sound enhancements to various units,

...especially elves and horsemen, includeing campaign specific units.
This commit is contained in:
J.W. Bjerk 2006-03-08 14:24:05 +00:00
parent 5ccc354999
commit 1b3bdc24e1
29 changed files with 766 additions and 728 deletions

View file

@ -3,6 +3,97 @@
name= _ "Horse Lord"
race=human
image="owaec-lord.png"
hitpoints=64
movement_type=mounted
movement=7
experience=
level=3
alignment=lawful
advanceto=
undead_variation=mounted
cost=50
usage=fighter
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-sword.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-sword.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=morning star
type=impact
range=melee
damage=16
number=2
icon=attacks/morning_star.png
[animation]
hit=yes
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-morningstar.png"
sound=mace.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-morningstar.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
@ -17,58 +108,4 @@
image="owaec-lord-defend.png"
[/frame]
[/defend]
hitpoints=64
movement_type=mounted
movement=7
experience=
level=3
alignment=lawful
advanceto=
undead_variation=mounted
cost=50
usage=fighter
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
icon=attacks/human-greatsword.png
range=melee
damage=12
number=3
[animation]
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-sword.png"
[/frame]
[/animation]
[/attack]
[attack]
name=morning star
type=impact
range=melee
damage=16
number=2
icon=attacks/morning_star.png
[animation]
[frame]
begin=-200
end=-100
image="owaec-lord-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="owaec-lord-attack-morningstar.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -3,22 +3,7 @@
name= _ "Elvish High Lord"
race=elf
image="elvish-high-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-high-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-high-lord-ranged-defend.png"
[/frame]
[/defend]
profile=portraits/kalenz.png
hitpoints=63
movement_type=woodland
@ -32,6 +17,8 @@
usage=fighter
unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -39,19 +26,24 @@
damage=10
number=4
[animation]
hit=yes
[frame]
begin=-150
end=-75
image="elvish-high-lord-attack-sword-1.png"
[/frame]
[frame]
sound=sword-swish.wav
begin=-75
end=-74
end=-50
image="elvish-high-lord-attack-sword-1.png"
[/frame]
[frame]
begin=-74
begin=-50
end=50
image="elvish-high-lord-attack-sword-2.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-150
sound=miss.wav
end=-50
image="elvish-high-lord-attack-sword-1.png"
[/frame]
@ -103,4 +95,21 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-high-lord-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-high-lord-ranged-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,23 +3,7 @@
name= _ "Elvish Lord"
race=elf
image="elvish-lord.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-lord-defend.png"
[/frame]
[/defend]
image_long="elvish-lord-ranged-defend.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-lord-ranged-defend.png"
[/frame]
[/defend]
profile=portraits/kalenz.png
hitpoints=51
movement_type=woodland
@ -32,6 +16,8 @@
usage=fighter
unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -39,12 +25,18 @@
damage=8
number=4
[animation]
hit=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
begin=-100
end=100
image="elvish-lord-melee.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
sound=miss.wav
begin=-100
end=100
image="elvish-lord-melee.png"
@ -92,4 +84,22 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="elvish-lord-defend.png"
[/frame]
[/defend]
image_long="elvish-lord-ranged-defend.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="elvish-lord-ranged-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,13 +3,7 @@
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
@ -22,6 +16,8 @@
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
icon=attacks/human-sword.png
@ -30,6 +26,7 @@
damage=6
number=3
[animation]
hit=yes
[frame]
begin=-250
end=-100
@ -42,20 +39,37 @@
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
sound=miss.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
[variation]
variation_name=scepter
id=Fighter
name= _ "Fighter"
race=human
image="konrad-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
profile=portraits/konrad.png
hitpoints=32
movement_type=smallfoot
@ -68,6 +82,7 @@
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -75,6 +90,7 @@
damage=6
number=3
[animation]
hit=yes
[frame]
begin=-250
end=-100
@ -87,6 +103,20 @@
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-250
end=-100
image="konrad-fighter.png"
sound=miss.wav
[/frame]
[frame]
begin=-100
end=50
image=""konrad-fighter-attack.png""
[/frame]
[/animation]
[/attack]
[attack]
name=scepter of fire
@ -111,5 +141,13 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="konrad-fighter-defend.png"
[/frame]
[/defend]
[/variation]
[/unit]

