sound enhancements to various units,
...especially elves and horsemen, includeing campaign specific units.
This commit is contained in:
parent
5ccc354999
commit
1b3bdc24e1
29 changed files with 766 additions and 728 deletions
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@ -3,6 +3,97 @@
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name= _ "Horse Lord"
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race=human
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image="owaec-lord.png"
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hitpoints=64
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movement_type=mounted
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movement=7
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experience=
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level=3
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alignment=lawful
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advanceto=
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undead_variation=mounted
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=3
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-sword.png"
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sound=sword-swish.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-sword.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=morning star
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type=impact
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range=melee
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damage=16
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number=2
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icon=attacks/morning_star.png
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[animation]
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hit=yes
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-morningstar.png"
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sound=mace.wav
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-morningstar.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[/attack]
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[movement_anim]
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[frame]
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begin=0
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@ -17,58 +108,4 @@
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image="owaec-lord-defend.png"
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[/frame]
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[/defend]
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hitpoints=64
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movement_type=mounted
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movement=7
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experience=
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level=3
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alignment=lawful
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advanceto=
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undead_variation=mounted
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=3
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[animation]
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-sword.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=morning star
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type=impact
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range=melee
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damage=16
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number=2
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icon=attacks/morning_star.png
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[animation]
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[frame]
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begin=-200
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end=-100
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image="owaec-lord-moving.png"
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sound=horse-canter.wav
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[/frame]
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[frame]
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begin=-100
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end=100
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image="owaec-lord-attack-morningstar.png"
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -3,22 +3,7 @@
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name= _ "Elvish High Lord"
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race=elf
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image="elvish-high-lord.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="elvish-high-lord-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="elvish-high-lord-ranged-defend.png"
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[/frame]
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[/defend]
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profile=portraits/kalenz.png
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hitpoints=63
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movement_type=woodland
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@ -32,6 +17,8 @@
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usage=fighter
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unit_description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=sword
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type=blade
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@ -39,19 +26,24 @@
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damage=10
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number=4
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[animation]
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hit=yes
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[frame]
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begin=-150
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end=-75
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image="elvish-high-lord-attack-sword-1.png"
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[/frame]
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[frame]
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sound=sword-swish.wav
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begin=-75
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end=-74
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end=-50
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image="elvish-high-lord-attack-sword-1.png"
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[/frame]
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[frame]
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begin=-74
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begin=-50
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end=50
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image="elvish-high-lord-attack-sword-2.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-150
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sound=miss.wav
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end=-50
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image="elvish-high-lord-attack-sword-1.png"
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[/frame]
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@ -103,4 +95,21 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="elvish-high-lord-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="elvish-high-lord-ranged-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -3,23 +3,7 @@
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name= _ "Elvish Lord"
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race=elf
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image="elvish-lord.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="elvish-lord-defend.png"
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[/frame]
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[/defend]
