swapping necromancer and dark sorcerer step 3

This commit is contained in:
Scott Klempner 2006-02-25 06:28:35 +00:00
parent fd0177837b
commit 0ff86f1609
30 changed files with 106 additions and 104 deletions

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@ -66,7 +66,7 @@ aggression=0.6
#enddef
[side]
type=Necromancer
type=Dark Sorcerer
description=Mal-Sakkat
user_description= _ "Mal-Sakkat"
side=2
@ -86,7 +86,7 @@ aggression=0.6
[side]
race=undead2
type=Necromancer
type=Dark Sorcerer
description=Mal-Talar
user_description= _ "Mal-Talar"
#ifdef EASY

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@ -69,7 +69,7 @@ music="underground.ogg"
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Mal-Bakral
user_description= _ "Mal-Bakral"
side=4

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@ -37,7 +37,7 @@
[side]
race=undead
type=Necromancer
type=Dark Sorcerer
description=Mal-Skraat
user_description= _ "Mal-Skraat"
side=2
@ -71,7 +71,7 @@
[side]
race=undead
type=Necromancer
type=Dark Sorcerer
description=Mal-Kallat
user_description= _ "Mal-Kallat"
side=4
@ -95,7 +95,7 @@
[objectives]
side=1
[objective]
description= _ "Defeat either enemy necromancer"
description= _ "Defeat either enemy dark sorcerer"
condition=win
[/objective]
[objective]
@ -150,7 +150,7 @@
[/message]
[message]
description=Dacyn
message= _ "A good idea. Then, we must kill either of the necromancers. I would prefer to attack the western one, so we can get closer to Wesnoth."
message= _ "A good idea. Then, we must kill either of the dark sorcerers. I would prefer to attack the western one, so we can get closer to Wesnoth."
[/message]
[/event]

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@ -38,7 +38,7 @@
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Mal-Skraat
user_description= _ "Mal-Skraat"
side=2
@ -130,7 +130,7 @@
[/filter]
[message]
description=Dacyn
message= _ "We have defeated this patrol, but we can still turn back! Do we want to go further into these lands now, or do we want to try to turn back and defeat this necromancer?"
message= _ "We have defeated this patrol, but we can still turn back! Do we want to go further into these lands now, or do we want to try to turn back and defeat this dark sorcerer?"
[/message]
[message]
description=Gweddry

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@ -44,7 +44,7 @@
[side]
race=undead
type=Necromancer
type=Dark Sorcerer
description=Mal-Marak
user_description= _ "Mal-Marak"
side=2
@ -56,7 +56,7 @@
[side]
race=undead
type=Necromancer
type=Dark Sorcerer
description=Mal-Galkar
user_description= _ "Mal-Galkar"
recruit=Vampire Bat,Skeleton,Skeleton Archer
@ -101,7 +101,7 @@
[objectives]
side=1
[objective]
description= _ "Escape from the capital by killing one of the two necromancers"
description= _ "Escape from the capital by killing one of the two dark sorcerers"
condition=win
[/objective]
[objective]
@ -132,7 +132,7 @@
[message]
description=Gweddry
message= _ "Perhaps. To retreat, we must kill one of these necromancers that follow us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
message= _ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow us. But, perhaps we can kill this Mal-Ravanal still. I might wish to try."
[/message]
[message]

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@ -52,7 +52,7 @@ next_scenario=Crossing
[side]
race=undead
type=Necromancer
type=Dark Sorcerer
description=Mal-Arnai
user_description= _ "Mal-Arnai"
side=3

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@ -36,7 +36,7 @@ music="wesnoth-2.ogg"
[/side]
[side]
type=Dark Sorcerer
type=Necromancer
description=Mal-un-Karad
user_description= _ "Mal-un-Karad"
side=2

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@ -50,7 +50,7 @@
#enddef
[side]
type=Dark Sorcerer
type=Necromancer
description=Mal-un-Darak
user_description= _ "Mal-un-Darak"
side=2
@ -64,7 +64,7 @@
[/side]
[side]
type=Dark Sorcerer
type=Necromancer
description=Mal-un-Zanrad
user_description= _ "Mal-un-Zanrad"
side=3
@ -78,7 +78,7 @@
[/side]
[side]
type=Dark Sorcerer
type=Necromancer
description=Mal-un-Xadrux
user_description= _ "Mal-un-Xadrux"
side=4