View file

@ -5,22 +5,7 @@
gender=male,female
image="units/elves-wood/archer.png"
image_long="units/elves-wood/archer-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
movement=6
@ -34,28 +19,7 @@
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
@ -67,10 +31,6 @@
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/archer-attack.png"
[/frame]
@ -80,10 +40,6 @@
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/archer-attack.png"
[/frame]
@ -122,11 +78,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/archer-attack3.png"
[/frame]
@ -163,11 +114,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/archer-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/archer-attack3.png"
[/frame]
@ -179,21 +125,54 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/archer-bow-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=100
image="units/elves-wood/archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/archer-die4.png"
[/frame]
[/death]
[female]
name= _ "female^Elvish Archer"
gender=female
image="units/elves-wood/archer+female.png"
[defend]
[frame]
image="units/elves-wood/archer+female-defend.png"
[/frame]
[/defend]
[defend]
[frame]
image="units/elves-wood/archer+female-bow-defend.png"
[/frame]
[/defend]
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[death]
[frame]
image="units/elves-wood/archer_female-die1.png"
@ -228,5 +207,16 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
image="units/elves-wood/archer+female-defend.png"
[/frame]
[/defend]
[defend]
[frame]
image="units/elves-wood/archer+female-bow-defend.png"
[/frame]
[/defend]
[/female]
[/unit]

View file

@ -5,22 +5,7 @@
gender=male,female
image="units/elves-wood/avenger.png"
image_long="units/elves-wood/avenger-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/avenger-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=60
movement_type=woodland
@ -84,10 +69,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/avenger-attack.png"
@ -97,10 +78,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/avenger-attack.png"
@ -145,11 +122,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/avenger-attack3.png"
[/frame]
@ -191,11 +163,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/avenger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/avenger-attack3.png"
[/frame]
@ -207,6 +174,24 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/avenger-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Avenger"
gender=female
@ -222,6 +207,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
[/frame]
[/defend]
get_hit_sound=female-strong-hit.wav
die_sound=female-strong-hit.wav
[death]
[frame]
image="units/elves-wood/avenger-die1.png"

View file

@ -50,10 +50,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/captain-attack.png"
@ -63,10 +59,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/captain-attack.png"
@ -111,11 +103,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
@ -157,11 +144,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/captain-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/captain-bow-attack3.png"
[/frame]

