Eric S. Raymond
9225c7b79c
More minor fixes found by sifting through the list of unused images.
2008-02-11 16:59:49 +00:00
Eric S. Raymond
25bb143e33
Change some units from using # comments to [comment].
...
The only difference this makes is that wmlscope will no longer see the
frames as unused. Each one is tagged with a FIXME comment as well.
2008-02-11 15:22:13 +00:00
Eric S. Raymond
1b24006284
Fix some places where 'unused' frames were not wired in...
...
...but clearly should have been.
2008-02-11 14:44:52 +00:00
Eric S. Raymond
568a808ddb
Use [comment] to ignore the Dwarven Fighter idle admins,
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...so the reference checks work. Do a bit better job of explaining
why it was commented out.
2008-02-10 22:26:12 +00:00
Eric S. Raymond
3d5bab6cbc
Somebody didn't wire in the new Guardsman images properly,
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...and wmlscope objected. Someomne who understands the intention
behind the new images should review to make sure I did the right thing
here.
2008-02-09 06:03:15 +00:00
Gunter Labes
6a65dd6db0
[[Balancing changes]]
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* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
the Ranger from 3 to 2
2008-02-07 10:06:17 +00:00
Richard Kettering
5ec5ec9438
Separated off halo images from shaman healing frames.
2008-02-07 07:00:37 +00:00
Richard Kettering
434ec7b1d6
Added second defense frame to dwarven guardsman.
2008-02-07 05:43:02 +00:00
Eric S. Raymond
8a2db11ceb
Implement the IMAGE argument type for macros.
...
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Gunter Labes
00e1b8d240
revised map: The Freelands
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decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Gunter Labes
0fad0b261a
remove stray indentation
2008-02-02 20:38:52 +00:00
Eric S. Raymond
759f1dc262
Spelling, typo and text fixes related to meta-bug #10960 .
2008-02-02 19:14:38 +00:00
Jérémy Rosen
052b3a88b7
default anmiations are now based on standing animations...
...
...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Ali El Gariani
87eade6e93
give the human-fist attack icon to the Elve Lady.
...
This fix the dialog bug.
PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Richard Kettering
14d3f75d33
New, team-colored images for the Ghost.
2008-02-01 07:05:46 +00:00
Eric S. Raymond
5930bde319
Fix tag errors in Merman units.
2008-01-31 11:41:35 +00:00
Eric S. Raymond
bb86c259a9
This commit fixes most of the recruitment-pattern glitches...
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...found by the new wmllint test.
2008-01-31 05:13:26 +00:00
Richard Kettering
51653e81cc
Added second defend frame to the orcish warlord.
2008-01-30 04:56:27 +00:00
Jérémy Rosen
01b208448b
add a select anim to bats, fixes bug 10837
2008-01-28 23:01:27 +00:00
Jérémy Rosen
4091dfa9b3
add a recruit anim to bats, partial fix for #10837
2008-01-28 19:47:47 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12
Set saurian magic users to use macroified projectile animation.
2008-01-22 07:56:01 +00:00
Eric S. Raymond
1df3a924c4
Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
...
they're functionally the same.
Also, clean up a minor problem caused by the recent change in bat images.
2008-01-21 18:28:02 +00:00
Eric S. Raymond
937f600c90
Clean up after some wmllint warnings.
2008-01-21 18:02:15 +00:00
Richard Kettering
a3aec9c2bb
Rewired animations for new TC death knight,
...
...changed hit sound to match draug rather than lich.
2008-01-20 05:05:57 +00:00
Benoît Timbert
d14fd16939
Added and wired a few elvish portraits from Kitty
...
Note: some .cfg will be updated once a more specific portrait is
available
2008-01-19 19:59:54 +00:00
Gunter Labes
baff243e5c
completely revert 2008-01-14T22:08:08Z!benoit.timbert@free.fr
2008-01-16 14:24:16 +00:00
Benoît Timbert
3559a385b3
Apply patch #941 by Vladimír Slávik:
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Fix and enhance the special notes by adding a line between special
notes and highlight "Special notes:"
2008-01-14 22:08:08 +00:00
Richard Kettering
741bcf6c8e
New, team-colored images for the blood bat.
2008-01-14 04:52:34 +00:00
Richard Kettering
54419eac78
New, team-colored images for the bat.
2008-01-14 00:13:18 +00:00
Gunter Labes
9472237408
gave some monsters appropriate undead_variations
2008-01-12 19:46:15 +00:00
Gunter Labes
b28effc1e8
increased the XP requirement of the Vampire Bat from 14 to 22
...
decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Eric S. Raymond
e1185d9f55
The check described in bug #10612 is now part of wmllint.
...
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Gunter Labes
7af52d0018
increased the XP requirement of the Vampire Bat from 14 to 20
2008-01-10 19:51:49 +00:00
Benoît Timbert
7005e46001
One more feeding improvement:
...
check the ability presence, not the type.
This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Richard Kettering
bae200d575
Touched up orcish grunt and warrior animations, added offset tweaks.
2008-01-07 06:10:29 +00:00
Nils Kneuper
2903a14493
macrofy all special notes
...
clean up [female] sections for UtBS units
2008-01-06 11:06:36 +00:00
Richard Kettering
c9a72c82d8
Added death animations to walking corpse and soulless,
...
gave dwarf a proper soulless variant.
2008-01-06 05:47:54 +00:00
Lari Nieminen
e352ca884d
Activate TC for Soulless.
2008-01-05 12:36:28 +00:00
Lari Nieminen
abaa21302d
Made the feeder type a macro parameter for ABILITY_FEEDING.
2008-01-03 14:48:15 +00:00
Nils Kneuper
f59aaf2ef8
write special_notes macros for the new abilities...
...
...and added them to the correct units
2007-12-30 13:44:35 +00:00
Nils Kneuper
c5875606aa
adding {SPECIAL_NOTES_ARCANE} to some units missing it
2007-12-30 12:50:48 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
...
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Lari Nieminen
fd28b355c9
Enable the lvl3 outlaws everywhere and remove the USE_L3_OUTLAWS define.
2007-12-26 18:53:04 +00:00
Richard Kettering
b3e42016aa
Improved defense and attack animations for the royal guard.
2007-12-26 07:14:34 +00:00
Richard Kettering
0eb88a850f
Added the animated haloes of the saurian's magic attack...
...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Lari Nieminen
d9942dc15a
Added the thug idle animation.
2007-12-25 16:25:00 +00:00
Richard Kettering
01c5e8d02b
Enhanced crossbow animations for the sergeant.
2007-12-25 05:28:25 +00:00
Richard Kettering
163f7d965d
Enhanced crossbow animations for the lieutenant.
2007-12-25 04:56:57 +00:00
Richard Kettering
eb3492372f
Enhanced crossbow animations for general and marshal,
...
...ported the general's sword attack over to the marshal, and fixed some
TC issues on the general.
2007-12-25 00:20:32 +00:00