macrofy all special notes

clean up [female] sections for UtBS units
This commit is contained in:
Nils Kneuper 2008-01-06 11:06:36 +00:00
parent e643e8d7ea
commit 2903a14493
21 changed files with 21 additions and 310 deletions

View file

@ -19,10 +19,7 @@
experience=50
cost=41
usage=fighter
unit_description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process.
Special Notes: This unit gains 1 hitpoint added to its maximum whenever it kills a living unit.
"+{SPECIAL_NOTES_POISON}
unit_description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FEEDING}+{SPECIAL_NOTES_POISON}
[abilities]
[resistance]
id=growth

View file

@ -22,9 +22,7 @@
cost=10
unit_description= _ "Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.
Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
usage=fighter
die_sound=wose-die.ogg
[attack]

View file

@ -153,9 +153,7 @@
[/else]
[/attack_anim]
[female]
id="Desert Archer"
name= _ "female^Desert Archer"
race=elf
gender=female
image="units/elves-desert/archer+female.png"
[attack_anim]
@ -169,28 +167,6 @@
range=ranged
[/attack_filter]
[/attack_anim]
hitpoints=29
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves.
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
cost=17
usage=archer
unit_description="Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/archer+female-defend.png" "units/elves-desert/archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/archer+female-bow-defend.png" "units/elves-desert/archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
@ -216,24 +192,6 @@
image="units/elves-desert/archer-female-die4.png"
[/frame]
[/death]
[attack]
name=sword
description= _"sword"
type=blade
range=melee
damage=6
number=2
icon=attacks/sword-elven.png
[/attack]
[attack]
name=bow
description= _"bow"
type=pierce
range=ranged
damage=4
number=4
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
name=bow

View file

@ -43,9 +43,7 @@
{AMLA_DEFAULT}
cost=80
usage=mixed fighter
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Avenger distracts an enemy, the Avenger may backstab, inflicting double damage, by creeping around behind that enemy."
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger-defend.png" units/elves-desert/avenger.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger-bow-defend.png" units/elves-desert/avenger.png {SOUND_LIST:ELF_HIT} ranged}
@ -173,10 +171,7 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
[/else]
[/attack_anim]
[female]
id=Desert Avenger
name= _ "female^Desert Avenger"
race=elf
gender=female
image="units/elves-desert/avenger+female.png"
[attack_anim]
apply_to=attack
@ -189,32 +184,6 @@ Special Notes: While a unit with the same allegiance as the Desert Avenger distr
range=ranged
[/attack_filter]
[/attack_anim]
hitpoints=60
movement_type=woodland
# desert elves move fast across the sands, but are not used to
# forests they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=150
level=3
alignment=lawful
advanceto=null
{AMLA_DEFAULT}
cost=80
#instead of ambush, desert avengers have backstab
usage=mixed fighter
unit_description="Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
Special Notes: While a unit with the same allegiance as the desert avenger distracts an enemy, the desert avenger may backstab, inflicting double damage, by creeping around behind that enemy."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger+female-defend.png" "units/elves-desert/avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger+female-bow-defend.png" "units/elves-desert/avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
@ -240,30 +209,6 @@ Special Notes: While a unit with the same allegiance as the desert avenger distr
image="units/elves-desert/avenger-die4.png"
[/frame]
[/death]
# originally 8 damage, 4 attacks changed to 8,3 because
# added backstab then increased to 9 damage while ranged
# damage is decreased by 1
[attack]
name=sword
description= _"sword"
type=blade
range=melee
damage=9
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[/attack]
[attack]
name=bow
description= _"bow"
type=pierce
range=ranged
damage=10
number=4
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
name=bow

View file

@ -30,9 +30,7 @@
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "units/elves-desert/druid-defend.png" units/elves-desert/druid.png {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]

View file

@ -42,9 +42,7 @@
{ABILITY_SKIRMISHER}
[/abilities]
usage=scout
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: The skirmish ability allows the Desert Horseman to ignore enemy units' zones of control and move easily around enemy formations."
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound=horse-die.ogg
# this is a custom elf unit for this campaign
# to make up for their other weaker mounted units

