Rewired animations for new TC death knight,
...changed hit sound to match draug rather than lich.
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1 changed files with 33 additions and 47 deletions
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@ -4,14 +4,22 @@
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name= _ "Death Knight"
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race=undead
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image="units/undead-skeletal/deathknight.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[leading_anim]
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start_time=-150
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[frame]
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begin=-150
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end=150
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image="units/undead-skeletal/deathknight-leading.png"
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duration=100
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image="units/undead-skeletal/deathknight-defend-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead-skeletal/deathknight-defend-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/undead-skeletal/deathknight-defend-1.png"
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[/frame]
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[/leading_anim]
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=66
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movement_type=undeadfoot
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movement=5
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@ -33,18 +41,6 @@
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_3}
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[/abilities]
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[death]
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[frame]
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begin=0
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end=200
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image="units/undead-skeletal/deathknight-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/undead-skeletal/deathknight-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=battle axe
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description=_"battle axe"
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@ -63,12 +59,13 @@
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damage=6
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number=2
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[/attack]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/deathknight-defend.png" "units/undead-skeletal/deathknight.png" {SOUND_LIST:LICH_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/deathknight-crossbow-defend.png" "units/undead-skeletal/deathknight-crossbow.png" {SOUND_LIST:LICH_HIT} ranged}
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[attack_anim]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/deathknight-defend-2.png" "units/undead-skeletal/deathknight-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/deathknight-crossbow-defend.png" "units/undead-skeletal/deathknight-crossbow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
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[attack_anim]
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[attack_filter]
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name=crossbow
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[/attack_filter]
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start_time=-400
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[missile_frame]
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begin=-150
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end=0
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@ -76,70 +73,59 @@
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-350
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end=-300
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duration=100
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image="units/undead-skeletal/deathknight-crossbow.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-300
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end=-100
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image="units/undead-skeletal/deathknight-crossbow.png"
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duration=150
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image="units/undead-skeletal/deathknight-crossbow-attack1.png"
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sound=crossbow.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-300
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end=-100
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image="units/undead-skeletal/deathknight-crossbow.png"
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duration=150
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image="units/undead-skeletal/deathknight-crossbow-attack1.png"
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sound=crossbow-miss.ogg
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[/frame]
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[/else]
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[frame]
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begin=-100
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end=0
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image="units/undead-skeletal/deathknight-crossbow-1.png"
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duration=150
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image="units/undead-skeletal/deathknight-crossbow-attack2.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=battle axe
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[/attack_filter]
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start_time=-200
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[frame]
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begin=-200
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end=-100
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image="units/undead-skeletal/deathknight-attack-1.png"
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duration=100
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image="units/undead-skeletal/deathknight.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=50
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image="units/undead-skeletal/deathknight-attack-2.png"
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duration=200
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image="units/undead-skeletal/deathknight-defend-1.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=50
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image="units/undead-skeletal/deathknight-attack-2.png"
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duration=200
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image="units/undead-skeletal/deathknight-defend-1.png"
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sound=axe.ogg
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[/frame]
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[/else]
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[frame]
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begin=50
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end=125
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image="units/undead-skeletal/deathknight-attack-3.png"
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[/frame]
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[frame]
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begin=125
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end=200
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image="units/undead-skeletal/deathknight-attack-4.png"
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duration=100
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image="units/undead-skeletal/deathknight.png"
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[/frame]
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[/attack_anim]
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[/unit]
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