fixed errors in unit CFGs. switched drakes to new flame sound.

This commit is contained in:
J.W. Bjerk 2006-03-16 01:44:11 +00:00
parent 5a58518b9e
commit a0a4d13dfb
65 changed files with 259 additions and 173 deletions

View file

@ -64,7 +64,7 @@ SVN trunk (1.1.1+svn):
* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
3 gryphon, miss, 2 orc-die, 3 skeleton, 2 troll hit&die, water blast,
wolf hit&die, 4 dark magic, 2 lightning, 12 human hit&die
wolf hit&die, 4 dark magic, 2 lightning, 12 human hit&die, flame hit&miss
* sound added to units:
* death sounds: all drakes, dwarves, orcs & goblins, all humans, monsters,
nagas, saurians, trolls, all skeletons, woses

View file

@ -1,30 +1,30 @@
SSoRWoWWWWWWWWWWWWWWWWsWWWWWWWWWWWW
oRSRo1ooWWWWWWWWWWWWWWssWWWWWuuuWWW
WSRRRRRoWWWWWWWWWWWWWWWWssruuWWWuWW
WWiiRRRWWWWWWiWsWsssWWWWWsWWuuDWuWW
WWWWiRRiWWWisWsWsWWsWWWWWsWWuuuWuWW
WWWWWWRRRisWWWWWWrrsWWWssWWWDuuuuWW
WWWWWWWisRRRWWWWrDWsWsWsWWWWWuuuWWW
WWWuWiiWWWRRRRWWWWWWsWsWWWWWWDuuDWW
WuuWuiWWWWWWRRRRWWWWWuWWWuuruuuuuuW
WuWWWsuruuWWWWrIrMWWuWururWWWWrDuWW
WuWWiWWWWuurruWWJWWJWWWWWWuuWWWWWWW
WurWiWWWuDWWWruWWWMrIrWWWWWuWWWWWMW
WuWWssWWWWWWWuWWWWWWRRRRWWuWuWWrrJW
WuDWWWsiWsiiWiWiWuuuuuRRRRoooRRRrWW
WruuDWWWsWWWsWiWiiusWWWWRRRRRRRWWWW
WruuuurrWWWWsWWWWiisssWWWWRRRWWWWuW
WWuuWWuuDuWuiWWuuiisssWWWWoooWWWuWW
WWDuWuuWuWu\sWWusssssssWWWuWuWWuuWW
WuuououuuWsuuuuWuusWsssWWWuuuWWuWWW
Wuo3oWWuDWsWWWurrrWWWWWuuuuWWWWuuuW
WuoWWWWrWWssWWWWWuWWWWuooouWWWuWuuW
WWrrWDuWWWWWssWWWuWWWWuo2ouWWWuuuDW
WWWWurrWWsWWWssWWWrWWWuuouuWWWuWuuW
WWWWWWWWsssssWWWWWruWWWWuWWWruuuuDW
WWWWWWWWWsWWWWWWWWWWuWWWWWWuuuWWuWW
WWWWWWWWWssWWWWsssWWurrrWuuWWWuWuuW
WWWWWWWWWWsssssWWWsWWWWWuuWDWuuWuDW
oRSRo1ooWWWWWWWWWWWWWWssWWWWW]]uWWW
WSRRRRRoWWWWWWWWWWWWWWWWssE]wWWWu]W
WWSiRRR[WWWWWiWsssssWWWWWsWWw]DWuWW
WWWWiRRiWWWisWsWsWWsWWWWssWW]''Wu]W
WWWWWWRRRisWWWWWWEEsWWWssWWWD''[[]W
WWWWWWWisRRRWWWWEDWsWsWsWWWWWuu[WWW
WWWuWiiWWWRRRRWWWWWWsWsWWWWWWDuuD]W
Wuu[uicWWWWWRRRRWWWWWuWWWuuEuuuu]wW
WuWWWcuEuuWWWWRER[WX[WuEuEWWWWED]WW
W'WWiWWWWuuEEuWW[XX[WWWWWWuuWWWWWWW
WuEWiWWW]DWWWruWWW[EEEWWWWWuWWWWW[W
WuWWssWWWWWWW'WWWWWWRRRRWWuWuWWEE[W
W[DWWWsiWsiiWi[iWuu''uRRRRoooRRREWW
WE['DWWWsWWWsWiWiiucWWWWRRRRRRRWWWW
WE'''uEEWWWWsWWWWiisssWWWWRRRWWWWuW
WWuuWWuuDRWRiWWuuiisssWWWWoooWWWuWW
WWDuWuu[uWR\sWW'ucssssWWWWuWuWWuuWW
WuuououuuWcRRuu[uucWsWWWWWuuuWWuWWW
Wuo3oWWuDWsWWWuEEEWWWWWRuuuWWWWuu]W
WuoWWWWEWWssWWWWWuWWWWRoooRWWWuWuuW
WWEEWDuWWWWWssWWWuWWWWuo2oRWWWuuuDW
WW]w]]EWWsWW[ssWWWE[WWuRou'WWWuWuuW
WW]W]WWWsssssWWWWWEuWWWWRWWWEEuuuDW
WWWWWWWWWsWWWWWWWWW[uWWWWWWuEuWWuWW
WWWWWWWWWssWWWWsssWWuEEEWuuWWWuWuuW
WWWWWWWWWssssssWWWsWWWWWuu[DWuuWuDW
WWWWWWWWWWWWWWWWWWsWWWWWWWuuuuWuuWW
WWWWWWWWWWWWWWWWWWssssWWWWuDuuuWWWW
WWWWWWWWWWWWWWWWWWWWWsWWWWuWuWuWWWW