View file

@ -25,9 +25,7 @@
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/marksman-defend.png" units/elves-desert/marksman.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/marksman-bow-defend.png" units/elves-desert/marksman.png {SOUND_LIST:ELF_HIT} ranged}
@ -137,60 +135,13 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/else]
[/attack_anim]
[female]
id=Desert Marksman
name= _ "female^Desert Marksman"
race=elf
gender=female
image="units/elves-desert/marksman+female.png"
hitpoints=37
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. They are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
cost=60
usage=archer
unit_description="Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/marksman+female-defend.png" "units/elves-desert/marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/marksman+female-bow-defend.png" "units/elves-desert/marksman+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[attack]
name=sword
description= _"sword"
type=blade
range=melee
damage=7
number=2
icon=attacks/sword-elven.png
[/attack]
[attack]
name=longbow
description= _"longbow"
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=8
number=4
icon=attacks/bow-elven-magic.png
[/attack]
[attack_anim]
[attack_anim]
[attack_filter]
name=longbow
[/attack_filter]

View file

@ -41,9 +41,7 @@
{AMLA_DEFAULT}
cost=80
usage=fighter
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/marshal-defend.png" units/elves-desert/marshal.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/marshal-bow-defend.png" units/elves-desert/marshal-attack1.png {SOUND_LIST:ELF_HIT} ranged}

View file

@ -30,9 +30,7 @@
{ABILITY_SKIRMISHER}
[/abilities]
usage=mixed fighter
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease.
Special Notes: The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-bow-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_HIT} ranged}

View file

@ -32,9 +32,7 @@
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies.
Special Notes: While a unit with the same allegiance as the Desert Ranger distracts an enemy, the Ranger may backstab, inflicting double damage, by creeping around behind that enemy."
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/ranger-defend.png" units/elves-desert/ranger.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/ranger-bow-defend.png" units/elves-desert/ranger.png {SOUND_LIST:ELF_HIT} ranged}
@ -165,32 +163,8 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
[/attack_anim]
[female]
name= _ "female^Desert Ranger"
id=Desert Ranger
race=elf
gender=female
image="units/elves-desert/ranger+female.png"
hitpoints=42
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
cost=40
usage=mixed fighter
#instead of ambush desert rangers have backstab
unit_description="Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/ranger+female-defend.png" "units/elves-desert/ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/ranger+female-bow-defend.png" "units/elves-desert/ranger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
@ -216,31 +190,6 @@ Special Notes: While a unit with the same allegiance as the Desert Ranger distra
image="units/elves-desert/ranger-die4.png"
[/frame]
[/death]
# originally 7,3 melee 7,4 ranged
# I decreased ranged damage by 1, decided not to increase melee
# damage because of backstab, don't want it to be too powerful
# For comparison the level 2 Rogue unit has a 6,3 backstab attack
[attack]
name=sword
description= _"sword"
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
icon=attacks/sword-elven.png
[/attack]
[attack]
name=bow
description= _"bow"
type=pierce
range=ranged
damage=6
number=4
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
name=bow

View file

@ -26,9 +26,7 @@
{AMLA_DEFAULT}
cost=90
usage=archer
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/sharpshooter-defend.png" units/elves-desert/sharpshooter.png {SOUND_LIST:ELF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/sharpshooter-bow-defend.png" units/elves-desert/sharpshooter.png {SOUND_LIST:ELF_HIT} ranged}
@ -167,36 +165,9 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
[/else]
[/attack_anim]
[female]
id=Desert Sharpshooter
name= _ "female^Desert Sharpshooter"
race=elf
gender=female
image="units/elves-desert/sharpshooter+female.png"
hitpoints=45
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=150
level=3
alignment=lawful
advanceto=null
{AMLA_DEFAULT}
cost=90
usage=archer
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/sharpshooter+female-defend.png" "units/elves-desert/sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/sharpshooter+female-bow-defend.png" "units/elves-desert/sharpshooter+female.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged}
@ -222,36 +193,6 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
image="units/elves-desert/sharpshooter-die4.png"
[/frame]
[/death]
# Because of the elvish sharpshooter's skill, I make an exception
# to the desert elf rule of decreasing the ranged attack and
# increasing the melee attack. In this case I just increase the
# melee attack and don't decrease the ranged.
# This is a reward for the player getting a level 3 sharpshooter
# and because since the sharpshooter has 5 attacks, reducing
# the ranged damage by 1 is a big penalty. Overall the desert elves
# are bad at ranged attacks, but I want to give the player one
# exception
[attack]
name=sword
description= _"sword"
type=blade
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[/attack]
[attack]
name=longbow
description= _"longbow"
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=10
number=5
icon=attacks/bow-elven-magic.png
[/attack]
[attack_anim]
[attack_filter]
name=longbow

View file

@ -34,9 +34,7 @@
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain.
Special Notes: A Desert Shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison. Shydes can fly across any terrain except deep water."
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "units/elves-desert/shyde-defend.png" units/elves-desert/shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]