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image_long="elvish-lord-ranged-defend.png"
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="elvish-lord-ranged-defend.png"
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[/frame]
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[/defend]
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profile=portraits/kalenz.png
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hitpoints=51
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movement_type=woodland
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@ -32,6 +16,8 @@
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usage=fighter
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unit_description= _ "The nobility of the elves are possessed of merit to match their standing in society. Elvish Lords are the wisest and strongest of their people, and are fearsome in their command of magic."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=sword
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type=blade
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@ -39,12 +25,18 @@
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damage=8
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number=4
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[animation]
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hit=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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begin=-100
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end=100
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image="elvish-lord-melee.png"
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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sound=miss.wav
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begin=-100
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end=100
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image="elvish-lord-melee.png"
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@ -92,4 +84,22 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="elvish-lord-defend.png"
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[/frame]
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[/defend]
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image_long="elvish-lord-ranged-defend.png"
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="elvish-lord-ranged-defend.png"
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[/frame]
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[/defend]
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[/unit]
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@ -3,13 +3,7 @@
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name= _ "Fighter"
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race=human
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image="konrad-fighter.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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profile=portraits/konrad.png
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hitpoints=32
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movement_type=smallfoot
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@ -22,6 +16,8 @@
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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@ -30,6 +26,7 @@
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damage=6
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number=3
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[animation]
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hit=yes
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[frame]
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begin=-250
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end=-100
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@ -42,20 +39,37 @@
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image=""konrad-fighter-attack.png""
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-250
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end=-100
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image="konrad-fighter.png"
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sound=miss.wav
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-fighter-attack.png""
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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[variation]
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variation_name=scepter
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id=Fighter
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name= _ "Fighter"
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race=human
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image="konrad-fighter.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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profile=portraits/konrad.png
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hitpoints=32
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movement_type=smallfoot
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[attack]
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name=sword
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type=blade
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@ -75,6 +90,7 @@
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damage=6
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number=3
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[animation]
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hit=yes
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[frame]
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begin=-250
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end=-100
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@ -87,6 +103,20 @@
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image=""konrad-fighter-attack.png""
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[/frame]
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[/animation]
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[animation]
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hit=no
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[frame]
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begin=-250
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end=-100
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image="konrad-fighter.png"
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sound=miss.wav
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[/frame]
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[frame]
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begin=-100
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end=50
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image=""konrad-fighter-attack.png""
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=scepter of fire
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@ -111,5 +141,13 @@
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[/frame]
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[/animation]
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[/attack]
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[defend]
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[frame]
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begin=-150
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end=150
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image="konrad-fighter-defend.png"
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[/frame]
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[/defend]
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[/variation]
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[/unit]
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@ -5,22 +5,7 @@
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gender=male,female
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image="units/elves-wood/archer.png"
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image_long="units/elves-wood/archer-bow.png"
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="units/elves-wood/archer-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="units/elves-wood/archer-bow-defend.png"
