Commit graph

1251 commits

Author SHA1 Message Date
Eric S. Raymond
9225c7b79c More minor fixes found by sifting through the list of unused images. 2008-02-11 16:59:49 +00:00
Eric S. Raymond
25bb143e33 Change some units from using # comments to [comment].
The only difference this makes is that wmlscope will no longer see the
frames as unused.  Each one is tagged with a FIXME comment as well.
2008-02-11 15:22:13 +00:00
Eric S. Raymond
1b24006284 Fix some places where 'unused' frames were not wired in...
...but clearly should have been.
2008-02-11 14:44:52 +00:00
Eric S. Raymond
568a808ddb Use [comment] to ignore the Dwarven Fighter idle admins,
...so the reference checks work.  Do a bit better job of explaining
why it was commented out.
2008-02-10 22:26:12 +00:00
Eric S. Raymond
3d5bab6cbc Somebody didn't wire in the new Guardsman images properly,
...and wmlscope objected.  Someomne who understands the intention
behind the new images should review to make sure I did the right thing
here.
2008-02-09 06:03:15 +00:00
Gunter Labes
6a65dd6db0 [[Balancing changes]]
* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
  the Ranger from 3 to 2
2008-02-07 10:06:17 +00:00
Richard Kettering
5ec5ec9438 Separated off halo images from shaman healing frames. 2008-02-07 07:00:37 +00:00
Richard Kettering
434ec7b1d6 Added second defense frame to dwarven guardsman. 2008-02-07 05:43:02 +00:00
Eric S. Raymond
8a2db11ceb Implement the IMAGE argument type for macros.
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Gunter Labes
00e1b8d240 revised map: The Freelands
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Gunter Labes
0fad0b261a remove stray indentation 2008-02-02 20:38:52 +00:00
Eric S. Raymond
759f1dc262 Spelling, typo and text fixes related to meta-bug #10960. 2008-02-02 19:14:38 +00:00
Jérémy Rosen
052b3a88b7 default anmiations are now based on standing animations...
...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Ali El Gariani
87eade6e93 give the human-fist attack icon to the Elve Lady.
This fix the dialog bug.

PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Richard Kettering
14d3f75d33 New, team-colored images for the Ghost. 2008-02-01 07:05:46 +00:00
Eric S. Raymond
5930bde319 Fix tag errors in Merman units. 2008-01-31 11:41:35 +00:00
Eric S. Raymond
bb86c259a9 This commit fixes most of the recruitment-pattern glitches...
...found by the new wmllint test.
2008-01-31 05:13:26 +00:00
Richard Kettering
51653e81cc Added second defend frame to the orcish warlord. 2008-01-30 04:56:27 +00:00
Jérémy Rosen
01b208448b add a select anim to bats, fixes bug 10837 2008-01-28 23:01:27 +00:00
Jérémy Rosen
4091dfa9b3 add a recruit anim to bats, partial fix for #10837 2008-01-28 19:47:47 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12 Set saurian magic users to use macroified projectile animation. 2008-01-22 07:56:01 +00:00
Eric S. Raymond
1df3a924c4 Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
they're functionally the same.

Also, clean up a minor problem caused by the recent change in bat images.
2008-01-21 18:28:02 +00:00
Eric S. Raymond
937f600c90 Clean up after some wmllint warnings. 2008-01-21 18:02:15 +00:00
Richard Kettering
a3aec9c2bb Rewired animations for new TC death knight,
...changed hit sound to match draug rather than lich.
2008-01-20 05:05:57 +00:00
Benoît Timbert
d14fd16939 Added and wired a few elvish portraits from Kitty
Note: some .cfg will be updated once a more specific portrait is
available
2008-01-19 19:59:54 +00:00
Gunter Labes
baff243e5c completely revert 2008-01-14T22:08:08Z!benoit.timbert@free.fr 2008-01-16 14:24:16 +00:00
Benoît Timbert
3559a385b3 Apply patch #941 by Vladimír Slávik:
Fix and enhance the special notes by adding a line between special
notes and highlight "Special notes:"
2008-01-14 22:08:08 +00:00
Richard Kettering
741bcf6c8e New, team-colored images for the blood bat. 2008-01-14 04:52:34 +00:00
Richard Kettering
54419eac78 New, team-colored images for the bat. 2008-01-14 00:13:18 +00:00
Gunter Labes
9472237408 gave some monsters appropriate undead_variations 2008-01-12 19:46:15 +00:00
Gunter Labes
b28effc1e8 increased the XP requirement of the Vampire Bat from 14 to 22
decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Eric S. Raymond
e1185d9f55 The check described in bug #10612 is now part of wmllint.
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Gunter Labes
7af52d0018 increased the XP requirement of the Vampire Bat from 14 to 20 2008-01-10 19:51:49 +00:00
Benoît Timbert
7005e46001 One more feeding improvement:
check the ability presence, not the type.

This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Richard Kettering
bae200d575 Touched up orcish grunt and warrior animations, added offset tweaks. 2008-01-07 06:10:29 +00:00
Nils Kneuper
2903a14493 macrofy all special notes
clean up [female] sections for UtBS units
2008-01-06 11:06:36 +00:00
Richard Kettering
c9a72c82d8 Added death animations to walking corpse and soulless,
gave dwarf a proper soulless variant.
2008-01-06 05:47:54 +00:00
Lari Nieminen
e352ca884d Activate TC for Soulless. 2008-01-05 12:36:28 +00:00
Lari Nieminen
abaa21302d Made the feeder type a macro parameter for ABILITY_FEEDING. 2008-01-03 14:48:15 +00:00
Nils Kneuper
f59aaf2ef8 write special_notes macros for the new abilities...
...and added them to the correct units
2007-12-30 13:44:35 +00:00
Nils Kneuper
c5875606aa adding {SPECIAL_NOTES_ARCANE} to some units missing it 2007-12-30 12:50:48 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
fd28b355c9 Enable the lvl3 outlaws everywhere and remove the USE_L3_OUTLAWS define. 2007-12-26 18:53:04 +00:00
Richard Kettering
b3e42016aa Improved defense and attack animations for the royal guard. 2007-12-26 07:14:34 +00:00
Richard Kettering
0eb88a850f Added the animated haloes of the saurian's magic attack...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Lari Nieminen
d9942dc15a Added the thug idle animation. 2007-12-25 16:25:00 +00:00
Richard Kettering
01c5e8d02b Enhanced crossbow animations for the sergeant. 2007-12-25 05:28:25 +00:00
Richard Kettering
163f7d965d Enhanced crossbow animations for the lieutenant. 2007-12-25 04:56:57 +00:00
Richard Kettering
eb3492372f Enhanced crossbow animations for general and marshal,
...ported the general's sword attack over to the marshal, and fixed some
TC issues on the general.
2007-12-25 00:20:32 +00:00