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@ -116,11 +116,11 @@ letter=g
[event]
name=turn 2
{DUEL_UNIT (Dark Sorcerer) 28 2}
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{DUEL_UNIT (Dark Sorcerer) 28 2}
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{DUEL_UNIT (Dark Sorcerer) 28 2}
{DUEL_UNIT (Necromancer) 28 2}
{DUEL_UNIT (Lich) 28 2}
{GRASS 3 19}
{GRASS 28 2}

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@ -56,7 +56,7 @@
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Muff Malal
user_description= _ "Muff Malal"
side=2

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@ -92,7 +92,7 @@
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Muff Jaanal
user_description= _ "Muff Jaanal"
side=3

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@ -3,7 +3,7 @@
[part]
music=wesnoth-1.ogg
story= _ "In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
background=misc/title.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "The Northern host encamped at Galcadar, by the ford of Abez, and the king led his forces to meet them. Splitting his army in two, he led one half while his son, the crown prince Eldred, led the other."
@ -19,7 +19,7 @@
[/part]
[part]
story= _ "In exchange for tribute, the Northern king happily made peace with Eldred, who proclaimed himself king and led his army back to Weldyn."
background=misc/title.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "But Garard's arch-mage, Delfador, had escaped the battle and, riding with haste, reached Weldyn first. He mustered a force of loyalists to fight Eldred and avenge the king's death."
@ -27,7 +27,7 @@
[/part]
[part]
story= _ "Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
background=misc/title.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "And Eldred did indeed meet Delfador face-to-face in battle that day. Sword clashed against staff, as the wise old mage fought the brash young warrior."
@ -39,7 +39,7 @@
[/part]
[part]
story= _ "Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
background=misc/title.png
background=maps/wesnoth.png
[/part]
[part]
story= _ "Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."

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@ -11,10 +11,10 @@
first_scenario=A_New_Chance
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 units/undead-necromancers/adept.png _"Apprentice" _"(easiest)"} +
";*" + {MENU_IMG_TXT units/undead-necromancers/necromancer.png _"Master"} +
";*" + {MENU_IMG_TXT units/undead-necromancers/dark_sorcerer.png _"Master"} +
";" + {MENU_IMG_TXT2 units/undead-necromancers/lich.png (_"Dark Lord") _"(hardest)"}
icon=undead-initiate.png
description= _ "Lead fugitive necromancer Gwiti Ha'atel to mastery of the undead hordes."
description= _ "Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes."
image=portraits/gwiti.png
[/campaign]

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@ -109,7 +109,7 @@
[message]
description=Nagou
image=portraits/core/James_Woo/orc-warlord.png
message= _ "Blast it! However did the elves get a necromancer to march with them?"
message= _ "Blast it! However did the elves get a dark sorcerer to march with them?"
[/message]
[message]
description=Gwiti Ha'atel
@ -203,7 +203,7 @@
[/filter]
[message]
speaker=unit
message= _ "A curse upon that necromancer! Why did he have to come here?!"
message= _ "A curse upon that dark sorcerer! Why did he have to come here?!"
[/message]
[/event]
@ -234,7 +234,7 @@
[/unit]
[message]
description=Advance Scout
message= _ "My lord, your suspicions were correct. There is indeed a necromancer in this part of the country!"
message= _ "My lord, your suspicions were correct. There is indeed a dark sorcerer in this part of the country!"
[/message]
[endlevel]
result=victory

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@ -115,7 +115,7 @@
[/message]
[message]
description=Quirind
message= _ "A necromancer approaches! Can this be the same one that we banished?"
message= _ "A dark sorcerer approaches! Can this be the same one that we banished?"
[/message]
[message]
description=Quirind
@ -207,7 +207,7 @@
[/message]
[message]
description=Lessalin
message= _ "A curse upon that foul necromancer!"
message= _ "A curse upon that foul dark sorcerer!"
[/message]
[endlevel]
result=victory

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@ -11,7 +11,7 @@
[/part]
[part]
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two necromancers."
story= _ "However, not only was this forbidden, but rash as well. The cavalry meant to come as reinforcements instead clashed with the undead legions, and so the battle was lost where it would have been won had it not been for these two dark sorcerers."
background=misc/blank.png
[image]
file=human-cavalier-defend.png