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@ -42,9 +42,7 @@
{ABILITY_ILLUMINATES}
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks."
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."+_"SPECIAL_NOTE^ It also gains a 10% bonus to resistance from all attacks."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "units/elves-desert/shyde-defend.png" units/elves-desert/shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]

View file

@ -22,9 +22,7 @@
usage=scout
unit_description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do, despite this, are entirely horrifying.
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit.
Special Notes: Ethereal Ghosts have very unusual resistances to damage, and move quite slowly over open water. Unlike normal Ghosts, Ethereal Ghosts can also move through solid stone walls."
Trapped within a shroud of vile enchantments, a spirit likens unto the wind in the sails of a ship. The contrivance that results from this prison is an unfailing servant, which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
die_sound=wail-long.wav
[attack]
name=touch

View file

@ -21,9 +21,7 @@
{AMLA_DEFAULT}
cost=52
usage=scout
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe.
Special Notes: while a unit with the same allegiance as the Nightgaunt distracts an enemy, the Nightgaunt may strike at the opponent's back, inflicting double damage. Nightgaunts have very unusual resistances to damage, and move quite slowly over open water. While they can move through solid walls, unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
unit_description= _ "The purpose of the masks that these creatures wear is unknown, as is the countenance that they obscure. These terrible forms are rarely seen by the living, and those who live to speak of them had no leisure to study their foe."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Nightgaunts, Ethereal Nightgaunts cannot hide at night."
die_sound=wail-long.wav
[death]

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@ -22,9 +22,7 @@
usage=scout
unit_description= _ "When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.
That is a question which is easily answered by a necromancer.
Special Notes: while a unit with the same allegiance as the shadow distracts an enemy, the Shadow may strike at the opponent's back, inflicting double damage. Shadows have very unusual resistances to damage, and move quite slowly over open water. While they can move through solid walls, unlike normal Shadows, Ethereal Shadows cannot hide at night."
That is a question which is easily answered by a necromancer."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."+_"SPECIAL_NOTE^ Unlike normal Shadows, Ethereal Shadows cannot hide at night."
die_sound=wail-long.wav
[attack]
name=claws

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@ -23,9 +23,7 @@
usage=scout
unit_description= _ "Sometimes called the 'hollow men', spectres form the right arm of their master's power. These abominations are a rightful terror to the living, and keep a sleepless vigil over their master's domain.
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
Special Notes: a strike from their blade will drain life from the victim, to renew the Spectre. Spectres have very unusual resistances to damage, and move quite slowly over open water. Unlike normal Spectres, Ethereal Spectres can also move through solid stone walls."
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
die_sound=wail-long.wav
[death]
[frame]

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@ -22,9 +22,7 @@
usage=scout
unit_description= _ "These tortured forms of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is actually far from the truth.
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them.
Special Notes: a strike from their blade will drain life from the victim, to renew the wraith. Wraiths have very unusual resistances to damage, and move quite slowly over open water. Unlike normal Wraiths, Ethereal Wraiths can also move through solid stone walls."
Because of this, a means was made by which the enchantments that drive these creatures could renew themselves through the very thing which threatened them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+_"SPECIAL_NOTE^ This unit is able to move through solid stone walls."
die_sound=wail-long.wav
[attack]
name=baneblade

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@ -19,9 +19,7 @@
advanceto=Wraith,Shadow
cost=20
usage=scout
unit_description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over.
Special Notes: Haunts have very unusual resistances to damage."
unit_description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
die_sound=wail-long.wav
[attack]
name=touch

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@ -20,9 +20,7 @@
They have, in fact, their own order amongst the ranks of magi, an order which withholds certain secrets from their peers. One of these is an apparent ability to cross great distances, faster than one could possibly travel on foot. Members of the silver order ardently refuse to discuss the workings of this with any of their fellow magi, and on those rare occasions when others have pried into their work, they have abandoned the endeavor, never to speak of it again.
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them.
Special Notes: Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_TELEPORT}
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to induce the mage to apply them."+{SPECIAL_NOTES}+_"SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_TELEPORT}
die_sound={SOUND_LIST:HUMAN_DIE}
[resistance]
fire=50

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@ -17,9 +17,7 @@
undead_variation=troll
cost=29
usage=fighter
unit_description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling.
Special Notes: though unwieldy, a stone thrown by one of these monsters is much more deadly than any arrow, if it manages to hit."+{SPECIAL_NOTES_REGENERATES}
unit_description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
die_sound={SOUND_LIST:TROLL_DIE}
[abilities]
{ABILITY_REGENERATES}