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@ -6,6 +6,7 @@
next_scenario=2_Proven_By_The_Sword
[music]
name=gameplay01.ogg
ms_before=500
[/music]
[music]
name=gameplay02.ogg

View file

@ -6,6 +6,7 @@
next_scenario=3_A_Desperate_Errand
[music]
name=gameplay03.ogg
ms_before=500
[/music]
[music]
name=wesnoth-2.ogg

View file

@ -6,6 +6,7 @@
next_scenario=4_Vale_of_Tears
[music]
name=wesnoth-1.ogg
ms_before=500
[/music]
[music]
name=wesnoth-2.ogg

View file

@ -6,6 +6,7 @@
next_scenario=5_Choice_In_The_Fog
[music]
name=wesnoth-1.ogg
ms_before=500
[/music]
[music]
name=gameplay01.ogg

View file

@ -6,6 +6,7 @@
next_scenario=6a_Tidings_Good_And_Ill
[music]
name=underground.ogg
ms_before=500
[/music]
# music changes when bandits are encountered

View file

@ -6,6 +6,7 @@
next_scenario=7a_Into_The_Depths
[music]
name=gameplay03.ogg
ms_before=500
[/music]
[music]
name=wesnoth-2.ogg

View file

@ -6,6 +6,7 @@
next_scenario=7b_Pebbles_In_The_Flood
[music]
name=wesnoth-1.ogg
ms_before=500
[/music]
[music]
name=wesnoth-5.ogg

View file

@ -6,6 +6,7 @@
next_scenario=8a_Vengeance
[music]
name=underground.ogg
ms_before=500
[/music]
[music]
name=wgameplay01.ogg

View file

@ -6,6 +6,7 @@
next_scenario=8b_The_Tides_of_War
[music]
name=main_menu.ogg
ms_before=500
[/music]
{SG_MAP Pebbles_In_The_Flood}

View file

@ -6,6 +6,7 @@
next_scenario=9a_Elf_Epilogue
[music]
name=main_menu.ogg
ms_before=500
[/music]
[music]
name=gameplay01.ogg

View file

@ -6,6 +6,7 @@
next_scenario=9b_Bandit_Epilogue
[music]
name=main_menu_new.ogg
ms_before=500
[/music]
[music]
name=gameplay03.ogg