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@ -51,7 +51,7 @@
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Cleon
user_description= _ "Cleon"
#This is the nearest enemy, make him softer.
@ -70,7 +70,7 @@
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Lollyra
user_description= _ "Lollyra"
side=3
@ -95,7 +95,7 @@
[/side]
[side]
type=Necromancer
type=Dark Sorcerer
description=Clurka
user_description= _ "Clurka"
side=4

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@ -53,10 +53,10 @@
type=Dark Adept
#endif
#ifdef MEDIUM
type=Necromancer
type=Dark Sorcerer
#endif
#ifdef HARD
type=Dark Sorcerer
type=Necromancer
#endif
description=Mal A'kai
user_description= _ "Mal A'kai"

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@ -73,7 +73,7 @@
value=6.0
[/target]
[/ai]
recruit=Ghost,Wraith,Shadow,Skeleton,Revenant,Draug,Skeleton Archer,Bone Shooter,Vampire Bat,Blood Bat,Chocobone,Dark Adept,Necromancer
recruit=Ghost,Wraith,Shadow,Skeleton,Revenant,Draug,Skeleton Archer,Bone Shooter,Vampire Bat,Blood Bat,Chocobone,Dark Adept,Dark Sorcerer
[/side]

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@ -185,7 +185,7 @@ next_scenario=2_The_Chase
#else
gold=100
#endif
type=Necromancer
type=Dark Sorcerer
description=The Black Mage
user_description= _ "The Black Mage"
side=2
@ -258,7 +258,7 @@ next_scenario=2_The_Chase
name=turn 10
[message]
description=Arne
message= _ "This is worrying. What's happened to Bjarn? I suppose we must slay the necromancer ourselves."
message= _ "This is worrying. What's happened to Bjarn? I suppose we must slay the dark sorcerer ourselves."
image="arne.png"
[/message]
[/event]

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@ -91,7 +91,7 @@ victory_when_enemies_defeated=no
#ifdef HARD
gold=60
#endif
type=Necromancer
type=Dark Sorcerer
description=Rotharik
user_description= _ "Rotharik"
unrenamable=yes
@ -505,13 +505,13 @@ victory_when_enemies_defeated=no
[/if]
[message]
description=Bjarn
message= _ "The damn Necromancer Rotharik has imprisoned me behind this magical barrier. You must get the key from him to free me. You can only open it with the key."
message= _ "The damn Dark Sorcerer Rotharik has imprisoned me behind this magical barrier. You must get the key from him to free me. You can only open it with the key."
image="bjarn.png"
[/message]
[objectives]
side=1
[objective]
description= _ "Kill the necromancer to get the cellkey"
description= _ "Kill the dark sorcerer to get the cellkey"
condition=win
[/objective]
[objective]

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@ -1,9 +1,9 @@
[multiplayer_side]
id=Alliance of Darkness
name={MENU_IMG_TXT "undead-necromancers/necromancer.png" (_"Alliance of Darkness")}
type=Necromancer
leader=Necromancer,Revenant,Bone Shooter,Deathblade,Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer,Rogue,Bandit,Trapper,Saurian Oracle,Saurian Soothsayer
random_leader=Necromancer,Revenant,Bone Shooter,Deathblade,Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer,Rogue,Bandit,Trapper
name={MENU_IMG_TXT "undead-necromancers/dark_sorcerer.png" (_"Alliance of Darkness")}
type=Dark Sorcerer
leader=Dark Sorcerer,Revenant,Bone Shooter,Deathblade,Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer,Rogue,Bandit,Trapper,Saurian Oracle,Saurian Soothsayer
random_leader=Dark Sorcerer,Revenant,Bone Shooter,Deathblade,Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer,Rogue,Bandit,Trapper
recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul,Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Saurian Skirmisher,Naga Fighter,Thug,Thief,Poacher,Footpad,Saurian Augur
music="wesnoth-5.ogg"
terrain_liked=whHc