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[/frame]
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[/defend]
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hitpoints=29
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movement_type=woodland
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movement=6
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unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=100
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image="units/elves-wood/archer-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="units/elves-wood/archer-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="units/elves-wood/archer-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="units/elves-wood/archer-die4.png"
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[/frame]
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[/death]
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[attack]
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name=sword
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type=blade
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@ -67,10 +31,6 @@
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/elves-wood/archer-attack.png"
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[/frame]
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@ -80,10 +40,6 @@
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/elves-wood/archer-attack.png"
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[/frame]
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@ -122,11 +78,6 @@
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[frame]
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sound=firearrow.wav
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begin=-100
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end=-99
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image="units/elves-wood/archer-attack3.png"
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[/frame]
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[frame]
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begin=-99
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end=0
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image="units/elves-wood/archer-attack3.png"
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[/frame]
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@ -163,11 +114,6 @@
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[frame]
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sound=firearrow.wav
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begin=-100
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end=-99
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image="units/elves-wood/archer-attack3.png"
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[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/archer-attack3.png"
|
||||
[/frame]
|
||||
|
@ -179,21 +125,54 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Archer"
|
||||
gender=female
|
||||
image="units/elves-wood/archer+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/elves-wood/archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/elves-wood/archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
image="units/elves-wood/archer_female-die1.png"
|
||||
|
@ -228,5 +207,16 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/elves-wood/archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/elves-wood/archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -5,22 +5,7 @@
|
|||
gender=male,female
|
||||
image="units/elves-wood/avenger.png"
|
||||
image_long="units/elves-wood/avenger-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
|
@ -84,10 +69,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/avenger-attack.png"
|
||||
|
@ -97,10 +78,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/avenger-attack.png"
|
||||
|
@ -145,11 +122,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
|
@ -191,11 +163,6 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/avenger-attack3.png"
|
||||
[/frame]
|
||||
|
@ -207,6 +174,24 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Avenger"
|
||||
gender=female
|
||||
|
@ -222,6 +207,7 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
image="units/elves-wood/avenger-die1.png"
|
||||
|
|
|
@ -50,10 +50,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/captain-attack.png"
|
||||
|
@ -63,10 +59,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/captain-attack.png"
|
||||
|
@ -111,11 +103,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
|
@ -157,11 +144,6 @@ Special Notes: the leadership of a Captain enables friendly units next to it to
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/captain-bow-attack3.png"
|
||||
[/frame]
|
||||
|
|
|
@ -3,23 +3,7 @@
|
|||
name= _ "Elvish Champion"
|
||||
race=elf
|
||||
image="units/elves-wood/champion.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long="units/elves-wood/champion-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
|
@ -33,7 +17,8 @@
|
|||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -44,10 +29,6 @@
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/champion-attack.png"
|
||||
|
@ -57,16 +38,13 @@
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/champion-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
icon=attacks/bow-elven.png
|
||||
|
@ -105,11 +83,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
|
@ -151,11 +124,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/champion-bow-attack3.png"
|
||||
[/frame]
|
||||
|
@ -167,4 +135,22 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long="units/elves-wood/champion-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/druid.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
image_healing="units/elves-wood/druid-healing.png"
|
||||
image_halo_healing="units/elves-wood/druid-healing1.png:90,units/elves-wood/druid-healing2.png:90,units/elves-wood/druid-healing3.png:90,units/elves-wood/druid-healing4.png:90,units/elves-wood/druid-healing5.png:90,units/elves-wood/druid-healing6.png:90,units/elves-wood/druid-healing7.png:90,units/elves-wood/druid-healing8.png:90"
|
||||
hitpoints=36
|
||||
|
@ -58,6 +52,7 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=ensnare
|
||||
type=impact
|
||||
|
@ -109,11 +104,6 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
|
|||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
|
@ -134,14 +124,17 @@ Special Notes: A druid's entangling attack slows enemies down, halving their mov
|
|||
[frame]
|
||||
sound=dart.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=0
|
||||
image="units/elves-wood/druid-ranged.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -4,22 +4,7 @@
|
|||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/enchantress.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/enchantress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/enchantress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
[resistance]
|
||||
|
@ -34,6 +19,8 @@
|
|||
usage=mixed fighter
|
||||
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -147,22 +134,13 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=0
|
||||
image="units/elves-wood/enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=entangle.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1
|
||||
end=40
|
||||
image="units/elves-wood/enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
|
@ -217,4 +195,22 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/enchantress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/enchantress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -4,22 +4,7 @@
|
|||
race=elf
|
||||
image="units/elves-wood/fighter.png"
|
||||
image_long="units/elves-wood/fighter-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=34
|
||||
movement_type=woodland
|
||||
|
@ -33,6 +18,8 @@
|
|||
usage=fighter
|
||||
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -43,10 +30,6 @@
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/fighter-attack.png"
|
||||
|
@ -56,16 +39,13 @@
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/fighter-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
icon=attacks/bow-elven.png
|
||||
|
@ -103,17 +83,7 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
|
@ -152,19 +122,9 @@
|
|||
end=-130
|
||||
image="units/elves-wood/fighter-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
begin=-130
|
||||
end=0
|
||||
image="units/elves-wood/fighter-bow-attack4.png"
|
||||
[/frame]
|
||||
|
@ -218,4 +178,21 @@
|
|||
image="units/elves-wood/fighter-move8.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -4,22 +4,7 @@
|
|||
race=elf
|
||||
image="units/elves-wood/hero.png"
|
||||
image_long="units/elves-wood/hero-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
|
||||
hitpoints=51
|
||||
movement_type=woodland
|
||||
|
@ -33,6 +18,8 @@
|
|||
usage=fighter
|
||||
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -43,10 +30,6 @@
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/hero-attack.png"
|
||||
|
@ -56,16 +39,13 @@
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/hero-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
icon=attacks/bow-elven.png
|
||||
|
@ -104,11 +84,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
|
@ -150,11 +125,6 @@
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/hero-bow-attack3.png"
|
||||
[/frame]
|
||||
|
@ -166,4 +136,21 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -5,22 +5,7 @@
|
|||
gender=male,female
|
||||
image="units/elves-wood/marksman.png"
|
||||
image_long="units/elves-wood/marksman-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
|
@ -38,6 +23,8 @@ This prodigious skill does come with one cost, that being a lack of practice wit
|
|||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -70,10 +57,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marksman-attack.png"
|
||||
|
@ -83,10 +66,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marksman-attack.png"
|
||||
|
@ -137,11 +116,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
|
@ -188,11 +162,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marksman-attack4.png"
|
||||
[/frame]
|
||||
|
@ -204,6 +173,24 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Marksman"
|
||||
gender=female
|
||||
|
|
|
@ -4,22 +4,7 @@
|
|||
race=elf
|
||||
image="units/elves-wood/marshal.png"
|
||||
image_long="units/elves-wood/marshal-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marshal-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
image_leading="units/elves-wood/marshal-leading.png"
|
||||
flag_rgb=16,24,57,24,57,115,49,99,181,115,173,231,181,222,255
|
||||
hitpoints=62
|
||||
|
@ -39,7 +24,9 @@
|
|||
unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
|
||||
|
||||
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -50,10 +37,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marshal-attack.png"
|
||||
|
@ -63,16 +46,13 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/marshal-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
icon=attacks/bow-elven.png
|
||||
|
@ -112,11 +92,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
|
@ -158,11 +133,6 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/marshal-attack3.png"
|
||||
[/frame]
|
||||
|
@ -174,4 +144,21 @@ Special Notes: the leadership of a Marshal enables friendly units next to it to
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/marshal-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -3,21 +3,7 @@
|
|||
name= _ "Elvish Outrider"
|
||||
race=elf
|
||||
image="units/elves-wood/outrider.png"
|
||||
die_sound=horse-elf-canter.wav
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
movement=10
|
||||
|
@ -40,6 +26,8 @@
|
|||
|
||||
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -47,12 +35,34 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/elves-wood/outrider-attack.png"
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/outrider-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/elves-wood/outrider-attack.png"
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/outrider-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -77,17 +87,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
|
@ -113,17 +113,7 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/outrider-attack2.png"
|
||||
[/frame]
|
||||
|
@ -135,4 +125,19 @@ The speed of these soldiers allows the elves to strike when and where they choos
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[/unit]
|
||||
|
|
|
@ -5,22 +5,7 @@
|
|||
gender=male,female
|
||||
image="units/elves-wood/ranger.png"
|
||||
image_long="units/elves-wood/ranger-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
|
@ -48,6 +33,7 @@
|
|||
|
||||
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -80,10 +66,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/ranger-attack.png"
|
||||
|
@ -93,10 +75,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/ranger-attack.png"
|
||||
|
@ -141,11 +119,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
|
@ -187,11 +160,6 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/ranger-attack3.png"
|
||||
[/frame]
|
||||
|
@ -203,6 +171,24 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Ranger"
|
||||
gender=female
|
||||
|
|
|
@ -3,21 +3,7 @@
|
|||
name= _ "Elvish Rider"
|
||||
race=elf
|
||||
image="units/elves-wood/rider.png"
|
||||
die_sound=horse-elf-canter.wav
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
|
||||
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
|
@ -43,6 +29,8 @@
|
|||
|
||||
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -50,6 +38,7 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -60,6 +49,22 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/rider-attack.png"
|
||||
sound=sword=swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/rider-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -91,11 +96,6 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
|
@ -127,11 +127,6 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/rider-attack2.png"
|
||||
[/frame]
|
||||
|
@ -143,4 +138,19 @@ This combination of incredible mobility and potent combat strength is one of the
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[/unit]
|
||||
|
|
|
@ -2,21 +2,7 @@
|
|||
id=Elvish Scout
|
||||
name= _ "Elvish Scout"
|
||||
image="units/elves-wood/scout.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
die_sound=horse-elf-canter.wav
|
||||
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
|
@ -40,6 +26,7 @@
|
|||
usage=scout
|
||||
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=horse-elf-canter.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
|
@ -47,6 +34,7 @@
|
|||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -57,9 +45,26 @@
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/scout-attack.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
sound=horse-elf-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/scout-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
icon=attacks/bow-elven.png
|
||||
|
@ -82,17 +87,7 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
|
@ -118,17 +113,7 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/scout-attack2.png"
|
||||
[/frame]
|
||||
|
@ -140,4 +125,19 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[/unit]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/shaman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/shaman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
|
||||
image_healing="null"
|
||||
image_halo_healing="units/elves-wood/shaman-heal1.png:70,units/elves-wood/shaman-heal2.png:70,units/elves-wood/shaman-heal3.png:70,units/elves-wood/shaman-heal4.png:70,units/elves-wood/shaman-heal5.png:70,units/elves-wood/shaman-heal6.png:70,units/elves-wood/shaman-heal7.png:70,units/elves-wood/shaman-heal8.png:70,units/elves-wood/shaman-heal9.png:70"
|
||||
|
@ -32,6 +26,7 @@ The healing abilities of the elves are also remarkable, and of capital use in ba
|
|||
|
||||
Special Notes: A shaman's entangling attack slows enemies down, halving their movement speed and attack damage. Shamans are capable of basic healing, though they can only delay the effects of poison, not cure them entirely."
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -74,15 +69,18 @@ Special Notes: A shaman's entangling attack slows enemies down, halving their mo
|
|||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/shaman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=entangle.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/shaman-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/shaman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -5,22 +5,7 @@
|
|||
gender=male,female
|
||||
image="units/elves-wood/sharpshooter.png"
|
||||
image_long="units/elves-wood/sharpshooter-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sharpshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sharpshooter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=45
|
||||
movement_type=woodland
|
||||
|
@ -37,6 +22,8 @@
|
|||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -69,10 +56,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
hits=no
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/sharpshooter-attack.png"
|
||||
|
@ -82,10 +65,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
hits=yes
|
||||
[frame]
|
||||
sound=sword-swish.wav
|
||||
begin=-250
|
||||
end=-249
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/sharpshooter-attack.png"
|
||||
|
@ -130,17 +109,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
|
@ -181,17 +150,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=firearrow.wav
|
||||
begin=-100
|
||||
end=-99
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-99
|
||||
end=0
|
||||
image="units/elves-wood/sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
|
@ -203,6 +162,24 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sharpshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sharpshooter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Sharpshooter"
|
||||
gender=female
|
||||
|
@ -218,6 +195,7 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
die_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
image="units/elves-wood/sharpshooter-die1.png"
|
||||
|
|
|
@ -6,13 +6,7 @@
|
|||
image="units/elves-wood/shyde.png"
|
||||
image_healing="null"
|
||||
image_halo_healing="units/elves-wood/shyde-healing1.png:100,units/elves-wood/shyde-healing2.png:100,units/elves-wood/shyde-healing3.png:100,units/elves-wood/shyde-healing4.png:100,units/elves-wood/shyde-healing5.png:100,units/elves-wood/shyde-healing6.png:100,units/elves-wood/shyde-healing7.png:100,units/elves-wood/shyde-healing8.png:100,units/elves-wood/shyde-healing9.png:100,units/elves-wood/shyde-healing10.png:100,units/elves-wood/shyde-healing11.png:100,units/elves-wood/shyde-healing12.png:100"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/shyde-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
|
||||
hitpoints=46
|
||||
movement_type=woodlandfloat
|
||||
|
@ -31,6 +25,7 @@
|
|||
|
||||
Special Notes: A shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison."
|
||||
get_hit_sound=female-hit.wav
|
||||
hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=faerie touch
|
||||
icon=attacks/faerie-touch.png
|
||||
|
@ -86,6 +81,7 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=thorns
|
||||
type=pierce
|
||||
|
@ -103,17 +99,7 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
|
|||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/elves-wood/shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=miss.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/elves-wood/shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-100
|
||||
image="units/elves-wood/shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
|
@ -128,20 +114,18 @@ Special Notes: A shyde's entangling attack slows enemies down, halving their mov
|
|||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/elves-wood/shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=dart.wav
|
||||
begin=-150
|
||||
end=-149
|
||||
image="units/elves-wood/shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-149
|
||||
end=-100
|
||||
image="units/elves-wood/shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/shyde-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -4,22 +4,7 @@
|
|||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/sorceress.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sorceress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sorceress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
hitpoints=41
|
||||
movement_type=woodland
|
||||
[resistance]
|
||||
|
@ -34,6 +19,8 @@
|
|||
usage=mixed fighter
|
||||
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -147,12 +134,7 @@
|
|||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=0
|
||||
image="units/elves-wood/sorceress-entangle7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
sound=entangle.wav
|
||||
begin=0
|
||||
end=1
|
||||
image="units/elves-wood/sorceress-entangle7.png"
|
||||
[/frame]
|
||||
|
@ -217,4 +199,21 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sorceress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sorceress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -4,13 +4,7 @@
|
|||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/sylph.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sylph-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
hitpoints=58
|
||||
movement_type=woodlandfloat
|
||||
[resistance]
|
||||
|
@ -26,6 +20,8 @@
|
|||
usage=mixed fighter
|
||||
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=faerie touch
|
||||
icon=attacks/faerie-touch.png
|
||||
|
@ -129,4 +125,12 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/sylph-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -39,6 +40,20 @@
|
|||
image="units/monsters/gryphon.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/gryphon.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/monsters/gryphon.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[death]
|
||||
[frame]
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
|
@ -40,6 +41,20 @@
|
|||
image="units/monsters/gryphon-master.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/gryphon-master.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/monsters/gryphon-master.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[death]
|
||||
[frame]
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
damage=12
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
|
@ -34,6 +35,15 @@
|
|||
sound=gryphon.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/monsters/gryphon-rider.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[death]
|
||||
[frame]
|
||||
|
|
|
@ -35,7 +35,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
|
|||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/human-loyalists/lancer-attack.png"
|
||||
image="units/human-loyalists/lancer-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
|
@ -50,7 +50,7 @@ Special Notes: the Lancer's charging lance attack doubles both damage dealt and
|
|||
[frame]
|
||||
begin=-150
|
||||
end=-100
|
||||
image="units/human-loyalists/lancer-attack.png"
|
||||
image="units/human-loyalists/lancer-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
|
|
|
@ -4,20 +4,7 @@
|
|||
race=human
|
||||
image="units/human-loyalists/paladin.png"
|
||||
image_healing="units/human-loyalists/paladin-healing.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/paladin-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/paladin-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
profile="portraits/core/Jason_Lutes/human-paladin.png"
|
||||
hitpoints=65
|
||||
movement_type=mounted
|
||||
|
@ -39,7 +26,8 @@
|
|||
unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades." + _ "
|
||||
|
||||
Special Notes: the Paladin's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation. The Paladin's holy attack with his sword deals tremendous damage to the undead, and even some to living creatures. Paladins are capable of some healing, though they can only delay the effects of poison, not cure them entirely."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/paladinsword.png
|
||||
|
@ -48,11 +36,33 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
|
|||
damage=8
|
||||
number=5
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/human-loyalists/paladin-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=-100
|
||||
image="units/human-loyalists/paladin-attack-sword.png"
|
||||
sound=sword-swish.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/human-loyalists/paladin-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/paladin-attack-sword.png"
|
||||
sound=horse-canter.wav
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -64,12 +74,49 @@ Special Notes: the Paladin's charging lance attack doubles both damage dealt and
|
|||
damage=15
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/human-loyalists/paladin.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/paladin-moving.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/human-loyalists/paladin.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/paladin-moving.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/paladin-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/paladin-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[/unit]
|
||||
|
|
|
@ -3,20 +3,7 @@
|
|||
name= _ "Horseman"
|
||||
race=human
|
||||
image="units/human-loyalists/horseman.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
profile="portraits/core/Jason_Lutes/human-horseman.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=38
|
||||
|
@ -33,6 +20,8 @@
|
|||
|
||||
Special Notes: the Horseman's only attack is a charge, which doubles both damage dealt and received. This does not affect his defensive retaliation."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -41,6 +30,7 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
|
|||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
hit=yes
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
|
@ -51,7 +41,39 @@ Special Notes: the Horseman's only attack is a charge, which doubles both damage
|
|||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/horseman-attack.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hit=no
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
sound=horse-canter.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/horseman-attack.png"
|
||||
sound=miss.wav
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
|
||||
[/unit]
|
||||
|
|
Loading…
Add table
Reference in a new issue