View file

@ -3,23 +3,7 @@
name= _ "Elvish Champion"
race=elf
image="units/elves-wood/champion.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/champion-defend.png"
[/frame]
[/defend]
image_long="units/elves-wood/champion-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/champion-bow-defend.png"
[/frame]
[/defend]
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=70
movement_type=woodland
@ -33,7 +17,8 @@
cost=55
usage=fighter
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
get_hit_sound=groan.wav
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
@ -44,10 +29,6 @@
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/champion-attack.png"
@ -57,16 +38,13 @@
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/champion-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -105,11 +83,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
@ -151,11 +124,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/champion-bow-attack3.png"
[/frame]
@ -167,4 +135,22 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/champion-defend.png"
[/frame]
[/defend]
image_long="units/elves-wood/champion-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/champion-bow-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,13 +4,7 @@
race=elf
gender=female
image="units/elves-wood/druid.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/druid-defend.png"
[/frame]
[/defend]
image_healing="units/elves-wood/druid-healing.png"
image_halo_healing="units/elves-wood/druid-healing1.png:90,units/elves-wood/druid-healing2.png:90,units/elves-wood/druid-healing3.png:90,units/elves-wood/druid-healing4.png:90,units/elves-wood/druid-healing5.png:90,units/elves-wood/druid-healing6.png:90,units/elves-wood/druid-healing7.png:90,units/elves-wood/druid-healing8.png:90"
hitpoints=36
@ -58,6 +52,7 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
@ -109,11 +104,6 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
begin=-149
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
@ -134,14 +124,17 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
[frame]
sound=dart.wav
begin=-150
end=-149
image="units/elves-wood/druid-ranged.png"
[/frame]
[frame]
begin=-149
end=0
image="units/elves-wood/druid-ranged.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/druid-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,22 +4,7 @@
race=elf
gender=female
image="units/elves-wood/enchantress.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/enchantress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/enchantress-ranged-defend.png"
[/frame]
[/defend]
hitpoints=50
movement_type=woodland
[resistance]
@ -34,6 +19,8 @@
usage=mixed fighter
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -147,22 +134,13 @@
[/frame]
[frame]
begin=-30
end=0
image="units/elves-wood/enchantress-entangle7.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="units/elves-wood/enchantress-entangle7.png"
[/frame]
[frame]
begin=1
end=40
image="units/elves-wood/enchantress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
@ -217,4 +195,22 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/enchantress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/enchantress-ranged-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,22 +4,7 @@
race=elf
image="units/elves-wood/fighter.png"
image_long="units/elves-wood/fighter-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/fighter-bow-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=34
movement_type=woodland
@ -33,6 +18,8 @@
usage=fighter
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -43,10 +30,6 @@
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/fighter-attack.png"
@ -56,16 +39,13 @@
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/fighter-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -103,17 +83,7 @@
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
@ -152,19 +122,9 @@
end=-130
image="units/elves-wood/fighter-bow-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
[frame]
begin=-99
begin=-130
end=0
image="units/elves-wood/fighter-bow-attack4.png"
[/frame]
@ -218,4 +178,21 @@
image="units/elves-wood/fighter-move8.png"
[/frame]
[/movement_anim]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/fighter-bow-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,22 +4,7 @@
race=elf
image="units/elves-wood/hero.png"
image_long="units/elves-wood/hero-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/hero-bow-defend.png"
[/frame]
[/defend]
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=51
movement_type=woodland
@ -33,6 +18,8 @@
usage=fighter
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=sword
type=blade
@ -43,10 +30,6 @@
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/hero-attack.png"
@ -56,16 +39,13 @@
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/hero-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -104,11 +84,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
@ -150,11 +125,6 @@
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/hero-bow-attack3.png"
[/frame]
@ -166,4 +136,21 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/hero-bow-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -5,22 +5,7 @@
gender=male,female
image="units/elves-wood/marksman.png"
image_long="units/elves-wood/marksman-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/marksman-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=37
movement_type=woodland
@ -38,6 +23,8 @@ This prodigious skill does come with one cost, that being a lack of practice wit
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
@ -70,10 +57,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marksman-attack.png"
@ -83,10 +66,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marksman-attack.png"
@ -137,11 +116,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marksman-attack4.png"
[/frame]
@ -188,11 +162,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marksman-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marksman-attack4.png"
[/frame]
@ -204,6 +173,24 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/marksman-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Marksman"
gender=female

View file

@ -4,22 +4,7 @@
race=elf
image="units/elves-wood/marshal.png"
image_long="units/elves-wood/marshal-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/marshal-bow-defend.png"
[/frame]
[/defend]
image_leading="units/elves-wood/marshal-leading.png"
flag_rgb=16,24,57,24,57,115,49,99,181,115,173,231,181,222,255
hitpoints=62
@ -39,7 +24,9 @@
unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan.wav
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
type=blade
@ -50,10 +37,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marshal-attack.png"
@ -63,16 +46,13 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/marshal-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -112,11 +92,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marshal-attack3.png"
[/frame]
@ -158,11 +133,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/marshal-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/marshal-attack3.png"
[/frame]
@ -174,4 +144,21 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/marshal-bow-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,21 +3,7 @@
name= _ "Elvish Outrider"
race=elf
image="units/elves-wood/outrider.png"
die_sound=horse-elf-canter.wav
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
movement=10
@ -40,6 +26,8 @@
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
@ -47,12 +35,34 @@ The speed of these soldiers allows the elves to strike when and where they choos
damage=7
number=4
[animation]
hit=yes
[frame]
begin=-250
end=-100
image="units/elves-wood/outrider-attack.png"
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/outrider-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-250
end=-100
image="units/elves-wood/outrider-attack.png"
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/outrider-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
@ -77,17 +87,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/outrider-attack2.png"
[/frame]
@ -113,17 +113,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/outrider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/outrider-attack2.png"
[/frame]
@ -135,4 +125,19 @@ The speed of these soldiers allows the elves to strike when and where they choos
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/outrider-moving.png"
[/frame]
[/movement_anim]
[/unit]