View file

@ -30,8 +30,8 @@
cost=47
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -148,7 +148,7 @@
halo_x,halo_y=10,-2
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -29,8 +29,8 @@
cost=21
usage=archer
unit_description= _ "Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -137,7 +137,7 @@
image="units/drakes/burner-attack-ranged2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=13,-6
sound=fire.wav
sound=flame-big.ogg
[/frame]
[/animation]
[/attack]

View file

@ -3,14 +3,8 @@
name= _ "Drake Clasher"
race=drake
image="units/drakes/clasher.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/clasher-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/clasher-flying.png"
image_moving="units/drakes/clasher-flying.png"
hitpoints=43
movement_type=drakefoot
movement=5
@ -25,8 +19,8 @@
unit_description= _ "A Drake Clasher is incapable of both flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -113,11 +107,30 @@ They are, in fact, the Judicators of the Drake Hierarchy, and though their armam
number=4
icon=attacks/spear.png
[animation]
hit=yes
[frame]
begin=-200
end=-50
image="units/drakes/clasher-attack-spear.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-50
image="units/drakes/clasher-attack-spear.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/drakes/clasher-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -18,8 +18,8 @@
usage=fighter
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0

View file

@ -3,20 +3,7 @@
name= _ "Drake Fighter"
race=drake
image="units/drakes/fighter.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/fighter-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/fighter-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=39
movement_type=drakefly
@ -29,8 +16,9 @@
cost=17
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -137,6 +125,7 @@
damage=3
number=3
[animation]
hits=yes
[missile_frame]
begin=-150
end=0
@ -157,8 +146,48 @@
image="units/drakes/fighter-attack-fire2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,0
sound=fire.wav
sound=flame-big.ogg
[/frame]
[/animation]
[animation]
hits=no
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/drakes/fighter-attack-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/fighter-attack-fire2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,0
sound=flame-big-miss.ogg
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/drakes/fighter-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/fighter-flying.png"
[/frame]
[/movement_anim]
[/unit]

View file

@ -29,8 +29,8 @@
cost=35
usage=archer
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[resistance]
fire=40
[/resistance]
@ -120,7 +120,7 @@
halo_x,halo_y=12,-2
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-175
end=-174
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -36,8 +36,8 @@
unit_description= _ "It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.
Special Notes: the leadership of a Flameheart enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -144,7 +144,7 @@ Special Notes: the leadership of a Flameheart enables friendly units next to it
halo_x,halo_y=12,-8
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -35,8 +35,8 @@
unit_description= _ "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.
Special Notes: the leadership of a Flare enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -148,7 +148,7 @@ Special Notes: the leadership of a Flare enables friendly units next to it to de
halo_x,halo_y=8,0
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -23,8 +23,8 @@
usage=fighter
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0

View file

@ -31,8 +31,8 @@
# remove reference to marksman for now
# unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover."
unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
get_hit_sound=drake-hit.wav
die_sound=drake-die.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -107,7 +107,7 @@
begin=-50
end=100
image="units/drakes/glider-attack-close2.png"
sound=sword-swish.wav
sound=pistol.wav
[/frame]
[/animation]
[/attack]
@ -119,6 +119,7 @@
damage=3
number=3
[animation]
hit=yes
[missile_frame]
begin=-100
end=0
@ -134,7 +135,39 @@
halo_x,halo_y=14,-3
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
image="units/drakes/glider-ranged-attack.png"
[/frame]
[frame]
begin=-99
end=-50
image="units/drakes/glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/drakes/glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
sound=flame-big-miss.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -30,8 +30,8 @@
cost=40
usage=scout
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
get_hit_sound=drake-hit.wav
die_sound= drake-burn.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -126,7 +126,7 @@
begin=-100
end=150
image="units/drakes/hurricane-attack-ranged-fire2.png"
sound=fire.wav
sound=flame-big.ogg
[/frame]
[/animation]
[/attack]

