Enable the lvl3 outlaws everywhere and remove the USE_L3_OUTLAWS define.
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6 changed files with 1 additions and 21 deletions
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@ -12,7 +12,6 @@
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first_scenario=the_raid
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define=CAMPAIGN_LIBERTY
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extra_defines=USE_L3_OUTLAWS
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difficulties=EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/outlaw.png~RC(magenta>red)" _"Outlaw" _"(Normal)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/fugitive.png~RC(magenta>red)" _"Fugitive" _"(Difficult)"}
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icon="units/human-outlaws/fugitive.png~RC(magenta>red)"
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@ -10,7 +10,6 @@
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rank=240
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first_scenario=chain_break
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define=CAMPAIGN_NORTHERN_REBIRTH
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extra_defines=USE_L3_OUTLAWS
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difficulties=NEWBIE,EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Normal)"} + ";" +
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{MENU_IMG_TXT2 "units/human-loyalists/spearman.png~RC(magenta>red)" _"Spearman" _"(Challenging)"} + ";" +
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@ -8,7 +8,7 @@
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name= _ "The Rise of Wesnoth"
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abbrev= _ "TRoW"
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define=CAMPAIGN_THE_RISE_OF_WESNOTH
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extra_defines=USE_L3_OUTLAWS,DISABLE_GRAND_MARSHAL
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extra_defines=DISABLE_GRAND_MARSHAL
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first_scenario=A_Summer_of_Storms
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difficulties=EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 ../data/campaigns/The_Rise_Of_Wesnoth/images/units/noble-fighter.png _"Fighter" _"(Easy)"} +
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@ -11,14 +11,8 @@
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movement=7
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level=2
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alignment=chaotic
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#ifdef USE_L3_OUTLAWS
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experience=77
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advanceto=Fugitive
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#else
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experience=100
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advanceto=null
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{AMLA_DEFAULT}
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#endif
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cost=28
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usage=mixed fighter
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unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
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@ -11,14 +11,8 @@
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movement=5
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level=2
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alignment=chaotic
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#ifdef USE_L3_OUTLAWS
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experience=70
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advanceto=Highwayman
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#else
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experience=100
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advanceto=null
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{AMLA_DEFAULT}
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#endif
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cost=23
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usage=fighter
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unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
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@ -11,14 +11,8 @@
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movement=5
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level=2
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alignment=chaotic
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#ifdef USE_L3_OUTLAWS
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experience=65
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advanceto=Huntsman, Ranger
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#else
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experience=100
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advanceto=null
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{AMLA_DEFAULT}
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#endif
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undead_variation=archer
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cost=27
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usage=archer
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