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@ -2,9 +2,9 @@
id=Undead
name={MENU_IMG_TXT "undead-necromancers/lich.png" _"Undead"}
type=Lich
leader=Lich,Dark Sorcerer,Draug,Soul Shooter,Necrophage,Deathblade
random_leader=Lich,Dark Sorcerer,Draug,Soul Shooter
recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Necromancer
leader=Lich,Necromancer,Draug,Soul Shooter,Necrophage,Deathblade
random_leader=Lich,Necromancer,Draug,Soul Shooter
recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Dark Sorcerer
music="wesnoth-3.ogg"
terrain_liked=whHc
[ai]

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@ -1,8 +1,8 @@
[multiplayer_side]
id=Undead
name={MENU_IMG_TXT "undead-necromancers/necromancer.png" _"Undead"}
type=Necromancer
leader=Necromancer,Revenant,Deathblade,Bone Shooter,Necrophage
name={MENU_IMG_TXT "undead-necromancers/dark_sorcerer.png" _"Undead"}
type=Dark Sorcerer
leader=Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage
recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
music="wesnoth-3.ogg"
terrain_liked=whHc

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@ -59,7 +59,7 @@ Defeat:
#define WESBOWL_SIDE_DEFS SIDE FACING X
{WESBOWL_SIDE (Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Elvish Marshal,Elvish Champion,Elvish Avenger,Elvish Sharpshooter,Elvish Shyde,Elvish Enchantress) {SIDE} {FACING} {X} (Merman Fighter) (Elvish Fighter) (Elvish Fighter) (Elvish Archer) (Elvish Archer) Mage Mage (Elvish Shaman) (Elvish Shaman) (Elvish Scout) (Elvish Scout)}
{WESBOWL_SIDE (Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer,Orcish Warlord,Troll Warrior) {SIDE} {FACING} {X} (Naga Fighter) (Orcish Grunt) (Orcish Grunt) (Orcish Archer) (Orcish Archer) (Goblin Spearman) (Goblin Spearman) (Troll Whelp) (Troll Whelp) (Wolf Rider) (Wolf Rider)}
{WESBOWL_SIDE (Necromancer,Revenant,Bone Shooter,Lich,Soul Shooter) {SIDE} {FACING} {X} (Vampire Bat) Skeleton Skeleton (Skeleton Archer) (Skeleton Archer) Skeleton Skeleton (Dark Adept) (Dark Adept) Ghost Ghost}
{WESBOWL_SIDE (Dark Sorcerer,Revenant,Bone Shooter,Lich,Soul Shooter) {SIDE} {FACING} {X} (Vampire Bat) Skeleton Skeleton (Skeleton Archer) (Skeleton Archer) Skeleton Skeleton (Dark Adept) (Dark Adept) Ghost Ghost}
{WESBOWL_SIDE (Dwarvish Steelclad,Dwarvish Stalwart,Dwarvish Thunderguard,Rogue,Trapper,Bandit,Dwarvish Lord,Dwarvish Sentinel,Dwarvish Dragonguard,Assassin) {SIDE} {FACING} {X} Poacher (Dwarvish Fighter) (Dwarvish Fighter) (Dwarvish Thunderer) (Dwarvish Thunderer) Footpad Footpad Thief Thief (Gryphon Rider) (Gryphon Rider)}
{WESBOWL_SIDE (Lieutenant,Swordsman,Pikeman,Shock Trooper,Longbowman,White Mage,Red Mage,General,Royal Guard,Halbardier,Iron Mauler,Master Bowman,Mage of Light,Arch Mage,Silver Mage) {SIDE} {FACING} {X} (Naga Fighter) Spearman Spearman Fencer Fencer Horseman Horseman (Heavy Infantryman) (Heavy Infantryman) Cavalryman Cavalryman}
{WESBOWL_SIDE (Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Soothsayer,Saurian Oracle,Drake Flameheart,Inferno Drake) {SIDE} {FACING} {X} (Saurian Augur) (Drake Fighter) (Drake Fighter) (Drake Burner) (Drake Burner) (Saurian Skirmisher) (Saurian Skirmisher) (Drake Clasher) (Drake Clasher) (Drake Glider) (Drake Glider)}

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@ -21,7 +21,7 @@
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
unit_description= _ "Of a necromancer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
unit_description= _ "Of a dark sorcerer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
[death]