View file

@ -5,22 +5,7 @@
gender=male,female
image="units/elves-wood/ranger.png"
image_long="units/elves-wood/ranger-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/ranger-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=42
movement_type=woodland
@ -48,6 +33,7 @@
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
@ -80,10 +66,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/ranger-attack.png"
@ -93,10 +75,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/ranger-attack.png"
@ -141,11 +119,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/ranger-attack3.png"
[/frame]
@ -187,11 +160,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/ranger-attack3.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/ranger-attack3.png"
[/frame]
@ -203,6 +171,24 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/ranger-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Ranger"
gender=female

View file

@ -3,21 +3,7 @@
name= _ "Elvish Rider"
race=elf
image="units/elves-wood/rider.png"
die_sound=horse-elf-canter.wav
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/rider-moving.png"
[/frame]
[/movement_anim]
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
hitpoints=46
movement_type=woodland
@ -43,6 +29,8 @@
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
@ -50,6 +38,7 @@ This combination of incredible mobility and potent combat strength is one of the
damage=7
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
@ -60,6 +49,22 @@ This combination of incredible mobility and potent combat strength is one of the
begin=-100
end=100
image="units/elves-wood/rider-attack.png"
sound=sword=swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="units/elves-wood/rider-moving.png"
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/rider-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
@ -91,11 +96,6 @@ This combination of incredible mobility and potent combat strength is one of the
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/rider-attack2.png"
[/frame]
@ -127,11 +127,6 @@ This combination of incredible mobility and potent combat strength is one of the
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/rider-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/rider-attack2.png"
[/frame]
@ -143,4 +138,19 @@ This combination of incredible mobility and potent combat strength is one of the
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/rider-moving.png"
[/frame]
[/movement_anim]
[/unit]

View file

@ -2,21 +2,7 @@
id=Elvish Scout
name= _ "Elvish Scout"
image="units/elves-wood/scout.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/scout-moving.png"
[/frame]
[/movement_anim]
die_sound=horse-elf-canter.wav
race=elf
hitpoints=32
movement_type=woodland
@ -40,6 +26,7 @@
usage=scout
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
[attack]
name=sword
type=blade
@ -47,6 +34,7 @@
damage=4
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-100
@ -57,9 +45,26 @@
begin=-100
end=100
image="units/elves-wood/scout-attack.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="units/elves-wood/scout-moving.png"
sound=horse-elf-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/scout-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
icon=attacks/bow-elven.png
@ -82,17 +87,7 @@
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/scout-attack2.png"
[/frame]
@ -118,17 +113,7 @@
[/frame]
[frame]
begin=-150
end=-100
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/scout-attack2.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/scout-attack2.png"
[/frame]
@ -140,4 +125,19 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/scout-moving.png"
[/frame]
[/movement_anim]
[/unit]

