Enable the lvl3 outlaws everywhere and remove the USE_L3_OUTLAWS define.

This commit is contained in:
Lari Nieminen 2007-12-26 18:53:04 +00:00
parent b3511f41e9
commit fd28b355c9
6 changed files with 1 additions and 21 deletions

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@ -12,7 +12,6 @@
first_scenario=the_raid
define=CAMPAIGN_LIBERTY
extra_defines=USE_L3_OUTLAWS
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/outlaw.png~RC(magenta>red)" _"Outlaw" _"(Normal)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/fugitive.png~RC(magenta>red)" _"Fugitive" _"(Difficult)"}
icon="units/human-outlaws/fugitive.png~RC(magenta>red)"

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@ -10,7 +10,6 @@
rank=240
first_scenario=chain_break
define=CAMPAIGN_NORTHERN_REBIRTH
extra_defines=USE_L3_OUTLAWS
difficulties=NEWBIE,EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Normal)"} + ";" +
{MENU_IMG_TXT2 "units/human-loyalists/spearman.png~RC(magenta>red)" _"Spearman" _"(Challenging)"} + ";" +

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@ -8,7 +8,7 @@
name= _ "The Rise of Wesnoth"
abbrev= _ "TRoW"
define=CAMPAIGN_THE_RISE_OF_WESNOTH
extra_defines=USE_L3_OUTLAWS,DISABLE_GRAND_MARSHAL
extra_defines=DISABLE_GRAND_MARSHAL
first_scenario=A_Summer_of_Storms
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 ../data/campaigns/The_Rise_Of_Wesnoth/images/units/noble-fighter.png _"Fighter" _"(Easy)"} +

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@ -11,14 +11,8 @@
movement=7
level=2
alignment=chaotic
#ifdef USE_L3_OUTLAWS
experience=77
advanceto=Fugitive
#else
experience=100
advanceto=null
{AMLA_DEFAULT}
#endif
cost=28
usage=mixed fighter
unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."

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@ -11,14 +11,8 @@
movement=5
level=2
alignment=chaotic
#ifdef USE_L3_OUTLAWS
experience=70
advanceto=Highwayman
#else
experience=100
advanceto=null
{AMLA_DEFAULT}
#endif
cost=23
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."

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@ -11,14 +11,8 @@
movement=5
level=2
alignment=chaotic
#ifdef USE_L3_OUTLAWS
experience=65
advanceto=Huntsman, Ranger
#else
experience=100
advanceto=null
{AMLA_DEFAULT}
#endif
undead_variation=archer
cost=27
usage=archer