Commit graph

1251 commits

Author SHA1 Message Date
Richard Kettering
8857faa51c Added idle animation for thief. 2007-12-24 08:56:09 +00:00
Richard Kettering
361bbc564a New TC images and animations for the human ranger. 2007-12-24 04:26:11 +00:00
Gunter Labes
62f57f802e add a missing special note 2007-12-22 12:20:41 +00:00
Nils Kneuper
3b60d55a3f some more missing SPECIAL_NOTES markers 2007-12-20 23:09:40 +00:00
Nils Kneuper
e03fdb0002 add the special marker to the description
since the unit does have a magical attack
2007-12-20 22:57:21 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00
Richard Kettering
222f8fd013 Changed paladin's description to remove some cheap wordplay,
also provided some cultural notes that should serve as good plot hooks
for campaigns.
2007-12-13 01:55:46 +00:00
Lari Nieminen
a03083d32e Prevent the saurian skirmisher idle anim on all castles,
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
cf05731e14 New ogre sounds (by woodwizzle). 2007-12-07 19:00:23 +00:00
Lari Nieminen
acf126d2fc Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one. 2007-12-06 13:20:06 +00:00
Lari Nieminen
dfa08f2835 Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON. 2007-12-05 23:44:13 +00:00
Lari Nieminen
00a45887c5 Converted core units using slow to use the new slow sound macro. 2007-12-05 23:26:40 +00:00
Lari Nieminen
357b41a14a Forgot the poison sound of the direwolf rider. 2007-12-05 23:14:56 +00:00
Lari Nieminen
a4cafbc997 Add some new macros for greatly beautify the macroifying...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Joseph Simmons
d43bcf648f wired in new animations - the timing might need tweakment 2007-12-04 00:40:08 +00:00
Richard Kettering
1a7b97e74b New attack icon for elven champion. 2007-12-01 02:56:11 +00:00
Lari Nieminen
cb58cf84c8 Added a dragon tail attack icon for Fire Dragon. 2007-11-30 12:33:26 +00:00
Lari Nieminen
b8caf739e9 Fix animation glitches in Ghoul and Necrophage. 2007-11-29 21:35:44 +00:00
Gunter Labes
2f778d2fa3 [[Balancing changes]]
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Lari Nieminen
5f3c90213d Fix an animation filtering bug. 2007-11-28 13:04:59 +00:00
Benoît Timbert
5041eee60d Fixed the Giant Scorpion usage from "mixed fighter" to "fighter" 2007-11-26 22:52:31 +00:00
Lari Nieminen
7eb578d3d8 Add the saurian skirmisher idle anim.
Probably needs a terrain filter added to it.
2007-11-19 15:56:39 +00:00
Gunter Labes
e399071077 increased the melee attack of the Saurian Oracle from 5-2 to 4-3 2007-11-15 18:06:07 +00:00
Lari Nieminen
c68521911c Fix the goblin spearman and impaler attack animation filtering. 2007-11-13 16:52:09 +00:00
Richard Kettering
7fcefe611b New images for lich. 2007-11-11 02:02:21 +00:00
Benoît Timbert
84316af00a Animation style upgrade: use duration= 2007-11-10 22:36:34 +00:00
Benoît Timbert
8d71de86c2 Animation style upgrade: use duration= for nagas 2007-11-09 23:04:11 +00:00
Ignacio R. Morelle
b3819b5abe New human Master Bowman portrait by thespaceinvader. 2007-11-09 13:17:16 +00:00
Benoît Timbert
0a066e9ab4 Animation style upgrade: use duration= for woses 2007-11-08 21:42:27 +00:00
Benoît Timbert
7f137479df Animation style upgrade: use duration= for bats 2007-11-08 21:29:23 +00:00
Lari Nieminen
568c74ba6b A bit nicer saurian magic effect (healing animations unaffected). 2007-11-07 21:53:48 +00:00
Ignacio R. Morelle
daeb181878 * WML code typo fixes. 2007-11-07 19:37:58 +00:00
Ignacio R. Morelle
6a00ddf1aa Updated defense animation code to match standards in UtBS units.
Updated defense animation code to match standards in mainline units (2
mermen).
2007-11-07 18:51:39 +00:00
Lari Nieminen
0c5d61aadb Use .ogg for the skeleton sounds after all (to save space). 2007-11-07 15:59:08 +00:00
Lari Nieminen
c901ff5f8e The full set of the new skeleton sounds (by Chessmate), wired to core units. 2007-11-07 15:06:23 +00:00
Eric S. Raymond
2692e28233 Fix typos caught by a wmlscope run.
Notably, the weapon is 'bolas', not 'bola';
the word is a Spanish/Portuguese plural but singular in English.
2007-11-07 14:24:36 +00:00
Ignacio R. Morelle
595b1e8fdf Brought back Team-Coloring for Fugitives.
Added Team-Coloring (magenta) to Huntsman.
2007-11-02 19:32:28 +00:00
Richard Kettering
deb0685d3e New images for the necromancer. 2007-11-01 06:23:51 +00:00
Richard Kettering
6adfaff29e Added missing TC macro to ghoul. 2007-11-01 06:19:01 +00:00
Benoît Timbert
c853312b9b Add some female variation for the descriptions...
because it will be required for some languages that are more
gender-sensitive than english (french, italian, spanish,
portuguese,...) or would look simply better:

- Footpad: required here because of the words the description uses

- Outlaw: required here too

- Fugitive: required here too 

- Dark Adept: since the description looks quite general it might be ok without

- Dark Sorceress: same as Dark Adept

- Necromancer: i didn't saw the use of a female variation for the
  description here

Notice than in english the only visible change would be the Dark
Sorceress, all the other description would look the same for both
gender.
2007-10-29 18:18:07 +00:00
Eric S. Raymond
9312c56be8 Fix a mis-edit. 2007-10-29 14:33:00 +00:00
Gunter Labes
af1bdaad79 increased the movement points over tundra (snow) and deep water...
...from 1 to 2 for 'drakefly'

added the 'fearless' trait to the Ghoul line
2007-10-29 14:26:28 +00:00
Richard Kettering
c57a70745b New TC images for the Huntsman. 2007-10-29 08:03:25 +00:00
Richard Kettering
59fa63f009 New, TC images for fugitive, removed female-specific description,
and edited normal description.
2007-10-29 04:59:02 +00:00
Richard Kettering
8dc2490274 Modified the poacher line away from explicitly being bandits,
making them more generic for use in campaigns.
2007-10-29 00:59:34 +00:00
Eric S. Raymond
bf9df1b96d Outlaw Ranger -> Ranger 2007-10-29 00:39:48 +00:00
Ignacio R. Morelle
3623ba4ced Partial undo of 2007-10-22T12:47:20Z!shadowm@wesnoth.org...
...as per discussion on IRC #wesnoth.dev.

i.e., removed female variation code for Lich and Ancient Lich.
2007-10-22 16:28:42 +00:00
Ignacio R. Morelle
72dbf1a198 Added female gender possibility for Necromancer, Lich and Ancient Lich.
Although the Necromancer is supposed to have her own animation frames,
they are still not done. The required code will be added then. The
Lich and Ancient Lich female variations are on purpose different to
the males only by unit type "name" and "gender" keys.
2007-10-22 12:47:20 +00:00
Gunter Labes
d9fc83a92e prefix units/ to image paths 2007-10-17 02:42:06 +00:00