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@ -18,7 +18,7 @@
experience=48
level=1
alignment=chaotic
advanceto=Necromancer
advanceto=Dark Sorcerer
cost=16
usage=archer
unit_description= _ "To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

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@ -2,50 +2,43 @@
id=Dark Sorcerer
name= _ "Dark Sorcerer"
race=human
image="units/undead-necromancers/sorcerer.png"
image="units/undead-necromancers/dark_sorcerer.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/sorcerer-defend.png"
image="units/undead-necromancers/dark_sorcerer-defend.png"
[/frame]
[/defend]
flag_rgb=214,247,239,156,181,173,107,123,239,57,66,148
hitpoints=75
flag_rgb=156,206,239,107,123,239,57,66,148
hitpoints=58
movement_type=smallfoot
movement=5
experience=100
level=3
experience=80
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
advanceto=Lich,Necromancer
cost=32
usage=mixed fighter
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it, to the common man. If immortality is truly what it grants, then the transformation to lichdom would seem something to be achieved as soon as possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark sorcerer has been seen who was quite aged, and yet clearly powerful enough to rival a lich.
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, quickly becoming masters of inflicting pain and anguish.
One can only speculate why such a person would delay, or forgo that path entirely. It is surmised that either lichdom falls short of the true immortality it is claimed to be, or that there is a terrible and unspoken price for becoming one.
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.
Special Notes: the ranged attacks of a dark sorcerer are magical, and always have a high chance of hitting an opponent. The staff of a dark sorcerer is marked with the plague, and any foe struck down by it will rise again in unlife."
Special Notes: The ranged attacks of a dark sorcerer are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
icon=attacks/staff-necromantic.png
type=impact
range=melee
damage=6
damage=4
number=3
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
icon=attacks/darkstaff.png
[animation]
[frame]
begin=-100
end=100
image="units/undead-necromancers/sorcerer-staff1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/sorcerer-staff2.png"
image="units/undead-necromancers/dark_sorcerer-attack.png"
[/frame]
[sound]
time=-100
@ -58,21 +51,15 @@ Special Notes: the ranged attacks of a dark sorcerer are magical, and always hav
type=cold
special=magical
range=ranged
damage=15
damage=12
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-400
begin=-300
end=-200
image="units/undead-necromancers/sorcerer-ranged1.png"
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/sorcerer-ranged2.png"
[/frame]
[missile_frame]
begin=-200
end=0

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@ -19,7 +19,7 @@
advanceto=Wraith,Shadow
cost=20
usage=scout
unit_description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
unit_description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite this are entirely horrifying.
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.

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@ -10,33 +10,42 @@
image="units/undead-necromancers/necromancer-defend.png"
[/frame]
[/defend]
flag_rgb=156,206,239,107,123,239,57,66,148
hitpoints=58
flag_rgb=214,247,239,156,181,173,107,123,239,57,66,148
hitpoints=75
movement_type=smallfoot
movement=5
experience=80
level=2
experience=100
level=3
alignment=chaotic
advanceto=Lich,Dark Sorcerer
cost=32
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=mixed fighter
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. This ability, in all aspects, was the first step towards cheating death of its ultimate prize; though not the fulfillment of what they had hoped for, it was a discovery that nonetheless had terrible ramifications. This art alone may have caused humanity's condemnation of what is now known as 'black magic', and has given fear a vast new arsenal.
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
Special Notes: The ranged attacks of a necromancer are magical, and always have a high chance of hitting an opponent."
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=groan.wav
[attack]
name=staff
icon=attacks/staff-necromantic.png
type=impact
range=melee
damage=4
damage=6
number=3
icon=attacks/darkstaff.png
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=100
image="units/undead-necromancers/necromancer-attack.png"
image="units/undead-necromancers/necromancer-staff1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/necromancer-staff2.png"
[/frame]
[sound]
time=-100
@ -49,15 +58,21 @@ Special Notes: The ranged attacks of a necromancer are magical, and always have
type=cold
special=magical
range=ranged
damage=12
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-300
begin=-400
end=-200
image="units/undead-necromancers/necromancer-attack2.png"
image="units/undead-necromancers/necromancer-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/necromancer-ranged2.png"
[/frame]
[missile_frame]
begin=-200
end=0