=-150
end=-149
image="units/dwarves/thunderguard-attack-ranged-se.png"
[/frame]
[frame]
begin=-149
end=600
image="units/dwarves/thunderguard-attack-ranged-se.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -38,16 +38,22 @@
damage=4
number=4
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/dwarves/ulfserker-attack.png"
sound=miss.wav
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/dwarves/ulfserker-attack.png"
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -59,22 +59,35 @@
[attack]
name=sword
type=blade
range=melee
damage=5
number=2
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/archer-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/archer-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/animation]
range=melee
damage=5
number=2
[/attack]
[attack]
name=bow
@ -84,18 +97,13 @@
damage=5
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
@ -108,19 +116,69 @@
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/archer-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/elves-wood/archer-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/archer-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/archer-attack3.png"
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Archer"
gender=female

View file

@ -81,16 +81,30 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
damage=8
number=4
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/avenger-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/avenger-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -101,17 +115,13 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
damage=11
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-525
end=-450
@ -129,6 +139,17 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/avenger-attack3.png"
[/frame]
@ -136,17 +157,56 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
begin=0
end=100
image="units/elves-wood/avenger-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-525
end=-450
image="units/elves-wood/avenger-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/avenger-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/avenger-attack2.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/avenger-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Avenger"
gender=female

View file

@ -47,16 +47,30 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
damage=7
number=4
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/captain-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/captain-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -67,16 +81,13 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
@ -94,21 +105,72 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/captain-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/captain-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/captain-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/captain-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/captain-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -41,20 +41,31 @@
damage=12
number=4
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/champion-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/champion-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -64,16 +75,13 @@
damage=9
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
@ -91,21 +99,72 @@
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/champion-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/champion-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/champion-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/champion-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/champion-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -40,19 +40,24 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/elves-wood/druid-attack.png"
sound=miss.wav
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/elves-wood/druid-attack.png"
sound=staff.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
@ -62,24 +67,25 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
range=ranged
icon=attacks/entangle.png
[animation]
[sound]
time=0
sound=entangle.wav
[/sound]
[frame]
begin=-250
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="units/elves-wood/druid-ranged.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
@ -88,22 +94,54 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
number=3
range=ranged
[animation]
[frame]
begin=-250
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[sound]
time=-150
[frame]
begin=-250
end=-150
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
begin=-149
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
sound=dart.wav
sound_miss=miss.wav
[/sound]
begin=-150
end=-149
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
begin=-149
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -34,7 +34,6 @@
usage=mixed fighter
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -44,6 +43,7 @@
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-250
end=-200
@ -58,6 +58,7 @@
begin=-100
end=25
image="units/elves-wood/enchantress-melee3.png"
sound=miss.wav
[/frame]
[frame]
begin=25
@ -69,15 +70,37 @@
end=150
image="units/elves-wood/enchantress-melee5.png"
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="units/elves-wood/enchantress-melee1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/enchantress-melee2.png"
[/frame]
[frame]
begin=-100
end=25
image="units/elves-wood/enchantress-melee3.png"
sound=staff.wav
sound_miss=miss.wav
[/sound]
[/frame]
[frame]
begin=25
end=100
image="units/elves-wood/enchantress-melee4.png"
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/enchantress-melee5.png"
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
@ -86,10 +109,12 @@
number=4
range=ranged
[animation]
[sound]
time=0
sound=entangle.wav
[/sound]
[missile_frame]
begin=-200
end=50
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-450
end=-380
@ -115,14 +140,6 @@
end=-100
image="units/elves-wood/enchantress-entangle5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-100
end=-30
@ -130,12 +147,22 @@
[/frame]
[frame]
begin=-30
end=0
image="units/elves-wood/enchantress-entangle7.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="units/elves-wood/enchantress-entangle7.png"
[/frame]
[frame]
begin=1
end=40
image="units/elves-wood/enchantress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
@ -145,6 +172,14 @@
special=magical
icon=attacks/iceball.png
[animation]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=0,0
[/missile_frame]
[frame]
begin=-450
end=-380
@ -170,16 +205,6 @@
end=-100
image="units/elves-wood/enchantress-attack5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=0,0
[/missile_frame]
[frame]
begin=-100
end=-30
@ -192,5 +217,4 @@
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,9 +32,7 @@
cost=14
usage=fighter
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
@ -42,17 +40,30 @@
damage=5
number=4
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/fighter-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/fighter-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -63,6 +74,13 @@
damage=3
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
@ -85,6 +103,17 @@
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
@ -92,25 +121,59 @@
begin=0
end=65
image="units/elves-wood/fighter-bow.png"
sound=arrow-miss.wav
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
image="units/elves-wood/fighter-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/elves-wood/fighter-bow-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/elves-wood/fighter-bow-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/elves-wood/fighter-bow-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="units/elves-wood/fighter-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[movement_anim]

View file

@ -39,21 +39,32 @@
range=melee
damage=8
number=4
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/hero-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/hero-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
@ -63,16 +74,13 @@
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
@ -90,21 +98,72 @@
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/hero-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/hero-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/hero-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/hero-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/hero-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -67,16 +67,30 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
damage=6
number=2
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marksman-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marksman-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -88,6 +102,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
damage=9
number=4
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
@ -110,6 +131,17 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marksman-attack4.png"
[/frame]
@ -117,28 +149,61 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
begin=0
end=75
image="units/elves-wood/marksman-bow.png"
sound=arrow-miss.wav
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="units/elves-wood/marksman-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="units/elves-wood/marksman-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/elves-wood/marksman-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/marksman-attack3.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=0
end=75
image="units/elves-wood/marksman-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Marksman"
gender=female

