12 new (temporary) human hit & die sounds. Wired into all human units.
This commit is contained in:
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8db552e365
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84 changed files with 184 additions and 141 deletions
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@ -84,9 +84,9 @@ SVN trunk (1.1.1+svn):
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* new sounds: turn end bell, drake hit&die, dwarf hit&die, short fanfare,
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additional female-hit, hiss-die, hiss-hit, holy attack, 3 ghostly wails,
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3 gryphon sounds, miss, 2 orc-die, 3 skeleton, 2 troll-hit, 2 troll-die,
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water blast, wolf-die, wolf-hit, 4 dark magic, 2 lightning
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water blast, wolf-die, wolf-hit, 4 dark magic, 2 lightning, 12 human hit&die
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* sound added to units:
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* death sounds: all drakes, dwarves, orcs & goblins, magi, monsters,
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* death sounds: all drakes, dwarves, orcs & goblins, all humans, monsters,
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nagas, saurians, trolls, all skeletons, woses
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* lightbeam attacks, elves, gryphons, some ghost attacks
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* language and i18n:
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@ -15,8 +15,8 @@
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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type=blade
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@ -26,7 +26,8 @@
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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@ -135,7 +136,8 @@
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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type=blade
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@ -28,7 +28,8 @@
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cost=25
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usage=fighter
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unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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type=blade
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@ -28,7 +28,8 @@
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cost=38
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usage=fighter
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unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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type=blade
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@ -28,8 +28,8 @@
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound=female-hit.wav
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die_sound=female-hit.wav
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get_hit_sound=human-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[attack]
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name=sword
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@ -109,7 +109,8 @@
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
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get_hit_sound=female-hit.wav
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get_hit_sound=human-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[attack]
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name=sword
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@ -19,8 +19,8 @@
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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@ -173,8 +173,8 @@
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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@ -17,8 +17,8 @@ cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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get_hit_sound=female-strong-hit.wav
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die_sound=female-strong-hit.wav
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get_hit_sound=huamn-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[death]
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[frame]
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@ -24,8 +24,8 @@ advanceto=null
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{AMLA_TOUGH 3}
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cost=65
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usage=mixed fighter
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
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[attack]
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@ -15,8 +15,8 @@
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cost=18
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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@ -81,8 +81,8 @@
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cost=35
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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type=blade
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@ -26,7 +26,8 @@
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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@ -135,7 +136,8 @@
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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type=blade
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@ -26,8 +26,9 @@
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
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get_hit_sound=female-hit.wav
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die_sound=female-hit.wav
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get_hit_sound=human-fem-hit.ogg
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die_sound=human-fem-die.ogg
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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@ -21,8 +21,8 @@
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cost=8
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usage=mixed fighter
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unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
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get_hit_sound=groan.wav
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die_sound=groan.wav
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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[attack]
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name=training sword
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@ -38,7 +38,8 @@
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cost=38
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usage=mixed fighter
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unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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type=blade
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@ -24,7 +24,8 @@
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cost=20
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=sword
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type=blade
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@ -39,7 +39,8 @@
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cost=60
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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type=blade
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@ -24,7 +24,8 @@
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cost=10
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usage=mixed fighter
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unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
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get_hit_sound=groan.wav
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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[attack]
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name=training sword
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icon=attacks/woodensword.png
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@ -20,8 +20,8 @@
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[/abilities]
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usage=mixed fighter
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unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
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get_hit_sound=female-hit.wav
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die_sound=female-hit.wav
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get_hit_sound=human-fem-hit.ogg
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die_sound=human-fem-die.ogg
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[defend]
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hits=yes
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[frame]
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@ -23,8 +23,8 @@
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[/abilities]
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usage=mixed fighter
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unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
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get_hit_sound=female-hit.wav
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die_sound=female-hit.wav
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get_hit_sound=human-fem-strong-hit.ogg
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die_sound=human-fem-strong-die.ogg
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[defend]
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hits=yes
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[frame]
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@ -29,8 +29,8 @@
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[/abilities]
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usage=fighter
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unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=mace
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{ABILITY_LEADERSHIP}
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[/abilities]
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unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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[attack]
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name=spear
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{ABILITY_LEADERSHIP}
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[/abilities]
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unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=lance
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{ABILITY_LEADERSHIP}
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[/abilities]
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unit_description= _ "Deoran was still a dangerous commander, even without his horse."