View file

@ -4,13 +4,7 @@
race=elf
gender=female
image="units/elves-wood/shaman.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/shaman-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
image_healing="null"
image_halo_healing="units/elves-wood/shaman-heal1.png:70,units/elves-wood/shaman-heal2.png:70,units/elves-wood/shaman-heal3.png:70,units/elves-wood/shaman-heal4.png:70,units/elves-wood/shaman-heal5.png:70,units/elves-wood/shaman-heal6.png:70,units/elves-wood/shaman-heal7.png:70,units/elves-wood/shaman-heal8.png:70,units/elves-wood/shaman-heal9.png:70"
@ -32,6 +26,7 @@ The healing abilities of the elves are also remarkable, and of capital use in ba
Special Notes: A shaman's entangling attack slows enemies down, halving their movement speed and attack damage. Shamans are capable of basic healing, though they can only delay the effects of poison, not cure them entirely."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -74,15 +69,18 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
[/missile_frame]
[frame]
begin=-250
end=0
image="units/elves-wood/shaman-attack2.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="units/elves-wood/shaman-attack2.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/shaman-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -5,22 +5,7 @@
gender=male,female
image="units/elves-wood/sharpshooter.png"
image_long="units/elves-wood/sharpshooter-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/sharpshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/sharpshooter-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=45
movement_type=woodland
@ -37,6 +22,8 @@
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
die_sound=groan.wav
[death]
[frame]
begin=0
@ -69,10 +56,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/sharpshooter-attack.png"
@ -82,10 +65,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/sharpshooter-attack.png"
@ -130,17 +109,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
@ -181,17 +150,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[frame]
begin=-130
end=-100
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
sound=firearrow.wav
begin=-100
end=-99
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
[frame]
begin=-99
end=0
image="units/elves-wood/sharpshooter-attack4.png"
[/frame]
@ -203,6 +162,24 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/sharpshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/sharpshooter-bow-defend.png"
[/frame]
[/defend]
[female]
name= _ "female^Elvish Sharpshooter"
gender=female
@ -218,6 +195,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/frame]
[/defend]
get_hit_sound=female-strong-hit.wav
die_sound=female-strong-hit.wav
[death]
[frame]
image="units/elves-wood/sharpshooter-die1.png"

View file

@ -6,13 +6,7 @@
image="units/elves-wood/shyde.png"
image_healing="null"
image_halo_healing="units/elves-wood/shyde-healing1.png:100,units/elves-wood/shyde-healing2.png:100,units/elves-wood/shyde-healing3.png:100,units/elves-wood/shyde-healing4.png:100,units/elves-wood/shyde-healing5.png:100,units/elves-wood/shyde-healing6.png:100,units/elves-wood/shyde-healing7.png:100,units/elves-wood/shyde-healing8.png:100,units/elves-wood/shyde-healing9.png:100,units/elves-wood/shyde-healing10.png:100,units/elves-wood/shyde-healing11.png:100,units/elves-wood/shyde-healing12.png:100"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/shyde-defend.png"
[/frame]
[/defend]
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
hitpoints=46
movement_type=woodlandfloat
@ -31,6 +25,7 @@
Special Notes: A shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
hit_sound=female-hit.wav
[attack]
name=faerie touch
icon=attacks/faerie-touch.png
@ -86,6 +81,7 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
@ -103,17 +99,7 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
[/missile_frame]
[frame]
begin=-200
end=-150
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=miss.wav
begin=-150
end=-149
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]
[frame]
begin=-149
end=-100
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]
@ -128,20 +114,18 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
[/missile_frame]
[frame]
begin=-200
end=-150
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=dart.wav
begin=-150
end=-149
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]
[frame]
begin=-149
end=-100
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/shyde-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,22 +4,7 @@
race=elf
gender=female
image="units/elves-wood/sorceress.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/sorceress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/sorceress-ranged-defend.png"
[/frame]
[/defend]
hitpoints=41
movement_type=woodland
[resistance]
@ -34,6 +19,8 @@
usage=mixed fighter
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=staff
type=impact
@ -147,12 +134,7 @@
[/frame]
[frame]
begin=-30
end=0
image="units/elves-wood/sorceress-entangle7.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="units/elves-wood/sorceress-entangle7.png"
[/frame]
@ -217,4 +199,21 @@
[/frame]
[/animation]
[/attack]
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/sorceress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/sorceress-ranged-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -4,13 +4,7 @@
race=elf
gender=female
image="units/elves-wood/sylph.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/sylph-defend.png"
[/frame]
[/defend]
hitpoints=58
movement_type=woodlandfloat
[resistance]
@ -26,6 +20,8 @@
usage=mixed fighter
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
[attack]
name=faerie touch
icon=attacks/faerie-touch.png
@ -129,4 +125,12 @@
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/sylph-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -27,6 +27,7 @@
damage=10
number=3
[animation]
hit=yes
[frame]
begin=-200
end=-50
@ -39,6 +40,20 @@
image="units/monsters/gryphon.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-50
image="units/monsters/gryphon.png"
sound=miss.wav
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/gryphon.png"
[/frame]
[/animation]
[/attack]
[death]
[frame]

View file

@ -28,6 +28,7 @@
damage=15
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-50
@ -40,6 +41,20 @@
image="units/monsters/gryphon-master.png"
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-50
image="units/monsters/gryphon-master.png"
sound=miss.wav
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/gryphon-master.png"
[/frame]
[/animation]
[/attack]
[death]
[frame]

View file

@ -27,6 +27,7 @@
damage=12
number=2
[animation]
hit=yes
[frame]
begin=-150
end=100
@ -34,6 +35,15 @@
sound=gryphon.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-150
end=100
image="units/monsters/gryphon-rider.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[death]
[frame]

View file

@ -35,7 +35,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
[frame]
begin=-150
end=-100
image="units/human-loyalists/lancer-attack.png"
image="units/human-loyalists/lancer-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
@ -50,7 +50,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
[frame]
begin=-150
end=-100
image="units/human-loyalists/lancer-attack.png"
image="units/human-loyalists/lancer-moving.png"
sound=horse-canter.wav
[/frame]
[frame]

View file

@ -4,20 +4,7 @@
race=human
image="units/human-loyalists/paladin.png"
image_healing="units/human-loyalists/paladin-healing.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/paladin-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/paladin-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-paladin.png"
hitpoints=65
movement_type=mounted
@ -39,7 +26,8 @@
unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades." + _ "
Special Notes: the Paladin's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation. The Paladin's holy attack with his sword deals tremendous damage to the undead, and even some to living creatures. Paladins are capable of some healing, though they can only delay the effects of poison, not cure them entirely."
get_hit_sound=groan.wav
get_hit_sound=groan-strong.wav
die_sound=groan-strong.wav
[attack]
name=sword
icon=attacks/paladinsword.png
@ -48,11 +36,33 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
damage=8
number=5
[animation]
hit=yes
[frame]
begin=-200
end=-50
image="units/human-loyalists/paladin-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=-100
image="units/human-loyalists/paladin-attack-sword.png"
sound=sword-swish.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-50
image="units/human-loyalists/paladin-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
image="units/human-loyalists/paladin-attack-sword.png"
sound=horse-canter.wav
sound=miss.wav
[/frame]
[/animation]
[/attack]
@ -64,12 +74,49 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
damage=15
number=2
[animation]
hit=yes
[frame]
begin=-200
begin=-250
end=-50
image="units/human-loyalists/paladin.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
image="units/human-loyalists/paladin-moving.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-250
end=-50
image="units/human-loyalists/paladin.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
image="units/human-loyalists/paladin-moving.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/paladin-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/paladin-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -3,20 +3,7 @@
name= _ "Horseman"
race=human
image="units/human-loyalists/horseman.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/horseman-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-horseman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=38
@ -33,6 +20,8 @@
Special Notes: the Horseman's only attack is a charge, which doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
die_sound=groan.wav
[attack]
name=spear
type=pierce
@ -41,6 +30,7 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
damage=9
number=2
[animation]
hit=yes
[frame]
begin=-200
end=-100
@ -51,7 +41,39 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
begin=-100
end=100
image="units/human-loyalists/horseman-attack.png"
sound=spear.wav
[/frame]
[/animation]
[animation]
hit=no
[frame]
begin=-200
end=-100
image="units/human-loyalists/horseman-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/horseman-attack.png"
sound=miss.wav
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/horseman-defend.png"
[/frame]
[/defend]
[/unit]