View file

@ -47,16 +47,30 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
damage=10
number=4
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marshal-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marshal-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -68,6 +82,13 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
number=3
#note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference.
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
@ -85,6 +106,17 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marshal-attack3.png"
[/frame]
@ -92,25 +124,54 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
begin=0
end=100
image="units/elves-wood/marshal-bow.png"
sound=arrow-miss.wav
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/marshal-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/marshal-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/marshal-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/marshal-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -3,6 +3,7 @@
name= _ "Elvish Outrider"
race=elf
image="units/elves-wood/outrider.png"
die_sound=horse-elf-canter.wav
[defend]
[frame]
begin=-150
@ -16,10 +17,6 @@
end=150
image="units/elves-wood/outrider-moving.png"
[/frame]
[sound]
time=0
sound=horse-elf-canter.wav
[/sound]
[/movement_anim]
hitpoints=57
movement_type=woodland
@ -35,7 +32,6 @@
[defense]
forest=40
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
@ -55,11 +51,8 @@ The speed of these soldiers allows the elves to strike when and where they choos
begin=-100
end=100
image="units/elves-wood/outrider-attack.png"
[/frame]
[sound]
time=-100
sound=horse-elf-canter.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
@ -70,6 +63,13 @@ The speed of these soldiers allows the elves to strike when and where they choos
damage=8
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
@ -77,27 +77,62 @@ The speed of these soldiers allows the elves to strike when and where they choos
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/outrider-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/outrider-attack2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/outrider-attack1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/outrider-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -77,17 +77,30 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
damage=7
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/ranger-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/ranger-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -98,18 +111,13 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
damage=7
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-525
end=-450
@ -127,6 +135,17 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/ranger-attack3.png"
[/frame]
@ -134,17 +153,56 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
begin=0
end=100
image="units/elves-wood/ranger-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-525
end=-450
image="units/elves-wood/ranger-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/ranger-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/ranger-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/ranger-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Ranger"
gender=female

View file

@ -3,6 +3,7 @@
name= _ "Elvish Rider"
race=elf
image="units/elves-wood/rider.png"
die_sound=horse-elf-canter.wav
[defend]
[frame]
begin=-150
@ -16,10 +17,6 @@
end=150
image="units/elves-wood/rider-moving.png"
[/frame]
[sound]
time=0
sound=horse-elf-canter.wav
[/sound]
[/movement_anim]
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
hitpoints=46
@ -38,7 +35,6 @@
village=50
forest=40
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
@ -58,16 +54,13 @@ This combination of incredible mobility and potent combat strength is one of the
begin=-200
end=-100
image="units/elves-wood/rider-moving.png"
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/rider-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -78,6 +71,13 @@ This combination of incredible mobility and potent combat strength is one of the
damage=9
number=2
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
@ -85,27 +85,62 @@ This combination of incredible mobility and potent combat strength is one of the
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/rider-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/rider-attack2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/rider-attack1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/rider-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -15,22 +15,17 @@
end=150
image="units/elves-wood/scout-moving.png"
[/frame]
[sound]
time=0
sound=horse-elf-canter.wav
[/sound]
[/movement_anim]
die_sound=horse-elf-canter.wav
race=elf
hitpoints=32
movement_type=woodland
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
forest=40
[/defense]
#they are weak against piercing attacks
[resistance]
pierce=120
@ -56,16 +51,13 @@
begin=-200
end=-100
image="units/elves-wood/scout-moving.png"
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/scout-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -76,6 +68,13 @@
damage=6
number=2
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
@ -83,25 +82,62 @@
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/scout-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
sound=arrow-miss.wav
begin=0
end=1
image="units/elves-wood/scout-attack2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/scout-attack1.png"
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=arrow-hit.wav
begin=0
end=1
image="units/elves-wood/scout-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -32,7 +32,6 @@ The healing abilities of the elves are also remarkable, and of capital use in ba
Special Notes: A shaman's entangling attack slows enemies down, halving their movement speed and attack damage. Shamans are capable of basic healing, though they can only delay the effects of poison, not cure them entirely."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -41,19 +40,24 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/elves-wood/shaman-attack.png"
sound=miss.wav
[/frame]
[sound]
time=-100
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/elves-wood/shaman-attack.png"
sound=staff.wav
sound_miss=miss.wav
[/sound]
[/frame]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
@ -62,21 +66,23 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
number=2
range=ranged
[animation]
[sound]
time=0
sound=entangle.wav
[/sound]
[frame]
begin=-250
end=0
image="units/elves-wood/shaman-attack2.png"
[/frame]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image="units/elves-wood/shaman-attack2.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="units/elves-wood/shaman-attack2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -66,17 +66,30 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
damage=7
number=2
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/sharpshooter-attack.png"
[/frame]
[sound]
time=-250
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
sound_miss=miss.wav
[/sound]
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/sharpshooter-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -88,6 +101,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
damage=10
number=5
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
@ -110,6 +130,17 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
@ -117,28 +148,61 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
begin=0
end=65
image="units/elves-wood/sharpshooter-bow.png"
sound=arrow-miss.wav
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-445
end=-380
image="units/elves-wood/sharpshooter-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/elves-wood/sharpshooter-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/elves-wood/sharpshooter-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/elves-wood/sharpshooter-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="units/elves-wood/sharpshooter-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Sharpshooter"
gender=female

Some files were not shown because too many files have changed in this diff Show more