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get_hit_sound=groan.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=lance
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name= _ "Infantry Lieutenant"
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race=human
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image="gerrick/infantry-commander.png"
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image_leading="gerrick/infantry-commander-leading.png"
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profile=portraits/sir-gerrick.png
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hitpoints=48
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alignment=lawful
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cost=35
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[/abilities]
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usage=fighter
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unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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[attack]
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name=glaive
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name= _ "Infantry Commander"
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race=human
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image="gerrick/assault-commander.png"
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image_leading="gerrick/assault-commander-leading.png"
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profile=portraits/sir-gerrick.png
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hitpoints=54
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alignment=lawful
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cost=70
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[/abilities]
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usage=fighter
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unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=glaive
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unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "
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Special Notes: the Grand Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit." + _ "
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Special Notes: the Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[attack]
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name=sword
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unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
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Special Notes: the Lancer's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
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get_hit_sound=groan-strong.wav
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die_sound=groan-strong.wav
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get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
[attack]
|
||||
name=lance
|
||||
|
|
|
@ -26,8 +26,8 @@
|
|||
unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades." + _ "
|
||||
|
||||
Special Notes: the Paladin's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation. The Paladin's holy attack with his sword deals tremendous damage to the undead, and even some to living creatures. Paladins are capable of some healing, though they can only delay the effects of poison, not cure them entirely."
|
||||
get_hit_sound=groan-strong.wav
|
||||
die_sound=groan-strong.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/paladinsword.png
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
unit_description= _ "Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets." + _ "
|
||||
|
||||
Special Notes: the Horseman's only attack is a charge, which doubles both damage dealt and received. This does not affect his defensive retaliation."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
|
|
|
@ -16,8 +16,9 @@
|
|||
cost=15
|
||||
usage=archer
|
||||
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -35,7 +35,8 @@
|
|||
[/resistance]
|
||||
usage=scout
|
||||
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -36,7 +36,8 @@
|
|||
unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
|
||||
|
||||
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -34,7 +34,8 @@
|
|||
[/resistance]
|
||||
usage=scout
|
||||
unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
|
||||
|
||||
Special Notes: their skill at skirmishing allows these fencers to dart right past an opponent, ignoring zones of control."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -21,7 +21,8 @@
|
|||
Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.
|
||||
|
||||
Special Notes: their skill at skirmishing allows fencers to dart right past an opponent, ignoring zones of control."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
|
|
|
@ -42,7 +42,8 @@
|
|||
unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms they swore fealty to. Their training and experience suffice to carry out these orders.
|
||||
|
||||
Special Notes: the leadership of a General enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
|
|
|
@ -38,7 +38,8 @@
|
|||
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
|
||||
|
||||
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
|
|
|
@ -32,7 +32,8 @@
|
|||
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.
|
||||
|
||||
Special Notes: the length of their weapon allows a halberdier to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=halberd
|
||||
icon=attacks/halberd.png
|
||||
|
|
|
@ -19,7 +19,8 @@
|
|||
advanceto=Shock Trooper
|
||||
cost=19
|
||||
unit_description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
unit_description= _ "Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
|
||||
|
||||
Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
|
|
|
@ -24,7 +24,8 @@
|
|||
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
|
||||
|
||||
Special Notes: the length of their weapon allows a javelineer to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
|
|
@ -32,7 +32,8 @@
|
|||
unit_description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks.
|
||||
|
||||
Special Notes: the leadership of a Lieutenant enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
|
|
@ -16,7 +16,8 @@
|
|||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
|
|
@ -24,7 +24,8 @@
|
|||
cost=46
|
||||
usage=archer
|
||||
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
|
||||
|
||||
Special Notes: their skill at skirmishing allows these master fencers to dart right past an opponent, ignoring zones of control."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
#[death]
|
||||
#[frame]
|
||||
#begin=0
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
unit_description= _ "Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most infantry at bay.
