Use the mainline Vampire Bat instead of the special Cave Bat unit in DiD;
they're functionally the same. Also, clean up a minor problem caused by the recent change in bat images.
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3 changed files with 6 additions and 140 deletions
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@ -193,12 +193,12 @@
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{GEN_GUARD (Giant Rat) 5 24 34}
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{GEN_GUARD (Giant Rat) 5 18 18}
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{GEN_GUARD (Giant Rat) 5 22 5}
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{GEN_GUARD (Cave Bat) 5 29 26}
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{GEN_GUARD (Cave Bat) 5 26 31}
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{GEN_GUARD (Cave Bat) 5 19 32}
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{GEN_GUARD (Cave Bat) 5 19 23}
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{GEN_GUARD (Cave Bat) 5 18 13}
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{GEN_GUARD (Cave Bat) 5 18 34}
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{GEN_GUARD (Vampire Bat) 5 29 26}
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{GEN_GUARD (Vampire Bat) 5 26 31}
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{GEN_GUARD (Vampire Bat) 5 19 32}
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{GEN_GUARD (Vampire Bat) 5 19 23}
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{GEN_GUARD (Vampire Bat) 5 18 13}
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{GEN_GUARD (Vampire Bat) 5 18 34}
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{GEN_GUARD (Giant Spider) 5 7 12}
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{GEN_GUARD (Giant Spider) 5 8 13}
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{GEN_GUARD (Giant Spider) 5 6 15}
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@ -1,133 +0,0 @@
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#textdomain wesnoth-did
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[unit]
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id=Cave Bat
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name= _ "Cave Bat"
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race=monster
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image="units/undead/bat.png"
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ellipse="misc/ellipse-nozoc"
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hitpoints=14
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movement_type=fly
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[movement_costs]
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cave=1
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[/movement_costs]
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movement=8
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experience=14
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level=0
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 2}
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cost=13
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usage=scout
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unit_description= _ "Although cave bats are much larger and more agressive than their harmless cousins, they are still little more than a nuisance for a trained warrior."
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{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[movement_anim]
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[frame]
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begin=0
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end=150
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image="units/undead/bat-defend.png"
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[/frame]
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[/movement_anim]
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[death]
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[frame]
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begin=0
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end=80
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image="units/undead/bat-die-1.png"
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[/frame]
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[frame]
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begin=80
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end=160
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image="units/undead/bat-die-2.png"
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[/frame]
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[frame]
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begin=160
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end=240
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image="units/undead/bat-die-3.png"
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[/frame]
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[frame]
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begin=240
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end=320
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image="units/undead/bat-die-4.png"
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[/frame]
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[frame]
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begin=320
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end=400
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image="units/undead/bat-die-5.png"
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[/frame]
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[frame]
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begin=400
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end=480
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image="units/undead/bat-die-6.png"
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[/frame]
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[frame]
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begin=480
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end=560
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image="units/undead/bat-die-7.png"
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[/frame]
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[/death]
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[attack]
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name=fangs
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description=_ "fangs"
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icon=attacks/fangs-animal.png
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type=blade
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range=melee
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damage=3
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number=2
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[/attack]
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[attack_anim]
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[attack_filter]
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name=fangs
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[/attack_filter]
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hits=yes
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[frame]
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begin=-250
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end=-100
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image="units/undead/bat-die-1.png"
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sound=bat-flapping.wav
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/undead/bat-attack.png"
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sound=bite-small.ogg
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[/frame]
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[frame]
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begin=50
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end=125
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image="units/undead/bat-defend.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="units/undead/bat.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=fangs
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[/attack_filter]
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hits=no
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[frame]
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begin=-250
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end=-100
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image="units/undead/bat-die-1.png"
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sound=bat-flapping.wav
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[/frame]
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[frame]
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begin=-100
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end=50
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image="units/undead/bat-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=50
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end=125
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image="units/undead/bat-defend.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="units/undead/bat.png"
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[/frame]
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[/attack_anim]
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[/unit]
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@ -17,7 +17,6 @@
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cost=13
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usage=scout
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unit_description= _ "Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[resistance]
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cold=70
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