View file

@ -30,8 +30,8 @@
cost=51
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[resistance]
fire=20
[/resistance]
@ -121,7 +121,7 @@
halo_x,halo_y=16,-6
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-200
end=-199
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -31,8 +31,8 @@
# remove reference to marksman for now
# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[resistance]
fire=50
pierce=120
@ -124,7 +124,7 @@
halo_x,halo_y=14,-3
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -23,8 +23,8 @@
usage=fighter
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0

View file

@ -24,8 +24,8 @@
usage=fighter
profile=portraits/core/Alex_Jarocha-Ernst/drake-clasher.png
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[resistance]
pierce=80
[/resistance]

View file

@ -29,8 +29,8 @@
cost=30
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
get_hit_sound=drake-hit.wav
die_sound=drake-burn.wav
get_hit_sound=drake-hit.ogg
die_sound=drake-die.ogg
[death]
[frame]
begin=0
@ -127,7 +127,7 @@
halo_x,halo_y=10,-2
[/frame]
[frame]
sound=fire.wav
sound=flame-big.ogg
begin=-100
end=-99
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png

View file

@ -35,7 +35,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
damage=7
number=4
[animation]
hit=yes
hits=yes
[frame]
begin=-250
end=-100
@ -50,7 +50,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-250
end=-100

View file

@ -38,7 +38,7 @@ This combination of incredible mobility and potent combat strength is one of the
damage=7
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-100
@ -53,7 +53,7 @@ This combination of incredible mobility and potent combat strength is one of the
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-100

View file

@ -34,7 +34,7 @@
damage=4
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-100
@ -49,7 +49,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-100

View file

@ -27,7 +27,7 @@
damage=10
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -41,7 +41,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50

View file

@ -28,7 +28,7 @@
damage=15
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -42,7 +42,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50

View file

@ -27,7 +27,7 @@
damage=12
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-150
end=100
@ -36,7 +36,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-150
end=100

View file

@ -30,7 +30,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
damage=12
number=4
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -45,7 +45,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50
@ -68,7 +68,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
damage=17
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -83,7 +83,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50

View file

@ -30,7 +30,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
damage=8
number=4
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -45,7 +45,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50
@ -69,7 +69,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
damage=14
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -84,7 +84,7 @@ Special Notes: the Knight's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50

View file

@ -31,7 +31,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
damage=12
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-150
end=-100
@ -46,7 +46,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-150
end=-100

View file

@ -36,7 +36,7 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
damage=8
number=5
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-50
@ -51,7 +51,7 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-50
@ -74,7 +74,7 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
damage=15
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-250
end=-50
@ -89,7 +89,7 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-250
end=-50

View file

@ -30,7 +30,7 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
damage=9
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=-100
@ -45,7 +45,7 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=-100

View file

@ -39,7 +39,7 @@
damage=6
number=2
[animation]
hit=yes
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
@ -48,7 +48,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
sound=miss.wav
begin=-250

View file

@ -24,7 +24,7 @@
damage=10
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-175
end=-100
@ -38,7 +38,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-175
end=-100

View file

@ -24,7 +24,7 @@
damage=5
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-200
end=0
@ -33,7 +33,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-200
end=0

View file

@ -34,7 +34,7 @@
damage=7
number=3
[animation]
hit=yes
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
@ -47,7 +47,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
sound=miss.wav
begin=-250

View file

@ -34,7 +34,7 @@
damage=9
number=3
[animation]
hit=yes
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
@ -47,7 +47,7 @@
[/frame]
[animation]
[/animation]
hit=no
hits=no
[frame]
sound=miss.wav
begin=-250

View file

@ -36,7 +36,7 @@
damage=10
number=4
[animation]
hit=yes
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
@ -54,7 +54,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
sound=miss.wav
begin=-250

View file

@ -36,7 +36,7 @@
number=4
icon=attacks/spear.png
[animation]
hit=yes
hits=yes
[frame]
begin=-150
end=-100
@ -55,7 +55,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-150
end=-100

View file

@ -36,7 +36,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
damage=18
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -45,7 +45,7 @@ Special Notes: Trolls possess the regeneration ability, which heals them as thou
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100

View file

@ -75,7 +75,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
number=5
icon=attacks/dark-missile.png
[animation]
hit=yes
hits=yes
[missile_frame]
begin=-200
end=0
@ -100,7 +100,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
[/frame]
[/animation]
[animation]
hit=no
hits=no
[missile_frame]
begin=-200
end=0

View file

@ -38,7 +38,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
number=2
icon=attacks/dark-missile.png
[animation]
hit=yes
hits=yes
[missile_frame]
begin=-200
end=0
@ -98,7 +98,7 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
[/frame]
[/animation]
[animation]
hit=no
hits=no
[missile_frame]
begin=-200
end=0

View file

@ -62,7 +62,7 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
number=2
icon=attacks/dark-missile.png
[animation]
hit=yes
hits=yes
[missile_frame]
begin=-200
end=0
@ -82,7 +82,7 @@ Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always hav
[/frame]
[/animation]
[animation]
hit=no
hits=no
[missile_frame]
begin=-200
end=0

View file

@ -56,7 +56,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
number=3
icon=attacks/dark-missile.png
[animation]
hit=yes
hits=yes
[missile_frame]
begin=-200
end=0
@ -76,7 +76,7 @@ Special Notes: The ranged attacks of a lich are magical, and always have a high
[/frame]
[/animation]
[animation]
hit=no
hits=no
[missile_frame]
begin=-200
end=0

View file

@ -39,7 +39,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=-100
@ -53,7 +53,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=-100
@ -76,7 +76,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
number=2
icon=attacks/dark-missile.png
[animation]
hit=yes
hits=yes
[missile_frame]
begin=-200
end=0
@ -96,7 +96,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
[/frame]
[/animation]
[animation]
hit=no
hits=no
[missile_frame]
begin=-200
end=0

View file

@ -45,7 +45,7 @@
damage=6
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -54,7 +54,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100

View file

@ -42,7 +42,7 @@
number=4
icon=attacks/battleaxe.png
[animation]
hit=yes
hits=yes
[frame]
sound=sword-swish.wav
begin=-100
@ -51,7 +51,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
sound=miss.wav
begin=-100

View file

@ -45,7 +45,7 @@
damage=8
number=5
[animation]
hit=yes
hits=yes
[frame]
begin=-400
end=-250
@ -64,7 +64,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-400
end=-250

View file

@ -46,7 +46,7 @@
damage=12
number=4
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=0
@ -60,7 +60,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=0

View file

@ -43,7 +43,7 @@
damage=8
number=4
[animation]
hit=yes
hits=yes
[frame]
sound=sword-swish.wav
begin=-100
@ -52,7 +52,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
sound=miss.wav
begin=-100

View file

@ -35,7 +35,7 @@
damage=8
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -44,7 +44,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100

View file

@ -49,7 +49,7 @@
damage=7
number=3
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=0
@ -63,7 +63,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=0

View file

@ -39,7 +39,7 @@
damage=3
number=2
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -48,7 +48,7 @@
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100

View file

@ -65,7 +65,7 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
number=3
special=backstab
[animation]
hit=yes
hits=yes
[frame]
begin=-150
end=0
@ -79,7 +79,7 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-150
end=0

View file

@ -39,7 +39,7 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
number=3
special=backstab
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -48,7 +48,7 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100

View file

@ -51,7 +51,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
number=4
special=drain
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -60,7 +60,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100

View file

@ -29,7 +29,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
number=4
special=drain
[animation]
hit=yes
hits=yes
[frame]
begin=-100
end=100
@ -38,7 +38,7 @@ Special Notes: a strike from their blade will drain life from the victim, to ren
[/frame]
[/animation]
[animation]
hit=no
hits=no
[frame]
begin=-100
end=100