|
||||
|
||||
Special Notes: the length of their weapon allows a pikeman to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -27,7 +27,8 @@
|
|||
cost=43
|
||||
usage=fighter
|
||||
unit_description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-greatsword.png
|
||||
|
|
|
@ -28,7 +28,8 @@
|
|||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
|
|
@ -19,7 +19,8 @@
|
|||
advanceto=Iron Mauler
|
||||
cost=35
|
||||
unit_description= _ "Shock troopers are the elite of the heavy infantry, and half of their use in war is simply a matter of intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy with their morning stars is often enough to shatter the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
|
|
|
@ -17,7 +17,8 @@
|
|||
unit_description= _ "Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a head, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only basic training.
|
||||
|
||||
Special Notes: the length of their weapon allows a spearman to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -26,7 +26,8 @@
|
|||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
|
|
@ -27,8 +27,8 @@ It is an irony that, with all the knowledge they have amassed and their unassumi
|
|||
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
|
||||
|
||||
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -147,7 +147,8 @@ Special Notes: the ranged attack of a mage is magical, and always has a high cha
|
|||
image="units/human-magi/mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-die-1.png"
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
|
||||
|
||||
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -166,7 +166,8 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
|
|||
image="units/human-magi/arch-mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/arch-mage+female-die-1.png"
|
||||
|
|
|
@ -29,8 +29,8 @@
|
|||
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
||||
|
||||
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
|
@ -154,7 +154,8 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
image="units/human-magi/great-mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-strong-hit.ogg
|
||||
die_sound=human-fem-strong-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
|
||||
|
||||
Special Notes: the red mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -156,7 +156,8 @@ Special Notes: the red mage's fireballs are magical, and always have a high chan
|
|||
image="units/human-magi/red-mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-die-1.png"
|
||||
|
|
|
@ -28,8 +28,8 @@ They have, in fact, their own order amongst the ranks of magi, an order which wi
|
|||
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
|
||||
|
||||
Special Notes: the ranged attack of a silver mage is magical, and always has a high chance of hitting an opponent. Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage. They can also teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -175,7 +175,8 @@ Special Notes: the ranged attack of a silver mage is magical, and always has a h
|
|||
image="units/human-magi/silver-mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
[teleport_anim]
|
||||
[frame]
|
||||
image="units/human-magi/silver-mage+female-teleport1.png"
|
||||
|
|
|
@ -36,8 +36,8 @@
|
|||
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
|
||||
|
||||
Special Notes: the light cast by a white mage is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and can even damage living creatures. White magi are capable of healing units around them, and curing them of poison."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -134,7 +134,8 @@ Special Notes: the light cast by a white mage is magical in nature, and always h
|
|||
[/defend]
|
||||
image_healing="units/human-magi/white-mage+female-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-mage+female-magic1.png:100,white-mage+female-magic2.png:100,white-mage+female-magic3.png:100,white-mage+female-magic4.png:100,white-mage+female-magic5.png:100,white-mage+female-magic6.png:100"
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-die-1.png"
|
||||
|
|
|
@ -39,8 +39,8 @@
|
|||
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
||||
|
||||
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
|
@ -114,7 +114,8 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
|
|||
[/defend]
|
||||
image_healing="units/human-magi/white-cleric+female-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
cost=28
|
||||
usage=mixed fighter
|
||||
unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
|
@ -100,8 +100,8 @@
|
|||
image="units/human-outlaws/outlaw+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -27,8 +27,8 @@
|
|||
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -179,8 +179,8 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
|
|||
image="units/human-outlaws/assassin+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
cost=27
|
||||
usage=fighter
|
||||
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
