wired claw-undead, and human-greatsword into appropriate unit CFGs.
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d64c2e6520
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16 changed files with 23 additions and 12 deletions
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@ -21,9 +21,11 @@ SVN trunk (1.1.1+svn):
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* Swapped names for necromancer (now a L3) and dark sorcerer (now a L2) (no
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gameplay change)
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* graphics
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* new attack icons: animal fangs, axe, baneblade, battle axe, claws-animal,
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faery touch, fireball, fist-troll, fist-skeletal, hammer, hatchet,
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lightbeam, lightning, magic missile, necromatic staff, magic staff, spear
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* new attack icons: animal fangs, axe, baneblade, battle axe, beak,
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claws-animal, claw-undead, entangle, faery touch, fireball,
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fist-troll, fist-skeletal, hammer, hatchet, human-greatsword
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iceball, lightbeam, lightning, magic missile, necromatic staff, magic staff,
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shield, spear, trident,
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* new portrait for Drake Clasher
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* improved runemaster graphics from Sceptre of Fire
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* new modified Wesnoth map for HttT (larger, more legible)
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@ -33,6 +33,7 @@ get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=3
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@ -29,7 +29,7 @@ unit_description= _ "The noble leaders of many troops, Lords are especially stro
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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@ -43,7 +43,7 @@ get_hit_sound=female-hit.wav
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=13
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@ -29,7 +29,7 @@ unit_description= _ "The noble leaders of many troops, Lords are especially stro
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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@ -119,6 +119,7 @@ get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=12
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number=4
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@ -29,7 +29,7 @@ unit_description= _ "A noble by birth, the Princess has learnt swordplay with th
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get_hit_sound=female-hit.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=11
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@ -79,6 +79,7 @@ get_hit_sound=female-hit.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=11
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number=4
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@ -43,6 +43,7 @@ get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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icon=attacks/human-greatsword.png
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range=melee
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damage=11
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number=4
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@ -51,7 +51,7 @@
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[/death]
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=10
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@ -45,7 +45,7 @@ Special Notes: the leadership of a General enables friendly units next to it to
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=9
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@ -40,6 +40,7 @@ Special Notes: A ghoul's claws are covered in poison, and victims of this poison
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[attack]
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name=claws
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icon=attacks/claws-undead.png
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type=blade
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range=melee
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damage=4
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@ -36,7 +36,7 @@ Special Notes: the Grand Knight's charging lance attack doubles both damage deal
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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@ -41,7 +41,8 @@ Special Notes: the leadership of a Grand Marshal enables friendly units next to
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=10
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@ -40,6 +40,7 @@ Special Notes: A Necrophage's claws are covered in poison, and victims of this p
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[attack]
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name=claws
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icon=attacks/claws-undead.png
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type=blade
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range=melee
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damage=6
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@ -61,6 +61,7 @@ Special Notes: while a unit with the same allegiance as the nightgaunt distracts
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[attack]
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name=claws
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type=blade
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icon=attacks/claws-undead.png
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range=melee
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damage=10
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number=3
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@ -32,7 +32,7 @@
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get_hit_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/human-sword.png
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=12
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@ -31,6 +31,7 @@ Special Notes: while a unit with the same allegiance as the shadow distracts an
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[attack]
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name=claws
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type=blade
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icon=attacks/claws-undead.png
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range=melee
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damage=8
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number=3
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