Richard Kettering
8857faa51c
Added idle animation for thief.
2007-12-24 08:56:09 +00:00
Richard Kettering
361bbc564a
New TC images and animations for the human ranger.
2007-12-24 04:26:11 +00:00
Gunter Labes
62f57f802e
add a missing special note
2007-12-22 12:20:41 +00:00
Nils Kneuper
3b60d55a3f
some more missing SPECIAL_NOTES markers
2007-12-20 23:09:40 +00:00
Nils Kneuper
e03fdb0002
add the special marker to the description
...
since the unit does have a magical attack
2007-12-20 22:57:21 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Richard Kettering
222f8fd013
Changed paladin's description to remove some cheap wordplay,
...
also provided some cultural notes that should serve as good plot hooks
for campaigns.
2007-12-13 01:55:46 +00:00
Lari Nieminen
a03083d32e
Prevent the saurian skirmisher idle anim on all castles,
...
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Lari Nieminen
cf05731e14
New ogre sounds (by woodwizzle).
2007-12-07 19:00:23 +00:00
Lari Nieminen
acf126d2fc
Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one.
2007-12-06 13:20:06 +00:00
Lari Nieminen
dfa08f2835
Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON.
2007-12-05 23:44:13 +00:00
Lari Nieminen
00a45887c5
Converted core units using slow to use the new slow sound macro.
2007-12-05 23:26:40 +00:00
Lari Nieminen
357b41a14a
Forgot the poison sound of the direwolf rider.
2007-12-05 23:14:56 +00:00
Lari Nieminen
a4cafbc997
Add some new macros for greatly beautify the macroifying...
...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Joseph Simmons
d43bcf648f
wired in new animations - the timing might need tweakment
2007-12-04 00:40:08 +00:00
Richard Kettering
1a7b97e74b
New attack icon for elven champion.
2007-12-01 02:56:11 +00:00
Lari Nieminen
cb58cf84c8
Added a dragon tail attack icon for Fire Dragon.
2007-11-30 12:33:26 +00:00
Lari Nieminen
b8caf739e9
Fix animation glitches in Ghoul and Necrophage.
2007-11-29 21:35:44 +00:00
Gunter Labes
2f778d2fa3
[[Balancing changes]]
...
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Lari Nieminen
5f3c90213d
Fix an animation filtering bug.
2007-11-28 13:04:59 +00:00
Benoît Timbert
5041eee60d
Fixed the Giant Scorpion usage from "mixed fighter" to "fighter"
2007-11-26 22:52:31 +00:00
Lari Nieminen
7eb578d3d8
Add the saurian skirmisher idle anim.
...
Probably needs a terrain filter added to it.
2007-11-19 15:56:39 +00:00
Gunter Labes
e399071077
increased the melee attack of the Saurian Oracle from 5-2 to 4-3
2007-11-15 18:06:07 +00:00
Lari Nieminen
c68521911c
Fix the goblin spearman and impaler attack animation filtering.
2007-11-13 16:52:09 +00:00
Richard Kettering
7fcefe611b
New images for lich.
2007-11-11 02:02:21 +00:00
Benoît Timbert
84316af00a
Animation style upgrade: use duration=
2007-11-10 22:36:34 +00:00
Benoît Timbert
8d71de86c2
Animation style upgrade: use duration= for nagas
2007-11-09 23:04:11 +00:00
Ignacio R. Morelle
b3819b5abe
New human Master Bowman portrait by thespaceinvader.
2007-11-09 13:17:16 +00:00
Benoît Timbert
0a066e9ab4
Animation style upgrade: use duration= for woses
2007-11-08 21:42:27 +00:00
Benoît Timbert
7f137479df
Animation style upgrade: use duration= for bats
2007-11-08 21:29:23 +00:00
Lari Nieminen
568c74ba6b
A bit nicer saurian magic effect (healing animations unaffected).
2007-11-07 21:53:48 +00:00
Ignacio R. Morelle
daeb181878
* WML code typo fixes.
2007-11-07 19:37:58 +00:00
Ignacio R. Morelle
6a00ddf1aa
Updated defense animation code to match standards in UtBS units.
...
Updated defense animation code to match standards in mainline units (2
mermen).
2007-11-07 18:51:39 +00:00
Lari Nieminen
0c5d61aadb
Use .ogg for the skeleton sounds after all (to save space).
2007-11-07 15:59:08 +00:00
Lari Nieminen
c901ff5f8e
The full set of the new skeleton sounds (by Chessmate), wired to core units.
2007-11-07 15:06:23 +00:00
Eric S. Raymond
2692e28233
Fix typos caught by a wmlscope run.
...
Notably, the weapon is 'bolas', not 'bola';
the word is a Spanish/Portuguese plural but singular in English.
2007-11-07 14:24:36 +00:00
Ignacio R. Morelle
595b1e8fdf
Brought back Team-Coloring for Fugitives.
...
Added Team-Coloring (magenta) to Huntsman.
2007-11-02 19:32:28 +00:00
Richard Kettering
deb0685d3e
New images for the necromancer.
2007-11-01 06:23:51 +00:00
Richard Kettering
6adfaff29e
Added missing TC macro to ghoul.
2007-11-01 06:19:01 +00:00
Benoît Timbert
c853312b9b
Add some female variation for the descriptions...
...
because it will be required for some languages that are more
gender-sensitive than english (french, italian, spanish,
portuguese,...) or would look simply better:
- Footpad: required here because of the words the description uses
- Outlaw: required here too
- Fugitive: required here too
- Dark Adept: since the description looks quite general it might be ok without
- Dark Sorceress: same as Dark Adept
- Necromancer: i didn't saw the use of a female variation for the
description here
Notice than in english the only visible change would be the Dark
Sorceress, all the other description would look the same for both
gender.
2007-10-29 18:18:07 +00:00
Eric S. Raymond
9312c56be8
Fix a mis-edit.
2007-10-29 14:33:00 +00:00
Gunter Labes
af1bdaad79
increased the movement points over tundra (snow) and deep water...
...
...from 1 to 2 for 'drakefly'
added the 'fearless' trait to the Ghoul line
2007-10-29 14:26:28 +00:00
Richard Kettering
c57a70745b
New TC images for the Huntsman.
2007-10-29 08:03:25 +00:00
Richard Kettering
59fa63f009
New, TC images for fugitive, removed female-specific description,
...
and edited normal description.
2007-10-29 04:59:02 +00:00
Richard Kettering
8dc2490274
Modified the poacher line away from explicitly being bandits,
...
making them more generic for use in campaigns.
2007-10-29 00:59:34 +00:00
Eric S. Raymond
bf9df1b96d
Outlaw Ranger -> Ranger
2007-10-29 00:39:48 +00:00
Ignacio R. Morelle
3623ba4ced
Partial undo of 2007-10-22T12:47:20Z!shadowm@wesnoth.org...
...
...as per discussion on IRC #wesnoth.dev.
i.e., removed female variation code for Lich and Ancient Lich.
2007-10-22 16:28:42 +00:00
Ignacio R. Morelle
72dbf1a198
Added female gender possibility for Necromancer, Lich and Ancient Lich.
...
Although the Necromancer is supposed to have her own animation frames,
they are still not done. The required code will be added then. The
Lich and Ancient Lich female variations are on purpose different to
the males only by unit type "name" and "gender" keys.
2007-10-22 12:47:20 +00:00
Gunter Labes
d9fc83a92e
prefix units/ to image paths
2007-10-17 02:42:06 +00:00