cost=14
|
||||
usage=scout
|
||||
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[attack]
|
||||
name=club
|
||||
type=impact
|
||||
|
@ -124,8 +124,8 @@
|
|||
image="units/human-outlaws/footpad+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -29,7 +29,8 @@
|
|||
usage=archer
|
||||
unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
|
||||
#Poachers are better than normal units at woods and swamps
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/human-dagger.png
|
||||
|
|
|
@ -26,8 +26,8 @@
|
|||
unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the rogue distracts an enemy, the rogue may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/human-dagger.png
|
||||
|
@ -129,8 +129,8 @@ Special Notes: while a unit with the same allegiance as the rogue distracts an e
|
|||
image="units/human-outlaws/rogue+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
unit_description= _ "For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the thief distracts an enemy, the thief may backstab, inflicting double damage, by creeping around behind that enemy."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
|
@ -119,8 +119,8 @@ Special Notes: while a unit with the same allegiance as the thief distracts an e
|
|||
name= _ "female^Thief"
|
||||
gender=female
|
||||
image="units/human-outlaws/thief+female.png"
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-outlaws/thief+female-defend-1-1.png"
|
||||
|
|
|
@ -21,8 +21,8 @@
|
|||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They quickly become thugs as a means of sustenance. Regardless of their background, they all share the practice of beating their victims with large clubs."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=club
|
||||
type=impact
|
||||
|
|
|
@ -30,8 +30,8 @@
|
|||
usage=archer
|
||||
unit_description= _ "Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
|
||||
#Poachers are better than normal units at woods and swamps
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[attack]
|
||||
name=dagger
|
||||
icon=attacks/human-dagger.png
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
cost=8
|
||||
usage=fighter
|
||||
unit_description= _ "Peasants are the backbone of the rural economy, and the soldiers of last resort. While not fearsome by nature, they will stubbornly defend their homes. However, if you're hurling peasants at your foes, you're clearly out of superior forces."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
[attack]
|
||||
name=pitchfork
|
||||
type=pierce
|
||||
|
|
|
@ -26,8 +26,8 @@
|
|||
In such condition, their only weapon is the craft they have so committed themselves to learning.
|
||||
|
||||
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
|
||||
[attack]
|
||||
name=shadow wave
|
||||
|
@ -191,8 +191,8 @@ Special Notes: The attacks of a dark adept are magical, and always have a high c
|
|||
image="units/undead-necromancers/adept+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
get_hit_sound=female-hit.wav
|
||||
die_sound=female-hit.wav
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
[attack]
|
||||
[animation]
|
||||
[frame]
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.
|
||||
|
||||
Special Notes: The ranged attacks of a Dark Sorcerer are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
|
|
|
@ -26,8 +26,8 @@
|
|||
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
|
||||
|
||||
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
|
||||
get_hit_sound=groan.wav
|
||||
die_sound=groan.wav
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
|
|
BIN
sounds/human-fem-die.ogg
Normal file
BIN
sounds/human-fem-die.ogg
Normal file
Binary file not shown.
BIN
sounds/human-fem-hit.ogg
Normal file
BIN
sounds/human-fem-hit.ogg
Normal file
Binary file not shown.
BIN
sounds/human-fem-strong-die.ogg
Normal file
BIN
sounds/human-fem-strong-die.ogg
Normal file
Binary file not shown.
BIN
sounds/human-fem-strong-hit.ogg
Normal file
BIN
sounds/human-fem-strong-hit.ogg
Normal file
Binary file not shown.
BIN
sounds/human-fem-weak-die.ogg
Normal file
BIN
sounds/human-fem-weak-die.ogg
Normal file
Binary file not shown.
BIN
sounds/human-fem-weak-hit.ogg
Normal file
BIN
sounds/human-fem-weak-hit.ogg
Normal file
Binary file not shown.
BIN
sounds/human-male-die.ogg
Normal file
BIN
sounds/human-male-die.ogg
Normal file
Binary file not shown.
BIN
sounds/human-male-hit.ogg
Normal file
BIN
sounds/human-male-hit.ogg
Normal file
Binary file not shown.
BIN
sounds/human-male-strong-die.ogg
Normal file
BIN
sounds/human-male-strong-die.ogg
Normal file
Binary file not shown.
BIN
sounds/human-male-strong-hit.ogg
Normal file
BIN
sounds/human-male-strong-hit.ogg
Normal file
Binary file not shown.
BIN
sounds/human-male-weak-die.ogg
Normal file
BIN
sounds/human-male-weak-die.ogg
Normal file
Binary file not shown.
BIN
sounds/human-male-weak-hit.ogg
Normal file
BIN
sounds/human-male-weak-hit.ogg
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue