httt improvements: story, dots, music, etc.

This commit is contained in:
Scott Klempner 2006-03-02 21:43:50 +00:00
parent e6c19b1964
commit f86341b30e
11 changed files with 120 additions and 59 deletions

View file

@ -46,7 +46,7 @@
[/part]
[part]
story= _ "The mermen finally saved Konrad from the sea, but were unable to get him back to the ship. With great effort though, they reached a nearby island..."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -36,17 +36,17 @@
[story]
[part]
story= _ "Konrad, Delfador, and Kalenz swiftly rode east through the wilderlands of Wesnoth."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "The queen's agents were still scouring the coastal regions, for news of Elensefar's rescue had not yet reached her."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Small as it was, Konrad's army avoided the notice of hostile eyes in the sparsely populated western countryside. However, their luck did not hold."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Mountain_Pass
next_scenario=The_Dwarven_Doors
[event]
name=prestart
@ -47,12 +47,12 @@
[story]
[part]
story= _ "Across the river were lands few humans had ever visited. The occasional distant peal of orcish drums made the abundant pine forests nestled in rolling foothills both breathtaking and ominous."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Swirling, snow-laden winds tore at Konrad's army, signaling the final exit of autumn and the onset of what would be a harsh winter."
background="maps/wesnoth-bw.jpg"
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -42,17 +42,17 @@
[story]
[part]
story= _ "The last dwarvish settlement far behind them, the party descended into the deepest of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the upper passages was still and tomblike."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Stepping through a low corridor, Konrad and Delfador emerged from the mazelike catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -11,12 +11,12 @@ scenario_generation=cave
[story]
[part]
story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, and ready to be relieved of its century-old burden..."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -19,17 +19,17 @@
[story]
[part]
story= _ "The Scepter, initially dulled from decades of dust and debris, began to glow from the ruby's inner fire. Dwarvish runes on the golden handle started to gently pulsate blue. The heat and light were comforting in the pitch black."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "An early encounter with the Scepter in the hands of its new owners left several trolls as smoking husks. Sensing the awakening of a powerful magic, the dwellers of the deep quickly scattered and remained out of sight."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard's normally inscrutable face. Finally, fresh air greeted the party..."
#background="maps/wesnoth-bw.jpg"
#background="maps/wesnoth.png"
show_title=no
[/part]
[/story]

View file

@ -31,7 +31,7 @@ fffffffffffffcffffff"
name="elf-land.ogg"
[/music]
next_scenario=valley_statue
next_scenario=return_to_wesnoth
{BIGMAP_ELVEN_COUNCIL}
@ -278,18 +278,6 @@ fffffffffffffcffffff"
description=Parandra
message= _ "Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey."
[/message]
[message]
speaker=narrator
message= _ "After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps."
[/message]
[message]
speaker=narrator
message= _ "He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army - his war. The weight of that thought bore on him."
[/message]
[message]
speaker=narrator
message= _ "Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed."
[/message]
[endlevel]
result=continue
[/endlevel]

View file

@ -47,6 +47,41 @@
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[story]
[part]
music=elf-land.ogg
story= _ "After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps."
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army - his war. The weight of that thought bore on him."
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
music=wesnoth-5.ogg
story= _ "Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. He shouted orders to depart and was ardently obeyed."
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Kalenz's champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation."
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "Konrad's small band of elves had grown to a massive army. The occasional hermit mage knew better than to interfere with its progress, and soon the plains of Northeastern Wesnoth lay before them. After spending the greater part of a year in remote, dangerous wastes, Konrad's heart leapt at the thought his journey was almost over."
background="maps/wesnoth.png"
show_title=no
[/part]
[part]
story= _ "After spending the greater part of a year in remote, dangerous wastes, Konrad's heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home."
background="maps/wesnoth.png"
show_title=no
[/part]
[/story]
{BIGMAP_RETURN_TO_WESNOTH}
[side]

View file

@ -4,7 +4,7 @@
name= _ "Test of the Clan"
map_data="{campaigns/Heir_To_The_Throne/maps/Home_Clan}"
[music]
name="wesnoth-1.ogg"
name="wesnoth-5.ogg"
[/music]
{TURNS 53 50 47}
@ -225,6 +225,10 @@
description=Sir Alric
message= _ "There is no turning back for you now. This is a fight to the death!"
[/message]
[music]
name="gameplay03.ogg"
immediate=yes
[/music]
[/event]
[event]
@ -336,7 +340,7 @@
[message]
description=Sir Alric
message= _ "A humiliating defeat, yet you are no match for the might of the clan!"
message= _ "A humiliating defeat, yet you are no match for the might of the Clan!"
[/message]
[/event]
@ -373,20 +377,25 @@
role=clanboss
message= _ "We will serve you, my lord. You will make a worthy king."
[/message]
[message]
speaker=narrator
message= _ "You may now recruit the legendary riders of the Clans!"
message= _ "The mighty riders of the easten plains, the Knights of the Clans, are now yours to command!"
[/message]
[allow_recruit]
type=Knight
[/allow_recruit]
[message]
description=Li'sar
message= _ "I think you are mistaken! You will help me be queen."
[/message]
[message]
role=clanboss
message= _ "Who then is your leader? Who do we serve?"
[/message]
[message]
description=Delfador
message= _ "You will serve us. You will protect our flanks while we make way straight for the queen. With you on either flank, we can surely overcome her."
@ -407,9 +416,6 @@
description=Delfador
message= _ "We should not speak of it now. Instead come with me, Konrad and Li'sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk."
[/message]
[allow_recruit]
type=Knight
[/allow_recruit]
[endlevel]
result=victory
bonus=yes
@ -448,7 +454,7 @@
[then]
[message]
description=Delfador
message= _ "We are routing their forces! Let's see if the Clan has had enough. Their help in guarding our flanks would be invaluable."
message= _ "We are routing their forces! Let's see if the Clan has had enough. Their help in guarding our flanks will be invaluable."
[/message]
{BONUS_VICTORY}
[/then]

View file

@ -50,9 +50,7 @@
[story]
[part]
[music]
name=main_menu.ogg
[/music]
music =main_menu.ogg
story= _ "Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men."
background=story/arrival_of_the_heir.png
[/part]
@ -77,7 +75,7 @@
background=story/arrival_of_the_heir.png
[/part]
[part]
story= _ "After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No-one would ever have to know. And no-one did know for certain, until now."
story= _ "After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now."
background=story/arrival_of_the_heir.png
[/part]
[part]
@ -262,6 +260,10 @@
description=Delfador
message= _ "And so passes Asheviere, the dark queen of Wesnoth."
[/message]
[music]
name="main_menu_new.ogg"
immediate=yes
[/music]
[message]
description=Konrad
message= _ "We have won at last! Li'sar! You will be queen!"

View file

@ -229,6 +229,13 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 293 176}
{DOT 298 161}
{DOT 308 152}
{DOT 319 144}
{DOT 331 135}
{DOT 332 124}
{DOT 327 116}
{DOT 330 106}
{DOT 335 98}
@ -386,10 +393,32 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 526 224}
{DOT 509 236}
{DOT 492 248}
{CROSS 468 255}
{DOT 977 163}
{DOT 989 179}
{DOT 990 205}
{DOT 987 227}
{DOT 970 247}
{DOT 948 262}
{DOT 920 266}
{DOT 900 280}
{DOT 891 304}
{DOT 872 328}
{DOT 848 352}
{DOT 821 369}
{DOT 792 386}
{CROSS 760 400}
# {DOT 581 124}
# {DOT 570 141}
# {DOT 559 156}
# {DOT 544 168}
# {DOT 535 184}
# {DOT 531 204}
# {DOT 526 224}
# {DOT 509 236}
# {DOT 492 248}
# {CROSS 468 255}
[/part]
[/story]
#enddef
@ -399,29 +428,30 @@
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 473 259}
{DOT 458 273}
{DOT 452 291}
{DOT 459 309}
{DOT 469 327}
{CROSS 465 342}
{DOT 752 437}
{DOT 761 464}
{DOT 755 495}
{DOT 747 521}
{DOT 742 551}
{DOT 745 580}
{DOT 749 608}
{CROSS 737 633}
[/part]
[/story]
#enddef
#XXX This one is only a placeholder for now
#define BIGMAP_BATTLE_FOR_WESNOTH
[story]
[part]
background=maps/wesnoth.png
show_title=yes
{DOT 470 346}
{DOT 447 347}
{DOT 426 346}
{DOT 404 343}
{DOT 382 345} #<-- If there is level inserted for a battle at the river before the final battle, this can become {CROSS 377 341} and the next cross will be by itself for the real final battle
{CROSS 356 337}
{DOT 730 628}
{DOT 710 616}
{DOT 693 597}
{DOT 670 585}
{DOT 646 574}
{DOT 622 559}
{CROSS 591 544}
[/part]
[/story]
#enddef