New, team-colored images for the Ghost.

This commit is contained in:
Richard Kettering 2008-02-01 07:05:46 +00:00
parent 76ebd56708
commit 14d3f75d33

View file

@ -3,7 +3,8 @@
id=Ghost
name= _ "Ghost"
race=undead
image="units/undead/ghost.png"
image="units/undead/ghost-s-2.png"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse"
hitpoints=18
movement_type=undeadspirit
@ -18,7 +19,101 @@
Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead/ghost-defend.png" "units/undead/ghost.png" wail-sml.wav }
[defend]
direction=s,se,sw
start_time=-126
[if]
hits=hit,kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[frame]
duration=1
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=100
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/ghost-s-attack-1.png"
sound=wail-sml.wav
[/frame]
[frame]
duration=1
image="units/undead/ghost-s-2.png"
[/frame]
[/if]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[frame]
duration=1
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=100
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=1
image="units/undead/ghost-s-2.png"
[/frame]
[/else]
[/defend]
[defend]
direction=n,ne,nw
start_time=-126
[if]
hits=hit,kill
offset=0.0~-0.05:126,-0.05~0.0:126
alpha=0.8~0.5:126,0.5~0.8:126
[frame]
duration=1
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=100
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/ghost-n-attack-1.png"
sound=wail-sml.wav
[/frame]
[frame]
duration=1
image="units/undead/ghost-n-2.png"
[/frame]
[/if]
[else]
hits=miss
offset=0.0~-0.1:126,-0.1~0.0:126
alpha=0.8~0.25:126,0.25~0.8:126
[frame]
duration=1
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=100
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
duration=1
image="units/undead/ghost-n-2.png"
[/frame]
[/else]
[/defend]
[attack]
name=touch
description=_"touch"
@ -44,58 +139,349 @@ Enslaved within a shroud of enchantments, a trapped spirit may be likened to the
name=wail
[/attack_filter]
{MISSILE_FRAME_WAIL}
start_time=-200
[if]
direction=s,se,sw
[frame]
duration=25
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=75
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/ghost-s-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
duration=75
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=25
image="units/undead/ghost-s-2.png"
[/frame]
[/if]
[else]
direction=n,ne,nw
[frame]
duration=25
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=75
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
duration=150
image="units/undead/ghost-n-attack-2.png"
sound=wail-sml.wav
[/frame]
[frame]
duration=75
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
duration=25
image="units/undead/ghost-n-2.png"
[/frame]
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
name=touch
[/attack_filter]
start_time=-500
offset=0.0~1.0:425,0.0:225
alpha=0.8~0.0:425,0.0~0.8:225
direction=s,se,sw
[frame]
begin=-200
end=-100
image="units/undead/ghost-attack-1.png"
duration=25
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
begin=-100
end=0
image="units/undead/ghost-attack-2.png"
duration=175
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=175
image="units/undead/ghost-s-attack-2.png"
[/frame]
[frame]
duration=100
image="units/undead/ghost-s-attack-3.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=0
end=75
image="units/undead/ghost-attack-1.png"
duration=75
image="units/undead/ghost-s-attack-2.png"
[/frame]
[frame]
begin=75
end=100
image="units/undead/ghost.png"
duration=75
image="units/undead/ghost-s-attack-1.png"
[/frame]
[frame]
duration=25
image="units/undead/ghost-s-2.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=touch
[/attack_filter]
start_time=-500
offset=0.0~1.0:425,0.0:225
alpha=0.8~0.0:425,0.0~0.8:225
direction=n,ne,nw
[frame]
begin=-225
end=-200
image="units/undead/ghost.png"
duration=25
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead/ghost-attack-1.png"
duration=175
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead/ghost-attack-2.png"
duration=175
image="units/undead/ghost-n-attack-2.png"
[/frame]
[frame]
duration=100
image="units/undead/ghost-n-attack-3.png"
sound=wail-sml.wav
[/frame]
[frame]
begin=100
end=175
image="units/undead/ghost-defend.png"
duration=75
image="units/undead/ghost-n-attack-2.png"
[/frame]
[frame]
begin=200
end=200
image="units/undead/ghost-attack-1.png"
duration=75
image="units/undead/ghost-n-attack-1.png"
[/frame]
[frame]
duration=25
image="units/undead/ghost-n-2.png"
[/frame]
[/attack_anim]
[movement_anim]
direction=s,se,sw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-3.png"
[/frame]
[/movement_anim]
[movement_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-3.png"
[/frame]
[/movement_anim]
[standing_anim]
direction=s,se,sw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-s-3.png"
[/frame]
[/standing_anim]
[standing_anim]
direction=n,ne,nw
start_time=0
alpha=0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-3.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-1.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-2.png"
[/frame]
[frame]
duration=250
image="units/undead/ghost-n-3.png"
[/frame]
[/standing_anim]
[/unit]